blob: b24fd05710a18d73061f543c8ab025fed2053c97 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/extensions/api/cast_channel/cast_socket.h"
#include <stdlib.h>
#include <string.h>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/lazy_instance.h"
#include "base/numerics/safe_conversions.h"
#include "base/strings/string_number_conversions.h"
#include "base/sys_byteorder.h"
#include "chrome/browser/extensions/api/cast_channel/cast_auth_util.h"
#include "chrome/browser/extensions/api/cast_channel/cast_channel.pb.h"
#include "chrome/browser/extensions/api/cast_channel/cast_message_util.h"
#include "net/base/address_list.h"
#include "net/base/host_port_pair.h"
#include "net/base/net_errors.h"
#include "net/base/net_util.h"
#include "net/cert/cert_verifier.h"
#include "net/cert/x509_certificate.h"
#include "net/http/transport_security_state.h"
#include "net/socket/client_socket_factory.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/stream_socket.h"
#include "net/socket/tcp_client_socket.h"
#include "net/ssl/ssl_config_service.h"
#include "net/ssl/ssl_info.h"
// Assumes |ip_endpoint_| of type net::IPEndPoint and |channel_auth_| of enum
// type ChannelAuthType are available in the current scope.
#define VLOG_WITH_CONNECTION(level) VLOG(level) << "[" << \
ip_endpoint_.ToString() << ", auth=" << channel_auth_ << "] "
namespace {
// The default keepalive delay. On Linux, keepalives probes will be sent after
// the socket is idle for this length of time, and the socket will be closed
// after 9 failed probes. So the total idle time before close is 10 *
// kTcpKeepAliveDelaySecs.
const int kTcpKeepAliveDelaySecs = 10;
} // namespace
namespace extensions {
static base::LazyInstance<BrowserContextKeyedAPIFactory<
ApiResourceManager<api::cast_channel::CastSocket> > > g_factory =
LAZY_INSTANCE_INITIALIZER;
// static
template <>
BrowserContextKeyedAPIFactory<
ApiResourceManager<api::cast_channel::CastSocket> >*
ApiResourceManager<api::cast_channel::CastSocket>::GetFactoryInstance() {
return g_factory.Pointer();
}
namespace api {
namespace cast_channel {
CastSocket::CastSocket(const std::string& owner_extension_id,
const net::IPEndPoint& ip_endpoint,
ChannelAuthType channel_auth,
CastSocket::Delegate* delegate,
net::NetLog* net_log) :
ApiResource(owner_extension_id),
channel_id_(0),
ip_endpoint_(ip_endpoint),
channel_auth_(channel_auth),
delegate_(delegate),
current_message_size_(0),
current_message_(new CastMessage()),
net_log_(net_log),
connect_state_(CONN_STATE_NONE),
write_state_(WRITE_STATE_NONE),
read_state_(READ_STATE_NONE),
error_state_(CHANNEL_ERROR_NONE),
ready_state_(READY_STATE_NONE) {
DCHECK(net_log_);
DCHECK(channel_auth_ == CHANNEL_AUTH_TYPE_SSL ||
channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED);
net_log_source_.type = net::NetLog::SOURCE_SOCKET;
net_log_source_.id = net_log_->NextID();
// Reuse these buffers for each message.
header_read_buffer_ = new net::GrowableIOBuffer();
header_read_buffer_->SetCapacity(MessageHeader::header_size());
body_read_buffer_ = new net::GrowableIOBuffer();
body_read_buffer_->SetCapacity(MessageHeader::max_message_size());
current_read_buffer_ = header_read_buffer_;
}
CastSocket::~CastSocket() { }
ReadyState CastSocket::ready_state() const {
return ready_state_;
}
ChannelError CastSocket::error_state() const {
return error_state_;
}
scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() {
net::AddressList addresses(ip_endpoint_);
return scoped_ptr<net::TCPClientSocket>(
new net::TCPClientSocket(addresses, net_log_, net_log_source_));
// Options cannot be set on the TCPClientSocket yet, because the
// underlying platform socket will not be created until Bind()
// or Connect() is called.
