blob: 6b3a66c28198b2d356cfa86e3e3f4ca98d0737b1 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/stringprintf.h"
#include "media/base/android/media_codec_bridge.h"
#include "media/base/android/media_drm_bridge.h"
#include "media/base/android/media_player_manager.h"
#include "media/base/android/media_source_player.h"
#include "media/base/bind_to_loop.h"
#include "media/base/decoder_buffer.h"
#include "media/base/test_data_util.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/gl/android/surface_texture.h"
namespace media {
// Helper macro to skip the test if MediaCodecBridge isn't available.
#define SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE() \
do { \
if (!MediaCodecBridge::IsAvailable()) { \
VLOG(0) << "Could not run test - not supported on device."; \
return; \
} \
} while (0)
static const int kDefaultDurationInMs = 10000;
static const char kAudioMp4[] = "audio/mp4";
static const char kVideoMp4[] = "video/mp4";
static const char kAudioWebM[] = "audio/webm";
static const char kVideoWebM[] = "video/webm";
// Mock of MediaPlayerManager for testing purpose
class MockMediaPlayerManager : public MediaPlayerManager {
public:
explicit MockMediaPlayerManager(base::MessageLoop* message_loop)
: message_loop_(message_loop),
playback_completed_(false) {}
virtual ~MockMediaPlayerManager() {}
// MediaPlayerManager implementation.
virtual void RequestMediaResources(int player_id) OVERRIDE {}
virtual void ReleaseMediaResources(int player_id) OVERRIDE {}
virtual MediaResourceGetter* GetMediaResourceGetter() OVERRIDE {
return NULL;
}
virtual void OnTimeUpdate(int player_id,
base::TimeDelta current_time) OVERRIDE {}
virtual void OnMediaMetadataChanged(
int player_id, base::TimeDelta duration, int width, int height,
bool success) OVERRIDE {}
virtual void OnPlaybackComplete(int player_id) OVERRIDE {
playback_completed_ = true;
if (message_loop_->is_running())
message_loop_->Quit();
}
virtual void OnMediaInterrupted(int player_id) OVERRIDE {}
virtual void OnBufferingUpdate(int player_id, int percentage) OVERRIDE {}
virtual void OnSeekComplete(int player_id,
const base::TimeDelta& current_time) OVERRIDE {}
virtual void OnError(int player_id, int error) OVERRIDE {}
virtual void OnVideoSizeChanged(int player_id, int width,
int height) OVERRIDE {}
virtual MediaPlayerAndroid* GetFullscreenPlayer() OVERRIDE { return NULL; }
virtual MediaPlayerAndroid* GetPlayer(int player_id) OVERRIDE { return NULL; }
virtual void DestroyAllMediaPlayers() OVERRIDE {}
virtual MediaDrmBridge* GetDrmBridge(int media_keys_id) OVERRIDE {
return NULL;
}
virtual void OnProtectedSurfaceRequested(int player_id) OVERRIDE {}
virtual void OnSessionCreated(int media_keys_id,
uint32 session_id,
const std::string& web_session_id) OVERRIDE {}
virtual void OnSessionMessage(int media_keys_id,
uint32 session_id,
const std::vector<uint8>& message,
const std::string& destination_url) OVERRIDE {}
virtual void OnSessionReady(int media_keys_id, uint32 session_id) OVERRIDE {}
virtual void OnSessionClosed(int media_keys_id, uint32 session_id) OVERRIDE {}
virtual void OnSessionError(int media_keys_id,
uint32 session_id,
media::MediaKeys::KeyError error_code,
int system_code) OVERRIDE {}
bool playback_completed() const {
return playback_completed_;
}
private:
base::MessageLoop* message_loop_;
bool playback_completed_;
DISALLOW_COPY_AND_ASSIGN(MockMediaPlayerManager);
};
class MockDemuxerAndroid : public DemuxerAndroid {
public:
explicit MockDemuxerAndroid(base::MessageLoop* message_loop)
: message_loop_(message_loop),
num_data_requests_(0),
num_seek_requests_(0),
num_browser_seek_requests_(0),
num_config_requests_(0) {}
virtual ~MockDemuxerAndroid() {}
virtual void Initialize(DemuxerAndroidClient* client) OVERRIDE {}
virtual void RequestDemuxerConfigs() OVERRIDE {
num_config_requests_++;
}
virtual void RequestDemuxerData(DemuxerStream::Type type) OVERRIDE {
num_data_requests_++;
if (message_loop_->is_running())
message_loop_->Quit();
}
virtual void RequestDemuxerSeek(const base::TimeDelta& time_to_seek,
bool is_browser_seek) OVERRIDE {
num_seek_requests_++;
if (is_browser_seek)
num_browser_seek_requests_++;
}
int num_data_requests() const { return num_data_requests_; }
int num_seek_requests() const { return num_seek_requests_; }
int num_browser_seek_requests() const { return num_browser_seek_requests_; }
int num_config_requests() const { return num_config_requests_; }
private:
base::MessageLoop* message_loop_;
// The number of encoded data requests this object has seen.
int num_data_requests_;
// The number of regular and browser seek requests this object has seen.
int num_seek_requests_;
// The number of browser seek requests this object has seen.
int num_browser_seek_requests_;
// The number of demuxer config requests this object has seen.
int num_config_requests_;
DISALLOW_COPY_AND_ASSIGN(MockDemuxerAndroid);
};
class MediaSourcePlayerTest : public testing::Test {
public:
MediaSourcePlayerTest()
: manager_(&message_loop_),
demuxer_(new MockDemuxerAndroid(&message_loop_)),
player_(0, &manager_, scoped_ptr<DemuxerAndroid>(demuxer_)),
decoder_callback_hook_executed_(false),
surface_texture_a_is_next_(true) {}
virtual ~MediaSourcePlayerTest() {}
protected:
// Get the decoder job from the MediaSourcePlayer.
MediaDecoderJob* GetMediaDecoderJob(bool is_audio) {
if (is_audio) {
return reinterpret_cast<MediaDecoderJob*>(
player_.audio_decoder_job_.get());
}
return reinterpret_cast<MediaDecoderJob*>(
player_.video_decoder_job_.get());
}
// Get the per-job prerolling status from the MediaSourcePlayer's job matching
// |is_audio|. Caller must guard against NPE if the player's job is NULL.
bool IsPrerolling(bool is_audio) {
return GetMediaDecoderJob(is_audio)->prerolling();
}
// Get the preroll timestamp from the MediaSourcePlayer.
base::TimeDelta GetPrerollTimestamp() {
return player_.preroll_timestamp_;
}
// Simulate player has reached starvation timeout.
void TriggerPlayerStarvation() {
player_.decoder_starvation_callback_.Cancel();
player_.OnDecoderStarved();
}
// Release() the player.
void ReleasePlayer() {
EXPECT_TRUE(player_.IsPlaying());
player_.Release();
EXPECT_FALSE(player_.IsPlaying());
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_FALSE(GetMediaDecoderJob(false));
}
// Upon the next successful decode callback, post a task to call Release()
// on the |player_|. TEST_F's do not have access to the private player
// members, hence this helper method.
// Prevent usage creep of MSP::set_decode_callback_for_testing() by
// only using it for the ReleaseWithOnPrefetchDoneAlreadyPosted test.
void OnNextTestDecodeCallbackPostTaskToReleasePlayer() {
player_.set_decode_callback_for_testing(media::BindToLoop(
message_loop_.message_loop_proxy(),
base::Bind(
&MediaSourcePlayerTest::ReleaseWithPendingPrefetchDoneVerification,
base::Unretained(this))));
}
// Asynch test callback posted upon decode completion to verify that a pending
// prefetch done event is cleared across |player_|'s Release(). This helps
// ensure the ReleaseWithOnPrefetchDoneAlreadyPosted test scenario is met.
void ReleaseWithPendingPrefetchDoneVerification() {
EXPECT_TRUE(player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING));
ReleasePlayer();
EXPECT_FALSE(player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING));
EXPECT_FALSE(decoder_callback_hook_executed_);
decoder_callback_hook_executed_ = true;
}
// Inspect internal pending_event_ state of |player_|. This is for infrequent
// use by tests, only where required.
bool IsPendingSurfaceChange() {
return player_.IsEventPending(player_.SURFACE_CHANGE_EVENT_PENDING);
}
DemuxerConfigs CreateAudioDemuxerConfigs(AudioCodec audio_codec) {
DemuxerConfigs configs;
configs.audio_codec = audio_codec;
configs.audio_channels = 2;
configs.is_audio_encrypted = false;
configs.duration_ms = kDefaultDurationInMs;
if (audio_codec == kCodecVorbis) {
configs.audio_sampling_rate = 44100;
scoped_refptr<DecoderBuffer> buffer = ReadTestDataFile(
"vorbis-extradata");
configs.audio_extra_data = std::vector<uint8>(
buffer->data(),
buffer->data() + buffer->data_size());
return configs;
}
// Other codecs are not yet supported by this helper.
