blob: b9ed93031271a6bf4edb764af854259f15f6e99d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
#include <GLES2/gl2.h>
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <string>
#include "base/atomicops.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "gpu/command_buffer/client/gl_in_process_context.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
#include "ui/gfx/size.h"
#include "ui/gl/gl_surface.h"
#include "webkit/common/gpu/gl_bindings_skia_cmd_buffer.h"
using gpu::gles2::GLES2Implementation;
using gpu::GLInProcessContext;
namespace webkit {
namespace gpu {
namespace {
const int32 kCommandBufferSize = 1024 * 1024;
// TODO(kbr): make the transfer buffer size configurable via context
// creation attributes.
const size_t kStartTransferBufferSize = 4 * 1024 * 1024;
const size_t kMinTransferBufferSize = 1 * 256 * 1024;
const size_t kMaxTransferBufferSize = 16 * 1024 * 1024;
void OnSignalSyncPoint(
WebKit::WebGraphicsContext3D::WebGraphicsSyncPointCallback* callback) {
callback->onSyncPointReached();
}
uint32_t GenFlushID() {
static base::subtle::Atomic32 flush_id = 0;
base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement(
&flush_id, 1);
return static_cast<uint32_t>(my_id);
}
// Singleton used to initialize and terminate the gles2 library.
class GLES2Initializer {
public:
GLES2Initializer() {
::gles2::Initialize();
}
~GLES2Initializer() {
::gles2::Terminate();
}
private:
DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
};
static base::LazyInstance<GLES2Initializer> g_gles2_initializer =
LAZY_INSTANCE_INITIALIZER;
} // namespace anonymous
// static
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext(
const WebKit::WebGraphicsContext3D::Attributes& attributes,
gfx::AcceleratedWidget window) {
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context;
if (gfx::GLSurface::InitializeOneOff()) {
context.reset(new WebGraphicsContext3DInProcessCommandBufferImpl(
scoped_ptr< ::gpu::GLInProcessContext>(), attributes, false, window));
}
return context.Pass();
}
// static
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
const WebKit::WebGraphicsContext3D::Attributes& attributes) {
return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
scoped_ptr< ::gpu::GLInProcessContext>(),
attributes,
true,
gfx::kNullAcceleratedWidget))
.Pass();
}
scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
scoped_ptr< ::gpu::GLInProcessContext> context,
const WebKit::WebGraphicsContext3D::Attributes& attributes) {
return make_scoped_ptr(
new WebGraphicsContext3DInProcessCommandBufferImpl(
context.Pass(),
attributes,
true /* is_offscreen. Not used. */,
gfx::kNullAcceleratedWidget /* window. Not used. */))
.Pass();
}
WebGraphicsContext3DInProcessCommandBufferImpl::
WebGraphicsContext3DInProcessCommandBufferImpl(
scoped_ptr< ::gpu::GLInProcessContext> context,
const WebKit::WebGraphicsContext3D::Attributes& attributes,
bool is_offscreen,
gfx::AcceleratedWidget window)
: is_offscreen_(is_offscreen),
window_(window),
initialized_(false),
initialize_failed_(false),
context_(context.Pass()),
gl_(NULL),
context_lost_callback_(NULL),
context_lost_reason_(GL_NO_ERROR),
attributes_(attributes),
flush_id_(0) {
}
WebGraphicsContext3DInProcessCommandBufferImpl::
~WebGraphicsContext3DInProcessCommandBufferImpl() {
}
// static
void WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes(
const WebKit::WebGraphicsContext3D::Attributes& attributes,
::gpu::GLInProcessContextAttribs* output_attribs) {
output_attribs->alpha_size = attributes.alpha ? 8 : 0;
output_attribs->depth_size = attributes.depth ? 24 : 0;
output_attribs->stencil_size = attributes.stencil ? 8 : 0;
output_attribs->samples = attributes.antialias ? 4 : 0;
output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
}
bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() {
if (initialized_)
return true;
if (initialize_failed_)
return false;
// Ensure the gles2 library is initialized first in a thread safe way.
g_gles2_initializer.Get();
if (!context_) {
// TODO(kbr): More work will be needed in this implementation to
// properly support GPU switching. Like in the out-of-process
// command buffer implementation, all previously created contexts
// will need to be lost either when the first context requesting the
// discrete GPU is created, or the last one is destroyed.
gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
::gpu::GLInProcessContextAttribs attrib_struct;
ConvertAttributes(attributes_, &attrib_struct),
context_.reset(GLInProcessContext::CreateContext(
is_offscreen_,
window_,
gfx::Size(1, 1),
attributes_.shareResources,
attrib_struct,
gpu_preference));
}
if (context_) {
base::Closure context_lost_callback = base::Bind(
&WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost,
base::Unretained(this));
context_->SetContextLostCallback(context_lost_callback);
} else {
initialize_failed_ = true;
return false;
}
gl_ = context_->GetImplementation();
if (gl_ && attributes_.noExtensions)
gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
// Set attributes_ from created offscreen context.
{
GLint alpha_bits = 0;
getIntegerv(GL_ALPHA_BITS, &alpha_bits);
attributes_.alpha = alpha_bits > 0;
GLint depth_bits = 0;
getIntegerv(GL_DEPTH_BITS, &depth_bits);
attributes_.depth = depth_bits > 0;
GLint stencil_bits = 0;
getIntegerv(GL_STENCIL_BITS, &stencil_bits);
attributes_.stencil = stencil_bits > 0;
GLint sample_buffers = 0;
getIntegerv(GL_SAMPLE_BUFFERS, &sample_buffers);
attributes_.antialias = sample_buffers > 0;
}
initialized_ = true;
return true;
}
bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() {
if (!MaybeInitializeGL())
return false;
::gles2::SetGLContext(gl_);
return context_ && !isContextLost();
}
uint32_t WebGraphicsContext3DInProcessCommandBufferImpl::lastFlushID() {
return flush_id_;
}
void WebGraphicsContext3DInProcessCommandBufferImpl::ClearContext() {
// NOTE: Comment in the line below to check for code that is not calling
// eglMakeCurrent where appropriate. The issue is code using
// WebGraphicsContext3D does not need to call makeContextCurrent. Code using
// direct OpenGL bindings needs to call the appropriate form of
// eglMakeCurrent. If it doesn't it will be issuing commands on the wrong
// context. Uncommenting the line below clears the current context so that
// any code not calling eglMakeCurrent in the appropriate place should crash.
// This is not a perfect test but generally code that used the direct OpenGL
// bindings should not be mixed with code that uses WebGraphicsContext3D.
//
// GLInProcessContext::MakeCurrent(NULL);
}
// Helper macros to reduce the amount of code.
#define DELEGATE_TO_GL(name, glname) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \
ClearContext(); \
gl_->glname(); \
}
#define DELEGATE_TO_GL_1(name, glname, t1) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
ClearContext(); \
gl_->glname(a1); \
}
#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
ClearContext(); \
return gl_->glname(a1); \
}
#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
ClearContext(); \
return gl_->glname(a1) ? true : false; \
}
#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2) { \
ClearContext(); \
gl_->glname(a1, a2); \
}
#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \
ClearContext(); \
return gl_->glname(a1, a2); \
}
#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3) { \
ClearContext(); \
gl_->glname(a1, a2, a3); \
}
#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
rt WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3) { \
ClearContext(); \
return gl_->glname(a1, a2, a3); \
}
#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3, t4 a4) { \
ClearContext(); \
gl_->glname(a1, a2, a3, a4); \
}
#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) { \
ClearContext(); \
gl_->glname(a1, a2, a3, a4, a5); \
}
#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \
ClearContext(); \
gl_->glname(a1, a2, a3, a4, a5, a6); \
}
#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) { \
ClearContext(); \
gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
}
#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) { \
ClearContext(); \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
}
#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) { \
ClearContext(); \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
}
void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() {
if (!isContextLost()) {
gl_->SwapBuffers();
gl_->ShallowFlushCHROMIUM();
}
}
void WebGraphicsContext3DInProcessCommandBufferImpl::postSubBufferCHROMIUM(
int x, int y, int width, int height) {
gl_->PostSubBufferCHROMIUM(x, y, width, height);
}
DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float)
void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError(
WGC3Denum error) {
if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
synthetic_errors_.end()) {
synthetic_errors_.push_back(error);
}
}
void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferSubDataCHROMIUM(
WGC3Denum target,
WGC3Dintptr offset,
WGC3Dsizeiptr size,
WGC3Denum access) {
ClearContext();
return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::unmapBufferSubDataCHROMIUM(
const void* mem) {
ClearContext();
return gl_->UnmapBufferSubDataCHROMIUM(mem);
}
void* WebGraphicsContext3DInProcessCommandBufferImpl::mapTexSubImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
WGC3Denum access) {
ClearContext();
return gl_->MapTexSubImage2DCHROMIUM(
target, level, xoffset, yoffset, width, height, format, type, access);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
const void* mem) {
ClearContext();
gl_->UnmapTexSubImage2DCHROMIUM(mem);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::setVisibilityCHROMIUM(
bool visible) {
}
void WebGraphicsContext3DInProcessCommandBufferImpl::
setMemoryAllocationChangedCallbackCHROMIUM(
WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) {
}
void WebGraphicsContext3DInProcessCommandBufferImpl::discardFramebufferEXT(
WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) {
gl_->DiscardFramebufferEXT(target, numAttachments, attachments);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::
discardBackbufferCHROMIUM() {
}
void WebGraphicsContext3DInProcessCommandBufferImpl::
ensureBackbufferCHROMIUM() {
}
void WebGraphicsContext3DInProcessCommandBufferImpl::
copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) {
NOTIMPLEMENTED();
}
void WebGraphicsContext3DInProcessCommandBufferImpl::
rateLimitOffscreenContextCHROMIUM() {
// TODO(gmam): See if we can comment this in.
