| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/mac/audio_manager_mac.h" |
| |
| #include <CoreAudio/AudioHardware.h> |
| #include <string> |
| |
| #include "base/bind.h" |
| #include "base/command_line.h" |
| #include "base/mac/mac_logging.h" |
| #include "base/mac/scoped_cftyperef.h" |
| #include "base/strings/sys_string_conversions.h" |
| #include "media/audio/audio_parameters.h" |
| #include "media/audio/mac/audio_auhal_mac.h" |
| #include "media/audio/mac/audio_input_mac.h" |
| #include "media/audio/mac/audio_low_latency_input_mac.h" |
| #include "media/audio/mac/audio_low_latency_output_mac.h" |
| #include "media/audio/mac/audio_synchronized_mac.h" |
| #include "media/audio/mac/audio_unified_mac.h" |
| #include "media/base/bind_to_loop.h" |
| #include "media/base/channel_layout.h" |
| #include "media/base/limits.h" |
| #include "media/base/media_switches.h" |
| |
| namespace media { |
| |
| // Maximum number of output streams that can be open simultaneously. |
| static const int kMaxOutputStreams = 50; |
| |
| // Default buffer size in samples for low-latency input and output streams. |
| static const int kDefaultLowLatencyBufferSize = 128; |
| |
| // Default sample-rate on most Apple hardware. |
| static const int kFallbackSampleRate = 44100; |
| |
| static bool HasAudioHardware(AudioObjectPropertySelector selector) { |
| AudioDeviceID output_device_id = kAudioObjectUnknown; |
| const AudioObjectPropertyAddress property_address = { |
| selector, |
| kAudioObjectPropertyScopeGlobal, // mScope |
| kAudioObjectPropertyElementMaster // mElement |
| }; |
| UInt32 output_device_id_size = static_cast<UInt32>(sizeof(output_device_id)); |
| OSStatus err = AudioObjectGetPropertyData(kAudioObjectSystemObject, |
| &property_address, |
| 0, // inQualifierDataSize |
| NULL, // inQualifierData |
| &output_device_id_size, |
| &output_device_id); |
| return err == kAudioHardwareNoError && |
| output_device_id != kAudioObjectUnknown; |
| } |
| |
| // Returns true if the default input device is the same as |
| // the default output device. |
| bool AudioManagerMac::HasUnifiedDefaultIO() { |
| AudioDeviceID input_id, output_id; |
| if (!GetDefaultInputDevice(&input_id) || !GetDefaultOutputDevice(&output_id)) |
| return false; |
| |
| return input_id == output_id; |
| } |
| |
| // Retrieves information on audio devices, and prepends the default |
| // device to the list if the list is non-empty. |
| static void GetAudioDeviceInfo(bool is_input, |
| media::AudioDeviceNames* device_names) { |
| // Query the number of total devices. |
| AudioObjectPropertyAddress property_address = { |
| kAudioHardwarePropertyDevices, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMaster |
| }; |
| UInt32 size = 0; |
| OSStatus result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, |
| &property_address, |
| 0, |
| NULL, |
| &size); |
| if (result || !size) |
| return; |
| |
| int device_count = size / sizeof(AudioDeviceID); |
| |
| // Get the array of device ids for all the devices, which includes both |
| // input devices and output devices. |
| scoped_ptr_malloc<AudioDeviceID> |
| devices(reinterpret_cast<AudioDeviceID*>(malloc(size))); |
| AudioDeviceID* device_ids = devices.get(); |
| result = AudioObjectGetPropertyData(kAudioObjectSystemObject, |
| &property_address, |
| 0, |
| NULL, |
| &size, |
| device_ids); |
| if (result) |
| return; |
| |
| // Iterate over all available devices to gather information. |
| for (int i = 0; i < device_count; ++i) { |
| // Get the number of input or output channels of the device. |
| property_address.mScope = is_input ? |
| kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput; |
| property_address.mSelector = kAudioDevicePropertyStreams; |
| size = 0; |
| result = AudioObjectGetPropertyDataSize(device_ids[i], |
| &property_address, |
| 0, |
| NULL, |
| &size); |
| if (result || !size) |
| continue; |
| |
| // Get device UID. |
| CFStringRef uid = NULL; |
| size = sizeof(uid); |
| property_address.mSelector = kAudioDevicePropertyDeviceUID; |
| property_address.mScope = kAudioObjectPropertyScopeGlobal; |
| result = AudioObjectGetPropertyData(device_ids[i], |
| &property_address, |
| 0, |
| NULL, |
| &size, |
| &uid); |
| if (result) |
| continue; |
| |
| // Get device name. |
| CFStringRef name = NULL; |
| property_address.mSelector = kAudioObjectPropertyName; |
| property_address.mScope = kAudioObjectPropertyScopeGlobal; |
| result = AudioObjectGetPropertyData(device_ids[i], |
| &property_address, |
| 0, |
| NULL, |
| &size, |
| &name); |
| if (result) { |
| if (uid) |
| CFRelease(uid); |
| continue; |
| } |
| |
| // Store the device name and UID. |
| media::AudioDeviceName device_name; |
| device_name.device_name = base::SysCFStringRefToUTF8(name); |
| device_name.unique_id = base::SysCFStringRefToUTF8(uid); |
| device_names->push_back(device_name); |
| |
| // We are responsible for releasing the returned CFObject. See the |
| // comment in the AudioHardware.h for constant |
| // kAudioDevicePropertyDeviceUID. |
| if (uid) |
| CFRelease(uid); |
| if (name) |
| CFRelease(name); |
| } |
| |
| if (!device_names->empty()) { |
| // Prepend the default device to the list since we always want it to be |
| // on the top of the list for all platforms. There is no duplicate |
| // counting here since the default device has been abstracted out before. |
| media::AudioDeviceName name; |
| name.device_name = AudioManagerBase::kDefaultDeviceName; |
| name.unique_id = AudioManagerBase::kDefaultDeviceId; |
| device_names->push_front(name); |
| } |
| } |
| |
| static AudioDeviceID GetAudioDeviceIdByUId(bool is_input, |
| const std::string& device_id) { |
| AudioObjectPropertyAddress property_address = { |
| kAudioHardwarePropertyDevices, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMaster |
| }; |
| AudioDeviceID audio_device_id = kAudioObjectUnknown; |
| UInt32 device_size = sizeof(audio_device_id); |
| OSStatus result = -1; |
| |
| if (device_id == AudioManagerBase::kDefaultDeviceId || device_id.empty()) { |
| // Default Device. |
| property_address.mSelector = is_input ? |
| kAudioHardwarePropertyDefaultInputDevice : |
| kAudioHardwarePropertyDefaultOutputDevice; |
| |
| result = AudioObjectGetPropertyData(kAudioObjectSystemObject, |
| &property_address, |
| 0, |
| 0, |
| &device_size, |
| &audio_device_id); |
| } else { |
| // Non-default device. |
| base::ScopedCFTypeRef<CFStringRef> uid( |
| base::SysUTF8ToCFStringRef(device_id)); |
| AudioValueTranslation value; |
| value.mInputData = &uid; |
| value.mInputDataSize = sizeof(CFStringRef); |
| value.mOutputData = &audio_device_id; |
| value.mOutputDataSize = device_size; |
| UInt32 translation_size = sizeof(AudioValueTranslation); |
| |
| property_address.mSelector = kAudioHardwarePropertyDeviceForUID; |
| result = AudioObjectGetPropertyData(kAudioObjectSystemObject, |
| &property_address, |
| 0, |
| 0, |
| &translation_size, |
| &value); |
| } |
| |
| if (result) { |
| OSSTATUS_DLOG(WARNING, result) << "Unable to query device " << device_id |
| << " for AudioDeviceID"; |
| } |
| |
| return audio_device_id; |
| } |
| |
| AudioManagerMac::AudioManagerMac(AudioLogFactory* audio_log_factory) |