EXPECT_EQ(audio_codec, kCodecAAC);
configs.audio_sampling_rate = 48000;
uint8 aac_extra_data[] = { 0x13, 0x10 };
configs.audio_extra_data = std::vector<uint8>(
aac_extra_data,
aac_extra_data + 2);
return configs;
}
// Starts an audio decoder job.
void StartAudioDecoderJob() {
Start(CreateAudioDemuxerConfigs(kCodecVorbis));
}
DemuxerConfigs CreateVideoDemuxerConfigs() {
DemuxerConfigs configs;
configs.video_codec = kCodecVP8;
configs.video_size = gfx::Size(320, 240);
configs.is_video_encrypted = false;
configs.duration_ms = kDefaultDurationInMs;
return configs;
}
DemuxerConfigs CreateAudioVideoDemuxerConfigs() {
DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis);
configs.video_codec = kCodecVP8;
configs.video_size = gfx::Size(320, 240);
configs.is_video_encrypted = false;
return configs;
}
void StartVideoDecoderJob() {
Start(CreateVideoDemuxerConfigs());
}
// Starts decoding the data.
void Start(const DemuxerConfigs& configs) {
player_.OnDemuxerConfigsAvailable(configs);
player_.Start();
EXPECT_TRUE(player_.IsPlaying());
}
AccessUnit CreateAccessUnitWithData(bool is_audio, int audio_packet_id) {
AccessUnit unit;
unit.status = DemuxerStream::kOk;
scoped_refptr<DecoderBuffer> buffer = ReadTestDataFile(
is_audio ? base::StringPrintf("vorbis-packet-%d", audio_packet_id)
: "vp8-I-frame-320x240");
unit.data = std::vector<uint8>(
buffer->data(), buffer->data() + buffer->data_size());
if (is_audio) {
// Vorbis needs 4 extra bytes padding on Android to decode properly. Check
// NuMediaExtractor.cpp in Android source code.
uint8 padding[4] = { 0xff , 0xff , 0xff , 0xff };
unit.data.insert(unit.data.end(), padding, padding + 4);
}
return unit;
}
DemuxerData CreateReadFromDemuxerAckForAudio(int packet_id) {
DemuxerData data;
data.type = DemuxerStream::AUDIO;
data.access_units.resize(1);
data.access_units[0] = CreateAccessUnitWithData(true, packet_id);
return data;
}
DemuxerData CreateReadFromDemuxerAckForVideo() {
DemuxerData data;
data.type = DemuxerStream::VIDEO;
data.access_units.resize(1);
data.access_units[0] = CreateAccessUnitWithData(false, 0);
return data;
}
DemuxerData CreateEOSAck(bool is_audio) {
DemuxerData data;
data.type = is_audio ? DemuxerStream::AUDIO : DemuxerStream::VIDEO;
data.access_units.resize(1);
data.access_units[0].status = DemuxerStream::kOk;
data.access_units[0].end_of_stream = true;
return data;
}
DemuxerData CreateAbortedAck(bool is_audio) {
DemuxerData data;
data.type = is_audio ? DemuxerStream::AUDIO : DemuxerStream::VIDEO;
data.access_units.resize(1);
data.access_units[0].status = DemuxerStream::kAborted;
return data;
}
// Helper method for use at test start. It starts an audio decoder job and
// immediately feeds it some data to decode. Then, without letting the decoder
// job complete a decode cycle, it also starts player SeekTo(). Upon return,
// the player should not yet have sent the DemuxerSeek IPC request, though
// seek event should be pending. The audio decoder job will also still be
// decoding.
void StartAudioDecoderJobAndSeekToWhileDecoding(
const base::TimeDelta& seek_time) {
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_FALSE(player_.IsPlaying());
EXPECT_EQ(0, demuxer_->num_data_requests());
EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_EQ(player_.GetCurrentTime(), GetPrerollTimestamp());
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
player_.SeekTo(seek_time);
EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
// Seek, including simulated receipt of |kAborted| read between SeekTo()
// and OnDemuxerSeekDone(). Use this helper method only when the player
// already has created the decoder job.
void SeekPlayer(bool is_audio, const base::TimeDelta& seek_time) {
EXPECT_TRUE(GetMediaDecoderJob(is_audio));
int original_num_seeks = demuxer_->num_seek_requests();
int original_num_data_requests = demuxer_->num_data_requests();
// Initiate a seek. Skip the round-trip of requesting seek from renderer.
// Instead behave as if the renderer has asked us to seek.
player_.SeekTo(seek_time);
// Verify that the seek does not occur until previously outstanding data
// request is satisfied.
EXPECT_EQ(original_num_seeks, demuxer_->num_seek_requests());
// Simulate seeking causes the demuxer to abort the outstanding read caused
// by the seek.
player_.OnDemuxerDataAvailable(CreateAbortedAck(is_audio));
// Verify that the seek is requested now that the outstanding read is
// completed by aborted access unit.
EXPECT_EQ(original_num_seeks + 1, demuxer_->num_seek_requests());
// Send back the seek done notification. This should trigger the player to
// call OnReadFromDemuxer() again.
EXPECT_EQ(original_num_data_requests, demuxer_->num_data_requests());
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_EQ(original_num_data_requests + 1, demuxer_->num_data_requests());
// No other seek should have been requested.
EXPECT_EQ(original_num_seeks + 1, demuxer_->num_seek_requests());
}
DemuxerData CreateReadFromDemuxerAckWithConfigChanged(bool is_audio,
int config_unit_index) {
DemuxerData data;
data.type = is_audio ? DemuxerStream::AUDIO : DemuxerStream::VIDEO;
data.access_units.resize(config_unit_index + 1);
for (int i = 0; i < config_unit_index; ++i)
data.access_units[i] = CreateAccessUnitWithData(is_audio, i);
data.access_units[config_unit_index].status = DemuxerStream::kConfigChanged;
return data;
}
// Valid only for video-only player tests. If |trigger_with_release_start| is
// true, triggers the browser seek with a Release() + video data received +
// Start() with a new surface. If false, triggers the browser seek by
// setting a new video surface after beginning decode of received video data.
// Such data receipt causes possibility that an I-frame is not next, and
// browser seek results once decode completes and surface change processing
// begins.
void BrowserSeekPlayer(bool trigger_with_release_start) {
int expected_num_data_requests = demuxer_->num_data_requests();
int expected_num_seek_requests = demuxer_->num_seek_requests();
int expected_num_browser_seek_requests =
demuxer_->num_browser_seek_requests();
EXPECT_FALSE(GetMediaDecoderJob(false));
CreateNextTextureAndSetVideoSurface();
StartVideoDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(false));
expected_num_data_requests++;
EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
if (trigger_with_release_start) {
ReleasePlayer();
// Simulate demuxer's response to the video data request.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo());
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_FALSE(player_.IsPlaying());
EXPECT_EQ(expected_num_seek_requests, demuxer_->num_seek_requests());
EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
CreateNextTextureAndSetVideoSurface();
player_.Start();
} else {
// Simulate demuxer's response to the video data request.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo());
// While the decoder is decoding, trigger a browser seek by changing
// surface. Demuxer does not know of browser seek in advance, so no
// |kAborted| data is required (though |kAborted| can certainly occur for
// any pending read in reality due to renderer preparing for a regular
// seek).
