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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_
#define ASH_WM_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_
#include "ash/ash_export.h"
#include "ash/wm/caption_buttons/caption_button_types.h"
namespace gfx {
class Insets;
class Point;
}
namespace ash {
class FrameCaptionButton;
// Delegate interface for AlternateFrameSizeButton.
class ASH_EXPORT AlternateFrameSizeButtonDelegate {
public:
enum Animate {
ANIMATE_YES,
ANIMATE_NO
};
// Returns whether the minimize button is visible.
virtual bool IsMinimizeButtonVisible() const = 0;
// Reset the caption button views::Button::ButtonState back to normal. If
// |animate| is ANIMATE_YES, the buttons will crossfade back to their
// original icons.
virtual void SetButtonsToNormal(Animate animate) = 0;
// Sets the minimize and close button icons. The buttons will crossfade to
// their new icons if |animate| is ANIMATE_YES.
virtual void SetButtonIcons(CaptionButtonIcon left_button_action,
CaptionButtonIcon right_button_action,
Animate animate) = 0;
// Presses the button at |position_in_screen| and unpresses any other pressed
// caption buttons.
// |pressed_button_hittest_insets| indicates how much the hittest insets for
// the currently pressed button should be expanded if no button was found at
// |position_in_screen| using the normal button hittest insets.
// Returns the button which was pressed.
virtual const FrameCaptionButton* PressButtonAt(
const gfx::Point& position_in_screen,
const gfx::Insets& pressed_button_hittest_insets) const = 0;
protected:
virtual ~AlternateFrameSizeButtonDelegate() {}
};
} // namespace ash
#endif // ASH_WM_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_