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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_ANDROID_SURFACE_TEXTURE_H_
#define UI_GL_ANDROID_SURFACE_TEXTURE_H_
#include <jni.h>
#include "base/android/scoped_java_ref.h"
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "ui/gl/gl_export.h"
struct ANativeWindow;
namespace gfx {
// This class serves as a bridge for native code to call java functions inside
// android SurfaceTexture class.
class GL_EXPORT SurfaceTexture
: public base::RefCountedThreadSafe<SurfaceTexture>{
public:
static scoped_refptr<SurfaceTexture> Create(int texture_id);
static scoped_refptr<SurfaceTexture> CreateSingleBuffered(int texture_id);
// Set the listener callback, which will be invoked on the same thread that
// is being called from here for registration.
// Note: Since callbacks come in from Java objects that might outlive objects
// being referenced from the callback, the only robust way here is to create
// the callback from a weak pointer to your object.
void SetFrameAvailableCallback(const base::Closure& callback);
// Update the texture image to the most recent frame from the image stream.
void UpdateTexImage();
// Release the texture content. This is needed only in single buffered mode
// to allow the image content producer to take ownership
// of the image buffer.
// This is *only* supported on SurfaceTexture instantiated via
// |CreateSingleBuffered(...)|.
void ReleaseTexImage();
// Retrieve the 4x4 texture coordinate transform matrix associated with the
// texture image set by the most recent call to updateTexImage.
void GetTransformMatrix(float mtx[16]);
// Set the default size of the image buffers.
void SetDefaultBufferSize(int width, int height);
// Attach the SurfaceTexture to the texture currently bound to
// GL_TEXTURE_EXTERNAL_OES.
void AttachToGLContext();
// Detaches the SurfaceTexture from the context that owns its current GL
// texture. Must be called with that context current on the calling thread.
void DetachFromGLContext();
// Creates a native render surface for this surface texture.
// The caller must release the underlying reference when done with the handle
// by calling ANativeWindow_release().
ANativeWindow* CreateSurface();
const base::android::JavaRef<jobject>& j_surface_texture() const {
return j_surface_texture_;
}
// This should only be used to guard the SurfaceTexture instantiated via
// |CreateSingleBuffered(...)|
static bool IsSingleBufferModeSupported();
static bool RegisterSurfaceTexture(JNIEnv* env);
protected:
explicit SurfaceTexture(
const base::android::ScopedJavaLocalRef<jobject>& j_surface_texture);
private:
friend class base::RefCountedThreadSafe<SurfaceTexture>;
~SurfaceTexture();
// Java SurfaceTexture instance.
base::android::ScopedJavaGlobalRef<jobject> j_surface_texture_;
DISALLOW_COPY_AND_ASSIGN(SurfaceTexture);
};
} // namespace gfx
#endif // UI_GL_ANDROID_SURFACE_TEXTURE_H_