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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FILTERS_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#define MEDIA_FILTERS_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "media/base/media_export.h"
class SkBitmap;
namespace base {
class SingleThreadTaskRunner;
class SharedMemory;
}
namespace gfx {
class Rect;
class Size;
}
namespace media {
class VideoDecodeAccelerator;
class VideoEncodeAccelerator;
// Helper interface for specifying factories needed to instantiate a hardware
// video accelerator.
// Threading model:
// * The GpuVideoAcceleratorFactories may be constructed on any thread.
// * The GpuVideoAcceleratorFactories has an associated message loop, which may
// be retrieved as |GetMessageLoop()|.
// * All calls to the Factories after construction must be made on its message
// loop.
class MEDIA_EXPORT GpuVideoAcceleratorFactories
: public base::RefCountedThreadSafe<GpuVideoAcceleratorFactories> {
public:
// Caller owns returned pointer, but should call Destroy() on it (instead of
// directly deleting) for proper destruction, as per the
// VideoDecodeAccelerator interface.
virtual scoped_ptr<VideoDecodeAccelerator> CreateVideoDecodeAccelerator() = 0;
// Caller owns returned pointer, but should call Destroy() on it (instead of
// directly deleting) for proper destruction, as per the
// VideoEncodeAccelerator interface.
virtual scoped_ptr<VideoEncodeAccelerator> CreateVideoEncodeAccelerator() = 0;
// Allocate & delete native textures.
virtual bool CreateTextures(int32 count,
const gfx::Size& size,
std::vector<uint32>* texture_ids,
std::vector<gpu::Mailbox>* texture_mailboxes,
uint32 texture_target) = 0;
virtual void DeleteTexture(uint32 texture_id) = 0;
virtual void WaitSyncPoint(uint32 sync_point) = 0;
// Read pixels within |visible_rect| boundaries from a native texture and
// store into |pixels| as RGBA.
virtual void ReadPixels(uint32 texture_id,
const gfx::Rect& visible_rect,
const SkBitmap& pixels) = 0;
// Allocate & return a shared memory segment. Caller is responsible for
// Close()ing the returned pointer.
virtual base::SharedMemory* CreateSharedMemory(size_t size) = 0;
// Returns the task runner the video accelerator runs on.
virtual scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner() = 0;
protected:
friend class base::RefCountedThreadSafe<GpuVideoAcceleratorFactories>;
virtual ~GpuVideoAcceleratorFactories();
};
} // namespace media
#endif // MEDIA_FILTERS_GPU_VIDEO_ACCELERATOR_FACTORIES_H_