| : AudioManagerBase(audio_log_factory), |
| current_sample_rate_(0) { |
| current_output_device_ = kAudioDeviceUnknown; |
| |
| SetMaxOutputStreamsAllowed(kMaxOutputStreams); |
| |
| // Task must be posted last to avoid races from handing out "this" to the |
| // audio thread. Always PostTask even if we're on the right thread since |
| // AudioManager creation is on the startup path and this may be slow. |
| GetMessageLoop()->PostTask(FROM_HERE, base::Bind( |
| &AudioManagerMac::CreateDeviceListener, base::Unretained(this))); |
| } |
| |
| AudioManagerMac::~AudioManagerMac() { |
| if (GetMessageLoop()->BelongsToCurrentThread()) { |
| DestroyDeviceListener(); |
| } else { |
| // It's safe to post a task here since Shutdown() will wait for all tasks to |
| // complete before returning. |
| GetMessageLoop()->PostTask(FROM_HERE, base::Bind( |
| &AudioManagerMac::DestroyDeviceListener, base::Unretained(this))); |
| } |
| |
| Shutdown(); |
| } |
| |
| bool AudioManagerMac::HasAudioOutputDevices() { |
| return HasAudioHardware(kAudioHardwarePropertyDefaultOutputDevice); |
| } |
| |
| bool AudioManagerMac::HasAudioInputDevices() { |
| return HasAudioHardware(kAudioHardwarePropertyDefaultInputDevice); |
| } |
| |
| // TODO(xians): There are several places on the OSX specific code which |
| // could benefit from these helper functions. |
| bool AudioManagerMac::GetDefaultInputDevice( |
| AudioDeviceID* device) { |
| return GetDefaultDevice(device, true); |
| } |
| |
| bool AudioManagerMac::GetDefaultOutputDevice( |
| AudioDeviceID* device) { |
| return GetDefaultDevice(device, false); |
| } |
| |
| bool AudioManagerMac::GetDefaultDevice( |
| AudioDeviceID* device, bool input) { |
| CHECK(device); |
| |
| // Obtain the current output device selected by the user. |
| AudioObjectPropertyAddress pa; |
| pa.mSelector = input ? kAudioHardwarePropertyDefaultInputDevice : |
| kAudioHardwarePropertyDefaultOutputDevice; |
| pa.mScope = kAudioObjectPropertyScopeGlobal; |
| pa.mElement = kAudioObjectPropertyElementMaster; |
| |
| UInt32 size = sizeof(*device); |
| |
| OSStatus result = AudioObjectGetPropertyData( |
| kAudioObjectSystemObject, |
| &pa, |
| 0, |
| 0, |
| &size, |
| device); |
| |
| if ((result != kAudioHardwareNoError) || (*device == kAudioDeviceUnknown)) { |
| DLOG(ERROR) << "Error getting default AudioDevice."; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool AudioManagerMac::GetDefaultOutputChannels( |
| int* channels) { |
| AudioDeviceID device; |
| if (!GetDefaultOutputDevice(&device)) |
| return false; |
| |
| return GetDeviceChannels(device, |
| kAudioDevicePropertyScopeOutput, |
| channels); |
| } |
| |
| bool AudioManagerMac::GetDeviceChannels( |
| AudioDeviceID device, |
| AudioObjectPropertyScope scope, |
| int* channels) { |
| CHECK(channels); |
| |
| // Get stream configuration. |
| AudioObjectPropertyAddress pa; |
| pa.mSelector = kAudioDevicePropertyStreamConfiguration; |
| pa.mScope = scope; |
| pa.mElement = kAudioObjectPropertyElementMaster; |
| |
| UInt32 size; |
| OSStatus result = AudioObjectGetPropertyDataSize(device, &pa, 0, 0, &size); |
| if (result != noErr || !size) |
| return false; |
| |
| // Allocate storage. |
| scoped_ptr<uint8[]> list_storage(new uint8[size]); |
| AudioBufferList& buffer_list = |
| *reinterpret_cast<AudioBufferList*>(list_storage.get()); |
| |
| result = AudioObjectGetPropertyData( |
| device, |
| &pa, |
| 0, |
| 0, |
| &size, |
| &buffer_list); |
| if (result != noErr) |
| return false; |
| |
| // Determine number of input channels. |
| int channels_per_frame = buffer_list.mNumberBuffers > 0 ? |
