blob: 33bcea7a8a921b3411f36a6375f8f443ee5e98bf [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "build/build_config.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_tabstrip.h"
#include "chrome/browser/ui/browser_window.h"
#include "chrome/browser/ui/fullscreen/fullscreen_controller.h"
#include "chrome/browser/ui/fullscreen/fullscreen_controller_state_test.h"
#include "chrome/browser/ui/fullscreen/fullscreen_controller_test.h"
#include "chrome/test/base/in_process_browser_test.h"
#include "content/public/browser/web_contents.h"
#include "content/public/common/url_constants.h"
#include "content/public/test/test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
// FullscreenControllerStateInteractiveTest ------------------------------------
// Interactive test fixture testing Fullscreen Controller through its states.
//
// Used to verify that the FullscreenControllerTestWindow models the behavior
// of actual windows accurately. The interactive tests are too flaky to run
// on infrastructure, and so those tests are disabled. Run them with:
// interactive_ui_tests
// --gtest_filter="FullscreenControllerStateInteractiveTest.*"
// --gtest_also_run_disabled_tests
//
// More context atop fullscreen_controller_state_test.h.
class FullscreenControllerStateInteractiveTest
: public InProcessBrowserTest,
public FullscreenControllerStateTest {
private:
// FullscreenControllerStateTest override:
virtual Browser* GetBrowser() OVERRIDE;
};
Browser* FullscreenControllerStateInteractiveTest::GetBrowser() {
return InProcessBrowserTest::browser();
}
// Soak tests ------------------------------------------------------------------
// Tests all states with all permutations of multiple events to detect lingering
// state issues that would bleed over to other states.
// I.E. for each state test all combinations of events E1, E2, E3.
//
// This produces coverage for event sequences that may happen normally but
// would not be exposed by traversing to each state via TransitionToState().
// TransitionToState() always takes the same path even when multiple paths
// exist.
IN_PROC_BROWSER_TEST_F(FullscreenControllerStateInteractiveTest,
DISABLED_TransitionsForEachState) {
// A tab is needed for tab fullscreen.
AddTabAtIndex(0, GURL(content::kAboutBlankURL),
content::PAGE_TRANSITION_TYPED);
TestTransitionsForEachState();
// Progress of test can be examined via LOG(INFO) << GetAndClearDebugLog();
}
// Individual tests for each pair of state and event ---------------------------
// An "empty" test is included as part of each "TEST_EVENT" because it makes
// running the entire test suite less flaky on MacOS. All of the tests pass
// when run individually.
#define TEST_EVENT(state, event) \
IN_PROC_BROWSER_TEST_F(FullscreenControllerStateInteractiveTest, \
DISABLED_##state##__##event##__Empty) { \
} \
IN_PROC_BROWSER_TEST_F(FullscreenControllerStateInteractiveTest, \
DISABLED_##state##__##event) { \
AddTabAtIndex(0, GURL(content::kAboutBlankURL), \
content::PAGE_TRANSITION_TYPED); \
ASSERT_NO_FATAL_FAILURE(TestStateAndEvent(state, event)) \
<< GetAndClearDebugLog(); \
}
// Progress of tests can be examined by inserting the following line:
// LOG(INFO) << GetAndClearDebugLog(); }
#include "chrome/browser/ui/fullscreen/fullscreen_controller_state_tests.h"
// Specific one-off tests for known issues -------------------------------------
// Used manually to determine what happens on a platform.
IN_PROC_BROWSER_TEST_F(FullscreenControllerStateInteractiveTest,
DISABLED_ManualTest) {
// A tab is needed for tab fullscreen.
AddTabAtIndex(0, GURL(content::kAboutBlankURL),
content::PAGE_TRANSITION_TYPED);
ASSERT_TRUE(InvokeEvent(TOGGLE_FULLSCREEN)) << GetAndClearDebugLog();
ASSERT_TRUE(InvokeEvent(WINDOW_CHANGE)) << GetAndClearDebugLog();
ASSERT_TRUE(InvokeEvent(TAB_FULLSCREEN_TRUE)) << GetAndClearDebugLog();
ASSERT_TRUE(InvokeEvent(TOGGLE_FULLSCREEN)) << GetAndClearDebugLog();
ASSERT_TRUE(InvokeEvent(WINDOW_CHANGE)) << GetAndClearDebugLog();
// Wait, allowing human operator to observe the result.
scoped_refptr<content::MessageLoopRunner> message_loop
= new content::MessageLoopRunner();
message_loop->Run();
}