blob: c5e8301e7c41c79eeafdd3b1b57c9489c378dd76 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/feature_info.h"
#include "base/command_line.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/string_number_conversions.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/config/gpu_driver_bug_workaround_type.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_mock.h"
using ::gfx::MockGLInterface;
using ::testing::_;
using ::testing::DoAll;
using ::testing::HasSubstr;
using ::testing::InSequence;
using ::testing::MatcherCast;
using ::testing::Not;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SetArrayArgument;
using ::testing::SetArgumentPointee;
using ::testing::StrEq;
using ::testing::StrictMock;
namespace gpu {
namespace gles2 {
class FeatureInfoTest : public testing::Test {
public:
FeatureInfoTest() {
}
void SetupInitExpectations(const char* extensions) {
SetupInitExpectationsWithGLVersion(extensions, "");
}
void SetupInitExpectationsWithGLVersion(
const char* extensions, const char* version) {
TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion(
gl_.get(), extensions, version);
info_ = new FeatureInfo();
info_->Initialize();
}
void SetupWithCommandLine(const CommandLine& command_line) {
info_ = new FeatureInfo(command_line);
}
void SetupInitExpectationsWithCommandLine(
const char* extensions, const CommandLine& command_line) {
TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion(
gl_.get(), extensions, "");
info_ = new FeatureInfo(command_line);
info_->Initialize();
}
void SetupWithoutInit() {
info_ = new FeatureInfo();
}
protected:
virtual void SetUp() {
gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>());
::gfx::GLInterface::SetGLInterface(gl_.get());
}
virtual void TearDown() {
info_ = NULL;
::gfx::GLInterface::SetGLInterface(NULL);
gl_.reset();
}
scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
scoped_refptr<FeatureInfo> info_;
};
namespace {
struct FormatInfo {
GLenum format;
const GLenum* types;
size_t count;
};
} // anonymous namespace.
TEST_F(FeatureInfoTest, Basic) {
SetupWithoutInit();
// Test it starts off uninitialized.
EXPECT_FALSE(info_->feature_flags().chromium_framebuffer_multisample);
EXPECT_FALSE(info_->feature_flags().multisampled_render_to_texture);
EXPECT_FALSE(info_->feature_flags(
).use_img_for_multisampled_render_to_texture);
EXPECT_FALSE(info_->feature_flags().oes_standard_derivatives);
EXPECT_FALSE(info_->feature_flags().npot_ok);
EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear);
EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear);
EXPECT_FALSE(info_->feature_flags().oes_egl_image_external);
EXPECT_FALSE(info_->feature_flags().chromium_stream_texture);
EXPECT_FALSE(info_->feature_flags().angle_translated_shader_source);
EXPECT_FALSE(info_->feature_flags().angle_pack_reverse_row_order);
EXPECT_FALSE(info_->feature_flags().arb_texture_rectangle);
EXPECT_FALSE(info_->feature_flags().angle_instanced_arrays);
EXPECT_FALSE(info_->feature_flags().occlusion_query_boolean);
EXPECT_FALSE(info_->feature_flags(
).use_arb_occlusion_query2_for_occlusion_query_boolean);
EXPECT_FALSE(info_->feature_flags(
).use_arb_occlusion_query_for_occlusion_query_boolean);
EXPECT_FALSE(info_->feature_flags().native_vertex_array_object);
EXPECT_FALSE(info_->feature_flags().map_buffer_range);
EXPECT_FALSE(info_->feature_flags().use_async_readpixels);
#define GPU_OP(type, name) EXPECT_FALSE(info_->workarounds().name);
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
EXPECT_EQ(0, info_->workarounds().max_texture_size);
EXPECT_EQ(0, info_->workarounds().max_cube_map_texture_size);
// Test good types.
