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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/notifications/balloon_collection_impl.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/stl_util.h"
#include "chrome/browser/chrome_notification_types.h"
#include "chrome/browser/notifications/balloon.h"
#include "chrome/browser/notifications/balloon_host.h"
#include "chrome/browser/notifications/notification.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/panels/docked_panel_collection.h"
#include "chrome/browser/ui/panels/panel.h"
#include "chrome/browser/ui/panels/panel_manager.h"
#include "content/public/browser/notification_registrar.h"
#include "content/public/browser/notification_service.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/size.h"
// Portion of the screen allotted for notifications. When notification balloons
// extend over this, no new notifications are shown until some are closed.
const double kPercentBalloonFillFactor = 0.7;
// Allow at least this number of balloons on the screen.
const int kMinAllowedBalloonCount = 2;
// The spacing between the balloon and the panel.
const int kVerticalSpacingBetweenBalloonAndPanel = 5;
#if USE_OFFSETS
// Delay from the mouse leaving the balloon collection before
// there is a relayout, in milliseconds.
const int kRepositionDelayMs = 300;
#endif // USE_OFFSETS
BalloonCollectionImpl::BalloonCollectionImpl()
#if USE_OFFSETS
: reposition_factory_(this),
added_as_message_loop_observer_(false)
#endif
{
registrar_.Add(this, chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED,
content::NotificationService::AllSources());
registrar_.Add(this, chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE,
content::NotificationService::AllSources());
SetPositionPreference(BalloonCollection::DEFAULT_POSITION);
}
BalloonCollectionImpl::~BalloonCollectionImpl() {
#if USE_OFFSETS
RemoveMessageLoopObserver();
#endif
}
void BalloonCollectionImpl::AddImpl(const Notification& notification,
Profile* profile,
bool add_to_front) {
Balloon* new_balloon = MakeBalloon(notification, profile);
// The +1 on width is necessary because width is fixed on notifications,
// so since we always have the max size, we would always hit the scrollbar
// condition. We are only interested in comparing height to maximum.
new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(),
layout_.max_balloon_height()));
new_balloon->SetPosition(layout_.OffScreenLocation(), false);
new_balloon->Show();
#if USE_OFFSETS
int count = base_.count();
if (count > 0 && layout_.RequiresOffsets())
new_balloon->set_offset(base_.balloons()[count - 1]->offset());
#endif
base_.Add(new_balloon, add_to_front);
PositionBalloons(false);
// There may be no listener in a unit test.
if (space_change_listener_)
space_change_listener_->OnBalloonSpaceChanged();
// This is used only for testing.
if (!on_collection_changed_callback_.is_null())
on_collection_changed_callback_.Run();
}
void BalloonCollectionImpl::Add(const Notification& notification,
Profile* profile) {
AddImpl(notification, profile, false);
}
const Notification* BalloonCollectionImpl::FindById(
const std::string& id) const {
return base_.FindById(id);
}
bool BalloonCollectionImpl::RemoveById(const std::string& id) {
return base_.CloseById(id);
}
bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) {
return base_.CloseAllBySourceOrigin(origin);
}
bool BalloonCollectionImpl::RemoveByProfile(Profile* profile) {
return base_.CloseAllByProfile(profile);
}
void BalloonCollectionImpl::RemoveAll() {
base_.CloseAll();
}
bool BalloonCollectionImpl::HasSpace() const {
int count = base_.count();
if (count < kMinAllowedBalloonCount)
return true;
int max_balloon_size = 0;
int total_size = 0;
layout_.GetMaxLinearSize(&max_balloon_size, &total_size);
int current_max_size = max_balloon_size * count;
int max_allowed_size = static_cast<int>(total_size *
kPercentBalloonFillFactor);
return current_max_size < max_allowed_size - max_balloon_size;
}
void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon,
const gfx::Size& size) {
balloon->set_content_size(Layout::ConstrainToSizeLimits(size));
PositionBalloons(true);
}
void BalloonCollectionImpl::DisplayChanged() {
layout_.RefreshSystemMetrics();
PositionBalloons(true);
}
void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) {
#if USE_OFFSETS
// We want to free the balloon when finished.
const Balloons& balloons = base_.balloons();
Balloons::const_iterator it = balloons.begin();
if (layout_.RequiresOffsets()) {
gfx::Vector2d offset;
bool apply_offset = false;
while (it != balloons.end()) {
if (*it == source) {
++it;
if (it != balloons.end()) {
apply_offset = true;
offset.set_y((source)->offset().y() - (*it)->offset().y() +
(*it)->content_size().height() - source->content_size().height());
}
} else {
if (apply_offset)
(*it)->add_offset(offset);
++it;
}
}
// Start listening for UI events so we cancel the offset when the mouse
// leaves the balloon area.
