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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_CLIENT_GL_HELPER_H_
#define CONTENT_COMMON_GPU_CLIENT_GL_HELPER_H_
#include "base/atomicops.h"
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "content/common/content_export.h"
#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
namespace gfx {
class Rect;
class Size;
}
namespace gpu {
class ContextSupport;
struct Mailbox;
}
namespace media {
class VideoFrame;
};
class SkRegion;
namespace content {
class GLHelperScaling;
class ScopedWebGLId {
public:
typedef void (blink::WebGraphicsContext3D::*DeleteFunc)(WebGLId);
ScopedWebGLId(blink::WebGraphicsContext3D* context,
WebGLId id,
DeleteFunc delete_func)
: context_(context),
id_(id),
delete_func_(delete_func) {
}
operator WebGLId() const {
return id_;
}
WebGLId id() const { return id_; }
WebGLId Detach() {
WebGLId id = id_;
id_ = 0;
return id;
}
~ScopedWebGLId() {
if (id_ != 0) {
(context_->*delete_func_)(id_);
}
}
private:
blink::WebGraphicsContext3D* context_;
WebGLId id_;
DeleteFunc delete_func_;
DISALLOW_COPY_AND_ASSIGN(ScopedWebGLId);
};
class ScopedBuffer : public ScopedWebGLId {
public:
ScopedBuffer(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedWebGLId(context,
id,
&blink::WebGraphicsContext3D::deleteBuffer) {}
};
class ScopedFramebuffer : public ScopedWebGLId {
public:
ScopedFramebuffer(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedWebGLId(context,
id,
&blink::WebGraphicsContext3D::deleteFramebuffer) {}
};
class ScopedProgram : public ScopedWebGLId {
public:
ScopedProgram(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedWebGLId(context,
id,
&blink::WebGraphicsContext3D::deleteProgram) {}
};
class ScopedShader : public ScopedWebGLId {
public:
ScopedShader(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedWebGLId(context,
id,
&blink::WebGraphicsContext3D::deleteShader) {}
};
class ScopedTexture : public ScopedWebGLId {
public:
ScopedTexture(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedWebGLId(context,
id,
&blink::WebGraphicsContext3D::deleteTexture) {}
};
template <blink::WGC3Denum target>
class ScopedBinder {
public:
typedef void (blink::WebGraphicsContext3D::*BindFunc)(blink::WGC3Denum,
WebGLId);
ScopedBinder(blink::WebGraphicsContext3D* context,
WebGLId id,
BindFunc bind_func)
: context_(context),
bind_func_(bind_func) {
(context_->*bind_func_)(target, id);
}
virtual ~ScopedBinder() {
(context_->*bind_func_)(target, 0);
}
private:
blink::WebGraphicsContext3D* context_;
BindFunc bind_func_;
DISALLOW_COPY_AND_ASSIGN(ScopedBinder);
};
template <blink::WGC3Denum target>
class ScopedBufferBinder : ScopedBinder<target> {
public:
ScopedBufferBinder(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedBinder<target>(
context,
id,
&blink::WebGraphicsContext3D::bindBuffer) {}
};
template <blink::WGC3Denum target>
class ScopedFramebufferBinder : ScopedBinder<target> {
public:
ScopedFramebufferBinder(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedBinder<target>(
context,
id,
&blink::WebGraphicsContext3D::bindFramebuffer) {}
};
template <blink::WGC3Denum target>
class ScopedTextureBinder : ScopedBinder<target> {
public:
ScopedTextureBinder(blink::WebGraphicsContext3D* context,
WebGLId id)
: ScopedBinder<target>(
context,
id,
&blink::WebGraphicsContext3D::bindTexture) {}
};
class ScopedFlush {
public:
explicit ScopedFlush(blink::WebGraphicsContext3D* context)
: context_(context) {
}
~ScopedFlush() {
context_->flush();
}
private:
blink::WebGraphicsContext3D* context_;
DISALLOW_COPY_AND_ASSIGN(ScopedFlush);
};
class ReadbackYUVInterface;
// Provides higher level operations on top of the blink::WebGraphicsContext3D
// interfaces.
class CONTENT_EXPORT GLHelper {
public:
GLHelper(blink::WebGraphicsContext3D* context,
gpu::ContextSupport* context_support);
~GLHelper();
enum ScalerQuality {
// Bilinear single pass, fastest possible.
