blob: 83b8120006d0f9f4af2db11e14cd342cb04923a3 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/gpu/input_handler_proxy.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "cc/base/swap_promise_monitor.h"
#include "content/renderer/gpu/input_handler_proxy_client.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/WebKit/public/platform/WebFloatPoint.h"
#include "third_party/WebKit/public/platform/WebFloatSize.h"
#include "third_party/WebKit/public/platform/WebGestureCurve.h"
#include "third_party/WebKit/public/platform/WebPoint.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
#include "ui/events/latency_info.h"
using blink::WebActiveWheelFlingParameters;
using blink::WebFloatPoint;
using blink::WebFloatSize;
using blink::WebGestureEvent;
using blink::WebInputEvent;
using blink::WebMouseWheelEvent;
using blink::WebPoint;
using blink::WebSize;
using blink::WebTouchEvent;
using blink::WebTouchPoint;
namespace content {
namespace {
class MockInputHandler : public cc::InputHandler {
public:
MockInputHandler() {}
virtual ~MockInputHandler() {}
MOCK_METHOD0(PinchGestureBegin, void());
MOCK_METHOD2(PinchGestureUpdate,
void(float magnify_delta, gfx::Point anchor));
MOCK_METHOD0(PinchGestureEnd, void());
MOCK_METHOD0(ScheduleAnimation, void());
MOCK_METHOD2(ScrollBegin,
ScrollStatus(gfx::Point viewport_point,
cc::InputHandler::ScrollInputType type));
MOCK_METHOD2(ScrollBy,
bool(gfx::Point viewport_point, gfx::Vector2dF scroll_delta));
MOCK_METHOD2(ScrollVerticallyByPage,
bool(gfx::Point viewport_point,
cc::ScrollDirection direction));
MOCK_METHOD0(ScrollEnd, void());
MOCK_METHOD0(FlingScrollBegin, cc::InputHandler::ScrollStatus());
virtual scoped_ptr<cc::SwapPromiseMonitor>
CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo* latency) OVERRIDE {
return scoped_ptr<cc::SwapPromiseMonitor>();
}
virtual void BindToClient(cc::InputHandlerClient* client) OVERRIDE {}
virtual void StartPageScaleAnimation(gfx::Vector2d target_offset,
bool anchor_point,
float page_scale,
base::TimeDelta duration) OVERRIDE {}
virtual void NotifyCurrentFlingVelocity(gfx::Vector2dF velocity) OVERRIDE {}
virtual void MouseMoveAt(gfx::Point mouse_position) OVERRIDE {}
MOCK_METHOD1(HaveTouchEventHandlersAt,
bool(gfx::Point point));
virtual void SetRootLayerScrollOffsetDelegate(
cc::LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate)
OVERRIDE {}
virtual void OnRootLayerDelegatedScrollOffsetChanged() OVERRIDE {}
DISALLOW_COPY_AND_ASSIGN(MockInputHandler);
};
// A simple WebGestureCurve implementation that flings at a constant velocity
// indefinitely.
class FakeWebGestureCurve : public blink::WebGestureCurve {
public:
FakeWebGestureCurve(const blink::WebFloatPoint& velocity,
const blink::WebSize& cumulative_scroll)
: velocity_(velocity), cumulative_scroll_(cumulative_scroll) {}
virtual ~FakeWebGestureCurve() {}
// Returns false if curve has finished and can no longer be applied.
virtual bool apply(double time, blink::WebGestureCurveTarget* target) {
blink::WebSize displacement(velocity_.x * time, velocity_.y * time);
blink::WebFloatSize increment(
displacement.width - cumulative_scroll_.width,
displacement.height - cumulative_scroll_.height);
cumulative_scroll_ = displacement;
// scrollBy() could delete this curve if the animation is over, so don't
// touch any member variables after making that call.
target->scrollBy(increment);
return true;
}
private:
blink::WebFloatPoint velocity_;
blink::WebSize cumulative_scroll_;
DISALLOW_COPY_AND_ASSIGN(FakeWebGestureCurve);
};
class MockInputHandlerProxyClient
: public content::InputHandlerProxyClient {
public:
MockInputHandlerProxyClient() {}
virtual ~MockInputHandlerProxyClient() {}
virtual void WillShutdown() OVERRIDE {}
MOCK_METHOD1(TransferActiveWheelFlingAnimation,
void(const WebActiveWheelFlingParameters&));
virtual blink::WebGestureCurve* CreateFlingAnimationCurve(
int deviceSource,
const WebFloatPoint& velocity,
const WebSize& cumulative_scroll) OVERRIDE {
return new FakeWebGestureCurve(velocity, cumulative_scroll);
}
virtual void DidOverscroll(const cc::DidOverscrollParams& params) {}
private:
DISALLOW_COPY_AND_ASSIGN(MockInputHandlerProxyClient);
};
class InputHandlerProxyTest : public testing::Test {
public:
InputHandlerProxyTest()
: expected_disposition_(InputHandlerProxy::DID_HANDLE) {
input_handler_.reset(
new content::InputHandlerProxy(&mock_input_handler_));
input_handler_->SetClient(&mock_client_);
}
~InputHandlerProxyTest() {
input_handler_.reset();
}
// This is defined as a macro because when an expectation is not satisfied the
// only output you get
// out of gmock is the line number that set the expectation.
