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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_
#define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/strings/string16.h"
#include "ui/views/controls/menu/menu_wrapper.h"
#include "ui/views/views_export.h"
namespace ui {
class MenuModel;
}
namespace views {
// A Windows implementation of MenuWrapper.
// TODO(beng): rename to MenuWin once the old class is dead.
class VIEWS_EXPORT NativeMenuWin : public MenuWrapper {
public:
// Construct a NativeMenuWin, with a model and delegate. If |system_menu_for|
// is non-NULL, the NativeMenuWin wraps the system menu for that window.
// The caller owns the model and the delegate.
NativeMenuWin(ui::MenuModel* model, HWND system_menu_for);
virtual ~NativeMenuWin();
// Overridden from MenuWrapper:
virtual void RunMenuAt(const gfx::Point& point, int alignment) OVERRIDE;
virtual void CancelMenu() OVERRIDE;
virtual void Rebuild(MenuInsertionDelegateWin* delegate) OVERRIDE;
virtual void UpdateStates() OVERRIDE;
virtual HMENU GetNativeMenu() const OVERRIDE;
virtual MenuAction GetMenuAction() const OVERRIDE;
virtual void AddMenuListener(MenuListener* listener) OVERRIDE;
virtual void RemoveMenuListener(MenuListener* listener) OVERRIDE;
virtual void SetMinimumWidth(int width) OVERRIDE;
private:
// IMPORTANT: Note about indices.
// Functions in this class deal in two index spaces:
// 1. menu_index - the index of an item within the actual Windows
// native menu.
// 2. model_index - the index of the item within our model.
// These two are most often but not always the same value! The
// notable exception is when this object is used to wrap the
// Windows System Menu. In this instance, the model indices start
// at 0, but the insertion index into the existing menu is not.
// It is important to take this into consideration when editing the
// code in the functions in this class.
struct HighlightedMenuItemInfo;
// Returns true if the item at the specified index is a separator.
bool IsSeparatorItemAt(int menu_index) const;
// Add items. See note above about indices.
void AddMenuItemAt(int menu_index, int model_index);
void AddSeparatorItemAt(int menu_index, int model_index);
// Sets the state of the item at the specified index.
void SetMenuItemState(int menu_index,
bool enabled,
bool checked,
bool is_default);
// Sets the label of the item at the specified index.
void SetMenuItemLabel(int menu_index,
int model_index,
const string16& label);
// Updates the local data structure with the correctly formatted version of
// |label| at the specified model_index, and adds string data to |mii| if
// the menu is not owner-draw. That's a mouthful. This function exists because
// of the peculiarities of the Windows menu API.
void UpdateMenuItemInfoForString(MENUITEMINFO* mii,
int model_index,
const string16& label);
// Returns the alignment flags to be passed to TrackPopupMenuEx, based on the
// supplied alignment and the UI text direction.
UINT GetAlignmentFlags(int alignment) const;
// Resets the native menu stored in |menu_| by destroying any old menu then
// creating a new empty one.
void ResetNativeMenu();
// Creates the host window that receives notifications from the menu.
void CreateHostWindow();
// Callback from task to notify menu it was selected.
void DelayedSelect();
// Given a menu that's currently popped-up, find the currently highlighted
// item. Returns true if a highlighted item was found.
static bool GetHighlightedMenuItemInfo(HMENU menu,
HighlightedMenuItemInfo* info);
// Hook to receive keyboard events while the menu is open.
static LRESULT CALLBACK MenuMessageHook(
int n_code, WPARAM w_param, LPARAM l_param);
// Our attached model and delegate.
ui::MenuModel* model_;
HMENU menu_;
// True if the contents of menu items in this menu are drawn by the menu host
// window, rather than Windows.
bool owner_draw_;
// An object that collects all of the data associated with an individual menu
// item.
struct ItemData;
std::vector<ItemData*> items_;
// The window that receives notifications from the menu.
class MenuHostWindow;
friend MenuHostWindow;
scoped_ptr<MenuHostWindow> host_window_;
// The HWND this menu is the system menu for, or NULL if the menu is not a
// system menu.
HWND system_menu_for_;
// The index of the first item in the model in the menu.
int first_item_index_;
// The action that took place during the call to RunMenuAt.
MenuAction menu_action_;
// A list of listeners to call when the menu opens.
ObserverList<MenuListener> listeners_;
// Keep track of whether the listeners have already been called at least
// once.
bool listeners_called_;
// See comment in MenuMessageHook for details on these.
NativeMenuWin* menu_to_select_;
int position_to_select_;
base::WeakPtrFactory<NativeMenuWin> menu_to_select_factory_;
// If we're a submenu, this is our parent.
NativeMenuWin* parent_;
// If non-null the destructor sets this to true. This is set to non-null while
// the menu is showing. It is used to detect if the menu was deleted while
// running.
bool* destroyed_flag_;
// Ugly: a static pointer to the instance of this class that currently
// has a menu open, because our hook function that receives keyboard
// events doesn't have a mechanism to get a user data pointer.
static NativeMenuWin* open_native_menu_win_;
DISALLOW_COPY_AND_ASSIGN(NativeMenuWin);
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_