CreateNextTextureAndSetVideoSurface();
// Browser seek should not begin until decoding has completed.
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(expected_num_seek_requests, demuxer_->num_seek_requests());
EXPECT_EQ(expected_num_browser_seek_requests,
demuxer_->num_browser_seek_requests());
// Wait for the decoder job to finish decoding and be reset pending the
// browser seek.
while (GetMediaDecoderJob(false) &&
GetMediaDecoderJob(false)->is_decoding()) {
message_loop_.RunUntilIdle();
}
}
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_TRUE(player_.IsPlaying());
// Only one browser seek should have been initiated, and no further data
// should have been requested.
expected_num_seek_requests++;
expected_num_browser_seek_requests++;
EXPECT_EQ(expected_num_seek_requests, demuxer_->num_seek_requests());
EXPECT_EQ(expected_num_browser_seek_requests,
demuxer_->num_browser_seek_requests());
EXPECT_EQ(expected_num_data_requests, demuxer_->num_seek_requests());
}
// Creates a new decoder job and feeds it data ending with a |kConfigChanged|
// access unit. If |config_unit_in_prefetch| is true, sends feeds the config
// change AU in response to the job's first read request (prefetch). If
// false, regular data is fed and decoded prior to feeding the config change
// AU in response to the second data request (after prefetch completed).
// |config_unit_index| controls which access unit is |kConfigChanged|.
void StartConfigChange(bool is_audio,
bool config_unit_in_prefetch,
int config_unit_index) {
int expected_num_data_requests = demuxer_->num_data_requests();
int expected_num_config_requests = demuxer_->num_config_requests();
EXPECT_FALSE(GetMediaDecoderJob(is_audio));
if (is_audio) {
StartAudioDecoderJob();
} else {
CreateNextTextureAndSetVideoSurface();
StartVideoDecoderJob();
}
EXPECT_TRUE(GetMediaDecoderJob(is_audio));
expected_num_data_requests++;
EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
EXPECT_EQ(expected_num_config_requests, demuxer_->num_config_requests());
// Feed and decode a standalone access unit so the player exits prefetch.
if (!config_unit_in_prefetch) {
if (is_audio)
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
else
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo());
message_loop_.Run();
// We should have completed the prefetch phase at this point.
EXPECT_TRUE(GetMediaDecoderJob(is_audio));
expected_num_data_requests++;
EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
EXPECT_EQ(expected_num_config_requests, demuxer_->num_config_requests());
}
// Feed and decode access units with data for any units prior to
// |config_unit_index|, and a |kConfigChanged| unit at that index.
// Player should prepare to reconfigure the decoder job, and should request
// new demuxer configs.
player_.OnDemuxerDataAvailable(
CreateReadFromDemuxerAckWithConfigChanged(is_audio, config_unit_index));
while (GetMediaDecoderJob(is_audio)->is_decoding())
message_loop_.RunUntilIdle();
expected_num_config_requests++;
EXPECT_TRUE(player_.IsPlaying());
EXPECT_TRUE(GetMediaDecoderJob(is_audio));
EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
EXPECT_EQ(expected_num_config_requests, demuxer_->num_config_requests());
}
void CreateNextTextureAndSetVideoSurface() {
gfx::SurfaceTexture* surface_texture;
if (surface_texture_a_is_next_) {
surface_texture_a_ = new gfx::SurfaceTexture(next_texture_id_++);
surface_texture = surface_texture_a_.get();
} else {
surface_texture_b_ = new gfx::SurfaceTexture(next_texture_id_++);
surface_texture = surface_texture_b_.get();
}
surface_texture_a_is_next_ = !surface_texture_a_is_next_;
gfx::ScopedJavaSurface surface = gfx::ScopedJavaSurface(surface_texture);
player_.SetVideoSurface(surface.Pass());
}
base::TimeTicks StartTimeTicks() {
return player_.start_time_ticks_;
}
bool IsTypeSupported(const std::vector<uint8>& scheme_uuid,
const std::string& security_level,
const std::string& container,
const std::vector<std::string>& codecs) {
return MediaSourcePlayer::IsTypeSupported(
scheme_uuid, security_level, container, codecs);
}
base::MessageLoop message_loop_;
MockMediaPlayerManager manager_;
MockDemuxerAndroid* demuxer_; // Owned by |player_|.
MediaSourcePlayer player_;
// Track whether a possibly asynch decoder callback test hook has run.
bool decoder_callback_hook_executed_;
// We need to keep the surface texture while the decoder is actively decoding.
// Otherwise, it may trigger unexpected crashes on some devices. To switch
// surfaces, tests need to create a new surface texture without releasing
// their previous one. In CreateNextTextureAndSetVideoSurface(), we toggle
// between two surface textures, only replacing the N-2 texture. Assumption is
// that no more than N-1 texture is in use by decoder when
// CreateNextTextureAndSetVideoSurface() is called.
scoped_refptr<gfx::SurfaceTexture> surface_texture_a_;
scoped_refptr<gfx::SurfaceTexture> surface_texture_b_;
bool surface_texture_a_is_next_;
int next_texture_id_;
DISALLOW_COPY_AND_ASSIGN(MediaSourcePlayerTest);
};
TEST_F(MediaSourcePlayerTest, StartAudioDecoderWithValidConfig) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test audio decoder job will be created when codec is successfully started.
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, StartAudioDecoderWithInvalidConfig) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test audio decoder job will not be created when failed to start the codec.
DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis);
// Replace with invalid |audio_extra_data|
configs.audio_extra_data.clear();
uint8 invalid_codec_data[] = { 0x00, 0xff, 0xff, 0xff, 0xff };
configs.audio_extra_data.insert(configs.audio_extra_data.begin(),
invalid_codec_data, invalid_codec_data + 4);
Start(configs);
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_EQ(0, demuxer_->num_data_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, StartVideoCodecWithValidSurface) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test video decoder job will be created when surface is valid.
StartVideoDecoderJob();
// Video decoder job will not be created until surface is available.
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(0, demuxer_->num_data_requests());
// Set both an initial and a later video surface without receiving any
// demuxed data yet.
CreateNextTextureAndSetVideoSurface();
MediaDecoderJob* first_job = GetMediaDecoderJob(false);
EXPECT_TRUE(first_job);
CreateNextTextureAndSetVideoSurface();
// Setting another surface will not create a new job until any pending
// read is satisfied (and job is no longer decoding).
EXPECT_EQ(first_job, GetMediaDecoderJob(false));
// No seeks, even on setting surface, should have occurred. (Browser seeks can
// occur on setting surface, but only after previously receiving video data.)
EXPECT_EQ(0, demuxer_->num_seek_requests());
// Note, the decoder job for the second surface set, above, will be created
// only after the pending read is satisfied and decoded, and the resulting
// browser seek is done. See BrowserSeek_* tests for this coverage.
}
TEST_F(MediaSourcePlayerTest, StartVideoCodecWithInvalidSurface) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test video decoder job will be created when surface is valid.
scoped_refptr<gfx::SurfaceTexture> surface_texture(
new gfx::SurfaceTexture(0));
gfx::ScopedJavaSurface surface(surface_texture.get());
StartVideoDecoderJob();
// Video decoder job will not be created until surface is available.
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(0, demuxer_->num_data_requests());
// Release the surface texture.
surface_texture = NULL;
player_.SetVideoSurface(surface.Pass());
// Player should not seek the demuxer on setting initial surface.
EXPECT_EQ(0, demuxer_->num_seek_requests());
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(0, demuxer_->num_data_requests());
}
TEST_F(MediaSourcePlayerTest, ReadFromDemuxerAfterSeek) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decoder job will resend a ReadFromDemuxer request after seek.
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
SeekPlayer(true, base::TimeDelta());
EXPECT_EQ(2, demuxer_->num_data_requests());
}
TEST_F(MediaSourcePlayerTest, SetSurfaceWhileSeeking) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test SetVideoSurface() will not cause an extra seek while the player is
// waiting for demuxer to indicate seek is done.
StartVideoDecoderJob();
// Player is still waiting for SetVideoSurface(), so no request is sent.