{
static const GLenum kAlphaTypes[] = {
GL_UNSIGNED_BYTE,
};
static const GLenum kRGBTypes[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT_5_6_5,
};
static const GLenum kRGBATypes[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1,
};
static const GLenum kLuminanceTypes[] = {
GL_UNSIGNED_BYTE,
};
static const GLenum kLuminanceAlphaTypes[] = {
GL_UNSIGNED_BYTE,
};
static const FormatInfo kFormatTypes[] = {
{ GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), },
{ GL_RGB, kRGBTypes, arraysize(kRGBTypes), },
{ GL_RGBA, kRGBATypes, arraysize(kRGBATypes), },
{ GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), },
{ GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes,
arraysize(kLuminanceAlphaTypes), } ,
};
for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) {
const FormatInfo& info = kFormatTypes[ii];
const ValueValidator<GLenum>& validator =
info_->GetTextureFormatValidator(info.format);
for (size_t jj = 0; jj < info.count; ++jj) {
EXPECT_TRUE(validator.IsValid(info.types[jj]));
}
}
}
// Test some bad types
{
static const GLenum kAlphaTypes[] = {
GL_UNSIGNED_SHORT_5_5_5_1,
GL_FLOAT,
};
static const GLenum kRGBTypes[] = {
GL_UNSIGNED_SHORT_4_4_4_4,
GL_FLOAT,
};
static const GLenum kRGBATypes[] = {
GL_UNSIGNED_SHORT_5_6_5,
GL_FLOAT,
};
static const GLenum kLuminanceTypes[] = {
GL_UNSIGNED_SHORT_4_4_4_4,
GL_FLOAT,
};
static const GLenum kLuminanceAlphaTypes[] = {
GL_UNSIGNED_SHORT_5_5_5_1,
GL_FLOAT,
};
static const GLenum kBGRATypes[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT_5_6_5,
GL_FLOAT,
};
static const GLenum kDepthTypes[] = {
GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT,
GL_UNSIGNED_INT,
GL_FLOAT,
};
static const FormatInfo kFormatTypes[] = {
{ GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), },
{ GL_RGB, kRGBTypes, arraysize(kRGBTypes), },
{ GL_RGBA, kRGBATypes, arraysize(kRGBATypes), },
{ GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), },
{ GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes,
arraysize(kLuminanceAlphaTypes), } ,
{ GL_BGRA_EXT, kBGRATypes, arraysize(kBGRATypes), },
{ GL_DEPTH_COMPONENT, kDepthTypes, arraysize(kDepthTypes), },
};
for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) {
const FormatInfo& info = kFormatTypes[ii];
const ValueValidator<GLenum>& validator =
info_->GetTextureFormatValidator(info.format);
for (size_t jj = 0; jj < info.count; ++jj) {
EXPECT_FALSE(validator.IsValid(info.types[jj]));
}
}
}
}
TEST_F(FeatureInfoTest, InitializeNoExtensions) {
SetupInitExpectations("");
// Check default extensions are there
EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_resource_safe"));
EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_strict_attribs"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_ANGLE_translated_shader_source"));
// Check a couple of random extensions that should not be there.
EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_npot")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_EXT_texture_compression_dxt1")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt3")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_CHROMIUM_texture_compression_dxt5")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_ANGLE_texture_usage")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_EXT_texture_storage")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_OES_compressed_ETC1_RGB8_texture")));
EXPECT_FALSE(info_->feature_flags().npot_ok);
EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT));
EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT));
EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid(
GL_ETC1_RGB8_OES));
EXPECT_FALSE(info_->validators()->read_pixel_format.IsValid(
GL_BGRA_EXT));
EXPECT_FALSE(info_->validators()->texture_parameter.IsValid(
GL_TEXTURE_MAX_ANISOTROPY_EXT));
EXPECT_FALSE(info_->validators()->g_l_state.IsValid(
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT));
EXPECT_FALSE(info_->validators()->frame_buffer_target.IsValid(
GL_READ_FRAMEBUFFER_EXT));
EXPECT_FALSE(info_->validators()->frame_buffer_target.IsValid(
GL_DRAW_FRAMEBUFFER_EXT));
EXPECT_FALSE(info_->validators()->g_l_state.IsValid(
GL_READ_FRAMEBUFFER_BINDING_EXT));
EXPECT_FALSE(info_->validators()->render_buffer_parameter.IsValid(
GL_MAX_SAMPLES_EXT));
EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT));
EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
GL_DEPTH24_STENCIL8));
EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_STENCIL));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(
GL_DEPTH_STENCIL));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(
GL_UNSIGNED_INT_24_8));
EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
GL_DEPTH_COMPONENT24));
EXPECT_FALSE(info_->validators()->texture_parameter.IsValid(
GL_TEXTURE_USAGE_ANGLE));
EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid(
GL_DEPTH_COMPONENT16));
EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid(
GL_DEPTH_COMPONENT32_OES));
EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid(
GL_DEPTH24_STENCIL8_OES));
}
TEST_F(FeatureInfoTest, InitializeNPOTExtensionGLES) {
SetupInitExpectations("GL_OES_texture_npot");
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_npot"));
EXPECT_TRUE(info_->feature_flags().npot_ok);
}
TEST_F(FeatureInfoTest, InitializeNPOTExtensionGL) {