#define VERIFY_AND_RESET_MOCKS() \
do { \
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_); \
testing::Mock::VerifyAndClearExpectations(&mock_client_); \
} while (false)
protected:
testing::StrictMock<MockInputHandler> mock_input_handler_;
scoped_ptr<content::InputHandlerProxy> input_handler_;
testing::StrictMock<MockInputHandlerProxyClient> mock_client_;
WebGestureEvent gesture_;
InputHandlerProxy::EventDisposition expected_disposition_;
};
TEST_F(InputHandlerProxyTest, MouseWheelByPageMainThread) {
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
WebMouseWheelEvent wheel;
wheel.type = WebInputEvent::MouseWheel;
wheel.scrollByPage = true;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(wheel));
testing::Mock::VerifyAndClearExpectations(&mock_client_);
}
TEST_F(InputHandlerProxyTest, GestureScrollStarted) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_,input_handler_->HandleInputEvent(gesture_));
// The event should not be marked as handled if scrolling is not possible.
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY =
-40; // -Y means scroll down - i.e. in the +Y direction.
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::y, testing::Gt(0))))
.WillOnce(testing::Return(false));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// Mark the event as handled if scroll happens.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY =
-40; // -Y means scroll down - i.e. in the +Y direction.
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::y, testing::Gt(0))))
.WillOnce(testing::Return(true));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollEnd;
gesture_.data.scrollUpdate.deltaY = 0;
EXPECT_CALL(mock_input_handler_, ScrollEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureScrollOnMainThread) {
// We should send all events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(::testing::_, ::testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollOnMainThread));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY = 40;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollEnd;
gesture_.data.scrollUpdate.deltaY = 0;
EXPECT_CALL(mock_input_handler_, ScrollEnd()).WillOnce(testing::Return());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureScrollIgnored) {
// We shouldn't handle the GestureScrollBegin.
// Instead, we should get a DROP_EVENT result, indicating
// that we could determine that there's nothing that could scroll or otherwise
// react to this gesture sequence and thus we should drop the whole gesture
// sequence on the floor, except for the ScrollEnd.
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollIgnored));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
gesture_.type = WebInputEvent::GestureScrollEnd;
EXPECT_CALL(mock_input_handler_, ScrollEnd()).WillOnce(testing::Return());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GesturePinch) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchBegin;
EXPECT_CALL(mock_input_handler_, PinchGestureBegin());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 1.5;
gesture_.x = 7;
gesture_.y = 13;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(1.5, gfx::Point(7, 13)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 0.5;
gesture_.x = 9;
gesture_.y = 6;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(.5, gfx::Point(9, 6)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchEnd;
EXPECT_CALL(mock_input_handler_, PinchGestureEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GesturePinchAfterScrollOnMainThread) {
// Scrolls will start by being sent to the main thread.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(::testing::_, ::testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollOnMainThread));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY = 40;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// However, after the pinch gesture starts, they should go to the impl
// thread.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchBegin;
EXPECT_CALL(mock_input_handler_, PinchGestureBegin());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 1.5;
gesture_.x = 7;
gesture_.y = 13;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(1.5, gfx::Point(7, 13)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY =
-40; // -Y means scroll down - i.e. in the +Y direction.