EXPECT_EQ(0, demuxer_->num_data_requests());
// Initiate a seek. Skip requesting element seek of renderer.
// Instead behave as if the renderer has asked us to seek.
EXPECT_EQ(0, demuxer_->num_seek_requests());
player_.SeekTo(base::TimeDelta());
EXPECT_EQ(1, demuxer_->num_seek_requests());
CreateNextTextureAndSetVideoSurface();
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(1, demuxer_->num_seek_requests());
// Reconfirm player has not yet requested data.
EXPECT_EQ(0, demuxer_->num_data_requests());
// Send the seek done notification. The player should start requesting data.
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(1, demuxer_->num_data_requests());
// Reconfirm exactly 1 seek request has been made of demuxer, and that it
// was not a browser seek request.
EXPECT_EQ(1, demuxer_->num_seek_requests());
EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
}
TEST_F(MediaSourcePlayerTest, ChangeMultipleSurfaceWhileDecoding) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test MediaSourcePlayer can switch multiple surfaces during decoding.
CreateNextTextureAndSetVideoSurface();
StartVideoDecoderJob();
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
EXPECT_TRUE(GetMediaDecoderJob(false));
// Send the first input chunk.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo());
// While the decoder is decoding, change multiple surfaces. Pass an empty
// surface first.
gfx::ScopedJavaSurface empty_surface;
player_.SetVideoSurface(empty_surface.Pass());
// Next, pass a new non-empty surface.
CreateNextTextureAndSetVideoSurface();
// Wait for the decoder job to finish decoding and be reset pending a browser
// seek.
while (GetMediaDecoderJob(false) && GetMediaDecoderJob(false)->is_decoding())
message_loop_.RunUntilIdle();
EXPECT_FALSE(GetMediaDecoderJob(false));
// Only one browser seek should have been initiated. No further data request
// should have been processed on |message_loop_| before surface change event
// became pending, above.
EXPECT_EQ(1, demuxer_->num_browser_seek_requests());
EXPECT_EQ(1, demuxer_->num_data_requests());
// Simulate browser seek is done and confirm player requests more data for new
// video decoder job.
player_.OnDemuxerSeekDone(player_.GetCurrentTime());
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, AudioOnlyStartAfterSeekFinish) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test audio decoder job will not start until pending seek event is handled.
DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis);
player_.OnDemuxerConfigsAvailable(configs);
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_EQ(0, demuxer_->num_data_requests());
// Initiate a seek. Skip requesting element seek of renderer.
// Instead behave as if the renderer has asked us to seek.
player_.SeekTo(base::TimeDelta());
EXPECT_EQ(1, demuxer_->num_seek_requests());
player_.Start();
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_EQ(0, demuxer_->num_data_requests());
// Sending back the seek done notification.
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
// Reconfirm exactly 1 seek request has been made of demuxer.
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, VideoOnlyStartAfterSeekFinish) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test video decoder job will not start until pending seek event is handled.
CreateNextTextureAndSetVideoSurface();
DemuxerConfigs configs = CreateVideoDemuxerConfigs();
player_.OnDemuxerConfigsAvailable(configs);
EXPECT_FALSE(GetMediaDecoderJob(false));
// Initiate a seek. Skip requesting element seek of renderer.
// Instead behave as if the renderer has asked us to seek.
player_.SeekTo(base::TimeDelta());
EXPECT_EQ(1, demuxer_->num_seek_requests());
player_.Start();
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(0, demuxer_->num_data_requests());
// Sending back the seek done notification.
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(1, demuxer_->num_data_requests());
// Reconfirm exactly 1 seek request has been made of demuxer.
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, StartImmediatelyAfterPause) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that if the decoding job is not fully stopped after Pause(),
// calling Start() will be a noop.
StartAudioDecoderJob();
MediaDecoderJob* decoder_job = GetMediaDecoderJob(true);
EXPECT_TRUE(decoder_job);
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
// Sending data to player.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
// Decoder job will not immediately stop after Pause() since it is
// running on another thread.
player_.Pause(true);
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
// Nothing happens when calling Start() again.
player_.Start();
// Verify that Start() will not destroy and recreate the decoder job.
EXPECT_EQ(decoder_job, GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
message_loop_.Run();
// The decoder job should finish and a new request will be sent.
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
}
TEST_F(MediaSourcePlayerTest, DecoderJobsCannotStartWithoutAudio) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that when Start() is called, video decoder jobs will wait for audio
// decoder job before start decoding the data.
DemuxerConfigs configs = CreateAudioVideoDemuxerConfigs();
Start(configs);
EXPECT_EQ(0, demuxer_->num_data_requests());
CreateNextTextureAndSetVideoSurface();
// Player should not seek the demuxer on setting initial surface.
EXPECT_EQ(0, demuxer_->num_seek_requests());
MediaDecoderJob* audio_decoder_job = GetMediaDecoderJob(true);
MediaDecoderJob* video_decoder_job = GetMediaDecoderJob(false);
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_FALSE(audio_decoder_job->is_decoding());
EXPECT_FALSE(video_decoder_job->is_decoding());
// Sending video data to player, audio decoder should not start.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo());
EXPECT_FALSE(video_decoder_job->is_decoding());
// Sending audio data to player, both decoders should start now.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
EXPECT_TRUE(audio_decoder_job->is_decoding());
EXPECT_TRUE(video_decoder_job->is_decoding());
// Reconfirm no seek occurred.
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, StartTimeTicksResetAfterDecoderUnderruns) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test start time ticks will reset after decoder job underruns.
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
// For the first couple chunks, the decoder job may return
// DECODE_FORMAT_CHANGED status instead of DECODE_SUCCEEDED status. Decode
// more frames to guarantee that DECODE_SUCCEEDED will be returned.
for (int i = 0; i < 4; ++i) {
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(i));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
message_loop_.Run();
}
// The decoder job should finish and a new request will be sent.
EXPECT_EQ(5, demuxer_->num_data_requests());
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
base::TimeTicks previous = StartTimeTicks();
// Let the decoder timeout and execute the OnDecoderStarved() callback.
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(100));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
EXPECT_TRUE(StartTimeTicks() != base::TimeTicks());
message_loop_.RunUntilIdle();
// Send new data to the decoder so it can finish the currently
// pending decode.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
while (GetMediaDecoderJob(true)->is_decoding())
message_loop_.RunUntilIdle();
// Verify the start time ticks is cleared at this point because the
// player is prefetching.
EXPECT_TRUE(StartTimeTicks() == base::TimeTicks());
// Send new data to the decoder so it can finish prefetching. This should
// reset the start time ticks.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
EXPECT_TRUE(StartTimeTicks() != base::TimeTicks());
base::TimeTicks current = StartTimeTicks();
EXPECT_LE(100.0, (current - previous).InMillisecondsF());
}
TEST_F(MediaSourcePlayerTest, NoRequestForDataAfterInputEOS) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test MediaSourcePlayer will not request for new data after input EOS is
// reached.
CreateNextTextureAndSetVideoSurface();
StartVideoDecoderJob();
// Player should not seek the demuxer on setting initial surface.
EXPECT_EQ(0, demuxer_->num_seek_requests());
EXPECT_EQ(1, demuxer_->num_data_requests());
// Send the first input chunk.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo());
message_loop_.Run();
EXPECT_EQ(2, demuxer_->num_data_requests());
// Send EOS.
player_.OnDemuxerDataAvailable(CreateEOSAck(false));
message_loop_.Run();
// No more request for data should be made.
EXPECT_EQ(2, demuxer_->num_data_requests());
// Reconfirm no seek request has occurred.
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, ReplayAfterInputEOS) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test MediaSourcePlayer can replay after input EOS is
// reached.
CreateNextTextureAndSetVideoSurface();
StartVideoDecoderJob();
// Player should not seek the demuxer on setting initial surface.
EXPECT_EQ(0, demuxer_->num_seek_requests());
EXPECT_EQ(1, demuxer_->num_data_requests());
// Send the first input chunk.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo());
message_loop_.Run();
EXPECT_EQ(2, demuxer_->num_data_requests());
// Send EOS.
player_.OnDemuxerDataAvailable(CreateEOSAck(false));
message_loop_.Run();
// No more request for data should be made.
