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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_
#define GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_
#include <deque>
#include <map>
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "google_apis/gcm/base/gcm_export.h"
#include "google_apis/gcm/base/mcs_message.h"
#include "google_apis/gcm/engine/connection_handler.h"
#include "google_apis/gcm/engine/rmq_store.h"
namespace google {
namespace protobuf {
class MessageLite;
} // namespace protobuf
} // namespace google
namespace mcs_proto {
class LoginRequest;
}
namespace gcm {
class ConnectionFactory;
struct ReliablePacketInfo;
// An MCS client. This client is in charge of all communications with an
// MCS endpoint, and is capable of reliably sending/receiving GCM messages.
// NOTE: Not thread safe. This class should live on the same thread as that
// network requests are performed on.
class GCM_EXPORT MCSClient {
public:
enum State {
UNINITIALIZED, // Uninitialized.
LOADING, // Waiting for RMQ load to finish.
LOADED, // RMQ Load finished, waiting to connect.
CONNECTING, // Connection in progress.
CONNECTED, // Connected and running.
};
// Callback for informing MCSClient status. It is valid for this to be
// invoked more than once if a permanent error is encountered after a
// successful login was initiated.
typedef base::Callback<
void(bool success,
uint64 restored_android_id,
uint64 restored_security_token)> InitializationCompleteCallback;
// Callback when a message is received.
typedef base::Callback<void(const MCSMessage& message)>
OnMessageReceivedCallback;
// Callback when a message is sent (and receipt has been acknowledged by
// the MCS endpoint).
// TODO(zea): pass some sort of structure containing more details about
// send failures.
typedef base::Callback<void(const std::string& message_id)>
OnMessageSentCallback;
MCSClient(const base::FilePath& rmq_path,
ConnectionFactory* connection_factory,
scoped_refptr<base::SequencedTaskRunner> blocking_task_runner);
virtual ~MCSClient();
// Initialize the client. Will load any previous id/token information as well
// as unacknowledged message information from the RMQ storage, if it exists,
// passing the id/token information back via |initialization_callback| along
// with a |success == true| result. If no RMQ information is present (and
// this is therefore a fresh client), a clean RMQ store will be created and
// values of 0 will be returned via |initialization_callback| with
// |success == true|.
/// If an error loading the RMQ store is encountered,
// |initialization_callback| will be invoked with |success == false|.
void Initialize(const InitializationCompleteCallback& initialization_callback,
const OnMessageReceivedCallback& message_received_callback,
const OnMessageSentCallback& message_sent_callback);
// Logs the client into the server. Client must be initialized.
// |android_id| and |security_token| are optional if this is not a new
// client, else they must be non-zero.
// Successful login will result in |message_received_callback| being invoked
// with a valid LoginResponse.
// Login failure (typically invalid id/token) will shut down the client, and
// |initialization_callback| to be invoked with |success = false|.
void Login(uint64 android_id, uint64 security_token);
// Sends a message, with or without reliable message queueing (RMQ) support.
// Will asynchronously invoke the OnMessageSent callback regardless.
// TODO(zea): support TTL.
void SendMessage(const MCSMessage& message, bool use_rmq);
// Disconnects the client and permanently destroys the persistent RMQ store.
// WARNING: This is permanent, and the client must be recreated with new
// credentials afterwards.
void Destroy();
// Returns the current state of the client.
State state() const { return state_; }
private:
typedef uint32 StreamId;
typedef std::string PersistentId;
typedef std::vector<StreamId> StreamIdList;
typedef std::vector<PersistentId> PersistentIdList;
typedef std::map<StreamId, PersistentId> StreamIdToPersistentIdMap;
typedef linked_ptr<ReliablePacketInfo> MCSPacketInternal;
// Resets the internal state and builds a new login request, acknowledging
// any pending server-to-device messages and rebuilding the send queue
// from all unacknowledged device-to-server messages.