}
scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket(
scoped_ptr<net::StreamSocket> socket) {
net::SSLConfig ssl_config;
// If a peer cert was extracted in a previous attempt to connect, then
// whitelist that cert.
if (!peer_cert_.empty()) {
net::SSLConfig::CertAndStatus cert_and_status;
cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID;
cert_and_status.der_cert = peer_cert_;
ssl_config.allowed_bad_certs.push_back(cert_and_status);
}
cert_verifier_.reset(net::CertVerifier::CreateDefault());
transport_security_state_.reset(new net::TransportSecurityState);
net::SSLClientSocketContext context;
// CertVerifier and TransportSecurityState are owned by us, not the
// context object.
context.cert_verifier = cert_verifier_.get();
context.transport_security_state = transport_security_state_.get();
scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle);
connection->SetSocket(socket.Pass());
net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint(
ip_endpoint_);
return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket(
connection.Pass(), host_and_port, ssl_config, context);
}
bool CastSocket::ExtractPeerCert(std::string* cert) {
DCHECK(cert);
DCHECK(peer_cert_.empty());
net::SSLInfo ssl_info;
if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get())
return false;
bool result = net::X509Certificate::GetDEREncoded(
ssl_info.cert->os_cert_handle(), cert);
if (result)
VLOG_WITH_CONNECTION(1) << "Successfully extracted peer certificate: "
<< *cert;
return result;
}
bool CastSocket::VerifyChallengeReply() {
return AuthenticateChallengeReply(*challenge_reply_, peer_cert_);
}
void CastSocket::Connect(const net::CompletionCallback& callback) {
DCHECK(CalledOnValidThread());
VLOG_WITH_CONNECTION(1) << "Connect readyState = " << ready_state_;
if (ready_state_ != READY_STATE_NONE) {
callback.Run(net::ERR_CONNECTION_FAILED);
return;
}
ready_state_ = READY_STATE_CONNECTING;
connect_callback_ = callback;
connect_state_ = CONN_STATE_TCP_CONNECT;
DoConnectLoop(net::OK);
}
void CastSocket::PostTaskToStartConnectLoop(int result) {
DCHECK(CalledOnValidThread());
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr(), result));
}
// This method performs the state machine transitions for connection flow.
// There are two entry points to this method:
// 1. Connect method: this starts the flow
// 2. Callback from network operations that finish asynchronously
void CastSocket::DoConnectLoop(int result) {
// Network operations can either finish synchronously or asynchronously.
// This method executes the state machine transitions in a loop so that
// correct state transitions happen even when network operations finish
// synchronously.
int rv = result;
do {
ConnectionState state = connect_state_;
// Default to CONN_STATE_NONE, which breaks the processing loop if any
// handler fails to transition to another state to continue processing.
connect_state_ = CONN_STATE_NONE;
switch (state) {
case CONN_STATE_TCP_CONNECT:
rv = DoTcpConnect();
break;
case CONN_STATE_TCP_CONNECT_COMPLETE:
rv = DoTcpConnectComplete(rv);
break;
case CONN_STATE_SSL_CONNECT:
DCHECK_EQ(net::OK, rv);
rv = DoSslConnect();
break;
case CONN_STATE_SSL_CONNECT_COMPLETE:
rv = DoSslConnectComplete(rv);
break;
case CONN_STATE_AUTH_CHALLENGE_SEND:
rv = DoAuthChallengeSend();
break;
case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
rv = DoAuthChallengeSendComplete(rv);
break;
case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
rv = DoAuthChallengeReplyComplete(rv);
break;
default:
NOTREACHED() << "BUG in connect flow. Unknown state: " << state;
break;
}
} while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
// Get out of the loop either when:
// a. A network operation is pending, OR
// b. The Do* method called did not change state
// Connect loop is finished: if there is no pending IO invoke the callback.
if (rv != net::ERR_IO_PENDING)
DoConnectCallback(rv);
}
int CastSocket::DoTcpConnect() {
VLOG_WITH_CONNECTION(1) << "DoTcpConnect";
connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
tcp_socket_ = CreateTcpSocket();
return tcp_socket_->Connect(
base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
}
int CastSocket::DoTcpConnectComplete(int result) {
VLOG_WITH_CONNECTION(1) << "DoTcpConnectComplete: " << result;
if (result == net::OK) {
// Enable TCP protocol-level keep-alive.
bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
connect_state_ = CONN_STATE_SSL_CONNECT;
}
return result;
}
int CastSocket::DoSslConnect() {
VLOG_WITH_CONNECTION(1) << "DoSslConnect";
connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
return socket_->Connect(
base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
}
int CastSocket::DoSslConnectComplete(int result) {
VLOG_WITH_CONNECTION(1) << "DoSslConnectComplete: " << result;
if (result == net::ERR_CERT_AUTHORITY_INVALID &&
peer_cert_.empty() && ExtractPeerCert(&peer_cert_)) {
connect_state_ = CONN_STATE_TCP_CONNECT;
} else if (result == net::OK &&
channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED) {
connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
}
return result;
}
int CastSocket::DoAuthChallengeSend() {
VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSend";
connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
CastMessage challenge_message;
CreateAuthChallengeMessage(&challenge_message);
VLOG_WITH_CONNECTION(1) << "Sending challenge: "
<< CastMessageToString(challenge_message);
// Post a task to send auth challenge so that DoWriteLoop is not nested inside
// DoConnectLoop. This is not strictly necessary but keeps the write loop
// code decoupled from connect loop code.
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(),
challenge_message,
base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())));
// Always return IO_PENDING since the result is always asynchronous.
return net::ERR_IO_PENDING;
}
int CastSocket::DoAuthChallengeSendComplete(int result) {
VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSendComplete: " << result;
if (result < 0)
return result;
connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
// Post a task to start read loop so that DoReadLoop is not nested inside
// DoConnectLoop. This is not strictly necessary but keeps the read loop
// code decoupled from connect loop code.
PostTaskToStartReadLoop();
// Always return IO_PENDING since the result is always asynchronous.
return net::ERR_IO_PENDING;
}
int CastSocket::DoAuthChallengeReplyComplete(int result) {
VLOG_WITH_CONNECTION(1) << "DoAuthChallengeReplyComplete: " << result;
if (result < 0)
return result;
if (!VerifyChallengeReply())
return net::ERR_FAILED;
VLOG_WITH_CONNECTION(1) << "Auth challenge verification succeeded";
return net::OK;
}
void CastSocket::DoConnectCallback(int result) {
ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED;
error_state_ = (result == net::OK) ?
CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR;
if (result == net::OK) // Start the read loop
PostTaskToStartReadLoop();
base::ResetAndReturn(&connect_callback_).Run(result);
}
void CastSocket::Close(const net::CompletionCallback& callback) {
DCHECK(CalledOnValidThread());
VLOG_WITH_CONNECTION(1) << "Close ReadyState = " << ready_state_;
tcp_socket_.reset();
socket_.reset();
cert_verifier_.reset();
transport_security_state_.reset();
ready_state_ = READY_STATE_CLOSED;
callback.Run(net::OK);
// |callback| can delete |this|
}
void CastSocket::SendMessage(const MessageInfo& message,
const net::CompletionCallback& callback) {
DCHECK(CalledOnValidThread());
if (ready_state_ != READY_STATE_OPEN) {
callback.Run(net::ERR_FAILED);
return;
}
CastMessage message_proto;
if (!MessageInfoToCastMessage(message, &message_proto)) {
callback.Run(net::ERR_FAILED);
return;
}
SendCastMessageInternal(message_proto, callback);
}
void CastSocket::SendCastMessageInternal(
const CastMessage& message,
const net::CompletionCallback& callback) {
WriteRequest write_request(callback);
if (!write_request.SetContent(message)) {
callback.Run(net::ERR_FAILED);
return;
}
write_queue_.push(write_request);
if (write_state_ == WRITE_STATE_NONE) {
write_state_ = WRITE_STATE_WRITE;
DoWriteLoop(net::OK);
}
}
void CastSocket::DoWriteLoop(int result) {
DCHECK(CalledOnValidThread());
VLOG_WITH_CONNECTION(1) << "DoWriteLoop queue size: " << write_queue_.size();
if (write_queue_.empty()) {
write_state_ = WRITE_STATE_NONE;
return;
}
// Network operations can either finish synchronously or asynchronously.