SCALER_QUALITY_FAST = 1,
// Bilinear upscale + N * 50% bilinear downscales.
// This is still fast enough for most purposes and
// Image quality is nearly as good as the BEST option.
SCALER_QUALITY_GOOD = 2,
// Bicubic upscale + N * 50% bicubic downscales.
// Produces very good quality scaled images, but it's
// 2-8x slower than the "GOOD" quality, so it's not always
// worth it.
SCALER_QUALITY_BEST = 3,
};
// Copies the block of pixels specified with |src_subrect| from |src_texture|,
// scales it to |dst_size|, and writes it into |out|.
// |src_size| is the size of |src_texture|. The result is of format GL_BGRA
// and is potentially flipped vertically to make it a correct image
// representation. |callback| is invoked with the copy result when the copy
// operation has completed.
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
void CropScaleReadbackAndCleanTexture(
blink::WebGLId src_texture,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
unsigned char* out,
const base::Callback<void(bool)>& callback);
// Copies the block of pixels specified with |src_subrect| from |src_mailbox|,
// scales it to |dst_size|, and writes it into |out|.
// |src_size| is the size of |src_mailbox|. The result is of format GL_BGRA
// and is potentially flipped vertically to make it a correct image
// representation. |callback| is invoked with the copy result when the copy
// operation has completed.
// Note that the texture bound to src_mailbox will have the min/mag filter set
// to GL_LINEAR and wrap_s/t set to CLAMP_TO_EDGE in this call. src_mailbox is
// assumed to be GL_TEXTURE_2D.
void CropScaleReadbackAndCleanMailbox(
const gpu::Mailbox& src_mailbox,
uint32 sync_point,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
unsigned char* out,
const base::Callback<void(bool)>& callback);
// Copies the texture data out of |texture| into |out|. |size| is the
// size of the texture. No post processing is applied to the pixels. The
// texture is assumed to have a format of GL_RGBA with a pixel type of
// GL_UNSIGNED_BYTE. This is a blocking call that calls glReadPixels on this
// current context.
void ReadbackTextureSync(blink::WebGLId texture,
const gfx::Rect& src_rect,
unsigned char* out);
// Creates a copy of the specified texture. |size| is the size of the texture.
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
blink::WebGLId CopyTexture(blink::WebGLId texture,
const gfx::Size& size);
// Creates a scaled copy of the specified texture. |src_size| is the size of
// the texture and |dst_size| is the size of the resulting copy.
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
blink::WebGLId CopyAndScaleTexture(
blink::WebGLId texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
bool vertically_flip_texture,
ScalerQuality quality);
// Returns the shader compiled from the source.
blink::WebGLId CompileShaderFromSource(const blink::WGC3Dchar* source,
blink::WGC3Denum type);
// Copies all pixels from |previous_texture| into |texture| that are
// inside the region covered by |old_damage| but not part of |new_damage|.
void CopySubBufferDamage(blink::WebGLId texture,
blink::WebGLId previous_texture,
const SkRegion& new_damage,
const SkRegion& old_damage);
// Simply creates a texture.
blink::WebGLId CreateTexture();
// Deletes a texture.
void DeleteTexture(blink::WebGLId texture_id);
// Insert a sync point into the GL command buffer.
uint32 InsertSyncPoint();
// Wait for the sync point before executing further GL commands.
void WaitSyncPoint(uint32 sync_point);
// Creates a mailbox that is attached to the given texture id, and a sync
// point to wait on before using the mailbox. Returns an empty mailbox on
// failure.
