blob: 0cb975f7d949ebb54311960524adc2f8317e3918 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/keyboard_controller.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "ui/aura/layout_manager.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/hit_test.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/gfx/path.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/skia_util.h"
#include "ui/keyboard/keyboard_controller_observer.h"
#include "ui/keyboard/keyboard_controller_proxy.h"
#include "ui/keyboard/keyboard_switches.h"
#include "ui/keyboard/keyboard_util.h"
namespace {
const int kHideKeyboardDelayMs = 100;
gfx::Rect KeyboardBoundsFromWindowBounds(const gfx::Rect& window_bounds) {
const float kKeyboardHeightRatio =
keyboard::IsKeyboardUsabilityExperimentEnabled() ? 1.0f : 0.3f;
return gfx::Rect(
window_bounds.x(),
window_bounds.y() + window_bounds.height() * (1 - kKeyboardHeightRatio),
window_bounds.width(),
window_bounds.height() * kKeyboardHeightRatio);
}
// The KeyboardWindowDelegate makes sure the keyboard-window does not get focus.
// This is necessary to make sure that the synthetic key-events reach the target
// window.
// The delegate deletes itself when the window is destroyed.
class KeyboardWindowDelegate : public aura::WindowDelegate {
public:
KeyboardWindowDelegate() {}
virtual ~KeyboardWindowDelegate() {}
private:
// Overridden from aura::WindowDelegate:
virtual gfx::Size GetMinimumSize() const OVERRIDE { return gfx::Size(); }
virtual gfx::Size GetMaximumSize() const OVERRIDE { return gfx::Size(); }
virtual void OnBoundsChanged(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) OVERRIDE {
bounds_ = new_bounds;
}
virtual gfx::NativeCursor GetCursor(const gfx::Point& point) OVERRIDE {
return gfx::kNullCursor;
}
virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
return HTNOWHERE;
}
virtual bool ShouldDescendIntoChildForEventHandling(
aura::Window* child,
const gfx::Point& location) OVERRIDE {
return true;
}
virtual bool CanFocus() OVERRIDE { return false; }
virtual void OnCaptureLost() OVERRIDE {}
virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {}
virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {}
virtual void OnWindowDestroying() OVERRIDE {}
virtual void OnWindowDestroyed() OVERRIDE { delete this; }
virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {}
virtual bool HasHitTestMask() const OVERRIDE { return true; }
virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE {
gfx::Rect keyboard_bounds = KeyboardBoundsFromWindowBounds(bounds_);
mask->addRect(RectToSkRect(keyboard_bounds));
}
virtual void DidRecreateLayer(ui::Layer* old_layer,
ui::Layer* new_layer) OVERRIDE {}
gfx::Rect bounds_;
DISALLOW_COPY_AND_ASSIGN(KeyboardWindowDelegate);
};
} // namespace
namespace keyboard {
// LayoutManager for the virtual keyboard container. Manages a single window
// (the virtual keyboard) and keeps it positioned at the bottom of the
// owner window.
class KeyboardLayoutManager : public aura::LayoutManager {
public:
KeyboardLayoutManager(aura::Window* container)
: container_(container), keyboard_(NULL) {
CHECK(container_);
}
// Overridden from aura::LayoutManager
virtual void OnWindowResized() OVERRIDE {
if (!keyboard_)
return;
SetChildBoundsDirect(keyboard_,
KeyboardBoundsFromWindowBounds(container_->bounds()));
}
virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {
DCHECK(!keyboard_);
keyboard_ = child;
}
virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
virtual void OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) OVERRIDE {}
virtual void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) OVERRIDE {
// Drop these: the size should only be set in OnWindowResized.
