| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/overview/window_grid.h" |
| |
| #include "ash/screen_util.h" |
| #include "ash/shell.h" |
| #include "ash/shell_window_ids.h" |
| #include "ash/wm/overview/scoped_transform_overview_window.h" |
| #include "ash/wm/overview/window_selector.h" |
| #include "ash/wm/overview/window_selector_item.h" |
| #include "ash/wm/overview/window_selector_panels.h" |
| #include "ash/wm/overview/window_selector_window.h" |
| #include "ash/wm/window_state.h" |
| #include "base/memory/scoped_vector.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/aura/window.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/gfx/animation/tween.h" |
| #include "ui/gfx/vector2d.h" |
| #include "ui/views/background.h" |
| #include "ui/views/view.h" |
| #include "ui/views/widget/widget.h" |
| #include "ui/wm/core/window_animations.h" |
| |
| namespace ash { |
| namespace { |
| |
| // An observer which holds onto the passed widget until the animation is |
| // complete. |
| class CleanupWidgetAfterAnimationObserver |
| : public ui::ImplicitAnimationObserver { |
| public: |
| explicit CleanupWidgetAfterAnimationObserver( |
| scoped_ptr<views::Widget> widget); |
| virtual ~CleanupWidgetAfterAnimationObserver(); |
| |
| // ui::ImplicitAnimationObserver: |
| virtual void OnImplicitAnimationsCompleted() OVERRIDE; |
| |
| private: |
| scoped_ptr<views::Widget> widget_; |
| |
| DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
| }; |
| |
| CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
| scoped_ptr<views::Widget> widget) |
| : widget_(widget.Pass()) { |
| } |
| |
| CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
| } |
| |
| void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { |
| delete this; |
| } |
| |
| // A comparator for locating a given target window. |
| struct WindowSelectorItemComparator |
| : public std::unary_function<WindowSelectorItem*, bool> { |
| explicit WindowSelectorItemComparator(const aura::Window* target_window) |
| : target(target_window) { |
| } |
| |
| bool operator()(WindowSelectorItem* window) const { |
| return window->HasSelectableWindow(target); |
| } |
| |
| const aura::Window* target; |
| }; |
| |
| // A comparator for locating a WindowSelectorItem given a targeted window. |
| struct WindowSelectorItemTargetComparator |
| : public std::unary_function<WindowSelectorItem*, bool> { |
| explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) |
| : target(target_window) { |
| } |
| |
| bool operator()(WindowSelectorItem* window) const { |
| return window->Contains(target); |
| } |
| |
| const aura::Window* target; |
| }; |
| |
| // Conceptually the window overview is a table or grid of cells having this |
| // fixed aspect ratio. The number of columns is determined by maximizing the |
| // area of them based on the number of window_list. |
| const float kCardAspectRatio = 4.0f / 3.0f; |
| |
| // The minimum number of cards along the major axis (i.e. horizontally on a |
| // landscape orientation). |
| const int kMinCardsMajor = 3; |
| |
| const int kOverviewSelectorTransitionMilliseconds = 100; |
| |
| // The color and opacity of the overview selector. |
| const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; |
| const unsigned char kWindowOverviewSelectorOpacity = 128; |
| |
| // Returns the vector for the fade in animation. |
| gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, |
| const gfx::Rect& bounds) { |
| gfx::Vector2d vector; |
| switch (direction) { |
| case WindowSelector::DOWN: |
| vector.set_y(bounds.width()); |
| break; |
| case WindowSelector::RIGHT: |
| vector.set_x(bounds.height()); |
| break; |
| case WindowSelector::UP: |
| vector.set_y(-bounds.width()); |
| break; |
| case WindowSelector::LEFT: |
| vector.set_x(-bounds.height()); |
| break; |
| } |
| return vector; |
| } |
| |
| } // namespace |
| |
| WindowGrid::WindowGrid(aura::Window* root_window, |
| const std::vector<aura::Window*>& windows, |
| WindowSelector* window_selector) |
| : root_window_(root_window), |
| window_selector_(window_selector) { |
| WindowSelectorPanels* panels_item = NULL; |
| for (aura::Window::Windows::const_iterator iter = windows.begin(); |
| iter != windows.end(); ++iter) { |
| if ((*iter)->GetRootWindow() != root_window) |
| continue; |
| (*iter)->AddObserver(this); |
| observed_windows_.insert(*iter); |
| WindowSelectorItem* item = NULL; |
| |
| if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && |
| wm::GetWindowState(*iter)->panel_attached()) { |
| // Attached panel windows are grouped into a single overview item per |
| // grid. |
| if (!panels_item) { |
| panels_item = new WindowSelectorPanels(root_window_); |
| window_list_.push_back(panels_item); |
| } |
| panels_item->AddWindow(*iter); |
| item = panels_item; |
| } else { |
| item = new WindowSelectorWindow(*iter); |
| item->PrepareForOverview(); |
| window_list_.push_back(item); |
| } |
| } |
| if (window_list_.empty()) |
| return; |
| |
| if (panels_item) |
| panels_item->PrepareForOverview(); |
| |
| PositionWindows(true); |
| } |
| |
| WindowGrid::~WindowGrid() { |