| buffer_list.mBuffers[0].mNumberChannels : 0; |
| if (channels_per_frame == 1 && buffer_list.mNumberBuffers > 1) { |
| // Non-interleaved. |
| *channels = buffer_list.mNumberBuffers; |
| } else { |
| // Interleaved. |
| *channels = channels_per_frame; |
| } |
| |
| return true; |
| } |
| |
| int AudioManagerMac::HardwareSampleRateForDevice(AudioDeviceID device_id) { |
| Float64 nominal_sample_rate; |
| UInt32 info_size = sizeof(nominal_sample_rate); |
| |
| static const AudioObjectPropertyAddress kNominalSampleRateAddress = { |
| kAudioDevicePropertyNominalSampleRate, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMaster |
| }; |
| OSStatus result = AudioObjectGetPropertyData( |
| device_id, |
| &kNominalSampleRateAddress, |
| 0, |
| 0, |
| &info_size, |
| &nominal_sample_rate); |
| if (result != noErr) { |
| OSSTATUS_DLOG(WARNING, result) |
| << "Could not get default sample rate for device: " << device_id; |
| return 0; |
| } |
| |
| return static_cast<int>(nominal_sample_rate); |
| } |
| |
| int AudioManagerMac::HardwareSampleRate() { |
| // Determine the default output device's sample-rate. |
| AudioDeviceID device_id = kAudioObjectUnknown; |
| if (!GetDefaultOutputDevice(&device_id)) |
| return kFallbackSampleRate; |
| |
| return HardwareSampleRateForDevice(device_id); |
| } |
| |
| void AudioManagerMac::GetAudioInputDeviceNames( |
| media::AudioDeviceNames* device_names) { |
| DCHECK(device_names->empty()); |
| GetAudioDeviceInfo(true, device_names); |
| } |
| |
| void AudioManagerMac::GetAudioOutputDeviceNames( |
| media::AudioDeviceNames* device_names) { |
| DCHECK(device_names->empty()); |
| GetAudioDeviceInfo(false, device_names); |
| } |
| |
| AudioParameters AudioManagerMac::GetInputStreamParameters( |
| const std::string& device_id) { |
| // Due to the sharing of the input and output buffer sizes, we need to choose |
| // the input buffer size based on the output sample rate. See |
| // http://crbug.com/154352. |
| const int buffer_size = ChooseBufferSize( |
| AUAudioOutputStream::HardwareSampleRate()); |
| |
| AudioDeviceID device = GetAudioDeviceIdByUId(true, device_id); |
| if (device == kAudioObjectUnknown) { |
| DLOG(ERROR) << "Invalid device " << device_id; |
| return AudioParameters(); |
| } |
| |
| int channels = 0; |
| ChannelLayout channel_layout = CHANNEL_LAYOUT_STEREO; |
| if (GetDeviceChannels(device, kAudioDevicePropertyScopeInput, &channels) && |
| channels <= 2) { |
| channel_layout = GuessChannelLayout(channels); |
| } else { |
| DLOG(ERROR) << "Failed to get the device channels, use stereo as default " |
| << "for device " << device_id; |
| } |
| |
| int sample_rate = HardwareSampleRateForDevice(device); |
| if (!sample_rate) |
| sample_rate = kFallbackSampleRate; |
| |
| // TODO(xians): query the native channel layout for the specific device. |
| return AudioParameters( |
| AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, |
| sample_rate, 16, buffer_size); |
| } |
| |
| std::string AudioManagerMac::GetAssociatedOutputDeviceID( |
| const std::string& input_device_id) { |
| AudioDeviceID device = GetAudioDeviceIdByUId(true, input_device_id); |
| if (device == kAudioObjectUnknown) |
| return std::string(); |
| |
| UInt32 size = 0; |
| AudioObjectPropertyAddress pa = { |
| kAudioDevicePropertyRelatedDevices, |
| kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMaster |
| }; |
| OSStatus result = AudioObjectGetPropertyDataSize(device, &pa, 0, 0, &size); |
| if (result || !size) |
| return std::string(); |
| |
| int device_count = size / sizeof(AudioDeviceID); |