if (apply_offset)
AddMessageLoopObserver();
}
#endif
base_.Remove(source);
PositionBalloons(true);
// There may be no listener in a unit test.
if (space_change_listener_)
space_change_listener_->OnBalloonSpaceChanged();
// This is used only for testing.
if (!on_collection_changed_callback_.is_null())
on_collection_changed_callback_.Run();
}
const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() {
return base_.balloons();
}
void BalloonCollectionImpl::Observe(
int type,
const content::NotificationSource& source,
const content::NotificationDetails& details) {
gfx::Rect bounds;
switch (type) {
case chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED:
case chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE:
layout_.enable_computing_panel_offset();
if (layout_.ComputeOffsetToMoveAbovePanels())
PositionBalloons(true);
break;
default:
NOTREACHED();
break;
}
}
void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) {
const Balloons& balloons = base_.balloons();
layout_.RefreshSystemMetrics();
gfx::Point origin = layout_.GetLayoutOrigin();
for (Balloons::const_iterator it = balloons.begin();
it != balloons.end();
++it) {
gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin);
(*it)->SetPosition(upper_left, reposition);
}
}
gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const {
// Start from the layout origin.
gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0));
// For each balloon, extend the rectangle. This approach is indifferent to
// the orientation of the balloons.
const Balloons& balloons = base_.balloons();
Balloons::const_iterator iter;
for (iter = balloons.begin(); iter != balloons.end(); ++iter) {
gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(),
(*iter)->GetViewSize());
bounds.Union(balloon_box);
}
return bounds;
}
#if USE_OFFSETS
void BalloonCollectionImpl::AddMessageLoopObserver() {
if (!added_as_message_loop_observer_) {
base::MessageLoopForUI::current()->AddObserver(this);
added_as_message_loop_observer_ = true;
}
}
void BalloonCollectionImpl::RemoveMessageLoopObserver() {
if (added_as_message_loop_observer_) {
base::MessageLoopForUI::current()->RemoveObserver(this);
added_as_message_loop_observer_ = false;
}
}
void BalloonCollectionImpl::CancelOffsets() {
reposition_factory_.InvalidateWeakPtrs();
// Unhook from listening to all UI events.
RemoveMessageLoopObserver();
const Balloons& balloons = base_.balloons();
for (Balloons::const_iterator it = balloons.begin();
it != balloons.end();
++it)
(*it)->set_offset(gfx::Vector2d());
PositionBalloons(true);
}
void BalloonCollectionImpl::HandleMouseMoveEvent() {
if (!IsCursorInBalloonCollection()) {
// Mouse has left the region. Schedule a reposition after
// a short delay.
if (!reposition_factory_.HasWeakPtrs()) {
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&BalloonCollectionImpl::CancelOffsets,
reposition_factory_.GetWeakPtr()),
base::TimeDelta::FromMilliseconds(kRepositionDelayMs));
}
} else {
// Mouse moved back into the region. Cancel the reposition.
reposition_factory_.InvalidateWeakPtrs();
}
}
#endif
BalloonCollectionImpl::Layout::Layout()
: placement_(INVALID),
need_to_compute_panel_offset_(false),
offset_to_move_above_panels_(0) {
RefreshSystemMetrics();
}
void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size,
int* total_size) const {
DCHECK(max_balloon_size && total_size);
// All placement schemes are vertical, so we only care about height.
*total_size = work_area_.height();
*max_balloon_size = max_balloon_height();
}
gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
// For lower-left and lower-right positioning, we need to add an offset
// to ensure balloons to stay on top of panels to avoid overlapping.