EXPECT_EQ(2, demuxer_->num_data_requests());
// Initiate a seek. Skip requesting element seek of renderer.
// Instead behave as if the renderer has asked us to seek.
player_.SeekTo(base::TimeDelta());
StartVideoDecoderJob();
EXPECT_EQ(1, demuxer_->num_seek_requests());
player_.OnDemuxerSeekDone(kNoTimestamp());
// Seek/Play after EOS should request more data.
EXPECT_EQ(3, demuxer_->num_data_requests());
// Reconfirm only 1 seek request has occurred.
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, FirstDataIsEOS) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decode of EOS buffer without any prior decode. See also
// http://b/11696552.
Start(CreateAudioDemuxerConfigs(kCodecAAC));
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
player_.OnDemuxerDataAvailable(CreateEOSAck(true));
EXPECT_FALSE(manager_.playback_completed());
message_loop_.Run();
EXPECT_TRUE(manager_.playback_completed());
EXPECT_EQ(1, demuxer_->num_data_requests());
}
TEST_F(MediaSourcePlayerTest, FirstDataAfterSeekIsEOS) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decode of EOS buffer, just after seeking, without any prior decode
// (other than the simulated |kAborted| resulting from the seek process.)
// See also http://b/11696552.
Start(CreateAudioDemuxerConfigs(kCodecAAC));
EXPECT_TRUE(GetMediaDecoderJob(true));
SeekPlayer(true, base::TimeDelta());
EXPECT_EQ(2, demuxer_->num_data_requests());
player_.OnDemuxerDataAvailable(CreateEOSAck(true));
EXPECT_FALSE(manager_.playback_completed());
message_loop_.Run();
EXPECT_TRUE(manager_.playback_completed());
EXPECT_EQ(2, demuxer_->num_data_requests());
}
TEST_F(MediaSourcePlayerTest, NoRequestForDataAfterAbort) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that the decoder will not request new data after receiving an aborted
// access unit.
StartAudioDecoderJob();
EXPECT_EQ(1, demuxer_->num_data_requests());
// Send an aborted access unit.
player_.OnDemuxerDataAvailable(CreateAbortedAck(true));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
// Wait for the decoder job to finish decoding.
while (GetMediaDecoderJob(true)->is_decoding())
message_loop_.RunUntilIdle();
// No request will be sent for new data.
EXPECT_EQ(1, demuxer_->num_data_requests());
// No seek requests should have occurred.
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, DemuxerDataArrivesAfterRelease) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that the decoder should not crash if demuxer data arrives after
// Release().
StartAudioDecoderJob();
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_TRUE(GetMediaDecoderJob(true));
ReleasePlayer();
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
// The decoder job should have been released.
EXPECT_FALSE(player_.IsPlaying());
EXPECT_EQ(1, demuxer_->num_data_requests());
// No seek requests should have occurred.
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, BrowserSeek_RegularSeekPendsBrowserSeekDone) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that a browser seek, once started, delays a newly arrived regular
// SeekTo() request's demuxer seek until the browser seek is done.
BrowserSeekPlayer(false);
EXPECT_EQ(1, demuxer_->num_data_requests());
// Simulate renderer requesting a regular seek while browser seek in progress.
player_.SeekTo(base::TimeDelta());
EXPECT_FALSE(GetMediaDecoderJob(false));
// Simulate browser seek is done. Confirm player requests the regular seek,
// still has no video decoder job configured, and has not requested any
// further data since the surface change event became pending in
// BrowserSeekPlayer().
EXPECT_EQ(1, demuxer_->num_seek_requests());
player_.OnDemuxerSeekDone(base::TimeDelta());
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(2, demuxer_->num_seek_requests());
EXPECT_EQ(1, demuxer_->num_browser_seek_requests());
EXPECT_EQ(1, demuxer_->num_data_requests());
// Simulate regular seek is done and confirm player requests more data for
// new video decoder job.
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_EQ(2, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, NoSeekForInitialReleaseAndStart) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that no seek is requested if player Release() + Start() occurs prior
// to receiving any data.
CreateNextTextureAndSetVideoSurface();
StartVideoDecoderJob();
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_TRUE(GetMediaDecoderJob(false));
ReleasePlayer();
// Pass a new non-empty surface.
CreateNextTextureAndSetVideoSurface();
player_.Start();
// TODO(wolenetz/qinmin): Multiple in-flight data requests for same stream
// should be prevented. See http://crbug.com/306314.
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
EXPECT_TRUE(GetMediaDecoderJob(false));
}
TEST_F(MediaSourcePlayerTest, BrowserSeek_MidStreamReleaseAndStart) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that one browser seek is requested if player Release() + Start(), with
// video data received between Release() and Start().
BrowserSeekPlayer(true);
EXPECT_EQ(1, demuxer_->num_data_requests());
// Simulate browser seek is done and confirm player requests more data.
player_.OnDemuxerSeekDone(base::TimeDelta());
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, PrerollAudioAfterSeek) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decoder job will preroll the media to the seek position.
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
SeekPlayer(true, base::TimeDelta::FromMilliseconds(100));
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
// Send some data before the seek position.
for (int i = 1; i < 4; ++i) {
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(i));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
message_loop_.Run();
}
EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_TRUE(IsPrerolling(true));
// Send data after the seek position.
DemuxerData data = CreateReadFromDemuxerAckForAudio(3);
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(100);
player_.OnDemuxerDataAvailable(data);
message_loop_.Run();
EXPECT_LT(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_FALSE(IsPrerolling(true));
}
TEST_F(MediaSourcePlayerTest, PrerollVideoAfterSeek) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decoder job will preroll the media to the seek position.
CreateNextTextureAndSetVideoSurface();
StartVideoDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(1, demuxer_->num_data_requests());
SeekPlayer(false, base::TimeDelta::FromMilliseconds(100));
EXPECT_TRUE(IsPrerolling(false));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
// Send some data before the seek position.
DemuxerData data;
for (int i = 1; i < 4; ++i) {
data = CreateReadFromDemuxerAckForVideo();
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(i * 30);
player_.OnDemuxerDataAvailable(data);
EXPECT_TRUE(GetMediaDecoderJob(false)->is_decoding());
message_loop_.Run();
}
EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_TRUE(IsPrerolling(false));
// Send data at the seek position.
data = CreateReadFromDemuxerAckForVideo();
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(100);
player_.OnDemuxerDataAvailable(data);
message_loop_.Run();
// TODO(wolenetz/qinmin): Player's maintenance of current time for video-only
// streams depends on decoder output, which may be initially inaccurate, and
// encoded video test data may also need updating. Verify at least that AU
// timestamp-based preroll logic has determined video preroll has completed.
EXPECT_FALSE(IsPrerolling(false));
}
TEST_F(MediaSourcePlayerTest, SeekingAfterCompletingPrerollRestartsPreroll) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decoder job will begin prerolling upon seek, when it was not
// prerolling prior to the seek.
StartAudioDecoderJob();
MediaDecoderJob* decoder_job = GetMediaDecoderJob(true);
EXPECT_TRUE(decoder_job);
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_TRUE(IsPrerolling(true));
// Complete the initial preroll by feeding data to the decoder.
for (int i = 0; i < 4; ++i) {
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(i));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
message_loop_.Run();
}
EXPECT_LT(0.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_FALSE(IsPrerolling(true));
SeekPlayer(true, base::TimeDelta::FromMilliseconds(500));
// Prerolling should have begun again.
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(500.0, GetPrerollTimestamp().InMillisecondsF());
// Send data at and after the seek position. Prerolling should complete.
for (int i = 0; i < 4; ++i) {
DemuxerData data = CreateReadFromDemuxerAckForAudio(i);
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(
500 + 30 * (i - 1));
player_.OnDemuxerDataAvailable(data);
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
message_loop_.Run();
}
EXPECT_LT(500.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_FALSE(IsPrerolling(true));
// Throughout this test, we should have not re-created the decoder job, so
// IsPrerolling() transition from false to true was not due to constructor
// initialization. It was due to BeginPrerolling().
