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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package org.chromium.content.browser.test.util;
import android.os.SystemClock;
import android.test.ActivityInstrumentationTestCase2;
import android.test.TouchUtils;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
/**
* Touch-related functionality reused across test cases.
*/
public class TouchCommon {
private ActivityInstrumentationTestCase2 mActivityTestCase;
// TODO(leandrogracia): This method should receive and use an activity
// instead of the ActivityInstrumentationTestCase2. However this is causing
// problems downstream. Any fix for this should be landed downstream first.
public TouchCommon(ActivityInstrumentationTestCase2 activityTestCase) {
mActivityTestCase = activityTestCase;
}
/**
* Starts (synchronously) a drag motion. Normally followed by dragTo() and dragEnd().
*
* @param x
* @param y
* @param downTime (in ms)
* @see TouchUtils
*/
public void dragStart(float x, float y, long downTime) {
MotionEvent event = MotionEvent.obtain(downTime, downTime,
MotionEvent.ACTION_DOWN, x, y, 0);
dispatchTouchEvent(event);
}
/**
* Drags / moves (synchronously) to the specified coordinates. Normally preceeded by
* dragStart() and followed by dragEnd()
*
* @param fromX
* @param toX
* @param fromY
* @param toY
* @param stepCount
* @param downTime (in ms)
* @see TouchUtils
*/
public void dragTo(float fromX, float toX, float fromY,
float toY, int stepCount, long downTime) {
float x = fromX;
float y = fromY;
float yStep = (toY - fromY) / stepCount;
float xStep = (toX - fromX) / stepCount;
for (int i = 0; i < stepCount; ++i) {
y += yStep;
x += xStep;
long eventTime = SystemClock.uptimeMillis();
MotionEvent event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_MOVE, x, y, 0);
dispatchTouchEvent(event);
}
}
/**
* Finishes (synchronously) a drag / move at the specified coordinate.
* Normally preceeded by dragStart() and dragTo().
*
* @param x
* @param y
* @param downTime (in ms)
* @see TouchUtils
*/
public void dragEnd(float x, float y, long downTime) {
long eventTime = SystemClock.uptimeMillis();
MotionEvent event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_UP, x, y, 0);
dispatchTouchEvent(event);
}
/**
* Sends (synchronously) a single click to an absolute screen coordinates.
*
* @param x screen absolute
* @param y screen absolute
* @see TouchUtils
*/
public void singleClick(float x, float y) {
long downTime = SystemClock.uptimeMillis();
long eventTime = SystemClock.uptimeMillis();
MotionEvent event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_DOWN, x, y, 0);
dispatchTouchEvent(event);
eventTime = SystemClock.uptimeMillis();
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP,
x, y, 0);
dispatchTouchEvent(event);
}
/**
* Sends (synchronously) a single click to the View at the specified coordinates.
*
* @param v The view to be clicked.
* @param x Relative x location to v
* @param y Relative y location to v
*/
public void singleClickView(View v, int x, int y) {
int location[] = getAbsoluteLocationFromRelative(v, x, y);
int absoluteX = location[0];
int absoluteY = location[1];
singleClick(absoluteX, absoluteY);
}
/**
* Sends (synchronously) a single click to the center of the View.
*/
public void singleClickView(View v) {
singleClickView(v, v.getWidth() / 2, v.getHeight() / 2);
}
/**
* Sends (synchronously) a single click on the specified relative coordinates inside
* a given view.
*
* @param view The view to be clicked.
* @param x screen absolute
* @param y screen absolute
* @see TouchUtils
*/
public void singleClickViewRelative(View view, int x, int y) {
long downTime = SystemClock.uptimeMillis();
long eventTime = SystemClock.uptimeMillis();
MotionEvent event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_DOWN, x, y, 0);
dispatchTouchEvent(view, event);
eventTime = SystemClock.uptimeMillis();
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP,
x, y, 0);
dispatchTouchEvent(view, event);
}
/**
* Sends (synchronously) a long press to an absolute screen coordinates.
*
* @param x screen absolute
* @param y screen absolute
* @see TouchUtils
*/
public void longPress(float x, float y) {
long downTime = SystemClock.uptimeMillis();
long eventTime = SystemClock.uptimeMillis();
MotionEvent event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_DOWN, x, y, 0);
dispatchTouchEvent(event);
int longPressTimeout = ViewConfiguration.get(
mActivityTestCase.getActivity()).getLongPressTimeout();
// Long press is flaky with just longPressTimeout. Doubling the time to be safe.
SystemClock.sleep(longPressTimeout * 2);
eventTime = SystemClock.uptimeMillis();
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP,
x, y, 0);
dispatchTouchEvent(event);
}
/**
* Sends (synchronously) a long press to the View at the specified coordinates.
*
* @param v The view to be clicked.
* @param x Relative x location to v
* @param y Relative y location to v
*/
public void longPressView(View v, int x, int y) {
int location[] = getAbsoluteLocationFromRelative(v, x, y);
int absoluteX = location[0];
int absoluteY = location[1];
longPress(absoluteX, absoluteY);
}
/**
* Send a MotionEvent to the root view of the activity.
* @param event
*/
private void dispatchTouchEvent(final MotionEvent event) {
View view =
mActivityTestCase.getActivity().findViewById(android.R.id.content).getRootView();
dispatchTouchEvent(view, event);
}
/**
* Send a MotionEvent to the specified view instead of the root view.
* For example AutofillPopup window that is above the root view.
* @param view The view that should receive the event.
* @param event The view to be dispatched.
*/
private void dispatchTouchEvent(final View view, final MotionEvent event) {
try {
mActivityTestCase.runTestOnUiThread(new Runnable() {
@Override
public void run() {
view.dispatchTouchEvent(event);
}
});
} catch (Throwable e) {
throw new RuntimeException("Dispatching touch event failed", e);
}
}
/**
* Returns the absolute location in screen coordinates from location relative
* to view.
* @param v The view the coordinates are relative to.
* @param x Relative x location.
* @param y Relative y location.
* @return absolute x and y location in an array.
*/
private static int[] getAbsoluteLocationFromRelative(View v, int x, int y) {
int location[] = new int[2];
v.getLocationOnScreen(location);
location[0] += x;
location[1] += y;
return location;
}
}