// ClearContext();
gl_->RateLimitOffscreenContextCHROMIUM();
}
WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
getRequestableExtensionsCHROMIUM() {
// TODO(gmam): See if we can comment this in.
// ClearContext();
return WebKit::WebString::fromUTF8(
gl_->GetRequestableExtensionsCHROMIUM());
}
void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM(
const char* extension) {
// TODO(gmam): See if we can comment this in.
// ClearContext();
gl_->RequestExtensionCHROMIUM(extension);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::blitFramebufferCHROMIUM(
WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
WGC3Dbitfield mask, WGC3Denum filter) {
ClearContext();
gl_->BlitFramebufferEXT(
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::
renderbufferStorageMultisampleCHROMIUM(
WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height) {
ClearContext();
gl_->RenderbufferStorageMultisampleEXT(
target, samples, internalformat, width, height);
}
DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
WGC3Duint, const WGC3Dchar*)
DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
void WebGraphicsContext3DInProcessCommandBufferImpl::bindFramebuffer(
WGC3Denum target,
WebGLId framebuffer) {
ClearContext();
gl_->BindFramebuffer(target, framebuffer);
}
DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
DELEGATE_TO_GL_4(blendColor, BlendColor,
WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(bufferData, BufferData,
WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
DELEGATE_TO_GL_4(clearColor, ClearColor,
WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
DELEGATE_TO_GL_4(colorMask, ColorMask,
WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei, const void*)
DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
WGC3Denum, WGC3Dsizei, const void*)
DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei, WGC3Dint)
DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
WGC3Duint)
DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
void WebGraphicsContext3DInProcessCommandBufferImpl::drawElements(
WGC3Denum mode,
WGC3Dsizei count,
WGC3Denum type,
WGC3Dintptr offset) {
ClearContext();
gl_->DrawElements(
mode, count, type,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
WGC3Duint)
void WebGraphicsContext3DInProcessCommandBufferImpl::finish() {
flush_id_ = GenFlushID();
gl_->Finish();
}
void WebGraphicsContext3DInProcessCommandBufferImpl::flush() {
flush_id_ = GenFlushID();
gl_->Flush();
}
DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
ClearContext();
if (!program) {
synthesizeGLError(GL_INVALID_VALUE);
return false;
}
GLint max_name_length = -1;
gl_->GetProgramiv(
program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
if (!name) {
synthesizeGLError(GL_OUT_OF_MEMORY);
return false;
}
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
gl_->GetActiveAttrib(
program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
info.name = WebKit::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
}
bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
ClearContext();
GLint max_name_length = -1;
gl_->GetProgramiv(
program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
if (!name) {
synthesizeGLError(GL_OUT_OF_MEMORY);
return false;
}
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
gl_->GetActiveUniform(
program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
info.name = WebKit::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
}
DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
WebGLId, const WGC3Dchar*, WGC3Dint)
DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
WebKit::WebGraphicsContext3D::Attributes
WebGraphicsContext3DInProcessCommandBufferImpl::getContextAttributes() {
return attributes_;
}
WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::getError() {
ClearContext();
