blob: d6bf24a59cc3c6abad860b695577844564cb86c5 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_cycle_list.h"
#include "ash/shell.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/window_util.h"
#include "ui/aura/window.h"
#include "ui/views/corewm/window_animations.h"
namespace ash {
WindowCycleList::WindowCycleList(const WindowList& windows)
: windows_(windows),
current_index_(-1) {
ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(true);
// Locate the currently active window in the list to use as our start point.
aura::Window* active_window = wm::GetActiveWindow();
// The active window may not be in the cycle list, which is expected if there
// are additional modal windows on the screen.
current_index_ = GetWindowIndex(active_window);
for (WindowList::const_iterator i = windows_.begin(); i != windows_.end();
++i) {
(*i)->AddObserver(this);
}
}
WindowCycleList::~WindowCycleList() {
ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(false);
for (WindowList::const_iterator i = windows_.begin(); i != windows_.end();
++i) {
(*i)->RemoveObserver(this);
}
}
void WindowCycleList::Step(Direction direction) {
if (windows_.empty())
return;
if (current_index_ == -1) {
// We weren't able to find our active window in the shell delegate's
// provided window list. Just switch to the first (or last) one.
current_index_ = (direction == FORWARD ? 0 : windows_.size() - 1);
} else {
// When there is only one window, we should give a feedback to user.
if (windows_.size() == 1) {
AnimateWindow(windows_[0],
views::corewm::WINDOW_ANIMATION_TYPE_BOUNCE);
return;
}
// We're in a valid cycle, so step forward or backward.
current_index_ += (direction == FORWARD ? 1 : -1);
}
// Wrap to window list size.
current_index_ = (current_index_ + windows_.size()) % windows_.size();
DCHECK(windows_[current_index_]);
// Make sure the next window is visible.
windows_[current_index_]->Show();
wm::ActivateWindow(windows_[current_index_]);
}
int WindowCycleList::GetWindowIndex(aura::Window* window) {
WindowList::const_iterator it =
std::find(windows_.begin(), windows_.end(), window);
if (it == windows_.end())
return -1; // Not found.
return it - windows_.begin();
}
void WindowCycleList::OnWindowDestroyed(aura::Window* window) {
WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window);
DCHECK(i != windows_.end());
int removed_index = static_cast<int>(i - windows_.begin());
windows_.erase(i);
if (current_index_ > removed_index)
current_index_--;
else if (current_index_ == static_cast<int>(windows_.size()))
current_index_--;
}
} // namespace ash