// Note the texture is assumed to be GL_TEXTURE_2D.
gpu::Mailbox ProduceMailboxFromTexture(blink::WebGLId texture_id,
uint32* sync_point);
// Creates a texture and consumes a mailbox into it. Returns 0 on failure.
// Note the mailbox is assumed to be GL_TEXTURE_2D.
blink::WebGLId ConsumeMailboxToTexture(const gpu::Mailbox& mailbox,
uint32 sync_point);
// Resizes the texture's size to |size|.
void ResizeTexture(blink::WebGLId texture, const gfx::Size& size);
// Copies the framebuffer data given in |rect| to |texture|.
void CopyTextureSubImage(blink::WebGLId texture, const gfx::Rect& rect);
// Copies the all framebuffer data to |texture|. |size| specifies the
// size of the framebuffer.
void CopyTextureFullImage(blink::WebGLId texture, const gfx::Size& size);
// A scaler will cache all intermediate textures and programs
// needed to scale from a specified size to a destination size.
// If the source or destination sizes changes, you must create
// a new scaler.
class CONTENT_EXPORT ScalerInterface {
public:
ScalerInterface() {}
virtual ~ScalerInterface() {}
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
virtual void Scale(blink::WebGLId source_texture,
blink::WebGLId dest_texture) = 0;
virtual const gfx::Size& SrcSize() = 0;
virtual const gfx::Rect& SrcSubrect() = 0;
virtual const gfx::Size& DstSize() = 0;
};
// Note that the quality may be adjusted down if texture
// allocations fail or hardware doesn't support the requtested
// quality. Note that ScalerQuality enum is arranged in
// numerical order for simplicity.
ScalerInterface* CreateScaler(ScalerQuality quality,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
bool vertically_flip_texture,
bool swizzle);
// Create a readback pipeline that will scale a subsection of the source
// texture, then convert it to YUV422 planar form and then read back that.
// This reduces the amount of memory read from GPU to CPU memory by a factor
// 2.6, which can be quite handy since readbacks have very limited speed
// on some platforms. All values in |dst_size| and |dst_subrect| must be
// a multiple of two. If |use_mrt| is true, the pipeline will try to optimize
// the YUV conversion using the multi-render-target extension. |use_mrt|
// should only be set to false for testing.
ReadbackYUVInterface* CreateReadbackPipelineYUV(
ScalerQuality quality,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
const gfx::Rect& dst_subrect,
bool flip_vertically,
bool use_mrt);
// Returns the maximum number of draw buffers available,
// 0 if GL_EXT_draw_buffers is not available.
blink::WGC3Dint MaxDrawBuffers();
protected:
class CopyTextureToImpl;
// Creates |copy_texture_to_impl_| if NULL.
void InitCopyTextToImpl();
// Creates |scaler_impl_| if NULL.
void InitScalerImpl();
blink::WebGraphicsContext3D* context_;
gpu::ContextSupport* context_support_;
scoped_ptr<CopyTextureToImpl> copy_texture_to_impl_;
scoped_ptr<GLHelperScaling> scaler_impl_;
DISALLOW_COPY_AND_ASSIGN(GLHelper);
};
// Similar to a ScalerInterface, a yuv readback pipeline will
// cache a scaler and all intermediate textures and frame buffers
// needed to scale, crop, letterbox and read back a texture from
// the GPU into CPU-accessible RAM. A single readback pipeline
// can handle multiple outstanding readbacks at the same time, but
// if the source or destination sizes change, you'll need to create
// a new readback pipeline.
class CONTENT_EXPORT ReadbackYUVInterface {
public:
ReadbackYUVInterface() {}
virtual ~ReadbackYUVInterface() {}
// Note that |target| must use YV12 format.
virtual void ReadbackYUV(
const gpu::Mailbox& mailbox,
uint32 sync_point,
const scoped_refptr<media::VideoFrame>& target,
const base::Callback<void(bool)>& callback) = 0;
virtual GLHelper::ScalerInterface* scaler() = 0;
};
} // namespace content
#endif // CONTENT_COMMON_GPU_CLIENT_GL_HELPER_H_