// Should only be called when the connection has been reset.
void ResetStateAndBuildLoginRequest(mcs_proto::LoginRequest* request);
// Send a heartbeat to the MCS server.
void SendHeartbeat();
// RMQ Store callbacks.
void OnRMQLoadFinished(const RMQStore::LoadResult& result);
void OnRMQUpdateFinished(bool success);
// Attempt to send a message.
void MaybeSendMessage();
// Helper for sending a protobuf along with any unacknowledged ids to the
// wire.
void SendPacketToWire(ReliablePacketInfo* packet_info);
// Handle a data message sent to the MCS client system from the MCS server.
void HandleMCSDataMesssage(
scoped_ptr<google::protobuf::MessageLite> protobuf);
// Handle a packet received over the wire.
void HandlePacketFromWire(scoped_ptr<google::protobuf::MessageLite> protobuf);
// ReliableMessageQueue acknowledgment helpers.
// Handle a StreamAck sent by the server confirming receipt of all
// messages up to the message with stream id |last_stream_id_received|.
void HandleStreamAck(StreamId last_stream_id_received_);
// Handle a SelectiveAck sent by the server confirming all messages
// in |id_list|.
void HandleSelectiveAck(const PersistentIdList& id_list);
// Handle server confirmation of a device message, including device's
// acknowledgment of receipt of messages.
void HandleServerConfirmedReceipt(StreamId device_stream_id);
// Generates a new persistent id for messages.
// Virtual for testing.
virtual PersistentId GetNextPersistentId();
// Client state.
State state_;
// Callbacks for owner.
InitializationCompleteCallback initialization_callback_;
OnMessageReceivedCallback message_received_callback_;
OnMessageSentCallback message_sent_callback_;
// The android id and security token in use by this device.
uint64 android_id_;
uint64 security_token_;
// Factory for creating new connections and connection handlers.
ConnectionFactory* connection_factory_;
// Connection handler to handle all over-the-wire protocol communication
// with the mobile connection server.
ConnectionHandler* connection_handler_;
// ----- Reliablie Message Queue section -----
// Note: all queues/maps are ordered from oldest (front/begin) message to
// most recent (back/end).
// Send/acknowledge queues.
std::deque<MCSPacketInternal> to_send_;
std::deque<MCSPacketInternal> to_resend_;
// Last device_to_server stream id acknowledged by the server.
StreamId last_device_to_server_stream_id_received_;
// Last server_to_device stream id acknowledged by this device.
StreamId last_server_to_device_stream_id_received_;
// The stream id for the last sent message. A new message should consume
// stream_id_out_ + 1.
StreamId stream_id_out_;
// The stream id of the last received message. The LoginResponse will always
// have a stream id of 1, and stream ids increment by 1 for each received
// message.
StreamId stream_id_in_;
// The server messages that have not been acked by the device yet. Keyed by
// server stream id.
StreamIdToPersistentIdMap unacked_server_ids_;
// Those server messages that have been acked. They must remain tracked
// until the ack message is itself confirmed. The list of all message ids
// acknowledged are keyed off the device stream id of the message that
// acknowledged them.
std::map<StreamId, PersistentIdList> acked_server_ids_;
// Those server messages from a previous connection that were not fully
// acknowledged. They do not have associated stream ids, and will be
// acknowledged on the next login attempt.
PersistentIdList restored_unackeds_server_ids_;
// The reliable message queue persistent store.
RMQStore rmq_store_;
// ----- Heartbeats -----
// The current heartbeat interval.
base::TimeDelta heartbeat_interval_;
// Timer for triggering heartbeats.
base::Timer heartbeat_timer_;
// The task runner for blocking tasks (i.e. persisting RMQ state to disk).
scoped_refptr<base::SequencedTaskRunner> blocking_task_runner_;
base::WeakPtrFactory<MCSClient> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(MCSClient);
};
} // namespace gcm
#endif // GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_