// This method executes the state machine transitions in a loop so that
// write state transitions happen even when network operations finish
// synchronously.
int rv = result;
do {
WriteState state = write_state_;
write_state_ = WRITE_STATE_NONE;
switch (state) {
case WRITE_STATE_WRITE:
rv = DoWrite();
break;
case WRITE_STATE_WRITE_COMPLETE:
rv = DoWriteComplete(rv);
break;
case WRITE_STATE_DO_CALLBACK:
rv = DoWriteCallback();
break;
case WRITE_STATE_ERROR:
rv = DoWriteError(rv);
break;
default:
NOTREACHED() << "BUG in write flow. Unknown state: " << state;
break;
}
} while (!write_queue_.empty() &&
rv != net::ERR_IO_PENDING &&
write_state_ != WRITE_STATE_NONE);
// If write loop is done because the queue is empty then set write
// state to NONE
if (write_queue_.empty())
write_state_ = WRITE_STATE_NONE;
// Write loop is done - if the result is ERR_FAILED then close with error.
if (rv == net::ERR_FAILED)
CloseWithError(error_state_);
}
int CastSocket::DoWrite() {
DCHECK(!write_queue_.empty());
WriteRequest& request = write_queue_.front();
VLOG_WITH_CONNECTION(2) << "WriteData byte_count = "
<< request.io_buffer->size() << " bytes_written "
<< request.io_buffer->BytesConsumed();
write_state_ = WRITE_STATE_WRITE_COMPLETE;
return socket_->Write(
request.io_buffer.get(),
request.io_buffer->BytesRemaining(),
base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr()));
}
int CastSocket::DoWriteComplete(int result) {
DCHECK(!write_queue_.empty());
if (result <= 0) { // NOTE that 0 also indicates an error
error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
write_state_ = WRITE_STATE_ERROR;
return result == 0 ? net::ERR_FAILED : result;
}
// Some bytes were successfully written
WriteRequest& request = write_queue_.front();
scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
io_buffer->DidConsume(result);
if (io_buffer->BytesRemaining() == 0) // Message fully sent
write_state_ = WRITE_STATE_DO_CALLBACK;
else
write_state_ = WRITE_STATE_WRITE;
return net::OK;
}
int CastSocket::DoWriteCallback() {
DCHECK(!write_queue_.empty());
WriteRequest& request = write_queue_.front();
int bytes_consumed = request.io_buffer->BytesConsumed();
// If inside connection flow, then there should be exaclty one item in
// the write queue.
if (ready_state_ == READY_STATE_CONNECTING) {
write_queue_.pop();
DCHECK(write_queue_.empty());
PostTaskToStartConnectLoop(bytes_consumed);
} else {
WriteRequest& request = write_queue_.front();
request.callback.Run(bytes_consumed);
write_queue_.pop();
}
write_state_ = WRITE_STATE_WRITE;
return net::OK;
}
int CastSocket::DoWriteError(int result) {
DCHECK(!write_queue_.empty());
DCHECK_LT(result, 0);
// If inside connection flow, then there should be exactly one item in
// the write queue.
if (ready_state_ == READY_STATE_CONNECTING) {
write_queue_.pop();
DCHECK(write_queue_.empty());
PostTaskToStartConnectLoop(result);
// Connect loop will handle the error. Return net::OK so that write flow
// does not try to report error also.
return net::OK;
}
while (!write_queue_.empty()) {
WriteRequest& request = write_queue_.front();
request.callback.Run(result);
write_queue_.pop();
}
return net::ERR_FAILED;
}
void CastSocket::PostTaskToStartReadLoop() {
DCHECK(CalledOnValidThread());
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&CastSocket::StartReadLoop, AsWeakPtr()));
}
void CastSocket::StartReadLoop() {
// Read loop would have already been started if read state is not NONE
if (read_state_ == READ_STATE_NONE) {
read_state_ = READ_STATE_READ;
DoReadLoop(net::OK);
}
}
void CastSocket::DoReadLoop(int result) {
DCHECK(CalledOnValidThread());
// Network operations can either finish synchronously or asynchronously.