SetupInitExpectations("GL_ARB_texture_non_power_of_two");
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_npot"));
EXPECT_TRUE(info_->feature_flags().npot_ok);
}
TEST_F(FeatureInfoTest, InitializeDXTExtensionGLES2) {
SetupInitExpectations("GL_EXT_texture_compression_dxt1");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_texture_compression_dxt1"));
EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT));
EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT));
EXPECT_FALSE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
}
TEST_F(FeatureInfoTest, InitializeDXTExtensionGL) {
SetupInitExpectations("GL_EXT_texture_compression_s3tc");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_texture_compression_dxt1"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_texture_compression_dxt3"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_texture_compression_dxt5"));
EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT));
EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT));
EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
}
TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GLES2) {
SetupInitExpectations("GL_EXT_texture_format_BGRA8888");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_texture_format_BGRA8888"));
EXPECT_TRUE(info_->validators()->texture_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid(
GL_UNSIGNED_BYTE));
EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
GL_BGRA8_EXT));
}
TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GL) {
SetupInitExpectations("GL_EXT_bgra");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_texture_format_BGRA8888"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_read_format_bgra"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_renderbuffer_format_BGRA8888"));
EXPECT_TRUE(info_->validators()->texture_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid(
GL_UNSIGNED_BYTE));
EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(
GL_BGRA8_EXT));
}
TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888Apple) {
SetupInitExpectations("GL_APPLE_texture_format_BGRA8888");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_texture_format_BGRA8888"));
EXPECT_TRUE(info_->validators()->texture_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid(
GL_UNSIGNED_BYTE));
EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
GL_BGRA8_EXT));
}
TEST_F(FeatureInfoTest, InitializeEXT_read_format_bgra) {
SetupInitExpectations("GL_EXT_read_format_bgra");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_read_format_bgra"));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(
GL_BGRA_EXT));
EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
GL_BGRA_EXT));
EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid(
GL_BGRA_EXT));
EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
GL_BGRA8_EXT));
}
TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) {
SetupInitExpectations("GL_OES_texture_float");
EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear);
EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear);
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float"));
EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_OES_texture_float_linear")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_OES_texture_half_float_linear")));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
}
TEST_F(FeatureInfoTest, InitializeOES_texture_float_linearGLES2) {
SetupInitExpectations("GL_OES_texture_float GL_OES_texture_float_linear");
EXPECT_TRUE(info_->feature_flags().enable_texture_float_linear);
EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear);
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float"));
EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float")));
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float_linear"));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_OES_texture_half_float_linear")));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
}
TEST_F(FeatureInfoTest, InitializeOES_texture_half_floatGLES2) {
SetupInitExpectations("GL_OES_texture_half_float");
EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear);
EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear);
EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float")));
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float"));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_OES_texture_float_linear")));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_OES_texture_half_float_linear")));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
}
TEST_F(FeatureInfoTest, InitializeOES_texture_half_float_linearGLES2) {
SetupInitExpectations(
"GL_OES_texture_half_float GL_OES_texture_half_float_linear");
EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear);
EXPECT_TRUE(info_->feature_flags().enable_texture_half_float_linear);
EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float")));
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float"));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_OES_texture_float_linear")));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_texture_half_float_linear"));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_FLOAT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_FLOAT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid(
GL_HALF_FLOAT_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid(