EXPECT_EQ(decoder_job, GetMediaDecoderJob(true));
}
TEST_F(MediaSourcePlayerTest, PrerollContinuesAcrossReleaseAndStart) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decoder job will resume media prerolling if interrupted by Release()
// and Start().
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
SeekPlayer(true, base::TimeDelta::FromMilliseconds(100));
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
// Send some data before the seek position.
// Test uses 'large' number of iterations because decoder job may not get
// MEDIA_CODEC_OK output status until after a few dequeue output attempts.
// This allows decoder status to stabilize prior to AU timestamp reaching
// the preroll target.
DemuxerData data;
for (int i = 0; i < 10; ++i) {
data = CreateReadFromDemuxerAckForAudio(3);
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(i * 10);
if (i == 1) {
// While still prerolling, Release() and Start() the player.
// TODO(qinmin): Simulation of multiple in-flight data requests (one from
// before Release(), one from after Start()) is not included here, and
// neither is any data enqueued for later decode if it arrives after
// Release() and before Start(). See http://crbug.com/306314. Assumption
// for this test, to prevent flakiness until the bug is fixed, is the
// first request's data arrives before Start(). Though that data is not
// seen by decoder, this assumption allows preroll continuation
// verification and prevents multiple in-flight data requests.
ReleasePlayer();
player_.OnDemuxerDataAvailable(data);
message_loop_.RunUntilIdle();
EXPECT_FALSE(GetMediaDecoderJob(true));
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
} else {
player_.OnDemuxerDataAvailable(data);
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
message_loop_.Run();
}
EXPECT_TRUE(IsPrerolling(true));
}
EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_TRUE(IsPrerolling(true));
// Send data after the seek position.
data = CreateReadFromDemuxerAckForAudio(3);
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(100);
player_.OnDemuxerDataAvailable(data);
message_loop_.Run();
EXPECT_LT(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_FALSE(IsPrerolling(true));
}
TEST_F(MediaSourcePlayerTest, PrerollContinuesAcrossConfigChange) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decoder job will resume media prerolling if interrupted by
// |kConfigChanged| and OnDemuxerConfigsAvailable().
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
SeekPlayer(true, base::TimeDelta::FromMilliseconds(100));
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
// In response to data request, simulate that demuxer signals config change by
// sending an AU with |kConfigChanged|. Player should prepare to reconfigure
// the audio decoder job, and should request new demuxer configs.
DemuxerData data = CreateReadFromDemuxerAckWithConfigChanged(true, 0);
EXPECT_EQ(0, demuxer_->num_config_requests());
player_.OnDemuxerDataAvailable(data);
EXPECT_EQ(1, demuxer_->num_config_requests());
// Simulate arrival of new configs.
player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs(kCodecVorbis));
// Send some data before the seek position.
for (int i = 1; i < 4; ++i) {
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(i));
EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
message_loop_.Run();
}
EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_TRUE(IsPrerolling(true));
// Send data after the seek position.
data = CreateReadFromDemuxerAckForAudio(3);
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(100);
player_.OnDemuxerDataAvailable(data);
message_loop_.Run();
EXPECT_LT(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_FALSE(IsPrerolling(true));
}
TEST_F(MediaSourcePlayerTest, SimultaneousAudioVideoConfigChange) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that the player allows simultaneous audio and video config change,
// such as might occur during OnPrefetchDone() if next access unit for both
// audio and video jobs is |kConfigChanged|.
Start(CreateAudioVideoDemuxerConfigs());
CreateNextTextureAndSetVideoSurface();
MediaDecoderJob* first_audio_job = GetMediaDecoderJob(true);
MediaDecoderJob* first_video_job = GetMediaDecoderJob(false);
EXPECT_TRUE(first_audio_job && first_video_job);
// Simulate audio |kConfigChanged| prefetched as standalone access unit.
player_.OnDemuxerDataAvailable(
CreateReadFromDemuxerAckWithConfigChanged(true, 0));
EXPECT_EQ(0, demuxer_->num_config_requests()); // No OnPrefetchDone() yet.
// Simulate video |kConfigChanged| prefetched as standalone access unit.
player_.OnDemuxerDataAvailable(
CreateReadFromDemuxerAckWithConfigChanged(false, 0));
EXPECT_EQ(1, demuxer_->num_config_requests()); // OnPrefetchDone() occurred.
EXPECT_EQ(2, demuxer_->num_data_requests());
// No job re-creation should occur until the requested configs arrive.
EXPECT_EQ(first_audio_job, GetMediaDecoderJob(true));
EXPECT_EQ(first_video_job, GetMediaDecoderJob(false));
player_.OnDemuxerConfigsAvailable(CreateAudioVideoDemuxerConfigs());
EXPECT_EQ(4, demuxer_->num_data_requests());
MediaDecoderJob* second_audio_job = GetMediaDecoderJob(true);
MediaDecoderJob* second_video_job = GetMediaDecoderJob(false);
EXPECT_NE(first_audio_job, second_audio_job);
EXPECT_NE(first_video_job, second_video_job);
EXPECT_TRUE(second_audio_job && second_video_job);
// Confirm no further demuxer configs requested.
EXPECT_EQ(1, demuxer_->num_config_requests());
}
TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInPrefetchUnit0) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that the player detects need for and requests demuxer configs if
// the |kConfigChanged| unit is the very first unit in the set of units
// received in OnDemuxerDataAvailable() ostensibly while
// |PREFETCH_DONE_EVENT_PENDING|.
StartConfigChange(true, true, 0);
}
TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInPrefetchUnit1) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that the player detects need for and requests demuxer configs if
// the |kConfigChanged| unit is not the first unit in the set of units
// received in OnDemuxerDataAvailable() ostensibly while
// |PREFETCH_DONE_EVENT_PENDING|.
StartConfigChange(true, true, 1);
}
TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInUnit0AfterPrefetch) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that the player detects need for and requests demuxer configs if
// the |kConfigChanged| unit is the very first unit in the set of units
// received in OnDemuxerDataAvailable() from data requested ostensibly while
// not prefetching.
StartConfigChange(true, false, 0);
}
TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInUnit1AfterPrefetch) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that the player detects need for and requests demuxer configs if
// the |kConfigChanged| unit is not the first unit in the set of units
// received in OnDemuxerDataAvailable() from data requested ostensibly while
// not prefetching.
StartConfigChange(true, false, 1);
}
TEST_F(MediaSourcePlayerTest, BrowserSeek_PrerollAfterBrowserSeek) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test decoder job will preroll the media to the actual seek position
// resulting from a browser seek.
BrowserSeekPlayer(false);
// Simulate browser seek is done, but to a later time than was requested.
EXPECT_LT(player_.GetCurrentTime().InMillisecondsF(), 100);
player_.OnDemuxerSeekDone(base::TimeDelta::FromMilliseconds(100));
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_EQ(2, demuxer_->num_data_requests());
// Send some data with access unit timestamps before the actual browser seek
// position. This is a bit unrealistic in this case where the browser seek
// jumped forward and next data from demuxer would normally begin at this
// browser seek position, immediately completing preroll. For simplicity and
// coverage, this test simulates the more common condition that AUs received
// after browser seek begin with timestamps before the seek target, and don't
// immediately complete preroll.
DemuxerData data;
for (int i = 1; i < 4; ++i) {
data = CreateReadFromDemuxerAckForVideo();
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(i * 30);
player_.OnDemuxerDataAvailable(data);
EXPECT_TRUE(GetMediaDecoderJob(false)->is_decoding());
message_loop_.Run();
EXPECT_TRUE(IsPrerolling(false));
}
EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
// Send data after the browser seek position.
data = CreateReadFromDemuxerAckForVideo();
data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(120);
player_.OnDemuxerDataAvailable(data);
message_loop_.Run();
EXPECT_FALSE(IsPrerolling(false));
}
TEST_F(MediaSourcePlayerTest, VideoDemuxerConfigChange) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that video config change notification results in request for demuxer
// configuration, and that a video decoder job results without any browser
// seek necessary once the new demuxer config arrives.