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::y, testing::Gt(0))))
.WillOnce(testing::Return(true));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 0.5;
gesture_.x = 9;
gesture_.y = 6;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(.5, gfx::Point(9, 6)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchEnd;
EXPECT_CALL(mock_input_handler_, PinchGestureEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// After the pinch gesture ends, they should go to back to the main
// thread.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollEnd;
gesture_.data.scrollUpdate.deltaY = 0;
EXPECT_CALL(mock_input_handler_, ScrollEnd())
.WillOnce(testing::Return());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingStartedTouchpad) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.data.flingStart.velocityX = 10;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Verify that a GestureFlingCancel during an animation cancels it.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingOnMainThreadTouchpad) {
// We should send all events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollOnMainThread));
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// Since we returned ScrollStatusOnMainThread from scrollBegin, ensure the
// input handler knows it's scrolling off the impl thread
ASSERT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// Even if we didn't start a fling ourselves, we still need to send the cancel
// event to the widget.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingIgnoredTouchpad) {
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollIgnored));
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
// Since the previous fling was ignored, we should also be dropping the next
// fling_cancel.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingAnimatesTouchpad) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = 7;
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
gesture_.x = fling_point.x;
gesture_.y = fling_point.y;
gesture_.globalX = fling_global_point.x;
gesture_.globalY = fling_global_point.y;
gesture_.modifiers = modifiers;
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The first animate call should let us pick up an animation start time, but
// we shouldn't actually move anywhere just yet. The first frame after the
// fling start will typically include the last scroll from the gesture that
// lead to the scroll (either wheel or gesture scroll), so there should be no
// visible hitch.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The second call should start scrolling in the -X direction.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::x, testing::Lt(0))))
.WillOnce(testing::Return(true));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Let's say on the third call we hit a non-scrollable region. We should abort
// the fling and not scroll.
// We also should pass the current fling parameters out to the client so the
// rest of the fling can be
// transferred to the main thread.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollOnMainThread));
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_, testing::_)).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollEnd()).Times(0);
// Expected wheel fling animation parameters:
// *) fling_delta and fling_point should match the original GestureFlingStart
// event
// *) startTime should be 10 to match the time parameter of the first
// Animate() call after the GestureFlingStart
// *) cumulativeScroll depends on the curve, but since we've animated in the
// -X direction the X value should be < 0
EXPECT_CALL(
mock_client_,
TransferActiveWheelFlingAnimation(testing::AllOf(
testing::Field(&WebActiveWheelFlingParameters::delta,
testing::Eq(fling_delta)),
testing::Field(&WebActiveWheelFlingParameters::point,
testing::Eq(fling_point)),
testing::Field(&WebActiveWheelFlingParameters::globalPoint,
testing::Eq(fling_global_point)),
testing::Field(&WebActiveWheelFlingParameters::modifiers,
testing::Eq(modifiers)),
testing::Field(&WebActiveWheelFlingParameters::startTime,
testing::Eq(10)),
testing::Field(&WebActiveWheelFlingParameters::cumulativeScroll,
testing::Field(&WebSize::width, testing::Gt(0))))));
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
testing::Mock::VerifyAndClearExpectations(&mock_client_);
// Since we've aborted the fling, the next animation should be a no-op and
// should not result in another
// frame being requested.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation()).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
// Since we've transferred the fling to the main thread, we need to pass the
// next GestureFlingCancel to the main
// thread as well.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingTransferResetsTouchpad) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// Start a gesture fling in the -X direction with zero Y movement.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = 1;
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
gesture_.x = fling_point.x;
gesture_.y = fling_point.y;
gesture_.globalX = fling_global_point.x;
gesture_.globalY = fling_global_point.y;
gesture_.modifiers = modifiers;
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Start the fling animation at time 10. This shouldn't actually scroll, just
// establish a start time.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The second call should start scrolling in the -X direction.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::x, testing::Lt(0))))
.WillOnce(testing::Return(true));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Let's say on the third call we hit a non-scrollable region. We should abort
// the fling and not scroll.
// We also should pass the current fling parameters out to the client so the
// rest of the fling can be
// transferred to the main thread.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollOnMainThread));
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_, testing::_)).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollEnd()).Times(0);
// Expected wheel fling animation parameters:
// *) fling_delta and fling_point should match the original GestureFlingStart
// event
// *) startTime should be 10 to match the time parameter of the first
// Animate() call after the GestureFlingStart
// *) cumulativeScroll depends on the curve, but since we've animated in the
// -X direction the X value should be < 0
EXPECT_CALL(
mock_client_,
TransferActiveWheelFlingAnimation(testing::AllOf(
testing::Field(&WebActiveWheelFlingParameters::delta,
testing::Eq(fling_delta)),
testing::Field(&WebActiveWheelFlingParameters::point,
testing::Eq(fling_point)),
testing::Field(&WebActiveWheelFlingParameters::globalPoint,
testing::Eq(fling_global_point)),
testing::Field(&WebActiveWheelFlingParameters::modifiers,
testing::Eq(modifiers)),
testing::Field(&WebActiveWheelFlingParameters::startTime,
testing::Eq(10)),
testing::Field(&WebActiveWheelFlingParameters::cumulativeScroll,
testing::Field(&WebSize::width, testing::Gt(0))))));
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
testing::Mock::VerifyAndClearExpectations(&mock_client_);
// Since we've aborted the fling, the next animation should be a no-op and
// should not result in another
// frame being requested.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation()).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Since we've transferred the fling to the main thread, we need to pass the
// next GestureFlingCancel to the main
// thread as well.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
input_handler_->MainThreadHasStoppedFlinging();
// Start a second gesture fling, this time in the +Y direction with no X.
