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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GOOGLE_APIS_GCM_ENGINE_FAKE_CONNECTION_FACTORY_H_
#define GOOGLE_APIS_GCM_ENGINE_FAKE_CONNECTION_FACTORY_H_
#include "base/memory/scoped_ptr.h"
#include "google_apis/gcm/engine/connection_factory.h"
namespace gcm {
class FakeConnectionHandler;
// A connection factory that mocks out real connections, using a fake connection
// handler instead.
class FakeConnectionFactory : public ConnectionFactory {
public:
FakeConnectionFactory();
virtual ~FakeConnectionFactory();
// ConnectionFactory implementation.
virtual void Initialize(
const BuildLoginRequestCallback& request_builder,
const ConnectionHandler::ProtoReceivedCallback& read_callback,
const ConnectionHandler::ProtoSentCallback& write_callback) OVERRIDE;
virtual ConnectionHandler* GetConnectionHandler() const OVERRIDE;
virtual void Connect() OVERRIDE;
virtual bool IsEndpointReachable() const OVERRIDE;
virtual base::TimeTicks NextRetryAttempt() const OVERRIDE;
private:
scoped_ptr<FakeConnectionHandler> connection_handler_;
BuildLoginRequestCallback request_builder_;
DISALLOW_COPY_AND_ASSIGN(FakeConnectionFactory);
};
} // namespace gcm
#endif // GOOGLE_APIS_GCM_ENGINE_FAKE_CONNECTION_FACTORY_H_