StartConfigChange(false, true, 1);
MediaDecoderJob* first_job = GetMediaDecoderJob(false);
EXPECT_TRUE(first_job);
EXPECT_EQ(1, demuxer_->num_data_requests());
EXPECT_EQ(1, demuxer_->num_config_requests());
// Simulate arrival of new configs.
player_.OnDemuxerConfigsAvailable(CreateVideoDemuxerConfigs());
// New video decoder job should have been created and configured, without any
// browser seek.
MediaDecoderJob* second_job = GetMediaDecoderJob(false);
EXPECT_TRUE(second_job);
EXPECT_NE(first_job, second_job);
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_EQ(1, demuxer_->num_config_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, VideoConfigChangeContinuesAcrossSeek) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if a demuxer config request is pending (due to previously receiving
// |kConfigChanged|), and a seek request arrives prior to demuxer configs,
// then seek is processed first, followed by the decoder config change.
// This assumes the demuxer sends |kConfigChanged| read response prior to
// canceling any reads pending seek; no |kAborted| is involved in this test.
StartConfigChange(false, false, 1);
MediaDecoderJob* first_job = GetMediaDecoderJob(false);
EXPECT_TRUE(first_job);
EXPECT_EQ(1, demuxer_->num_config_requests());
EXPECT_EQ(2, demuxer_->num_data_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
player_.SeekTo(base::TimeDelta::FromMilliseconds(100));
// Verify that the seek is requested immediately.
EXPECT_EQ(1, demuxer_->num_seek_requests());
// Simulate unlikely delayed arrival of the demuxer configs, completing the
// config change.
// TODO(wolenetz): Is it even possible for requested demuxer configs to be
// delayed until after a SeekTo request arrives?
player_.OnDemuxerConfigsAvailable(CreateVideoDemuxerConfigs());
MediaDecoderJob* second_job = GetMediaDecoderJob(false);
EXPECT_NE(first_job, second_job);
EXPECT_TRUE(second_job);
// Send back the seek done notification. This should finish the seek and
// trigger the player to request more data.
EXPECT_EQ(2, demuxer_->num_data_requests());
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_EQ(3, demuxer_->num_data_requests());
}
TEST_F(MediaSourcePlayerTest, NewSurfaceWhileChangingConfigs) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that no seek or duplicated demuxer config request results from a
// SetVideoSurface() that occurs while the player is expecting new demuxer
// configs. This test may be good to keep beyond browser seek hack.
StartConfigChange(false, false, 1);
MediaDecoderJob* first_job = GetMediaDecoderJob(false);
EXPECT_TRUE(first_job);
EXPECT_EQ(1, demuxer_->num_config_requests());
EXPECT_EQ(2, demuxer_->num_data_requests());
CreateNextTextureAndSetVideoSurface();
// Surface change processing (including decoder job re-creation) should
// not occur until the pending video config change is completed.
EXPECT_EQ(first_job, GetMediaDecoderJob(false));
player_.OnDemuxerConfigsAvailable(CreateVideoDemuxerConfigs());
MediaDecoderJob* second_job = GetMediaDecoderJob(false);
EXPECT_NE(first_job, second_job);
EXPECT_TRUE(second_job);
EXPECT_EQ(3, demuxer_->num_data_requests());
EXPECT_EQ(1, demuxer_->num_config_requests());
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, ReleaseWithOnPrefetchDoneAlreadyPosted) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if OnPrefetchDone() had already been posted before and is executed
// after Release(), then player does not DCHECK. This test is fragile to
// change to MediaDecoderJob::Prefetch() implementation; it assumes task
// is posted to run |prefetch_cb| if the job already HasData().
// TODO(wolenetz): Remove MSP::set_decode_callback_for_testing() if this test
// becomes obsolete. See http://crbug.com/304234.
StartAudioDecoderJob();
// Escape the original prefetch by decoding a single access unit.
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
message_loop_.Run();
// Prime the job with a few more access units, so that a later prefetch,
// triggered by starvation to simulate decoder underrun, can trivially
// post task to run OnPrefetchDone().
player_.OnDemuxerDataAvailable(
CreateReadFromDemuxerAckWithConfigChanged(true, 4));
EXPECT_TRUE(GetMediaDecoderJob(true) &&
GetMediaDecoderJob(true)->is_decoding());
// Simulate decoder underrun, so trivial prefetch starts while still decoding.
// The prefetch and posting of OnPrefetchDone() will not occur until next
// MediaDecoderCallBack() occurs.
TriggerPlayerStarvation();
// Upon the next successful decode callback, post a task to call Release() on
// the |player_|, such that the trivial OnPrefetchDone() task posting also
// occurs and should execute after the Release().
OnNextTestDecodeCallbackPostTaskToReleasePlayer();
while (GetMediaDecoderJob(true))
message_loop_.RunUntilIdle();
EXPECT_TRUE(decoder_callback_hook_executed_);
EXPECT_EQ(2, demuxer_->num_data_requests());
// Player should have no decoder job until after Start().
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
}
TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekAndDone) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if Release() occurs after SeekTo(), but the DemuxerSeek IPC request
// has not yet been sent, then the seek request is sent after Release(). Also,
// test if OnDemuxerSeekDone() occurs prior to next Start(), then the player
// will resume correct post-seek preroll upon Start().
StartAudioDecoderJobAndSeekToWhileDecoding(
base::TimeDelta::FromMilliseconds(100));
ReleasePlayer();
EXPECT_EQ(1, demuxer_->num_seek_requests());
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_FALSE(player_.IsPlaying());
// Player should begin prefetch and resume preroll upon Start().
EXPECT_EQ(1, demuxer_->num_data_requests());
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further seek should have been requested since Release(), above.
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekThenStart) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if Release() occurs after SeekTo(), but the DemuxerSeek IPC request
// has not yet been sent, then the seek request is sent after Release(). Also,
// test if OnDemuxerSeekDone() does not occur until after the next Start(),
// then the player remains pending seek done until (and resumes correct
// post-seek preroll after) OnDemuxerSeekDone().
StartAudioDecoderJobAndSeekToWhileDecoding(
base::TimeDelta::FromMilliseconds(100));
ReleasePlayer();
EXPECT_EQ(1, demuxer_->num_seek_requests());
// Player should not prefetch upon Start() nor create the decoder job, due to
// awaiting DemuxerSeekDone.
StartAudioDecoderJob();
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further seek should have been requested since Release(), above.
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, SeekToThenDemuxerSeekThenReleaseThenSeekDone) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if Release() occurs after a SeekTo()'s subsequent DemuxerSeek IPC
// request and OnDemuxerSeekDone() arrives prior to the next Start(), then the
// player will resume correct post-seek preroll upon Start().
StartAudioDecoderJobAndSeekToWhileDecoding(
base::TimeDelta::FromMilliseconds(100));
while (GetMediaDecoderJob(true)->is_decoding())
message_loop_.RunUntilIdle();
EXPECT_EQ(1, demuxer_->num_seek_requests());
ReleasePlayer();
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_FALSE(player_.IsPlaying());
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
// Player should begin prefetch and resume preroll upon Start().
EXPECT_EQ(1, demuxer_->num_data_requests());
StartAudioDecoderJob();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further seek should have been requested since before Release(), above.
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenStart) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if Release() occurs after a SeekTo()'s subsequent DemuxerSeeK IPC
// request OnDemuxerSeekDone() does not occur until after the next Start(),
// then the player remains pending seek done until (and resumes correct
// post-seek preroll after) OnDemuxerSeekDone().
StartAudioDecoderJobAndSeekToWhileDecoding(
base::TimeDelta::FromMilliseconds(100));
while (GetMediaDecoderJob(true)->is_decoding())
message_loop_.RunUntilIdle();
EXPECT_EQ(1, demuxer_->num_seek_requests());
ReleasePlayer();
StartAudioDecoderJob();
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
player_.OnDemuxerSeekDone(kNoTimestamp());
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_TRUE(IsPrerolling(true));
EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further seek should have been requested since before Release(), above.
