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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_DATABASE_H_
#define CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_DATABASE_H_
#include <map>
#include <set>
#include <vector>
#include "base/files/file_path.h"
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/sequence_checker.h"
#include "base/time/time.h"
#include "content/common/content_export.h"
#include "content/common/service_worker/service_worker_status_code.h"
#include "url/gurl.h"
namespace leveldb {
class DB;
class Env;
class Status;
class WriteBatch;
}
namespace content {
// Class to persist serviceworker registration data in a database.
// Should NOT be used on the IO thread since this does blocking
// file io. The ServiceWorkerStorage class owns this class and
// is responsible for only calling it serially on background
// non-IO threads (ala SequencedWorkerPool).
class CONTENT_EXPORT ServiceWorkerDatabase {
public:
// We do leveldb stuff in |path| or in memory if |path| is empty.
explicit ServiceWorkerDatabase(const base::FilePath& path);
~ServiceWorkerDatabase();
// Used in UMA. A new value must be appended only.
enum Status {
STATUS_OK,
STATUS_ERROR_NOT_FOUND,
STATUS_ERROR_IO_ERROR,
STATUS_ERROR_CORRUPTED,
STATUS_ERROR_FAILED,
STATUS_ERROR_MAX,
};
struct CONTENT_EXPORT RegistrationData {
// These values are immutable for the life of a registration.
int64 registration_id;
GURL scope;
GURL script;
// Versions are first stored once they successfully install and become
// the waiting version. Then transition to the active version. The stored
// version may be in the ACTIVE state or in the INSTALLED state.
int64 version_id;
bool is_active;
bool has_fetch_handler;
base::Time last_update_check;
RegistrationData();
~RegistrationData();
};
struct ResourceRecord {
int64 resource_id;
GURL url;
ResourceRecord() {}
ResourceRecord(int64 id, GURL url) : resource_id(id), url(url) {}
};
// Reads next available ids from the database. Returns OK if they are
// successfully read. Fills the arguments with an initial value and returns
// OK if they are not found in the database. Otherwise, returns an error.
Status GetNextAvailableIds(
int64* next_avail_registration_id,
int64* next_avail_version_id,
int64* next_avail_resource_id);
// Reads origins that have one or more than one registration from the
// database. Returns OK if they are successfully read or not found.
// Otherwise, returns an error.
Status GetOriginsWithRegistrations(std::set<GURL>* origins);
// Reads registrations for |origin| from the database. Returns OK if they are
// successfully read or not found. Otherwise, returns an error.
Status GetRegistrationsForOrigin(
const GURL& origin,
std::vector<RegistrationData>* registrations);
// Reads all registrations from the database. Returns OK if successfully read
// or not found. Otherwise, returns an error.
Status GetAllRegistrations(std::vector<RegistrationData>* registrations);
// Saving, retrieving, and updating registration data.
// (will bump next_avail_xxxx_ids as needed)
// (resource ids will be added/removed from the uncommitted/purgeable
// lists as needed)
// Reads a registration for |registration_id| and resource records associated
// with it from the database. Returns OK if they are successfully read.
// Otherwise, returns an error.
Status ReadRegistration(
int64 registration_id,
const GURL& origin,
RegistrationData* registration,
std::vector<ResourceRecord>* resources);
// Writes |registration| and |resources| into the database and does following
// things:
// - Deletes an old version of the registration if exists.
// - Bumps the next registration id and the next version id if needed.
// - Removes |resources| from the uncommitted list if exist.
// Returns OK they are successfully written. Otherwise, returns an error.
Status WriteRegistration(
const RegistrationData& registration,
const std::vector<ResourceRecord>& resources,
std::vector<int64>* newly_purgeable_resources);
// Updates a registration for |registration_id| to an active state. Returns OK
// if it's successfully updated. Otherwise, returns an error.
Status UpdateVersionToActive(
int64 registration_id,
const GURL& origin);
// Updates last check time of a registration for |registration_id| by |time|.
// Returns OK if it's successfully updated. Otherwise, returns an error.
Status UpdateLastCheckTime(
int64 registration_id,
const GURL& origin,
const base::Time& time);
// Deletes a registration for |registration_id| and moves resource records
// associated with it into the purgeable list. Returns OK if it's successfully
// deleted or not found in the database. Otherwise, returns an error.
Status DeleteRegistration(
int64 registration_id,
const GURL& origin,
std::vector<int64>* newly_purgeable_resources);
// As new resources are put into the diskcache, they go into an uncommitted
// list. When a registration is saved that refers to those ids, they're
// removed from that list. When a resource no longer has any registrations or
// caches referring to it, it's added to the purgeable list. Periodically,
// the purgeable list can be purged from the diskcache. At system startup, all
// uncommitted ids are moved to the purgeable list.
// Reads uncommitted resource ids from the database. Returns OK on success.
// Otherwise clears |ids| and returns an error.
Status GetUncommittedResourceIds(std::set<int64>* ids);
// Writes |ids| into the database as uncommitted resources. Returns OK on
// success. Otherwise writes nothing and returns an error.
Status WriteUncommittedResourceIds(const std::set<int64>& ids);
// Deletes uncommitted resource ids specified by |ids| from the database.
// Returns OK on success. Otherwise deletes nothing and returns an error.
Status ClearUncommittedResourceIds(const std::set<int64>& ids);
// Reads purgeable resource ids from the database. Returns OK on success.
// Otherwise clears |ids| and returns an error.
Status GetPurgeableResourceIds(std::set<int64>* ids);
// Writes |ids| into the database as purgeable resources. Returns OK on
// success. Otherwise writes nothing and returns an error.