gesture_.type = WebInputEvent::GestureFlingStart;
fling_delta = WebFloatPoint(0, -1000);
fling_point = WebPoint(95, 87);
fling_global_point = WebPoint(32, 71);
modifiers = 2;
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
gesture_.sourceDevice = WebGestureEvent::Touchpad;
gesture_.x = fling_point.x;
gesture_.y = fling_point.y;
gesture_.globalX = fling_global_point.x;
gesture_.globalY = fling_global_point.y;
gesture_.modifiers = modifiers;
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Start the second fling animation at time 30.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
time = base::TimeTicks() + base::TimeDelta::FromSeconds(30);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Tick the second fling once normally.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::y, testing::Gt(0))))
.WillOnce(testing::Return(true));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Then abort the second fling.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollOnMainThread));
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_, testing::_)).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollEnd()).Times(0);
// We should get parameters from the second fling, nothing from the first
// fling should "leak".
EXPECT_CALL(
mock_client_,
TransferActiveWheelFlingAnimation(testing::AllOf(
testing::Field(&WebActiveWheelFlingParameters::delta,
testing::Eq(fling_delta)),
testing::Field(&WebActiveWheelFlingParameters::point,
testing::Eq(fling_point)),
testing::Field(&WebActiveWheelFlingParameters::globalPoint,
testing::Eq(fling_global_point)),
testing::Field(&WebActiveWheelFlingParameters::modifiers,
testing::Eq(modifiers)),
testing::Field(&WebActiveWheelFlingParameters::startTime,
testing::Eq(30)),
testing::Field(&WebActiveWheelFlingParameters::cumulativeScroll,
testing::Field(&WebSize::height, testing::Lt(0))))));
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
}
TEST_F(InputHandlerProxyTest, GestureFlingStartedTouchscreen) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.data.flingStart.velocityX = 10;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollEnd());
// Verify that a GestureFlingCancel during an animation cancels it.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingOnMainThreadTouchscreen) {
// We should send all events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollOnMainThread));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, FlingScrollBegin()).Times(0);
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Even if we didn't start a fling ourselves, we still need to send the cancel
// event to the widget.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingIgnoredTouchscreen) {
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(cc::InputHandler::ScrollIgnored));
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Even if we didn't start a fling ourselves, we still need to send the cancel
// event to the widget.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingAnimatesTouchscreen) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = 7;
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
gesture_.x = fling_point.x;
gesture_.y = fling_point.y;
gesture_.globalX = fling_global_point.x;
gesture_.globalY = fling_global_point.y;
gesture_.modifiers = modifiers;
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The first animate call should let us pick up an animation start time, but
// we shouldn't actually move anywhere just yet. The first frame after the
// fling start will typically include the last scroll from the gesture that
// lead to the scroll (either wheel or gesture scroll), so there should be no
// visible hitch.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The second call should start scrolling in the -X direction.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::x, testing::Lt(0))))
.WillOnce(testing::Return(true));
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
EXPECT_CALL(mock_input_handler_, ScrollEnd());
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest, GestureFlingWithValidTimestamp) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
base::TimeDelta startTimeOffset = base::TimeDelta::FromMilliseconds(10);
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = 7;
gesture_.timeStampSeconds = startTimeOffset.InSecondsF();
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
gesture_.x = fling_point.x;
gesture_.y = fling_point.y;
gesture_.globalX = fling_global_point.x;
gesture_.globalY = fling_global_point.y;
gesture_.modifiers = modifiers;
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// With a valid time stamp, the first animate call should skip start time
// initialization and immediately begin scroll update production. This reduces
// the likelihood of a hitch between the scroll preceding the fling and
// the first scroll generated by the fling.
// Scrolling should start in the -X direction.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::x, testing::Lt(0))))
.WillOnce(testing::Return(true));
base::TimeTicks time = base::TimeTicks() + 2 * startTimeOffset;
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
EXPECT_CALL(mock_input_handler_, ScrollEnd());
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_F(InputHandlerProxyTest,
GestureScrollOnImplThreadFlagClearedAfterFling) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// After sending a GestureScrollBegin, the member variable
// |gesture_scroll_on_impl_thread_| should be true.