// This method executes the state machine transitions in a loop so that
// write state transitions happen even when network operations finish
// synchronously.
int rv = result;
do {
ReadState state = read_state_;
read_state_ = READ_STATE_NONE;
switch (state) {
case READ_STATE_READ:
rv = DoRead();
break;
case READ_STATE_READ_COMPLETE:
rv = DoReadComplete(rv);
break;
case READ_STATE_DO_CALLBACK:
rv = DoReadCallback();
break;
case READ_STATE_ERROR:
rv = DoReadError(rv);
DCHECK_EQ(read_state_, READ_STATE_NONE);
break;
default:
NOTREACHED() << "BUG in read flow. Unknown state: " << state;
break;
}
} while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
if (rv == net::ERR_FAILED) {
if (ready_state_ == READY_STATE_CONNECTING) {
// Read errors during the handshake should notify the caller via
// the connect callback, rather than the message event delegate.
PostTaskToStartConnectLoop(net::ERR_FAILED);
} else {
// Connection is already established.
// Close and send error status via the message event delegate.
CloseWithError(error_state_);
}
}
}
int CastSocket::DoRead() {
read_state_ = READ_STATE_READ_COMPLETE;
// Figure out whether to read header or body, and the remaining bytes.
uint32 num_bytes_to_read = 0;
if (header_read_buffer_->RemainingCapacity() > 0) {
current_read_buffer_ = header_read_buffer_;
num_bytes_to_read = header_read_buffer_->RemainingCapacity();
CHECK_LE(num_bytes_to_read, MessageHeader::header_size());
} else {
DCHECK_GT(current_message_size_, 0U);
num_bytes_to_read = current_message_size_ - body_read_buffer_->offset();
current_read_buffer_ = body_read_buffer_;
CHECK_LE(num_bytes_to_read, MessageHeader::max_message_size());
}
CHECK_GT(num_bytes_to_read, 0U);
// Read up to num_bytes_to_read into |current_read_buffer_|.
return socket_->Read(
current_read_buffer_.get(),
num_bytes_to_read,
base::Bind(&CastSocket::DoReadLoop, AsWeakPtr()));
}
int CastSocket::DoReadComplete(int result) {
VLOG_WITH_CONNECTION(2) << "DoReadComplete result = " << result
<< " header offset = "
<< header_read_buffer_->offset()
<< " body offset = " << body_read_buffer_->offset();
if (result <= 0) { // 0 means EOF: the peer closed the socket
VLOG_WITH_CONNECTION(1) << "Read error, peer closed the socket";
error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
read_state_ = READ_STATE_ERROR;
return result == 0 ? net::ERR_FAILED : result;
}
// Some data was read. Move the offset in the current buffer forward.
CHECK_LE(current_read_buffer_->offset() + result,
current_read_buffer_->capacity());
current_read_buffer_->set_offset(current_read_buffer_->offset() + result);
read_state_ = READ_STATE_READ;
if (current_read_buffer_.get() == header_read_buffer_.get() &&
current_read_buffer_->RemainingCapacity() == 0) {
// A full header is read, process the contents.
if (!ProcessHeader()) {
error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
read_state_ = READ_STATE_ERROR;
}
} else if (current_read_buffer_.get() == body_read_buffer_.get() &&
static_cast<uint32>(current_read_buffer_->offset()) ==
current_message_size_) {
// Full body is read, process the contents.
if (ProcessBody()) {
read_state_ = READ_STATE_DO_CALLBACK;
} else {
error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
read_state_ = READ_STATE_ERROR;
}
}
return net::OK;
}
int CastSocket::DoReadCallback() {
read_state_ = READ_STATE_READ;
const CastMessage& message = *current_message_;
if (ready_state_ == READY_STATE_CONNECTING) {
if (IsAuthMessage(message)) {
challenge_reply_.reset(new CastMessage(message));
PostTaskToStartConnectLoop(net::OK);
return net::OK;
} else {
// Expected an auth message, got something else instead. Handle as error.