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenConfigsAvailable) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if Release() occurs after |kConfigChanged| detected, new configs
// requested of demuxer, and the requested configs arrive before the next
// Start(), then the player completes the pending config change processing on
// their receipt.
StartConfigChange(true, true, 0);
ReleasePlayer();
player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs(kCodecVorbis));
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_FALSE(player_.IsPlaying());
EXPECT_EQ(1, demuxer_->num_data_requests());
// Player should resume upon Start(), even without further configs supplied.
player_.Start();
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_TRUE(player_.IsPlaying());
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further config request should have occurred since StartConfigChange().
EXPECT_EQ(1, demuxer_->num_config_requests());
}
TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenStart) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test if Release() occurs after |kConfigChanged| detected, new configs
// requested of demuxer, and the requested configs arrive after the next
// Start(), then the player pends job creation until the new configs arrive.
StartConfigChange(true, true, 0);
ReleasePlayer();
player_.Start();
EXPECT_TRUE(player_.IsPlaying());
EXPECT_FALSE(GetMediaDecoderJob(true));
EXPECT_EQ(1, demuxer_->num_data_requests());
player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs(kCodecVorbis));
EXPECT_TRUE(GetMediaDecoderJob(true));
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further config request should have occurred since StartConfigChange().
EXPECT_EQ(1, demuxer_->num_config_requests());
}
TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenDemuxerSeekDone) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that Release() after a browser seek's DemuxerSeek IPC request has been
// sent behaves similar to a regular seek: if OnDemuxerSeekDone() occurs
// before the next Start()+SetVideoSurface(), then the player will resume
// correct post-seek preroll upon Start()+SetVideoSurface().
BrowserSeekPlayer(false);
base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime();
ReleasePlayer();
player_.OnDemuxerSeekDone(expected_preroll_timestamp);
EXPECT_FALSE(player_.IsPlaying());
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
// Player should begin prefetch and resume preroll upon Start().
EXPECT_EQ(1, demuxer_->num_data_requests());
StartVideoDecoderJob();
CreateNextTextureAndSetVideoSurface();
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_TRUE(IsPrerolling(false));
EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime());
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further seek should have been requested since BrowserSeekPlayer().
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenStart) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that Release() after a browser seek's DemuxerSeek IPC request has been
// sent behaves similar to a regular seek: if OnDemuxerSeekDone() does not
// occur until after the next Start()+SetVideoSurface(), then the player
// remains pending seek done until (and resumes correct post-seek preroll
// after) OnDemuxerSeekDone().
BrowserSeekPlayer(false);
base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime();
ReleasePlayer();
StartVideoDecoderJob();
CreateNextTextureAndSetVideoSurface();
EXPECT_FALSE(GetMediaDecoderJob(false));
EXPECT_EQ(1, demuxer_->num_data_requests());
player_.OnDemuxerSeekDone(expected_preroll_timestamp);
EXPECT_TRUE(GetMediaDecoderJob(false));
EXPECT_TRUE(IsPrerolling(false));
EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime());
EXPECT_EQ(2, demuxer_->num_data_requests());
// No further seek should have been requested since BrowserSeekPlayer().
EXPECT_EQ(1, demuxer_->num_seek_requests());
}
// TODO(xhwang): Once we add tests to cover DrmBridge, update this test to
// also verify that the job is successfully created if SetDrmBridge(), Start()
// and eventually OnMediaCrypto() occur. This would increase test coverage of
// http://crbug.com/313470 and allow us to remove inspection of internal player
// pending event state. See http://crbug.com/313860.
TEST_F(MediaSourcePlayerTest, SurfaceChangeClearedEvenIfMediaCryptoAbsent) {
SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
// Test that |SURFACE_CHANGE_EVENT_PENDING| is not pending after
// SetVideoSurface() for a player configured for encrypted video, when the
// player has not yet received media crypto.
DemuxerConfigs configs = CreateVideoDemuxerConfigs();
configs.is_video_encrypted = true;
player_.OnDemuxerConfigsAvailable(configs);
CreateNextTextureAndSetVideoSurface();
EXPECT_FALSE(IsPendingSurfaceChange());
EXPECT_FALSE(GetMediaDecoderJob(false));
}
// TODO(xhwang): Enable this test when the test devices are updated.
TEST_F(MediaSourcePlayerTest, DISABLED_IsTypeSupported_Widevine) {
if (!MediaCodecBridge::IsAvailable() || !MediaDrmBridge::IsAvailable()) {
VLOG(0) << "Could not run test - not supported on device.";
return;
}
uint8 kWidevineUUID[] = { 0xED, 0xEF, 0x8B, 0xA9, 0x79, 0xD6, 0x4A, 0xCE,
0xA3, 0xC8, 0x27, 0xDC, 0xD5, 0x1D, 0x21, 0xED };
std::vector<uint8> widevine_uuid(kWidevineUUID,
kWidevineUUID + arraysize(kWidevineUUID));
// We test "L3" fully. But for "L1" we don't check the result as it depend on
// whether the test device supports "L1" decoding.
std::vector<std::string> codec_avc(1, "avc1");
std::vector<std::string> codec_aac(1, "mp4a");
std::vector<std::string> codec_avc_aac(1, "avc1");
codec_avc_aac.push_back("mp4a");
EXPECT_TRUE(IsTypeSupported(widevine_uuid, "L3", kVideoMp4, codec_avc));
IsTypeSupported(widevine_uuid, "L1", kVideoMp4, codec_avc);
// TODO(xhwang): L1/L3 doesn't apply to audio, so the result is messy.
// Clean this up after we have a solution to specifying decoding mode.
EXPECT_TRUE(IsTypeSupported(widevine_uuid, "L3", kAudioMp4, codec_aac));
IsTypeSupported(widevine_uuid, "L1", kAudioMp4, codec_aac);
EXPECT_TRUE(IsTypeSupported(widevine_uuid, "L3", kVideoMp4, codec_avc_aac));
IsTypeSupported(widevine_uuid, "L1", kVideoMp4, codec_avc_aac);
std::vector<std::string> codec_vp8(1, "vp8");
std::vector<std::string> codec_vorbis(1, "vorbis");
std::vector<std::string> codec_vp8_vorbis(1, "vp8");
codec_vp8_vorbis.push_back("vorbis");
// TODO(xhwang): WebM is actually not supported but currently
// MediaDrmBridge.isCryptoSchemeSupported() doesn't check the container type.
// Fix isCryptoSchemeSupported() and update this test as necessary.
EXPECT_TRUE(IsTypeSupported(widevine_uuid, "L3", kVideoWebM, codec_vp8));
IsTypeSupported(widevine_uuid, "L1", kVideoWebM, codec_vp8);
// TODO(xhwang): L1/L3 doesn't apply to audio, so the result is messy.
// Clean this up after we have a solution to specifying decoding mode.
EXPECT_TRUE(IsTypeSupported(widevine_uuid, "L3", kAudioWebM, codec_vorbis));
IsTypeSupported(widevine_uuid, "L1", kAudioWebM, codec_vorbis);
EXPECT_TRUE(
IsTypeSupported(widevine_uuid, "L3", kVideoWebM, codec_vp8_vorbis));
IsTypeSupported(widevine_uuid, "L1", kVideoWebM, codec_vp8_vorbis);
}
TEST_F(MediaSourcePlayerTest, IsTypeSupported_InvalidUUID) {
if (!MediaCodecBridge::IsAvailable() || !MediaDrmBridge::IsAvailable()) {
VLOG(0) << "Could not run test - not supported on device.";
return;
}
uint8 kInvalidUUID[] = { 0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77,
0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF };
std::vector<uint8> invalid_uuid(kInvalidUUID,
kInvalidUUID + arraysize(kInvalidUUID));
std::vector<std::string> codec_avc(1, "avc1");
EXPECT_FALSE(IsTypeSupported(invalid_uuid, "L3", kVideoMp4, codec_avc));
EXPECT_FALSE(IsTypeSupported(invalid_uuid, "L1", kVideoMp4, codec_avc));
}
// TODO(xhwang): Are these IsTypeSupported tests device specific?
// TODO(xhwang): Add more IsTypeSupported tests.
} // namespace media