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = 7;
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
gesture_.sourceDevice = WebGestureEvent::Touchscreen;
gesture_.x = fling_point.x;
gesture_.y = fling_point.y;
gesture_.globalX = fling_global_point.x;
gesture_.globalY = fling_global_point.y;
gesture_.modifiers = modifiers;
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// |gesture_scroll_on_impl_thread_| should still be true after
// a GestureFlingStart is sent.
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The first animate call should let us pick up an animation start time, but
// we shouldn't actually move anywhere just yet. The first frame after the
// fling start will typically include the last scroll from the gesture that
// lead to the scroll (either wheel or gesture scroll), so there should be no
// visible hitch.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The second call should start scrolling in the -X direction.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::x, testing::Lt(0))))
.WillOnce(testing::Return(true));
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
EXPECT_CALL(mock_input_handler_, ScrollEnd());
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// |gesture_scroll_on_impl_thread_| should be false once
// the fling has finished (note no GestureScrollEnd has been sent).
EXPECT_TRUE(!input_handler_->gesture_scroll_on_impl_thread_for_testing());
}
TEST_F(InputHandlerProxyTest, GestureFlingStopsAtContentEdge) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 1000);
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The first animate doesn't cause any scrolling.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// The second animate starts scrolling in the positive X and Y directions.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::y, testing::Lt(0))))
.WillOnce(testing::Return(true));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Simulate hitting the bottom content edge.
cc::DidOverscrollParams overscroll_params;
overscroll_params.accumulated_overscroll = gfx::Vector2dF(0, 100);
overscroll_params.current_fling_velocity = gfx::Vector2dF(0, 10);
input_handler_->DidOverscroll(overscroll_params);
// The next call to animate will no longer scroll vertically.
EXPECT_CALL(mock_input_handler_, ScheduleAnimation());
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(cc::InputHandler::ScrollStarted));
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::_,
testing::Property(&gfx::Vector2dF::y, testing::Eq(0))))
.WillOnce(testing::Return(true));
EXPECT_CALL(mock_input_handler_, ScrollEnd());
time += base::TimeDelta::FromMilliseconds(100);
input_handler_->Animate(time);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
}
TEST_F(InputHandlerProxyTest, MultiTouchPointHitTestNegative) {
// None of the three touch points fall in the touch region. So the event
// should be dropped.
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_,
HaveTouchEventHandlersAt(
testing::Property(&gfx::Point::x, testing::Gt(0))))
.WillOnce(testing::Return(false));
EXPECT_CALL(mock_input_handler_,
HaveTouchEventHandlersAt(
testing::Property(&gfx::Point::x, testing::Lt(0))))
.WillOnce(testing::Return(false));
WebTouchEvent touch;
touch.type = WebInputEvent::TouchStart;
touch.touchesLength = 3;
touch.touches[0].state = WebTouchPoint::StateStationary;
touch.touches[0].screenPosition = WebPoint();
touch.touches[0].position = WebPoint();
touch.touches[1].state = WebTouchPoint::StatePressed;
touch.touches[1].screenPosition = WebPoint(10, 10);
touch.touches[1].position = WebPoint(10, 10);
touch.touches[2].state = WebTouchPoint::StatePressed;
touch.touches[2].screenPosition = WebPoint(-10, 10);
touch.touches[2].position = WebPoint(-10, 10);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(touch));
}
TEST_F(InputHandlerProxyTest, MultiTouchPointHitTestPositive) {
// One of the touch points is on a touch-region. So the event should be sent
// to the main thread.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_,
HaveTouchEventHandlersAt(
testing::Property(&gfx::Point::x, testing::Eq(0))))
.WillOnce(testing::Return(false));
EXPECT_CALL(mock_input_handler_,
HaveTouchEventHandlersAt(
testing::Property(&gfx::Point::x, testing::Gt(0))))
.WillOnce(testing::Return(true));
// Since the second touch point hits a touch-region, there should be no
// hit-testing for the third touch point.
WebTouchEvent touch;
touch.type = WebInputEvent::TouchStart;
touch.touchesLength = 3;
touch.touches[0].state = WebTouchPoint::StatePressed;
touch.touches[0].screenPosition = WebPoint();
touch.touches[0].position = WebPoint();
touch.touches[1].state = WebTouchPoint::StatePressed;
touch.touches[1].screenPosition = WebPoint(10, 10);
touch.touches[1].position = WebPoint(10, 10);
touch.touches[2].state = WebTouchPoint::StatePressed;
touch.touches[2].screenPosition = WebPoint(-10, 10);
touch.touches[2].position = WebPoint(-10, 10);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(touch));
}
} // namespace
} // namespace content