| scoped_ptr_malloc<AudioDeviceID> |
| devices(reinterpret_cast<AudioDeviceID*>(malloc(size))); |
| result = AudioObjectGetPropertyData( |
| device, &pa, 0, NULL, &size, devices.get()); |
| if (result) |
| return std::string(); |
| |
| std::vector<std::string> associated_devices; |
| for (int i = 0; i < device_count; ++i) { |
| // Get the number of output channels of the device. |
| pa.mSelector = kAudioDevicePropertyStreams; |
| size = 0; |
| result = AudioObjectGetPropertyDataSize(devices.get()[i], |
| &pa, |
| 0, |
| NULL, |
| &size); |
| if (result || !size) |
| continue; // Skip if there aren't any output channels. |
| |
| // Get device UID. |
| CFStringRef uid = NULL; |
| size = sizeof(uid); |
| pa.mSelector = kAudioDevicePropertyDeviceUID; |
| result = AudioObjectGetPropertyData(devices.get()[i], |
| &pa, |
| 0, |
| NULL, |
| &size, |
| &uid); |
| if (result || !uid) |
| continue; |
| |
| std::string ret(base::SysCFStringRefToUTF8(uid)); |
| CFRelease(uid); |
| associated_devices.push_back(ret); |
| } |
| |
| // No matching device found. |
| if (associated_devices.empty()) |
| return std::string(); |
| |
| // Return the device if there is only one associated device. |
| if (associated_devices.size() == 1) |
| return associated_devices[0]; |
| |
| // When there are multiple associated devices, we currently do not have a way |
| // to detect if a device (e.g. a digital output device) is actually connected |
| // to an endpoint, so we cannot randomly pick a device. |
| // We pick the device iff the associated device is the default output device. |
| const std::string default_device = GetDefaultOutputDeviceID(); |
| for (std::vector<std::string>::const_iterator iter = |
| associated_devices.begin(); |
| iter != associated_devices.end(); ++iter) { |
| if (default_device == *iter) |
| return *iter; |
| } |
| |
| // Failed to figure out which is the matching device, return an emtpy string. |
| return std::string(); |
| } |
| |
| AudioOutputStream* AudioManagerMac::MakeLinearOutputStream( |
| const AudioParameters& params) { |
| return MakeLowLatencyOutputStream(params, std::string(), std::string()); |
| } |
| |
| AudioOutputStream* AudioManagerMac::MakeLowLatencyOutputStream( |
| const AudioParameters& params, |
| const std::string& device_id, |
| const std::string& input_device_id) { |
| // Handle basic output with no input channels. |
| if (params.input_channels() == 0) { |
| AudioDeviceID device = GetAudioDeviceIdByUId(false, device_id); |
| if (device == kAudioObjectUnknown) { |
| DLOG(ERROR) << "Failed to open output device: " << device_id; |
| return NULL; |
| } |
| return new AUHALStream(this, params, device); |
| } |
| |
| DLOG_IF(ERROR, !device_id.empty()) << "Not implemented!"; |
| |
| // TODO(xians): support more than stereo input. |
| if (params.input_channels() != 2) { |
| // WebAudio is currently hard-coded to 2 channels so we should not |
| // see this case. |
| NOTREACHED() << "Only stereo input is currently supported!"; |
| return NULL; |
| } |
| |
| AudioDeviceID device = kAudioObjectUnknown; |
| if (HasUnifiedDefaultIO()) { |
| // For I/O, the simplest case is when the default input and output |
| // devices are the same. |
| GetDefaultOutputDevice(&device); |
| VLOG(0) << "UNIFIED: default input and output devices are identical"; |
| } else { |
| // Some audio hardware is presented as separate input and output devices |
| // even though they are really the same physical hardware and |
| // share the same "clock domain" at the lowest levels of the driver. |
| // A common of example of this is the "built-in" audio hardware: |