Status WritePurgeableResourceIds(const std::set<int64>& ids);
// Deletes purgeable resource ids specified by |ids| from the database.
// Returns OK on success. Otherwise deletes nothing and returns an error.
Status ClearPurgeableResourceIds(const std::set<int64>& ids);
// Moves |ids| from the uncommitted list to the purgeable list.
// Returns OK on success. Otherwise deletes nothing and returns an error.
Status PurgeUncommittedResourceIds(const std::set<int64>& ids);
// Deletes all data for |origin|, namely, unique origin, registrations and
// resource records. Resources are moved to the purgeable list. Returns OK if
// they are successfully deleted or not found in the database. Otherwise,
// returns an error.
Status DeleteAllDataForOrigin(
const GURL& origin,
std::vector<int64>* newly_purgeable_resources);
// Completely deletes the contents of the database.
// Be careful using this function.
Status DestroyDatabase();
private:
// Opens the database at the |path_|. This is lazily called when the first
// database API is called. Returns OK if the database is successfully opened.
// Returns NOT_FOUND if the database does not exist and |create_if_missing| is
// false. Otherwise, returns an error.
Status LazyOpen(bool create_if_missing);
// Helper for LazyOpen(). |status| must be the return value from LazyOpen()
// and this must be called just after LazyOpen() is called. Returns true if
// the database is new or nonexistent, that is, it has never been used.
bool IsNewOrNonexistentDatabase(Status status);
// Reads the next available id for |id_key|. Returns OK if it's successfully
// read. Fills |next_avail_id| with an initial value and returns OK if it's
// not found in the database. Otherwise, returns an error.
Status ReadNextAvailableId(
const char* id_key,
int64* next_avail_id);
// Reads registration data for |registration_id| from the database. Returns OK
// if successfully reads. Otherwise, returns an error.
Status ReadRegistrationData(
int64 registration_id,
const GURL& origin,
RegistrationData* registration);
// Reads resource records for |version_id| from the database. Returns OK if
// it's successfully read or not found in the database. Otherwise, returns an
// error.
Status ReadResourceRecords(
int64 version_id,
std::vector<ResourceRecord>* resources);
// Deletes resource records for |version_id| from the database. Returns OK if
// they are successfully deleted or not found in the database. Otherwise,
// returns an error.
Status DeleteResourceRecords(
int64 version_id,
std::vector<int64>* newly_purgeable_resources,
leveldb::WriteBatch* batch);
// Reads resource ids for |id_key_prefix| from the database. Returns OK if
// it's successfully read or not found in the database. Otherwise, returns an
// error.
Status ReadResourceIds(
const char* id_key_prefix,
std::set<int64>* ids);
// Write resource ids for |id_key_prefix| into the database. Returns OK on
// success. Otherwise, returns writes nothing and returns an error.
Status WriteResourceIds(
const char* id_key_prefix,
const std::set<int64>& ids);
Status WriteResourceIdsInBatch(
const char* id_key_prefix,
const std::set<int64>& ids,
leveldb::WriteBatch* batch);
// Deletes resource ids for |id_key_prefix| from the database. Returns OK if
// it's successfully deleted or not found in the database. Otherwise, returns
// an error.
Status DeleteResourceIds(
const char* id_key_prefix,
const std::set<int64>& ids);
Status DeleteResourceIdsInBatch(
const char* id_key_prefix,
const std::set<int64>& ids,
leveldb::WriteBatch* batch);
// Reads the current schema version from the database. If the database hasn't
// been written anything yet, sets |db_version| to 0 and returns OK.
Status ReadDatabaseVersion(int64* db_version);
// Writes a batch into the database.
// NOTE: You must call this when you want to put something into the database
// because this initializes the database if needed.
Status WriteBatch(leveldb::WriteBatch* batch);
// Bumps the next available id if |used_id| is greater than or equal to the
// cached one.
void BumpNextRegistrationIdIfNeeded(
int64 used_id,
leveldb::WriteBatch* batch);
void BumpNextVersionIdIfNeeded(
int64 used_id,
leveldb::WriteBatch* batch);
bool IsOpen();
void Disable(
const tracked_objects::Location& from_here,
Status status);
void HandleOpenResult(
const tracked_objects::Location& from_here,
Status status);
void HandleReadResult(
const tracked_objects::Location& from_here,
Status status);
void HandleWriteResult(
const tracked_objects::Location& from_here,
Status status);
base::FilePath path_;
scoped_ptr<leveldb::Env> env_;
scoped_ptr<leveldb::DB> db_;
int64 next_avail_registration_id_;
int64 next_avail_resource_id_;
int64 next_avail_version_id_;
enum State {
UNINITIALIZED,
INITIALIZED,
DISABLED,
};
State state_;
base::SequenceChecker sequence_checker_;
FRIEND_TEST_ALL_PREFIXES(ServiceWorkerDatabaseTest, OpenDatabase);
FRIEND_TEST_ALL_PREFIXES(ServiceWorkerDatabaseTest, OpenDatabase_InMemory);
FRIEND_TEST_ALL_PREFIXES(ServiceWorkerDatabaseTest, DatabaseVersion);
FRIEND_TEST_ALL_PREFIXES(ServiceWorkerDatabaseTest, GetNextAvailableIds);
FRIEND_TEST_ALL_PREFIXES(ServiceWorkerDatabaseTest, DestroyDatabase);
DISALLOW_COPY_AND_ASSIGN(ServiceWorkerDatabase);
};
} // namespace content
#endif // CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_DATABASE_H_