| for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); |
| iter != observed_windows_.end(); iter++) { |
| (*iter)->RemoveObserver(this); |
| } |
| } |
| |
| void WindowGrid::PositionWindows(bool animate) { |
| CHECK(!window_list_.empty()); |
| |
| gfx::Size window_size; |
| gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
| root_window_, |
| ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
| Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); |
| |
| // Find the minimum number of windows per row that will fit all of the |
| // windows on screen. |
| num_columns_ = std::max( |
| total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
| static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / |
| (kCardAspectRatio * total_bounds.height()))))); |
| int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); |
| window_size.set_width(std::min( |
| static_cast<int>(total_bounds.width() / num_columns_), |
| static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); |
| window_size.set_height(window_size.width() / kCardAspectRatio); |
| |
| // Calculate the X and Y offsets necessary to center the grid. |
| int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : |
| (num_columns_ - window_list_.size()) * window_size.width()) + |
| (total_bounds.width() - num_columns_ * window_size.width())) / 2; |
| int y_offset = total_bounds.y() + (total_bounds.height() - |
| num_rows * window_size.height()) / 2; |
| for (size_t i = 0; i < window_list_.size(); ++i) { |
| gfx::Transform transform; |
| int column = i % num_columns_; |
| int row = i / num_columns_; |
| gfx::Rect target_bounds(window_size.width() * column + x_offset, |
| window_size.height() * row + y_offset, |
| window_size.width(), |
| window_size.height()); |
| window_list_[i]->SetBounds(root_window_, target_bounds, animate); |
| } |
| |
| // If we have less than |kMinCardsMajor| windows, adjust the column_ value to |
| // reflect how many "real" columns we have. |
| if (num_columns_ > window_list_.size()) |
| num_columns_ = window_list_.size(); |
| |
| // If the selection widget is active, reposition it without any animation. |
| if (selection_widget_) |
| MoveSelectionWidgetToTarget(animate); |
| } |
| |
| bool WindowGrid::Move(WindowSelector::Direction direction) { |
| bool recreate_selection_widget = false; |
| bool out_of_bounds = false; |
| if (!selection_widget_) { |
| switch (direction) { |
| case WindowSelector::LEFT: |
| selected_index_ = window_list_.size() - 1; |
| break; |
| case WindowSelector::UP: |
| selected_index_ = |
| (window_list_.size() / num_columns_) * num_columns_ - 1; |
| break; |
| case WindowSelector::RIGHT: |
| case WindowSelector::DOWN: |
| selected_index_ = 0; |
| break; |
| } |
| } else { |
| switch (direction) { |
| case WindowSelector::RIGHT: |
| if (selected_index_ >= window_list_.size() - 1) |
| out_of_bounds = true; |
| selected_index_++; |
| if (selected_index_ % num_columns_ == 0) |
| recreate_selection_widget = true; |
| break; |
| case WindowSelector::LEFT: |
| if (selected_index_ == 0) |
| out_of_bounds = true; |
| selected_index_--; |
| if ((selected_index_ + 1) % num_columns_ == 0) |
| recreate_selection_widget = true; |
| break; |
| case WindowSelector::DOWN: |
| selected_index_ += num_columns_; |
| if (selected_index_ >= window_list_.size()) { |
| selected_index_ = (selected_index_ + 1) % num_columns_; |
| if (selected_index_ == 0) |
| out_of_bounds = true; |
| recreate_selection_widget = true; |
| } |
| break; |
| case WindowSelector::UP: |
| if (selected_index_ == 0) |
| out_of_bounds = true; |
| if (selected_index_ < num_columns_) { |
| selected_index_ += num_columns_ * |
| ((window_list_.size() - selected_index_) / num_columns_) - 1; |
| recreate_selection_widget = true; |
| } else { |
| selected_index_ -= num_columns_; |
| } |
| break; |
| } |
| } |
| |
| MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds); |
| return out_of_bounds; |
| } |
| |
| WindowSelectorItem* WindowGrid::SelectedWindow() const { |
| CHECK(selected_index_ < window_list_.size()); |
| return window_list_[selected_index_]; |
| } |
| |
| bool WindowGrid::Contains(const aura::Window* window) const { |
| return std::find_if(window_list_.begin(), window_list_.end(), |
| WindowSelectorItemTargetComparator(window)) != |
| window_list_.end(); |
| } |
| |
| void WindowGrid::OnWindowDestroying(aura::Window* window) { |
| window->RemoveObserver(this); |
| observed_windows_.erase(window); |
| ScopedVector<WindowSelectorItem>::iterator iter = |
| std::find_if(window_list_.begin(), window_list_.end(), |
| WindowSelectorItemComparator(window)); |
| |
| DCHECK(iter != window_list_.end()); |
| |
| (*iter)->RemoveWindow(window); |
| |
| // If there are still windows in this selector entry then the overview is |
| // still active and the active selection remains the same. |
| if (!(*iter)->empty()) |
| return; |
| |
| size_t removed_index = iter - window_list_.begin(); |
| window_list_.erase(iter); |
| |
| if (empty()) { |
| // If the grid is now empty, notify the window selector so that it erases us |
