blob: 1ae5e55d9b0e08617ba14d0b82124fdf05dd0703 [file] [log] [blame]
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# =============================================================================
# BUILD FLAGS
# =============================================================================
#
# This block lists input arguments to the build, along with their default
# values. GN requires listing them explicitly so it can validate input and have
# a central place to manage the build flags.
#
# If a value is specified on the command line, it will overwrite the defaults
# given here, otherwise the default will be injected into the root scope.
#
# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
# Use "is_*" names for intrinsic platform descriptions and build modes, and
# "use_*" names for optional features libraries, and configurations.
declare_args() {
# How many symbols to include in the build. This affects the performance of
# the build since the symbols are large and dealing with them is slow.
# 2 means regular build with symbols.
# 1 means minimal symbols, usually enough for backtraces only.
# 0 means no symbols.
symbol_level = 2
# Component build.
is_component_build = false
# Debug build.
is_debug = true
# Set to true when compiling with the Clang compiler. Typically this is used
# to configure warnings.
is_clang = false
# ASH is enabled.
use_ash = false
# Aura is enabled.
use_aura = false
# Ozone is enabled.
use_ozone = false
}
# =============================================================================
# OS DEFINITIONS
# =============================================================================
#
# We set these various is_FOO booleans for convenience in writing OS-based
# conditions.
#
# - is_android, is_chromeos, is_ios, and is_win should be obvious.
# - is_mac is set only for desktop Mac. It is not set on iOS.
# - is_posix is true for mac and any Unix-like system (basically everything
# except Windows).
# - is_linux is true for any Linux variant including Android and ChromeOS.
#
# Do not add more is_* variants here for random lesser-used Unix systems like
# aix or one of the BSDs. If you need to check these, just check the os value
# directly.
if (os == "win") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = false
is_posix = false
is_win = true
} else if (os == "mac") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = true
is_nacl = false
is_posix = true
is_win = false
} else if (os == "android") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = true
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (os == "chromeos") {
is_android = false
is_chromeos = true
is_ios = false
is_linux = true
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (os == "nacl") {
# os == "nacl" will be passed by the nacl toolchain definition. It is not
# set by default or on the command line. We treat is as a Posix variant.
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = true
is_posix = true
is_win = false
} else if (os == "ios") {
is_android = false
is_chromeos = false
is_ios = true
is_linux = false
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (os == "linux") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = true
is_mac = false
is_nacl = false
is_posix = true
is_win = false
}
# =============================================================================
# CPU ARCHITECTURE
# =============================================================================
if (is_win) {
# Always use 32-bit on Windows, even when compiling on a 64-bit host OS.
# TODO(brettw) when we support 64-bit cross-compiles, we probably need to
# set a build arg in the toolchain to disable this override.
cpu_arch = "ia32"
}
# =============================================================================
# SOURCES FILTERS
# =============================================================================
#
# These patterns filter out platform-specific files when assigning to the
# sources variable. The magic variable |sources_assignment_filter| is applied
# to each assignment or appending to the sources variable and matches are
# automatcally removed.
#
# We define lists of filters for each platform for all builds so they can
# be used by individual targets if necessary (a target can always change
# sources_assignment_filter on itself if it needs something more specific).
#
# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
# boundary = end of string or slash) are supported, and the entire string
# muct match the pattern (so you need "*.cc" to match all .cc files, for
# example).
windows_sources_filters = [
"*_win.cc",
"*_win.h",
"*_win_unittest.cc",
"*\bwin/*",
]
mac_sources_filters = [
"*_mac.h",
"*_mac.cc",
"*_mac.mm",
"*_mac_unittest.h",
"*_mac_unittest.cc",
"*_mac_unittest.mm",
"*\bmac/*",
"*_cocoa.h",
"*_cocoa.cc",
"*_cocoa.mm",
"*_cocoa_unittest.h",
"*_cocoa_unittest.cc",
"*_cocoa_unittest.mm",
"*\bcocoa/*",
]
ios_sources_filters = [
"*_ios.h",
"*_ios.cc",
"*_ios.mm",
"*_ios_unittest.h",
"*_ios_unittest.cc",
"*_ios_unittest.mm",
"*\bios/*",
]
objective_c_sources_filters = [
"*.mm",
]
linux_sources_filters = [
"*_linux.h",
"*_linux.cc",
"*_linux_unittest.h",
"*_linux_unittest.cc",
"*\blinux/*",
"*_x11.cc",
"*_x11.h",
]
android_sources_filters = [
"*_android.h",
"*_android.cc",
"*_android_unittest.h",
"*_android_unittest.cc",
"*\bandroid/*",
]
posix_sources_filters = [
"*_posix.h",
"*_posix.cc",
"*_posix_unittest.h",
"*_posix_unittest.cc",
"*\bposix/*",
]