read_state_ = READ_STATE_ERROR;
return net::ERR_INVALID_RESPONSE;
}
}
MessageInfo message_info;
if (!CastMessageToMessageInfo(message, &message_info)) {
current_message_->Clear();
read_state_ = READ_STATE_ERROR;
return net::ERR_INVALID_RESPONSE;
}
delegate_->OnMessage(this, message_info);
current_message_->Clear();
return net::OK;
}
int CastSocket::DoReadError(int result) {
DCHECK_LE(result, 0);
return net::ERR_FAILED;
}
bool CastSocket::ProcessHeader() {
CHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()),
MessageHeader::header_size());
MessageHeader header;
MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header);
if (header.message_size > MessageHeader::max_message_size())
return false;
VLOG_WITH_CONNECTION(2) << "Parsed header { message_size: "
<< header.message_size << " }";
current_message_size_ = header.message_size;
return true;
}
bool CastSocket::ProcessBody() {
CHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
current_message_size_);
if (!current_message_->ParseFromArray(
body_read_buffer_->StartOfBuffer(), current_message_size_)) {
return false;
}
current_message_size_ = 0;
header_read_buffer_->set_offset(0);
body_read_buffer_->set_offset(0);
current_read_buffer_ = header_read_buffer_;
return true;
}
// static
bool CastSocket::Serialize(const CastMessage& message_proto,
std::string* message_data) {
DCHECK(message_data);
message_proto.SerializeToString(message_data);
size_t message_size = message_data->size();
if (message_size > MessageHeader::max_message_size()) {
message_data->clear();
return false;
}
CastSocket::MessageHeader header;
header.SetMessageSize(message_size);
header.PrependToString(message_data);
return true;
};
void CastSocket::CloseWithError(ChannelError error) {
DCHECK(CalledOnValidThread());
socket_.reset(NULL);
ready_state_ = READY_STATE_CLOSED;
error_state_ = error;
if (delegate_)
delegate_->OnError(this, error);
}
std::string CastSocket::CastUrl() const {
return ((channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED) ?
"casts://" : "cast://") + ip_endpoint_.ToString();
}
bool CastSocket::CalledOnValidThread() const {
return thread_checker_.CalledOnValidThread();
}
CastSocket::MessageHeader::MessageHeader() : message_size(0) { }
void CastSocket::MessageHeader::SetMessageSize(size_t size) {
DCHECK(size < static_cast<size_t>(kuint32max));
DCHECK(size > 0);
message_size = size;
}
// TODO(mfoltz): Investigate replacing header serialization with base::Pickle,
// if bit-for-bit compatible.
void CastSocket::MessageHeader::PrependToString(std::string* str) {
MessageHeader output = *this;
output.message_size = base::HostToNet32(message_size);
size_t header_size = base::checked_cast<size_t,uint32>(
MessageHeader::header_size());
scoped_ptr<char, base::FreeDeleter> char_array(
static_cast<char*>(malloc(header_size)));
memcpy(char_array.get(), &output, header_size);
str->insert(0, char_array.get(), header_size);
}
// TODO(mfoltz): Investigate replacing header deserialization with base::Pickle,
// if bit-for-bit compatible.
void CastSocket::MessageHeader::ReadFromIOBuffer(
net::GrowableIOBuffer* buffer, MessageHeader* header) {
uint32 message_size;
size_t header_size = base::checked_cast<size_t,uint32>(
MessageHeader::header_size());
memcpy(&message_size, buffer->StartOfBuffer(), header_size);
header->message_size = base::NetToHost32(message_size);
}
std::string CastSocket::MessageHeader::ToString() {
return "{message_size: " + base::UintToString(message_size) + "}";
}
CastSocket::WriteRequest::WriteRequest(const net::CompletionCallback& callback)
: callback(callback) { }
bool CastSocket::WriteRequest::SetContent(const CastMessage& message_proto) {
DCHECK(!io_buffer.get());
std::string message_data;
if (!Serialize(message_proto, &message_data))
return false;
io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data),
message_data.size());
return true;
}
CastSocket::WriteRequest::~WriteRequest() { }
} // namespace cast_channel
} // namespace api
} // namespace extensions
#undef VLOG_WITH_CONNECTION