if (!synthetic_errors_.empty()) {
std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
WGC3Denum err = *iter;
synthetic_errors_.erase(iter);
return err;
}
return gl_->GetError();
}
bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() {
return context_lost_reason_ != GL_NO_ERROR;
}
DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
GetFramebufferAttachmentParameteriv,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
getProgramInfoLog(WebGLId program) {
ClearContext();
GLint logLength = 0;
gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetProgramInfoLog(
program, logLength, &returnedLogLength, log.get());
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
getShaderInfoLog(WebGLId shader) {
ClearContext();
GLint logLength = 0;
gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetShaderInfoLog(
shader, logLength, &returnedLogLength, log.get());
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
getShaderSource(WebGLId shader) {
ClearContext();
GLint logLength = 0;
gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetShaderSource(
shader, logLength, &returnedLogLength, log.get());
if (!returnedLogLength)
return WebKit::WebString();
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
getTranslatedShaderSourceANGLE(WebGLId shader) {
ClearContext();
GLint logLength = 0;
gl_->GetShaderiv(
shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
if (!logLength)
return WebKit::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return WebKit::WebString();
GLsizei returnedLogLength = 0;
gl_->GetTranslatedShaderSourceANGLE(
shader, logLength, &returnedLogLength, log.get());
if (!returnedLogLength)
return WebKit::WebString();
DCHECK_EQ(logLength, returnedLogLength + 1);
WebKit::WebString res =
WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString(
WGC3Denum name) {
ClearContext();
return WebKit::WebString::fromUTF8(
reinterpret_cast<const char*>(gl_->GetString(name)));
}
DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
WGC3Denum, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
WebGLId, const WGC3Dchar*, WGC3Dint)
DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
WGC3Duint, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
WGC3Duint, WGC3Denum, WGC3Dint*)
WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl::
getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) {
ClearContext();
GLvoid* value = NULL;
// NOTE: If pname is ever a value that returns more then 1 element
// this will corrupt memory.
gl_->GetVertexAttribPointerv(index, pname, &value);
return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
}
DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_7(readPixels, ReadPixels,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
WGC3Denum, void*)
void WebGraphicsContext3DInProcessCommandBufferImpl::releaseShaderCompiler() {
ClearContext();
}
DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource(
WebGLId shader, const WGC3Dchar* string) {
ClearContext();
GLint length = strlen(string);
gl_->ShaderSource(shader, 1, &string, &length);
}
DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
WGC3Denum, WGC3Duint)
DELEGATE_TO_GL_3(stencilOp, StencilOp,
WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_9(texImage2D, TexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
WGC3Dint, WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_3(texParameterf, TexParameterf,
WGC3Denum, WGC3Denum, WGC3Dfloat);
static const unsigned int kTextureWrapR = 0x8072;
void WebGraphicsContext3DInProcessCommandBufferImpl::texParameteri(
WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
ClearContext();
// TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
// GraphicsContext3D.cpp is strictly necessary to avoid seams at the
// edge of cube maps, and, if it is, push it into the GLES2 service
// side code.