GL_HALF_FLOAT_OES));
}
TEST_F(FeatureInfoTest, InitializeEXT_framebuffer_multisample) {
SetupInitExpectations("GL_EXT_framebuffer_multisample");
EXPECT_TRUE(info_->feature_flags().chromium_framebuffer_multisample);
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_framebuffer_multisample"));
EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid(
GL_READ_FRAMEBUFFER_EXT));
EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid(
GL_DRAW_FRAMEBUFFER_EXT));
EXPECT_TRUE(info_->validators()->g_l_state.IsValid(
GL_READ_FRAMEBUFFER_BINDING_EXT));
EXPECT_TRUE(info_->validators()->g_l_state.IsValid(
GL_MAX_SAMPLES_EXT));
EXPECT_TRUE(info_->validators()->render_buffer_parameter.IsValid(
GL_RENDERBUFFER_SAMPLES_EXT));
}
TEST_F(FeatureInfoTest, InitializeEXT_multisampled_render_to_texture) {
SetupInitExpectations("GL_EXT_multisampled_render_to_texture");
EXPECT_TRUE(info_->feature_flags(
).multisampled_render_to_texture);
EXPECT_FALSE(info_->feature_flags(
).use_img_for_multisampled_render_to_texture);
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_multisampled_render_to_texture"));
EXPECT_TRUE(info_->validators()->g_l_state.IsValid(
GL_MAX_SAMPLES_EXT));
EXPECT_TRUE(info_->validators()->render_buffer_parameter.IsValid(
GL_RENDERBUFFER_SAMPLES_EXT));
EXPECT_TRUE(info_->validators()->frame_buffer_parameter.IsValid(
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT));
}
TEST_F(FeatureInfoTest, InitializeIMG_multisampled_render_to_texture) {
SetupInitExpectations("GL_IMG_multisampled_render_to_texture");
EXPECT_TRUE(info_->feature_flags(
).use_img_for_multisampled_render_to_texture);
EXPECT_TRUE(info_->feature_flags(
).use_img_for_multisampled_render_to_texture);
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_multisampled_render_to_texture"));
EXPECT_TRUE(info_->validators()->g_l_state.IsValid(
GL_MAX_SAMPLES_EXT));
EXPECT_TRUE(info_->validators()->render_buffer_parameter.IsValid(
GL_RENDERBUFFER_SAMPLES_EXT));
EXPECT_TRUE(info_->validators()->frame_buffer_parameter.IsValid(
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT));
}
TEST_F(FeatureInfoTest, InitializeEXT_texture_filter_anisotropic) {
SetupInitExpectations("GL_EXT_texture_filter_anisotropic");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_texture_filter_anisotropic"));
EXPECT_TRUE(info_->validators()->texture_parameter.IsValid(
GL_TEXTURE_MAX_ANISOTROPY_EXT));
EXPECT_TRUE(info_->validators()->g_l_state.IsValid(
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT));
}
TEST_F(FeatureInfoTest, InitializeEXT_ARB_depth_texture) {
SetupInitExpectations("GL_ARB_depth_texture");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_GOOGLE_depth_texture"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_depth_texture"));
EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_COMPONENT));
EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_SHORT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_INT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid(
GL_UNSIGNED_INT_24_8));
}
TEST_F(FeatureInfoTest, InitializeOES_ARB_depth_texture) {
SetupInitExpectations("GL_OES_depth_texture");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_GOOGLE_depth_texture"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_depth_texture"));
EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_COMPONENT));
EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_SHORT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_INT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid(
GL_UNSIGNED_INT_24_8));
}
TEST_F(FeatureInfoTest, InitializeANGLE_depth_texture) {
SetupInitExpectations("GL_ANGLE_depth_texture");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_GOOGLE_depth_texture"));
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_depth_texture"));
EXPECT_THAT(info_->extensions(),
Not(HasSubstr("GL_ANGLE_depth_texture")));
EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_COMPONENT));
EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT));
EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid(
GL_DEPTH_COMPONENT16));
EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid(
GL_DEPTH_COMPONENT32_OES));
EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid(
GL_DEPTH24_STENCIL8_OES));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_SHORT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_INT));
EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid(
GL_UNSIGNED_INT_24_8));
}
TEST_F(FeatureInfoTest, InitializeEXT_packed_depth_stencil) {
SetupInitExpectations("GL_EXT_packed_depth_stencil");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_packed_depth_stencil"));
EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(
GL_DEPTH24_STENCIL8));
EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT));
}
TEST_F(FeatureInfoTest, InitializeOES_packed_depth_stencil) {
SetupInitExpectations("GL_OES_packed_depth_stencil");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_packed_depth_stencil"));
EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(
GL_DEPTH24_STENCIL8));
EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT));
EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT));
}
TEST_F(FeatureInfoTest,
InitializeOES_packed_depth_stencil_and_GL_ARB_depth_texture) {