| // "Built-in Line Input" |
| // "Built-in Output" |
| // We would like to use an "aggregate" device for these situations, since |
| // CoreAudio will make the most efficient use of the shared "clock domain" |
| // so we get the lowest latency and use fewer threads. |
| device = aggregate_device_manager_.GetDefaultAggregateDevice(); |
| if (device != kAudioObjectUnknown) |
| VLOG(0) << "Using AGGREGATE audio device"; |
| } |
| |
| if (device != kAudioObjectUnknown && |
| input_device_id == AudioManagerBase::kDefaultDeviceId) |
| return new AUHALStream(this, params, device); |
| |
| // Fallback to AudioSynchronizedStream which will handle completely |
| // different and arbitrary combinations of input and output devices |
| // even running at different sample-rates. |
| // kAudioDeviceUnknown translates to "use default" here. |
| // TODO(xians): consider tracking UMA stats on AUHALStream |
| // versus AudioSynchronizedStream. |
| AudioDeviceID audio_device_id = GetAudioDeviceIdByUId(true, input_device_id); |
| if (audio_device_id == kAudioObjectUnknown) |
| return NULL; |
| |
| return new AudioSynchronizedStream(this, |
| params, |
| audio_device_id, |
| kAudioDeviceUnknown); |
| } |
| |
| std::string AudioManagerMac::GetDefaultOutputDeviceID() { |
| AudioDeviceID device_id = kAudioObjectUnknown; |
| if (!GetDefaultOutputDevice(&device_id)) |
| return std::string(); |
| |
| const AudioObjectPropertyAddress property_address = { |
| kAudioDevicePropertyDeviceUID, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMaster |
| }; |
| CFStringRef device_uid = NULL; |
| UInt32 size = sizeof(device_uid); |
| OSStatus status = AudioObjectGetPropertyData(device_id, |
| &property_address, |
| 0, |
| NULL, |
| &size, |
| &device_uid); |
| if (status != kAudioHardwareNoError || !device_uid) |
| return std::string(); |
| |
| std::string ret(base::SysCFStringRefToUTF8(device_uid)); |
| CFRelease(device_uid); |
| |
| return ret; |
| } |
| |
| AudioInputStream* AudioManagerMac::MakeLinearInputStream( |
| const AudioParameters& params, const std::string& device_id) { |
| DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format()); |
| return new PCMQueueInAudioInputStream(this, params); |
| } |
| |
| AudioInputStream* AudioManagerMac::MakeLowLatencyInputStream( |
| const AudioParameters& params, const std::string& device_id) { |
| DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format()); |
| // Gets the AudioDeviceID that refers to the AudioInputDevice with the device |
| // unique id. This AudioDeviceID is used to set the device for Audio Unit. |
| AudioDeviceID audio_device_id = GetAudioDeviceIdByUId(true, device_id); |
| AudioInputStream* stream = NULL; |
| if (audio_device_id != kAudioObjectUnknown) { |
| // AUAudioInputStream needs to be fed the preferred audio output parameters |
| // of the matching device so that the buffer size of both input and output |
| // can be matched. See constructor of AUAudioInputStream for more. |
| const std::string associated_output_device( |
| GetAssociatedOutputDeviceID(device_id)); |
| const AudioParameters output_params = |
| GetPreferredOutputStreamParameters( |
| associated_output_device.empty() ? |
| AudioManagerBase::kDefaultDeviceId : associated_output_device, |
| params); |
| stream = new AUAudioInputStream(this, params, output_params, |
| audio_device_id); |
| } |
| |
| return stream; |
| } |
| |
| AudioParameters AudioManagerMac::GetPreferredOutputStreamParameters( |
| const std::string& output_device_id, |
| const AudioParameters& input_params) { |
