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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
#define UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_
#include "base/memory/scoped_ptr.h"
#include "ui/events/event_constants.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/views/controls/button/button.h"
namespace gfx {
class ThrobAnimation;
}
namespace views {
class CustomButtonStateChangedDelegate;
// A button with custom rendering. The common base class of ImageButton and
// TextButton.
// Note that this type of button is not focusable by default and will not be
// part of the focus chain. Call set_focusable(true) to make it part of the
// focus chain.
class VIEWS_EXPORT CustomButton : public Button,
public gfx::AnimationDelegate {
public:
// The menu button's class name.
static const char kViewClassName[];
static const CustomButton* AsCustomButton(const views::View* view);
static CustomButton* AsCustomButton(views::View* view);
virtual ~CustomButton();
// Get/sets the current display state of the button.
ButtonState state() const { return state_; }
void SetState(ButtonState state);
// Starts throbbing. See HoverAnimation for a description of cycles_til_stop.
void StartThrobbing(int cycles_til_stop);
// Stops throbbing immediately.
void StopThrobbing();
// Set how long the hover animation will last for.
void SetAnimationDuration(int duration);
void set_triggerable_event_flags(int triggerable_event_flags) {
triggerable_event_flags_ = triggerable_event_flags;
}
int triggerable_event_flags() const { return triggerable_event_flags_; }
// Sets whether |RequestFocus| should be invoked on a mouse press. The default
// is true.
void set_request_focus_on_press(bool value) {
request_focus_on_press_ = value;
}
bool request_focus_on_press() const { return request_focus_on_press_; }
// See description above field.
void set_animate_on_state_change(bool value) {
animate_on_state_change_ = value;
}
void SetHotTracked(bool is_hot_tracked);
bool IsHotTracked() const;
// Overridden from View:
virtual void OnEnabledChanged() OVERRIDE;
virtual const char* GetClassName() const OVERRIDE;
virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseCaptureLost() OVERRIDE;
virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE;
virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE;
virtual bool OnKeyReleased(const ui::KeyEvent& event) OVERRIDE;
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
virtual void ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) OVERRIDE;
virtual void OnDragDone() OVERRIDE;
virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE;
virtual void VisibilityChanged(View* starting_from, bool is_visible) OVERRIDE;
// Overridden from gfx::AnimationDelegate:
virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE;
// Takes ownership of the delegate.
void set_state_changed_delegate(CustomButtonStateChangedDelegate* delegate) {
state_changed_delegate_.reset(delegate);
}
protected:
// Construct the Button with a Listener. See comment for Button's ctor.
explicit CustomButton(ButtonListener* listener);
// Invoked from SetState() when SetState() is passed a value that differs from
// the current state. CustomButton's implementation of StateChanged() does
// nothing; this method is provided for subclasses that wish to do something
// on state changes.
virtual void StateChanged();
// Returns true if the event is one that can trigger notifying the listener.
// This implementation returns true if the left mouse button is down.
virtual bool IsTriggerableEvent(const ui::Event& event);
// Returns true if the button should become pressed when the user
// holds the mouse down over the button. For this implementation,
// we simply return IsTriggerableEvent(event).
virtual bool ShouldEnterPushedState(const ui::Event& event);
// Overridden from View:
virtual void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) OVERRIDE;
virtual void OnBlur() OVERRIDE;
// The button state (defined in implementation)
ButtonState state_;
// Hover animation.
scoped_ptr<gfx::ThrobAnimation> hover_animation_;
private:
// Should we animate when the state changes? Defaults to true.
bool animate_on_state_change_;
// Is the hover animation running because StartThrob was invoked?
bool is_throbbing_;
// Mouse event flags which can trigger button actions.
int triggerable_event_flags_;
// See description above setter.
bool request_focus_on_press_;
scoped_ptr<CustomButtonStateChangedDelegate> state_changed_delegate_;
DISALLOW_COPY_AND_ASSIGN(CustomButton);
};
// Delegate for actions taken on state changes by CustomButton.
class VIEWS_EXPORT CustomButtonStateChangedDelegate {
public:
virtual ~CustomButtonStateChangedDelegate() {}
virtual void StateChanged(Button::ButtonState state) = 0;
protected:
CustomButtonStateChangedDelegate() {}
private:
DISALLOW_COPY_AND_ASSIGN(CustomButtonStateChangedDelegate);
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_BUTTON_CUSTOM_BUTTON_H_