if (pname == kTextureWrapR) {
return;
}
gl_->TexParameteri(target, pname, param);
}
DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
const WGC3Dfloat*)
void WebGraphicsContext3DInProcessCommandBufferImpl::vertexAttribPointer(
WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
WGC3Dsizei stride, WGC3Dintptr offset) {
ClearContext();
gl_->VertexAttribPointer(
index, size, type, normalized, stride,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
DELEGATE_TO_GL_4(viewport, Viewport,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() {
ClearContext();
GLuint o;
gl_->GenBuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() {
ClearContext();
GLuint o = 0;
gl_->GenFramebuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createProgram() {
ClearContext();
return gl_->CreateProgram();
}
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() {
ClearContext();
GLuint o;
gl_->GenRenderbuffers(1, &o);
return o;
}
DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() {
ClearContext();
GLuint o;
gl_->GenTextures(1, &o);
return o;
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer(
WebGLId buffer) {
ClearContext();
gl_->DeleteBuffers(1, &buffer);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteFramebuffer(
WebGLId framebuffer) {
ClearContext();
gl_->DeleteFramebuffers(1, &framebuffer);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteProgram(
WebGLId program) {
ClearContext();
gl_->DeleteProgram(program);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteRenderbuffer(
WebGLId renderbuffer) {
ClearContext();
gl_->DeleteRenderbuffers(1, &renderbuffer);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteShader(
WebGLId shader) {
ClearContext();
gl_->DeleteShader(shader);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture(
WebGLId texture) {
ClearContext();
gl_->DeleteTextures(1, &texture);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::OnSwapBuffersComplete() {
}
void WebGraphicsContext3DInProcessCommandBufferImpl::setContextLostCallback(
WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
context_lost_callback_ = cb;
}
WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::
getGraphicsResetStatusARB() {
return context_lost_reason_;
}
DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createQueryEXT() {
GLuint o;
gl_->GenQueriesEXT(1, &o);
return o;
}
void WebGraphicsContext3DInProcessCommandBufferImpl::
deleteQueryEXT(WebGLId query) {
gl_->DeleteQueriesEXT(1, &query);
}
DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
WebGLId, WGC3Denum, WGC3Duint*)
DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum, WGC3Duint,
WGC3Duint, WGC3Dint, WGC3Denum, WGC3Denum)
void WebGraphicsContext3DInProcessCommandBufferImpl::insertEventMarkerEXT(
const WGC3Dchar* marker) {
gl_->InsertEventMarkerEXT(0, marker);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::pushGroupMarkerEXT(
const WGC3Dchar* marker) {
gl_->PushGroupMarkerEXT(0, marker);
}
DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_1R(createStreamTextureCHROMIUM, CreateStreamTextureCHROMIUM,
WebGLId, WebGLId)
DELEGATE_TO_GL_1(destroyStreamTextureCHROMIUM, DestroyStreamTextureCHROMIUM,
WebGLId)
void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferCHROMIUM(
WGC3Denum target, WGC3Denum access) {
ClearContext();
return gl_->MapBufferCHROMIUM(target, access);
}
WGC3Dboolean WebGraphicsContext3DInProcessCommandBufferImpl::
unmapBufferCHROMIUM(WGC3Denum target) {
ClearContext();
return gl_->UnmapBufferCHROMIUM(target);
}
GrGLInterface* WebGraphicsContext3DInProcessCommandBufferImpl::
createGrGLInterface() {
return CreateCommandBufferSkiaGLBinding();
}
::gpu::ContextSupport*
WebGraphicsContext3DInProcessCommandBufferImpl::GetContextSupport() {
return gl_;
}
void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
// TODO(kbr): improve the precision here.
context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB;
if (context_lost_callback_) {
context_lost_callback_->onContextLost();
}
}
DELEGATE_TO_GL_3R(createImageCHROMIUM, CreateImageCHROMIUM,
WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Duint);
DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM,
WGC3Duint, WGC3Denum, GLint*);
DELEGATE_TO_GL_2R(mapImageCHROMIUM, MapImageCHROMIUM,
WGC3Duint, WGC3Denum, void*);
DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint);
DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
WebGLId, WGC3Dint, const WGC3Dchar*)
void WebGraphicsContext3DInProcessCommandBufferImpl::shallowFlushCHROMIUM() {
flush_id_ = GenFlushID();
gl_->ShallowFlushCHROMIUM();
}
void WebGraphicsContext3DInProcessCommandBufferImpl::shallowFinishCHROMIUM() {
flush_id_ = GenFlushID();
gl_->ShallowFinishCHROMIUM();
}
DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
WGC3Denum, const WGC3Dbyte*)
DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
WGC3Denum, const WGC3Dbyte*)
DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT,
WGC3Dsizei, const WGC3Denum*)
unsigned WebGraphicsContext3DInProcessCommandBufferImpl::insertSyncPoint() {
shallowFlushCHROMIUM();
return 0;
}
void WebGraphicsContext3DInProcessCommandBufferImpl::signalSyncPoint(
unsigned sync_point,
WebGraphicsSyncPointCallback* callback) {
NOTREACHED();
}
void WebGraphicsContext3DInProcessCommandBufferImpl::signalQuery(
unsigned query,
WebGraphicsSyncPointCallback* callback) {
NOTREACHED();
}
void WebGraphicsContext3DInProcessCommandBufferImpl::loseContextCHROMIUM(
WGC3Denum current, WGC3Denum other) {
gl_->LoseContextCHROMIUM(current, other);
gl_->ShallowFlushCHROMIUM();
}
DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei,
WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
WGC3Denum)
} // namespace gpu
} // namespace webkit