SetupInitExpectations("GL_OES_packed_depth_stencil GL_ARB_depth_texture");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_packed_depth_stencil"));
EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(
GL_DEPTH24_STENCIL8));
EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
GL_DEPTH_STENCIL));
EXPECT_TRUE(info_->validators()->texture_format.IsValid(
GL_DEPTH_STENCIL));
EXPECT_TRUE(info_->validators()->pixel_type.IsValid(
GL_UNSIGNED_INT_24_8));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_SHORT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid(
GL_UNSIGNED_INT));
EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid(
GL_UNSIGNED_INT_24_8));
}
TEST_F(FeatureInfoTest, InitializeOES_depth24) {
SetupInitExpectations("GL_OES_depth24");
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_depth24"));
EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(
GL_DEPTH_COMPONENT24));
}
TEST_F(FeatureInfoTest, InitializeOES_standard_derivatives) {
SetupInitExpectations("GL_OES_standard_derivatives");
EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_standard_derivatives"));
EXPECT_TRUE(info_->feature_flags().oes_standard_derivatives);
EXPECT_TRUE(info_->validators()->hint_target.IsValid(
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES));
EXPECT_TRUE(info_->validators()->g_l_state.IsValid(
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES));
}
TEST_F(FeatureInfoTest, InitializeOES_rgb8_rgba8) {
SetupInitExpectations("GL_OES_rgb8_rgba8");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_rgb8_rgba8"));
EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(
GL_RGB8_OES));
EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid(
GL_RGBA8_OES));
}
TEST_F(FeatureInfoTest, InitializeOES_EGL_image_external) {
SetupInitExpectations("GL_OES_EGL_image_external");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_EGL_image_external"));
EXPECT_TRUE(info_->feature_flags().oes_egl_image_external);
EXPECT_TRUE(info_->validators()->texture_bind_target.IsValid(
GL_TEXTURE_EXTERNAL_OES));
EXPECT_TRUE(info_->validators()->get_tex_param_target.IsValid(
GL_TEXTURE_EXTERNAL_OES));
EXPECT_TRUE(info_->validators()->texture_parameter.IsValid(
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES));
EXPECT_TRUE(info_->validators()->g_l_state.IsValid(
GL_TEXTURE_BINDING_EXTERNAL_OES));
}
TEST_F(FeatureInfoTest, InitializeOES_compressed_ETC1_RGB8_texture) {
SetupInitExpectations("GL_OES_compressed_ETC1_RGB8_texture");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_compressed_ETC1_RGB8_texture"));
EXPECT_TRUE(info_->validators()->compressed_texture_format.IsValid(
GL_ETC1_RGB8_OES));
EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
GL_ETC1_RGB8_OES));
}
TEST_F(FeatureInfoTest, InitializeCHROMIUM_stream_texture) {
SetupInitExpectations("GL_CHROMIUM_stream_texture");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_CHROMIUM_stream_texture"));
EXPECT_TRUE(info_->feature_flags().chromium_stream_texture);
}
TEST_F(FeatureInfoTest, InitializeEXT_occlusion_query_boolean) {
SetupInitExpectations("GL_EXT_occlusion_query_boolean");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_occlusion_query_boolean"));
EXPECT_TRUE(info_->feature_flags().occlusion_query_boolean);
EXPECT_FALSE(info_->feature_flags(
).use_arb_occlusion_query2_for_occlusion_query_boolean);
EXPECT_FALSE(info_->feature_flags(
).use_arb_occlusion_query_for_occlusion_query_boolean);
}
TEST_F(FeatureInfoTest, InitializeARB_occlusion_query) {
SetupInitExpectations("GL_ARB_occlusion_query");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_occlusion_query_boolean"));
EXPECT_TRUE(info_->feature_flags().occlusion_query_boolean);
EXPECT_FALSE(info_->feature_flags(
).use_arb_occlusion_query2_for_occlusion_query_boolean);
EXPECT_TRUE(info_->feature_flags(
).use_arb_occlusion_query_for_occlusion_query_boolean);
}
TEST_F(FeatureInfoTest, InitializeARB_occlusion_query2) {
SetupInitExpectations("GL_ARB_occlusion_query2 GL_ARB_occlusion_query2");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_EXT_occlusion_query_boolean"));
EXPECT_TRUE(info_->feature_flags().occlusion_query_boolean);
EXPECT_TRUE(info_->feature_flags(
).use_arb_occlusion_query2_for_occlusion_query_boolean);
EXPECT_FALSE(info_->feature_flags(
).use_arb_occlusion_query_for_occlusion_query_boolean);
}
TEST_F(FeatureInfoTest, InitializeOES_vertex_array_object) {
SetupInitExpectations("GL_OES_vertex_array_object");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_vertex_array_object"));
EXPECT_TRUE(info_->feature_flags().native_vertex_array_object);
}
TEST_F(FeatureInfoTest, InitializeARB_vertex_array_object) {
SetupInitExpectations("GL_ARB_vertex_array_object");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_vertex_array_object"));
EXPECT_TRUE(info_->feature_flags().native_vertex_array_object);
}
TEST_F(FeatureInfoTest, InitializeAPPLE_vertex_array_object) {
SetupInitExpectations("GL_APPLE_vertex_array_object");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_vertex_array_object"));
EXPECT_TRUE(info_->feature_flags().native_vertex_array_object);
}
TEST_F(FeatureInfoTest, InitializeNo_vertex_array_object) {
SetupInitExpectations("");
// Even if the native extensions are not available the implementation
// may still emulate the GL_OES_vertex_array_object functionality. In this
// scenario native_vertex_array_object must be false.