| // from its grid list. |
| window_selector_->OnGridEmpty(this); |
| return; |
| } |
| |
| // If selecting, update the selection index. |
| if (selection_widget_) { |
| bool send_focus_alert = selected_index_ == removed_index; |
| if (selected_index_ >= removed_index && selected_index_ != 0) |
| selected_index_--; |
| if (send_focus_alert) |
| SelectedWindow()->SendFocusAlert(); |
| } |
| |
| PositionWindows(true); |
| } |
| |
| void WindowGrid::OnWindowBoundsChanged(aura::Window* window, |
| const gfx::Rect& old_bounds, |
| const gfx::Rect& new_bounds) { |
| ScopedVector<WindowSelectorItem>::const_iterator iter = |
| std::find_if(window_list_.begin(), window_list_.end(), |
| WindowSelectorItemTargetComparator(window)); |
| DCHECK(iter != window_list_.end()); |
| |
| // Immediately finish any active bounds animation. |
| window->layer()->GetAnimator()->StopAnimatingProperty( |
| ui::LayerAnimationElement::BOUNDS); |
| |
| // Recompute the transform for the window. |
| (*iter)->RecomputeWindowTransforms(); |
| } |
| |
| void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { |
| selection_widget_.reset(new views::Widget); |
| views::Widget::InitParams params; |
| params.type = views::Widget::InitParams::TYPE_POPUP; |
| params.keep_on_top = false; |
| params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| params.parent = Shell::GetContainer(root_window_, |
| kShellWindowId_DefaultContainer); |
| params.accept_events = false; |
| selection_widget_->set_focus_on_creation(false); |
| selection_widget_->Init(params); |
| // Disable the "bounce in" animation when showing the window. |
| ::wm::SetWindowVisibilityAnimationTransition( |
| selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); |
| // The selection widget should not activate the shelf when passing under it. |
| ash::wm::GetWindowState(selection_widget_->GetNativeWindow())-> |
| set_ignored_by_shelf(true); |
| |
| views::View* content_view = new views::View; |
| content_view->set_background( |
| views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); |
| selection_widget_->SetContentsView(content_view); |
| selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
| selection_widget_->GetNativeWindow()); |
| selection_widget_->Show(); |
| // New selection widget starts with 0 opacity and then fades in. |
| selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); |
| |
| const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); |
| gfx::Vector2d fade_out_direction = |
| GetSlideVectorForFadeIn(direction, target_bounds); |
| gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> |
| GetDisplayMatching(target_bounds); |
| selection_widget_->GetNativeWindow()->SetBoundsInScreen( |
| target_bounds - fade_out_direction, dst_display); |
| } |
| |
| void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction, |
| bool recreate_selection_widget, |
| bool out_of_bounds) { |
| // If the selection widget is already active, fade it out in the selection |
| // direction. |
| if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) { |
| // Animate the old selection widget and then destroy it. |
| views::Widget* old_selection = selection_widget_.get(); |
| gfx::Vector2d fade_out_direction = |
| GetSlideVectorForFadeIn( |
| direction, old_selection->GetNativeWindow()->bounds()); |
| |
| ui::ScopedLayerAnimationSettings animation_settings( |
| old_selection->GetNativeWindow()->layer()->GetAnimator()); |
| animation_settings.SetTransitionDuration( |
| base::TimeDelta::FromMilliseconds( |
| kOverviewSelectorTransitionMilliseconds)); |
| animation_settings.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN); |
| // CleanupWidgetAfterAnimationObserver will delete itself (and the |
| // widget) when the movement animation is complete. |
| animation_settings.AddObserver( |
| new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); |
| old_selection->SetOpacity(0); |
| old_selection->GetNativeWindow()->SetBounds( |
| old_selection->GetNativeWindow()->bounds() + fade_out_direction); |
| old_selection->Hide(); |
| } |
| if (out_of_bounds) |
| return; |
| |
| if (!selection_widget_) |
| InitSelectionWidget(direction); |
| // Send an a11y alert so that if ChromeVox is enabled, the item label is |
| // read. |
| SelectedWindow()->SendFocusAlert(); |
| // The selection widget is moved to the newly selected item in the same |
| // grid. |
| MoveSelectionWidgetToTarget(true); |
| } |
| |
| void WindowGrid::MoveSelectionWidgetToTarget(bool animate) { |
| if (animate) { |
| ui::ScopedLayerAnimationSettings animation_settings( |
| selection_widget_->GetNativeWindow()->layer()->GetAnimator()); |
| animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
| kOverviewSelectorTransitionMilliseconds)); |
| animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN); |
| animation_settings.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
| selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
| return; |
| } |
| selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
| selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
| } |
| |
| } // namespace ash |