# Construct the full list of sources we're using for this platform.
sources_assignment_filter = []
if (is_win) {
sources_assignment_filter += posix_sources_filters
} else {
sources_assignment_filter += windows_sources_filters
}
if (!is_mac) {
sources_assignment_filter += mac_sources_filters
}
if (!is_ios) {
sources_assignment_filter += ios_sources_filters
}
if (!is_mac && !is_ios) {
sources_assignment_filter += objective_c_sources_filters
}
if (!is_linux) {
sources_assignment_filter += linux_sources_filters
}
if (!is_android) {
sources_assignment_filter += android_sources_filters
}
# This is the actual set.
set_sources_assignment_filter(sources_assignment_filter)
# =============================================================================
# BUILD OPTIONS
# =============================================================================
if (is_component_build) {
component_mode = "shared_library"
} else {
component_mode = "static_library"
}
toolkit_uses_gtk = is_linux
# =============================================================================
# TARGET DEFAULTS
# =============================================================================
#
# Set up the default configuration for every build target of the given type.
# The values configured here will be automatically set on the scope of the
# corresponding target. Target definitions can add or remove to the settings
# here as needed.
# Holds all configs used for making native executables and libraries, to avoid
# duplication in each target below.
native_compiler_configs = [
"//build/config:my_msvs", # TODO(brettw) eraseme
"//build/config/compiler:compiler",
"//build/config/compiler:chromium_code",
"//build/config/compiler:default_warnings",
"//build/config/compiler:no_rtti",
"//build/config/compiler:runtime_library",
]
if (is_win) {
native_compiler_configs += [
"//build/config/win:sdk",
]
} else if (is_clang) {
native_compiler_configs += "//build/config/clang:find_bad_constructs"
}
# Optimizations and debug checking.
if (is_debug) {
native_compiler_configs += "//build/config:debug"
default_optimization_config = "//build/config/compiler:no_optimize"
} else {
native_compiler_configs += "//build/config:release"
default_optimization_config = "//build/config/compiler:optimize"
}
native_compiler_configs += default_optimization_config
# Symbol setup.
if (is_clang && (is_linux || is_android)) {
# Clang creates chubby debug information, which makes linking very slow.
# For now, don't create debug information with clang.
# See http://crbug.com/70000
# TODO(brettw) This just copies GYP. Why not do this on Mac as well?
default_symbols_config = "//build/config/compiler:no_symbols"
} else if (symbol_level == 2) {
default_symbols_config = "//build/config/compiler:symbols"
} else if (symbol_level == 1) {
default_symbols_config = "//build/config/compiler:minimal_symbols"
} else if (symbol_level == 0) {
default_symbols_config = "//build/config/compiler:no_symbols"
} else {
assert(false, "Bad value for symbol_level.")
}
native_compiler_configs += default_symbols_config
# Windows linker setup for EXEs and DLLs.
if (is_win) {
if (is_debug) {
default_incremental_linking_config =
"//build/config/win:incremental_linking"
} else {
default_incremental_linking_config =
"//build/config/win:no_incremental_linking"
}
windows_linker_configs = [
default_incremental_linking_config,
"//build/config/win:sdk_link",
"//build/config/win:common_linker_setup",
# Default to console-mode apps. Most of our targets are tests and such
# that shouldn't use the windows subsystem.
"//build/config/win:console",
]
}
set_defaults("executable") {
configs = native_compiler_configs
if (is_win) {
configs += windows_linker_configs
} else if (is_mac) {
configs += "//build/config/mac:mac_dynamic_flags"
} else if (is_linux) {
configs += "//build/config/linux:executable_ldconfig"
}
}
set_defaults("static_library") {
configs = native_compiler_configs
}
set_defaults("shared_library") {
configs = native_compiler_configs
if (is_win) {
configs += windows_linker_configs
} else if (is_mac) {
configs += "//build/config/mac:mac_dynamic_flags"
}
}
set_defaults("source_set") {
configs = native_compiler_configs
}
# ==============================================================================
# TOOLCHAIN SETUP
# ==============================================================================
#
# Here we set the default toolchain, as well as the variable host_toolchain
# which will identify the toolchain corresponding to the local system when
# doing cross-compiles. When not cross-compiling, this will be the same as the
# default toolchain.
if (is_win) {
host_toolchain = "//build/toolchain/win:32"
set_default_toolchain(host_toolchain)
} else if (is_linux) {
host_toolchain = "//build/toolchain/linux:host"
if (cpu_arch == "arm" && build_cpu_arch != "arm") {
# Special toolchain for ARM cross-compiling.
set_default_toolchain("//build/toolchain/linux:arm-cross-compile")
} else {
# Use whatever GCC is on the current platform.
set_default_toolchain(host_toolchain)
}
} else if (is_mac) {
host_toolchain = "//build/toolchain/mac:clang"
set_default_toolchain(host_toolchain)
}