blob: d8b9436060edd836e1fd0485f36c400b4acc6ec1 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_power_monitor.h"
#include <algorithm>
#include <cmath>
#include "base/float_util.h"
#include "base/logging.h"
#include "base/time/time.h"
#include "media/base/audio_bus.h"
namespace media {
AudioPowerMonitor::AudioPowerMonitor(
int sample_rate, const base::TimeDelta& time_constant)
: sample_weight_(
1.0f - expf(-1.0f / (sample_rate * time_constant.InSecondsF()))) {
Reset();
}
AudioPowerMonitor::~AudioPowerMonitor() {
}
void AudioPowerMonitor::Reset() {
power_reading_ = average_power_ = 0.0f;
clipped_reading_ = has_clipped_ = false;
}
void AudioPowerMonitor::Scan(const AudioBus& buffer, int num_frames) {
DCHECK_LE(num_frames, buffer.frames());
const int num_channels = buffer.channels();
if (num_frames <= 0 || num_channels <= 0)
return;
// Calculate a new average power by applying a first-order low-pass filter
// over the audio samples in |buffer|.
//
// TODO(miu): Implement optimized SSE/NEON to more efficiently compute the
// results (in media/base/vector_math) in soon-upcoming change.
float sum_power = 0.0f;
for (int i = 0; i < num_channels; ++i) {
float average_power_this_channel = average_power_;
bool clipped = false;
const float* p = buffer.channel(i);
const float* const end_of_samples = p + num_frames;
for (; p < end_of_samples; ++p) {
const float sample = *p;
const float sample_squared = sample * sample;
clipped |= (sample_squared > 1.0f);
average_power_this_channel +=
(sample_squared - average_power_this_channel) * sample_weight_;
}
// If data in audio buffer is garbage, ignore its effect on the result.
if (base::IsNaN(average_power_this_channel)) {
average_power_this_channel = average_power_;
clipped = false;
}
sum_power += average_power_this_channel;
has_clipped_ |= clipped;
}
// Update accumulated results, with clamping for sanity.
average_power_ = std::max(0.0f, std::min(1.0f, sum_power / num_channels));
// Push results for reading by other threads, non-blocking.
if (reading_lock_.Try()) {
power_reading_ = average_power_;
if (has_clipped_) {
clipped_reading_ = true;
has_clipped_ = false;
}
reading_lock_.Release();
}
}
std::pair<float, bool> AudioPowerMonitor::ReadCurrentPowerAndClip() {
base::AutoLock for_reading(reading_lock_);
// Convert power level to dBFS units, and pin it down to zero if it is
// insignificantly small.
const float kInsignificantPower = 1.0e-10f; // -100 dBFS
const float power_dbfs = power_reading_ < kInsignificantPower ? zero_power() :
10.0f * log10f(power_reading_);
const bool clipped = clipped_reading_;
clipped_reading_ = false;
return std::make_pair(power_dbfs, clipped);
}
} // namespace media