}
private:
aura::Window* container_;
aura::Window* keyboard_;
DISALLOW_COPY_AND_ASSIGN(KeyboardLayoutManager);
};
KeyboardController::KeyboardController(KeyboardControllerProxy* proxy)
: proxy_(proxy),
input_method_(NULL),
keyboard_visible_(false),
weak_factory_(this) {
CHECK(proxy);
input_method_ = proxy_->GetInputMethod();
input_method_->AddObserver(this);
}
KeyboardController::~KeyboardController() {
if (container_.get())
container_->RemoveObserver(this);
if (input_method_)
input_method_->RemoveObserver(this);
}
aura::Window* KeyboardController::GetContainerWindow() {
if (!container_.get()) {
container_.reset(new aura::Window(new KeyboardWindowDelegate()));
container_->SetName("KeyboardContainer");
container_->set_owned_by_parent(false);
container_->Init(ui::LAYER_NOT_DRAWN);
container_->AddObserver(this);
container_->SetLayoutManager(new KeyboardLayoutManager(container_.get()));
}
return container_.get();
}
void KeyboardController::HideKeyboard(HideReason reason) {
keyboard_visible_ = false;
keyboard::LogKeyboardControlEvent(
reason == HIDE_REASON_AUTOMATIC ?
keyboard::KEYBOARD_CONTROL_HIDE_AUTO :
keyboard::KEYBOARD_CONTROL_HIDE_USER);
FOR_EACH_OBSERVER(KeyboardControllerObserver,
observer_list_,
OnKeyboardBoundsChanging(gfx::Rect()));
proxy_->HideKeyboardContainer(container_.get());
}
void KeyboardController::AddObserver(KeyboardControllerObserver* observer) {
observer_list_.AddObserver(observer);
}
void KeyboardController::RemoveObserver(KeyboardControllerObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void KeyboardController::OnWindowHierarchyChanged(
const HierarchyChangeParams& params) {
if (params.new_parent && params.target == container_.get())
OnTextInputStateChanged(proxy_->GetInputMethod()->GetTextInputClient());
}
void KeyboardController::SetOverrideContentUrl(const GURL& url) {
proxy_->SetOverrideContentUrl(url);
}
void KeyboardController::OnTextInputStateChanged(
const ui::TextInputClient* client) {
if (!container_.get())
return;
bool was_showing = keyboard_visible_;
bool should_show = was_showing;
ui::TextInputType type =
client ? client->GetTextInputType() : ui::TEXT_INPUT_TYPE_NONE;
if (type == ui::TEXT_INPUT_TYPE_NONE &&
!IsKeyboardUsabilityExperimentEnabled()) {
should_show = false;
} else {
if (container_->children().empty()) {
keyboard::MarkKeyboardLoadStarted();
aura::Window* keyboard = proxy_->GetKeyboardWindow();
keyboard->Show();
container_->AddChild(keyboard);
container_->layout_manager()->OnWindowResized();
}
if (type != ui::TEXT_INPUT_TYPE_NONE)
proxy_->SetUpdateInputType(type);
container_->parent()->StackChildAtTop(container_.get());
should_show = true;
}
if (was_showing != should_show) {
if (should_show) {
keyboard_visible_ = true;
// If the controller is in the process of hiding the keyboard, do not log
// the stat here since the keyboard will not actually be shown.
if (!WillHideKeyboard())
keyboard::LogKeyboardControlEvent(keyboard::KEYBOARD_CONTROL_SHOW);
weak_factory_.InvalidateWeakPtrs();
if (container_->IsVisible())
return;
FOR_EACH_OBSERVER(
KeyboardControllerObserver,
observer_list_,
OnKeyboardBoundsChanging(container_->children()[0]->bounds()));
proxy_->ShowKeyboardContainer(container_.get());
} else {
// Set the visibility state here so that any queries for visibility
// before the timer fires returns the correct future value.
keyboard_visible_ = false;
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&KeyboardController::HideKeyboard,
weak_factory_.GetWeakPtr(), HIDE_REASON_AUTOMATIC),
base::TimeDelta::FromMilliseconds(kHideKeyboardDelayMs));
}
}
// TODO(bryeung): whenever the TextInputClient changes we need to notify the
// keyboard (with the TextInputType) so that it can reset it's state (e.g.
// abandon compositions in progress)
}
void KeyboardController::OnInputMethodDestroyed(
const ui::InputMethod* input_method) {
DCHECK_EQ(input_method_, input_method);
input_method_ = NULL;
}
bool KeyboardController::WillHideKeyboard() const {
return weak_factory_.HasWeakPtrs();
}
} // namespace keyboard