blob: 34ee5bb5dc29a9e73f63aada5d53795e38b55d26 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/boot_splash_screen_chromeos.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/x/x11_util.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_type.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/canvas.h"
namespace ash {
// ui::LayerDelegate that copies the aura host window's content to a ui::Layer.
class BootSplashScreen::CopyHostContentLayerDelegate
: public ui::LayerDelegate {
public:
explicit CopyHostContentLayerDelegate(aura::WindowTreeHost* host)
: host_(host) {
}
virtual ~CopyHostContentLayerDelegate() {}
// ui::LayerDelegate overrides:
virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
// It'd be safer to copy the area to a canvas in the constructor and then
// copy from that canvas to this one here, but this appears to work (i.e. we
// only call this before we draw our first frame) and it saves us an extra
// copy.
// TODO(derat): Instead of copying the data, use GLX_EXT_texture_from_pixmap
// to create a zero-copy texture (when possible):
// https://codereview.chromium.org/10543125
#if defined(USE_X11)
ui::CopyAreaToCanvas(host_->GetAcceleratedWidget(),
host_->GetBounds(), gfx::Point(), canvas);
#else
// TODO(spang): Figure out what to do here.
NOTIMPLEMENTED();
#endif
}
virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {}
virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
return base::Closure();
}
private:
aura::WindowTreeHost* host_; // not owned
DISALLOW_COPY_AND_ASSIGN(CopyHostContentLayerDelegate);
};
BootSplashScreen::BootSplashScreen(aura::WindowTreeHost* host)
: layer_delegate_(new CopyHostContentLayerDelegate(host)),
layer_(new ui::Layer(ui::LAYER_TEXTURED)) {
layer_->set_delegate(layer_delegate_.get());
ui::Layer* root_layer = host->window()->layer();
layer_->SetBounds(gfx::Rect(host->window()->bounds().size()));
root_layer->Add(layer_.get());
root_layer->StackAtTop(layer_.get());
}
BootSplashScreen::~BootSplashScreen() {
}
void BootSplashScreen::StartHideAnimation(base::TimeDelta duration) {
ui::ScopedLayerAnimationSettings settings(layer_->GetAnimator());
settings.SetTransitionDuration(duration);
settings.SetPreemptionStrategy(ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
layer_->SetOpacity(0.0f);
}
} // namespace ash