int x = 0;
int y = 0;
switch (placement_) {
case VERTICALLY_FROM_TOP_LEFT: {
x = work_area_.x() + HorizontalEdgeMargin();
y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_;
break;
}
case VERTICALLY_FROM_TOP_RIGHT: {
x = work_area_.right() - HorizontalEdgeMargin();
y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_;
break;
}
case VERTICALLY_FROM_BOTTOM_LEFT:
x = work_area_.x() + HorizontalEdgeMargin();
y = work_area_.bottom() - VerticalEdgeMargin() -
offset_to_move_above_panels_;
break;
case VERTICALLY_FROM_BOTTOM_RIGHT:
x = work_area_.right() - HorizontalEdgeMargin();
y = work_area_.bottom() - VerticalEdgeMargin() -
offset_to_move_above_panels_;
break;
default:
NOTREACHED();
break;
}
return gfx::Point(x, y);
}
gfx::Point BalloonCollectionImpl::Layout::NextPosition(
const gfx::Size& balloon_size,
gfx::Point* position_iterator) const {
DCHECK(position_iterator);
int x = 0;
int y = 0;
switch (placement_) {
case VERTICALLY_FROM_TOP_LEFT:
x = position_iterator->x();
y = position_iterator->y();
position_iterator->set_y(position_iterator->y() + balloon_size.height() +
InterBalloonMargin());
break;
case VERTICALLY_FROM_TOP_RIGHT:
x = position_iterator->x() - balloon_size.width();
y = position_iterator->y();
position_iterator->set_y(position_iterator->y() + balloon_size.height() +
InterBalloonMargin());
break;
case VERTICALLY_FROM_BOTTOM_LEFT:
position_iterator->set_y(position_iterator->y() - balloon_size.height() -
InterBalloonMargin());
x = position_iterator->x();
y = position_iterator->y();
break;
case VERTICALLY_FROM_BOTTOM_RIGHT:
position_iterator->set_y(position_iterator->y() - balloon_size.height() -
InterBalloonMargin());
x = position_iterator->x() - balloon_size.width();
y = position_iterator->y();
break;
default:
NOTREACHED();
break;
}
return gfx::Point(x, y);
}
gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const {
gfx::Point location = GetLayoutOrigin();
switch (placement_) {
case VERTICALLY_FROM_TOP_LEFT:
case VERTICALLY_FROM_BOTTOM_LEFT:
location.Offset(0, kBalloonMaxHeight);
break;
case VERTICALLY_FROM_TOP_RIGHT:
case VERTICALLY_FROM_BOTTOM_RIGHT:
location.Offset(-kBalloonMaxWidth - BalloonView::GetHorizontalMargin(),
kBalloonMaxHeight);
break;
default:
NOTREACHED();
break;
}
return location;
}
bool BalloonCollectionImpl::Layout::RequiresOffsets() const {
// Layout schemes that grow up from the bottom require offsets;
// schemes that grow down do not require offsets.
bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT ||
placement_ == VERTICALLY_FROM_BOTTOM_RIGHT);
#if defined(OS_MACOSX)
// These schemes are in screen-coordinates, and top and bottom
// are inverted on Mac.
offsets = !offsets;
#endif
return offsets;
}
// static
gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits(
const gfx::Size& size) {
// restrict to the min & max sizes
return gfx::Size(
std::max(min_balloon_width(),
std::min(max_balloon_width(), size.width())),
std::max(min_balloon_height(),
std::min(max_balloon_height(), size.height())));
}
bool BalloonCollectionImpl::Layout::ComputeOffsetToMoveAbovePanels() {
// If the offset is not enabled due to that we have not received a
// notification about panel, don't proceed because we don't want to call
// PanelManager::GetInstance() to create an instance when panel is not
// present.
if (!need_to_compute_panel_offset_)
return false;
const DockedPanelCollection::Panels& panels =
PanelManager::GetInstance()->docked_collection()->panels();
int offset_to_move_above_panels = 0;
// The offset is the maximum height of panels that could overlap with the
// balloons.
if (NeedToMoveAboveLeftSidePanels()) {
for (DockedPanelCollection::Panels::const_reverse_iterator iter =
panels.rbegin();
iter != panels.rend(); ++iter) {
// No need to check panels beyond the area occupied by the balloons.
if ((*iter)->GetBounds().x() >= work_area_.x() + max_balloon_width())
break;
int current_height = (*iter)->GetBounds().height();
if (current_height > offset_to_move_above_panels)
offset_to_move_above_panels = current_height;
}
} else if (NeedToMoveAboveRightSidePanels()) {
for (DockedPanelCollection::Panels::const_iterator iter = panels.begin();
iter != panels.end(); ++iter) {
// No need to check panels beyond the area occupied by the balloons.
if ((*iter)->GetBounds().right() <=
work_area_.right() - max_balloon_width())
break;
int current_height = (*iter)->GetBounds().height();
if (current_height > offset_to_move_above_panels)
offset_to_move_above_panels = current_height;
}
}
// Ensure that we have some sort of margin between the 1st balloon and the
// panel beneath it even the vertical edge margin is 0 as on Mac.
if (offset_to_move_above_panels && !VerticalEdgeMargin())
offset_to_move_above_panels += kVerticalSpacingBetweenBalloonAndPanel;
// If no change is detected, return false to indicate that we do not need to
// reposition balloons.
if (offset_to_move_above_panels_ == offset_to_move_above_panels)
return false;
offset_to_move_above_panels_ = offset_to_move_above_panels;
return true;
}
bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() {
bool changed = false;
#if defined(OS_MACOSX)
gfx::Rect new_work_area = GetMacWorkArea();
#else
// TODO(scottmg): NativeScreen is wrong. http://crbug.com/133312
gfx::Rect new_work_area =
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area();
#endif
if (work_area_ != new_work_area) {
work_area_.SetRect(new_work_area.x(), new_work_area.y(),
new_work_area.width(), new_work_area.height());
changed = true;
}
return changed;
}