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_vertex_array_object"));
EXPECT_FALSE(info_->feature_flags().native_vertex_array_object);
}
TEST_F(FeatureInfoTest, InitializeOES_element_index_uint) {
SetupInitExpectations("GL_OES_element_index_uint");
EXPECT_THAT(info_->extensions(),
HasSubstr("GL_OES_element_index_uint"));
EXPECT_TRUE(info_->validators()->index_type.IsValid(GL_UNSIGNED_INT));
}
TEST_F(FeatureInfoTest, InitializeVAOsWithClientSideArrays) {
CommandLine command_line(0, NULL);
command_line.AppendSwitchASCII(
switches::kGpuDriverBugWorkarounds,
base::IntToString(gpu::USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS));
SetupInitExpectationsWithCommandLine("GL_OES_vertex_array_object",
command_line);
EXPECT_TRUE(info_->workarounds().use_client_side_arrays_for_stream_buffers);
EXPECT_FALSE(info_->feature_flags().native_vertex_array_object);
}
TEST_F(FeatureInfoTest, InitializeEXT_frag_depth) {
SetupInitExpectations("GL_EXT_frag_depth");
EXPECT_TRUE(info_->feature_flags().ext_frag_depth);
EXPECT_THAT(info_->extensions(), HasSubstr("GL_EXT_frag_depth"));
}
TEST_F(FeatureInfoTest, InitializeSamplersWithARBSamplerObjects) {
SetupInitExpectationsWithGLVersion("GL_ARB_sampler_objects", "OpenGL 3.0");
EXPECT_TRUE(info_->feature_flags().enable_samplers);
}
TEST_F(FeatureInfoTest, InitializeWithES3) {
SetupInitExpectationsWithGLVersion("", "OpenGL ES 3.0");
EXPECT_TRUE(info_->feature_flags().enable_samplers);
EXPECT_TRUE(info_->feature_flags().map_buffer_range);
EXPECT_FALSE(info_->feature_flags().use_async_readpixels);
}
TEST_F(FeatureInfoTest, InitializeWithoutSamplers) {
SetupInitExpectationsWithGLVersion("", "OpenGL GL 3.0");
EXPECT_FALSE(info_->feature_flags().enable_samplers);
}
TEST_F(FeatureInfoTest, InitializeWithES3AndFences) {
SetupInitExpectationsWithGLVersion("EGL_KHR_fence_sync", "OpenGL ES 3.0");
EXPECT_TRUE(info_->feature_flags().use_async_readpixels);
}
TEST_F(FeatureInfoTest, ParseDriverBugWorkaroundsSingle) {
CommandLine command_line(0, NULL);
command_line.AppendSwitchASCII(
switches::kGpuDriverBugWorkarounds,
base::IntToString(gpu::EXIT_ON_CONTEXT_LOST));
// Workarounds should get parsed without the need for a context.
SetupWithCommandLine(command_line);
EXPECT_TRUE(info_->workarounds().exit_on_context_lost);
}
TEST_F(FeatureInfoTest, ParseDriverBugWorkaroundsMultiple) {
CommandLine command_line(0, NULL);
command_line.AppendSwitchASCII(
switches::kGpuDriverBugWorkarounds,
base::IntToString(gpu::EXIT_ON_CONTEXT_LOST) + "," +
base::IntToString(gpu::MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024) + "," +
base::IntToString(gpu::MAX_TEXTURE_SIZE_LIMIT_4096));
// Workarounds should get parsed without the need for a context.
SetupWithCommandLine(command_line);
EXPECT_TRUE(info_->workarounds().exit_on_context_lost);
EXPECT_EQ(1024, info_->workarounds().max_cube_map_texture_size);
EXPECT_EQ(4096, info_->workarounds().max_texture_size);
}
} // namespace gles2
} // namespace gpu