| AudioDeviceID device = GetAudioDeviceIdByUId(false, output_device_id); |
| if (device == kAudioObjectUnknown) { |
| DLOG(ERROR) << "Invalid output device " << output_device_id; |
| return AudioParameters(); |
| } |
| |
| int hardware_channels = 2; |
| if (!GetDeviceChannels(device, kAudioDevicePropertyScopeOutput, |
| &hardware_channels)) { |
| // Fallback to stereo. |
| hardware_channels = 2; |
| } |
| |
| ChannelLayout channel_layout = GuessChannelLayout(hardware_channels); |
| |
| const int hardware_sample_rate = HardwareSampleRateForDevice(device); |
| const int buffer_size = ChooseBufferSize(hardware_sample_rate); |
| |
| int input_channels = 0; |
| if (input_params.IsValid()) { |
| input_channels = input_params.input_channels(); |
| |
| if (input_channels > 0) { |
| // TODO(xians): given the limitations of the AudioOutputStream |
| // back-ends used with synchronized I/O, we hard-code to stereo. |
| // Specifically, this is a limitation of AudioSynchronizedStream which |
| // can be removed as part of the work to consolidate these back-ends. |
| channel_layout = CHANNEL_LAYOUT_STEREO; |
| } |
| } |
| |
| AudioParameters params( |
| AudioParameters::AUDIO_PCM_LOW_LATENCY, |
| channel_layout, |
| input_channels, |
| hardware_sample_rate, |
| 16, |
| buffer_size); |
| |
| if (channel_layout == CHANNEL_LAYOUT_UNSUPPORTED) |
| params.SetDiscreteChannels(hardware_channels); |
| |
| return params; |
| } |
| |
| void AudioManagerMac::CreateDeviceListener() { |
| DCHECK(GetMessageLoop()->BelongsToCurrentThread()); |
| |
| // Get a baseline for the sample-rate and current device, |
| // so we can intelligently handle device notifications only when necessary. |
| current_sample_rate_ = HardwareSampleRate(); |
| if (!GetDefaultOutputDevice(¤t_output_device_)) |
| current_output_device_ = kAudioDeviceUnknown; |
| |
| output_device_listener_.reset(new AudioDeviceListenerMac(base::Bind( |
| &AudioManagerMac::HandleDeviceChanges, base::Unretained(this)))); |
| } |
| |
| void AudioManagerMac::DestroyDeviceListener() { |
| DCHECK(GetMessageLoop()->BelongsToCurrentThread()); |
| output_device_listener_.reset(); |
| } |
| |
| void AudioManagerMac::HandleDeviceChanges() { |
| if (!GetMessageLoop()->BelongsToCurrentThread()) { |
| GetMessageLoop()->PostTask(FROM_HERE, base::Bind( |
| &AudioManagerMac::HandleDeviceChanges, base::Unretained(this))); |
| return; |
| } |
| |
| int new_sample_rate = HardwareSampleRate(); |
| AudioDeviceID new_output_device; |
| GetDefaultOutputDevice(&new_output_device); |
| |
| if (current_sample_rate_ == new_sample_rate && |
| current_output_device_ == new_output_device) |
| return; |
| |
| current_sample_rate_ = new_sample_rate; |
| current_output_device_ = new_output_device; |
| NotifyAllOutputDeviceChangeListeners(); |
| } |
| |
| int AudioManagerMac::ChooseBufferSize(int output_sample_rate) { |
| int buffer_size = kDefaultLowLatencyBufferSize; |
| const int user_buffer_size = GetUserBufferSize(); |
| if (user_buffer_size) { |
| buffer_size = user_buffer_size; |
| } else if (output_sample_rate > 48000) { |
| // The default buffer size is too small for higher sample rates and may lead |
| // to glitching. Adjust upwards by multiples of the default size. |
| if (output_sample_rate <= 96000) |
| buffer_size = 2 * kDefaultLowLatencyBufferSize; |
| else if (output_sample_rate <= 192000) |
| buffer_size = 4 * kDefaultLowLatencyBufferSize; |
| } |
| |
| return buffer_size; |
| } |
| |
| AudioManager* CreateAudioManager(AudioLogFactory* audio_log_factory) { |
| return new AudioManagerMac(audio_log_factory); |
| } |
| |
| } // namespace media |