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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RESOURCES_TILE_PRIORITY_H_
#define CC_RESOURCES_TILE_PRIORITY_H_
#include <algorithm>
#include <limits>
#include <string>
#include "base/debug/trace_event_argument.h"
#include "base/memory/scoped_ptr.h"
#include "cc/base/cc_export.h"
namespace base {
class Value;
}
namespace cc {
enum WhichTree {
// Note: these must be 0 and 1 because we index with them in various places,
// e.g. in Tile::priority_.
ACTIVE_TREE = 0,
PENDING_TREE = 1,
NUM_TREES = 2
// Be sure to update WhichTreeAsValue when adding new fields.
};
scoped_ptr<base::Value> WhichTreeAsValue(WhichTree tree);
enum TileResolution {
LOW_RESOLUTION = 0 ,
HIGH_RESOLUTION = 1,
NON_IDEAL_RESOLUTION = 2,
};
std::string TileResolutionToString(TileResolution resolution);
struct CC_EXPORT TilePriority {
enum PriorityBin { NOW, SOON, EVENTUALLY };
TilePriority()
: resolution(NON_IDEAL_RESOLUTION),
priority_bin(EVENTUALLY),
distance_to_visible(std::numeric_limits<float>::infinity()) {}
TilePriority(TileResolution resolution,
PriorityBin bin,
float distance_to_visible)
: resolution(resolution),
priority_bin(bin),
distance_to_visible(distance_to_visible) {}
TilePriority(const TilePriority& active, const TilePriority& pending) {
if (active.resolution == HIGH_RESOLUTION ||
pending.resolution == HIGH_RESOLUTION)
resolution = HIGH_RESOLUTION;
else if (active.resolution == LOW_RESOLUTION ||
pending.resolution == LOW_RESOLUTION)
resolution = LOW_RESOLUTION;
else
resolution = NON_IDEAL_RESOLUTION;
if (active.priority_bin < pending.priority_bin) {
priority_bin = active.priority_bin;
distance_to_visible = active.distance_to_visible;
} else if (active.priority_bin > pending.priority_bin) {
priority_bin = pending.priority_bin;
distance_to_visible = pending.distance_to_visible;
} else {
priority_bin = active.priority_bin;
distance_to_visible =
std::min(active.distance_to_visible, pending.distance_to_visible);
}
}
void AsValueInto(base::debug::TracedValue* dict) const;
bool operator ==(const TilePriority& other) const {
return resolution == other.resolution &&
priority_bin == other.priority_bin &&
distance_to_visible == other.distance_to_visible;
}
bool operator !=(const TilePriority& other) const {
return !(*this == other);
}
bool IsHigherPriorityThan(const TilePriority& other) const {
return priority_bin < other.priority_bin ||
(priority_bin == other.priority_bin &&
distance_to_visible < other.distance_to_visible);
}
TileResolution resolution;
PriorityBin priority_bin;
float distance_to_visible;
};
std::string TilePriorityBinToString(TilePriority::PriorityBin bin);
enum TileMemoryLimitPolicy {
// Nothing. This mode is used when visible is set to false.
ALLOW_NOTHING = 0,
// You might be made visible, but you're not being interacted with.
ALLOW_ABSOLUTE_MINIMUM = 1, // Tall.
// You're being interacted with, but we're low on memory.
ALLOW_PREPAINT_ONLY = 2, // Grande.
// You're the only thing in town. Go crazy.
ALLOW_ANYTHING = 3 // Venti.
};
std::string TileMemoryLimitPolicyToString(TileMemoryLimitPolicy policy);
enum TreePriority {
SAME_PRIORITY_FOR_BOTH_TREES,
SMOOTHNESS_TAKES_PRIORITY,
NEW_CONTENT_TAKES_PRIORITY,
NUM_TREE_PRIORITIES
// Be sure to update TreePriorityAsValue when adding new fields.
};
std::string TreePriorityToString(TreePriority prio);
class GlobalStateThatImpactsTilePriority {
public:
GlobalStateThatImpactsTilePriority()
: memory_limit_policy(ALLOW_NOTHING),
soft_memory_limit_in_bytes(0),
hard_memory_limit_in_bytes(0),
num_resources_limit(0),
tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
TileMemoryLimitPolicy memory_limit_policy;
size_t soft_memory_limit_in_bytes;
size_t hard_memory_limit_in_bytes;
size_t num_resources_limit;
TreePriority tree_priority;
bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
return memory_limit_policy == other.memory_limit_policy &&
soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
num_resources_limit == other.num_resources_limit &&
tree_priority == other.tree_priority;
}
bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
return !(*this == other);
}
void AsValueInto(base::debug::TracedValue* dict) const;
};
} // namespace cc
#endif // CC_RESOURCES_TILE_PRIORITY_H_