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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// TODO(nona): Rename this file to ime_bridge.h
#ifndef UI_BASE_IME_CHROMEOS_IBUS_BRIDGE_H_
#define UI_BASE_IME_CHROMEOS_IBUS_BRIDGE_H_
#include <string>
#include "base/basictypes.h"
#include "base/callback.h"
#include "ui/base/ime/text_input_mode.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/base/ui_export.h"
namespace gfx {
class Rect;
} // namespace gfx
namespace ui {
class KeyEvent;
} // namespace ui
namespace chromeos {
namespace input_method {
class CandidateWindow;
} // namespace input_method
class IBusText;
class UI_EXPORT IBusInputContextHandlerInterface {
public:
// Called when the engine commit a text.
virtual void CommitText(const std::string& text) = 0;
// Called when the engine update preedit stroing.
virtual void UpdatePreeditText(const IBusText& text,
uint32 cursor_pos,
bool visible) = 0;
// Called when the engine request deleting surrounding string.
virtual void DeleteSurroundingText(int32 offset, uint32 length) = 0;
};
// A interface to handle the engine handler method call.
class UI_EXPORT IBusEngineHandlerInterface {
public:
typedef base::Callback<void (bool consumed)> KeyEventDoneCallback;
// A information about a focused text input field.
// A type of each member is based on the html spec, but InputContext can be
// used to specify about a non html text field like Omnibox.
struct InputContext {
InputContext(ui::TextInputType type_, ui::TextInputMode mode_) :
type(type_), mode(mode_) {}
// An attribute of the field defined at
// http://www.w3.org/TR/html401/interact/forms.html#input-control-types.
ui::TextInputType type;
// An attribute of the field defined at
// http://www.whatwg.org/specs/web-apps/current-work/multipage/
// association-of-controls-and-forms.html#input-modalities
// :-the-inputmode-attribute.
ui::TextInputMode mode;
};
virtual ~IBusEngineHandlerInterface() {}
// Called when the Chrome input field get the focus.
virtual void FocusIn(const InputContext& input_context) = 0;
// Called when the Chrome input field lose the focus.
virtual void FocusOut() = 0;
// Called when the IME is enabled.
virtual void Enable() = 0;
// Called when the IME is disabled.
virtual void Disable() = 0;
// Called when a property is activated or changed.
virtual void PropertyActivate(const std::string& property_name) = 0;
// Called when the IME is reset.
virtual void Reset() = 0;
// Called when the key event is received.
// Actual implementation must call |callback| after key event handling.
virtual void ProcessKeyEvent(const ui::KeyEvent& key_event,
const KeyEventDoneCallback& callback) = 0;
// Called when the candidate in lookup table is clicked. The |index| is 0
// based candidate index in lookup table.
virtual void CandidateClicked(uint32 index) = 0;
// Called when a new surrounding text is set. The |text| is surrounding text
// and |cursor_pos| is 0 based index of cursor position in |text|. If there is
// selection range, |anchor_pos| represents opposite index from |cursor_pos|.
// Otherwise |anchor_pos| is equal to |cursor_pos|.
virtual void SetSurroundingText(const std::string& text, uint32 cursor_pos,
uint32 anchor_pos) = 0;
protected:
IBusEngineHandlerInterface() {}
};
// A interface to handle the candidate window related method call.
class UI_EXPORT IBusPanelCandidateWindowHandlerInterface {
public:
virtual ~IBusPanelCandidateWindowHandlerInterface() {}
// Called when the IME updates the lookup table.
virtual void UpdateLookupTable(
const input_method::CandidateWindow& candidate_window,
bool visible) = 0;
// Called when the IME updates the auxiliary text. The |text| is given in
// UTF-8 encoding.
virtual void UpdateAuxiliaryText(const std::string& text, bool visible) = 0;
// Called when the IME updates the preedit text. The |text| is given in
// UTF-8 encoding.
virtual void UpdatePreeditText(const std::string& text, uint32 cursor_pos,
bool visible) = 0;
// Called when the application changes its caret bounds.
virtual void SetCursorBounds(const gfx::Rect& cursor_bounds,
const gfx::Rect& composition_head) = 0;
// Called when the text field's focus state is changed.
// |is_focused| is true when the text field gains the focus.
virtual void FocusStateChanged(bool is_focused) {}
protected:
IBusPanelCandidateWindowHandlerInterface() {}
};
// IBusBridge provides access of each IME related handler. This class is used
// for IME implementation without ibus-daemon. The legacy ibus IME communicates
// their engine with dbus protocol, but new implementation doesn't. Instead of
// dbus communcation, new implementation calls target service(e.g. PanelService
// or EngineService) directly by using this class.
class UI_EXPORT IBusBridge {
public:
virtual ~IBusBridge();
// Allocates the global instance. Must be called before any calls to Get().
static void Initialize();
// Releases the global instance.
static void Shutdown();
// Returns IBusBridge global instance. Initialize() must be called first.
static IBusBridge* Get();
// Returns current InputContextHandler. This function returns NULL if input
// context is not ready to use.
virtual IBusInputContextHandlerInterface* GetInputContextHandler() const = 0;
// Updates current InputContextHandler. If there is no active input context,
// pass NULL for |handler|. Caller must release |handler|.
virtual void SetInputContextHandler(
IBusInputContextHandlerInterface* handler) = 0;
// Initializes the mapping from |engine_id| to |handler|.
// |engine_id| must not be empty and |handler| must not be null.
virtual void InitEngineHandler(
const std::string& engine_id,
IBusEngineHandlerInterface* handler) = 0;
// Returns current EngineHandler. This function returns NULL if current engine
// is not ready to use.
virtual IBusEngineHandlerInterface* GetEngineHandler() const = 0;
// Updates current EngineHandler. If there is no active engine service, pass
// NULL for |handler|. Caller must release |handler|.
virtual void SetEngineHandler(IBusEngineHandlerInterface* handler) = 0;
// Updates current EngineHandler by Engine ID. If there is no active
// engine service, pass an empty string for |engine_id|. The set
// IBusEngineHandlerInterface is returned.
virtual IBusEngineHandlerInterface* SetEngineHandlerById(
const std::string& engine_id) = 0;
// Returns current CandidateWindowHandler. This function returns NULL if
// current candidate window is not ready to use.
virtual IBusPanelCandidateWindowHandlerInterface*
GetCandidateWindowHandler() const = 0;
// Updates current CandidatWindowHandler. If there is no active candidate
// window service, pass NULL for |handler|. Caller must release |handler|.
virtual void SetCandidateWindowHandler(
IBusPanelCandidateWindowHandlerInterface* handler) = 0;
protected:
IBusBridge();
private:
DISALLOW_COPY_AND_ASSIGN(IBusBridge);
};
} // namespace chromeos
#endif // UI_BASE_IME_CHROMEOS_IBUS_BRIDGE_H_