blob: aa304de0a1eb91b343da0f76b05a0ca4590db022 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
#define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
#include "base/memory/scoped_ptr.h"
#include "cc/layers/video_frame_provider.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "ui/gfx/size.h"
namespace WebKit {
class WebGraphicsContext3D;
}
namespace content {
// The proxy class for the gpu thread to notify the compositor thread
// when a new video frame is available.
class StreamTextureProxy {
public:
virtual ~StreamTextureProxy() {}
// Initialize and bind to the current thread, which becomes the thread that
// a connected client will receive callbacks on.
virtual void BindToCurrentThread(int32 stream_id) = 0;
virtual bool IsBoundToThread() = 0;
// Setting the target for callback when a frame is available. This function
// could be called on both the main thread and the compositor thread.
virtual void SetClient(cc::VideoFrameProvider::Client* client) = 0;
// Causes this instance to be deleted on the thread it is bound to.
virtual void Release() = 0;
struct Deleter {
inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); }
};
};
typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter>
ScopedStreamTextureProxy;
// Factory class for managing stream textures.
class StreamTextureFactory {
public:
virtual ~StreamTextureFactory() {}
// Create the StreamTextureProxy object.
virtual StreamTextureProxy* CreateProxy() = 0;
// Send an IPC message to the browser process to request a java surface
// object for the given stream_id. After the the surface is created,
// it will be passed back to the WebMediaPlayerAndroid object identified by
// the player_id.
virtual void EstablishPeer(int32 stream_id, int player_id) = 0;
// Create the streamTexture and return the stream Id and create a client-side
// texture id to refer to the streamTexture. The texture id is produced into
// a mailbox so it can be used to ship in a VideoFrame, with a sync point for
// when the mailbox can be accessed.
virtual unsigned CreateStreamTexture(
unsigned texture_target,
unsigned* texture_id,
gpu::Mailbox* texture_mailbox,
unsigned* texture_mailbox_sync_point) = 0;
// Destroy the streamTexture for the given texture id, as well as the
// client side texture.
virtual void DestroyStreamTexture(unsigned texture_id) = 0;
// Set the streamTexture size for the given stream Id.
virtual void SetStreamTextureSize(int32 texture_id,
const gfx::Size& size) = 0;
virtual WebKit::WebGraphicsContext3D* Context3d() = 0;
};
} // namespace content
#endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_