blob: 1184cf1e2a6968748a1f9f34c8cc67718e05c8c6 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/resources/picture_pile_base.h"
#include <algorithm>
#include <set>
#include <vector>
#include "base/debug/trace_event_argument.h"
#include "base/logging.h"
#include "base/values.h"
#include "cc/debug/traced_value.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect_conversions.h"
namespace {
// Dimensions of the tiles in this picture pile as well as the dimensions of
// the base picture in each tile.
const int kBasePictureSize = 512;
const int kTileGridBorderPixels = 1;
#ifdef NDEBUG
const bool kDefaultClearCanvasSetting = false;
#else
const bool kDefaultClearCanvasSetting = true;
#endif
// Invalidation frequency settings. kInvalidationFrequencyThreshold is a value
// between 0 and 1 meaning invalidation frequency between 0% and 100% that
// indicates when to stop invalidating offscreen regions.
// kFrequentInvalidationDistanceThreshold defines what it means to be
// "offscreen" in terms of distance to visible in css pixels.
const float kInvalidationFrequencyThreshold = 0.75f;
const int kFrequentInvalidationDistanceThreshold = 512;
} // namespace
namespace cc {
PicturePileBase::PicturePileBase()
: min_contents_scale_(0),
background_color_(SkColorSetARGBInline(0, 0, 0, 0)),
slow_down_raster_scale_factor_for_debug_(0),
contents_opaque_(false),
contents_fill_bounds_completely_(false),
show_debug_picture_borders_(false),
clear_canvas_with_debug_color_(kDefaultClearCanvasSetting),
has_any_recordings_(false),
is_mask_(false),
is_solid_color_(false),
solid_color_(SK_ColorTRANSPARENT) {
tiling_.SetMaxTextureSize(gfx::Size(kBasePictureSize, kBasePictureSize));
tile_grid_info_.fTileInterval.setEmpty();
tile_grid_info_.fMargin.setEmpty();
tile_grid_info_.fOffset.setZero();
}
PicturePileBase::PicturePileBase(const PicturePileBase* other)
: picture_map_(other->picture_map_),
tiling_(other->tiling_),
recorded_viewport_(other->recorded_viewport_),
min_contents_scale_(other->min_contents_scale_),
tile_grid_info_(other->tile_grid_info_),
background_color_(other->background_color_),
slow_down_raster_scale_factor_for_debug_(
other->slow_down_raster_scale_factor_for_debug_),
contents_opaque_(other->contents_opaque_),
contents_fill_bounds_completely_(other->contents_fill_bounds_completely_),
show_debug_picture_borders_(other->show_debug_picture_borders_),
clear_canvas_with_debug_color_(other->clear_canvas_with_debug_color_),
has_any_recordings_(other->has_any_recordings_),
is_mask_(other->is_mask_),
is_solid_color_(other->is_solid_color_),
solid_color_(other->solid_color_) {
}
PicturePileBase::~PicturePileBase() {
}
void PicturePileBase::SetMinContentsScale(float min_contents_scale) {
DCHECK(min_contents_scale);
if (min_contents_scale_ == min_contents_scale)
return;
// Picture contents are played back scaled. When the final contents scale is
// less than 1 (i.e. low res), then multiple recorded pixels will be used
// to raster one final pixel. To avoid splitting a final pixel across
// pictures (which would result in incorrect rasterization due to blending), a
// buffer margin is added so that any picture can be snapped to integral
// final pixels.
//
// For example, if a 1/4 contents scale is used, then that would be 3 buffer
// pixels, since that's the minimum number of pixels to add so that resulting
// content can be snapped to a four pixel aligned grid.
int buffer_pixels = static_cast<int>(ceil(1 / min_contents_scale) - 1);
buffer_pixels = std::max(0, buffer_pixels);
SetBufferPixels(buffer_pixels);
min_contents_scale_ = min_contents_scale;
}
// static
void PicturePileBase::ComputeTileGridInfo(
const gfx::Size& tile_grid_size,
SkTileGridFactory::TileGridInfo* info) {
DCHECK(info);
info->fTileInterval.set(tile_grid_size.width() - 2 * kTileGridBorderPixels,
tile_grid_size.height() - 2 * kTileGridBorderPixels);
DCHECK_GT(info->fTileInterval.width(), 0);
DCHECK_GT(info->fTileInterval.height(), 0);
info->fMargin.set(kTileGridBorderPixels, kTileGridBorderPixels);
// Offset the tile grid coordinate space to take into account the fact
// that the top-most and left-most tiles do not have top and left borders
// respectively.
info->fOffset.set(-kTileGridBorderPixels, -kTileGridBorderPixels);
}
void PicturePileBase::SetTileGridSize(const gfx::Size& tile_grid_size) {
ComputeTileGridInfo(tile_grid_size, &tile_grid_info_);
}
void PicturePileBase::SetBufferPixels(int new_buffer_pixels) {
if (new_buffer_pixels == buffer_pixels())
return;
Clear();
tiling_.SetBorderTexels(new_buffer_pixels);
}
void PicturePileBase::Clear() {
picture_map_.clear();
recorded_viewport_ = gfx::Rect();
has_any_recordings_ = false;
is_solid_color_ = false;
}
bool PicturePileBase::HasRecordingAt(int x, int y) {
PictureMap::const_iterator found = picture_map_.find(PictureMapKey(x, y));
if (found == picture_map_.end())
return false;
return !!found->second.GetPicture();
}
gfx::Rect PicturePileBase::PaddedRect(const PictureMapKey& key) const {
gfx::Rect tile = tiling_.TileBounds(key.first, key.second);
return PadRect(tile);
}
gfx::Rect PicturePileBase::PadRect(const gfx::Rect& rect) const {
gfx::Rect padded_rect = rect;
padded_rect.Inset(
-buffer_pixels(), -buffer_pixels(), -buffer_pixels(), -buffer_pixels());
return padded_rect;
}
PicturePileBase::PictureInfo::PictureInfo() : last_frame_number_(0) {}
PicturePileBase::PictureInfo::~PictureInfo() {}
void PicturePileBase::PictureInfo::AdvanceInvalidationHistory(
int frame_number) {
DCHECK_GE(frame_number, last_frame_number_);
if (frame_number == last_frame_number_)
return;
invalidation_history_ <<= (frame_number - last_frame_number_);
last_frame_number_ = frame_number;
}
bool PicturePileBase::PictureInfo::Invalidate(int frame_number) {
AdvanceInvalidationHistory(frame_number);
invalidation_history_.set(0);
bool did_invalidate = !!picture_.get();
picture_ = NULL;
return did_invalidate;
}
bool PicturePileBase::PictureInfo::NeedsRecording(int frame_number,
int distance_to_visible) {
AdvanceInvalidationHistory(frame_number);
// We only need recording if we don't have a picture. Furthermore, we only
// need a recording if we're within frequent invalidation distance threshold
// or the invalidation is not frequent enough (below invalidation frequency
// threshold).
return !picture_.get() &&
((distance_to_visible <= kFrequentInvalidationDistanceThreshold) ||
(GetInvalidationFrequency() < kInvalidationFrequencyThreshold));
}
void PicturePileBase::PictureInfo::SetPicture(scoped_refptr<Picture> picture) {
picture_ = picture;
}
const Picture* PicturePileBase::PictureInfo::GetPicture() const {
return picture_.get();
}
float PicturePileBase::PictureInfo::GetInvalidationFrequency() const {
return invalidation_history_.count() /
static_cast<float>(INVALIDATION_FRAMES_TRACKED);
}
} // namespace cc