| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/append_quads_data.h" |
| #include "cc/layers/heads_up_display_layer_impl.h" |
| #include "cc/test/fake_impl_proxy.h" |
| #include "cc/test/fake_layer_tree_host_impl.h" |
| #include "cc/test/fake_output_surface.h" |
| #include "cc/test/mock_occlusion_tracker.h" |
| #include "cc/test/test_shared_bitmap_manager.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace cc { |
| namespace { |
| |
| void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, |
| ResourceProvider* resource_provider, |
| DrawMode draw_mode) { |
| MockOcclusionTracker<LayerImpl> occlusion_tracker; |
| scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
| AppendQuadsData data; |
| bool will_draw = layer->WillDraw(draw_mode, resource_provider); |
| if (will_draw) |
| layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); |
| layer->UpdateHudTexture(draw_mode, resource_provider); |
| if (will_draw) |
| layer->DidDraw(resource_provider); |
| |
| size_t expected_quad_list_size = will_draw ? 1 : 0; |
| EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); |
| } |
| |
| TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { |
| FakeImplProxy proxy; |
| TestSharedBitmapManager shared_bitmap_manager; |
| FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); |
| host_impl.CreatePendingTree(); |
| host_impl.InitializeRenderer( |
| FakeOutputSurface::Create3d().PassAs<OutputSurface>()); |
| scoped_ptr<HeadsUpDisplayLayerImpl> layer = |
| HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); |
| layer->SetContentBounds(gfx::Size(100, 100)); |
| |
| // Check regular hardware draw is ok. |
| CheckDrawLayer( |
| layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); |
| |
| // Simulate a resource loss on transitioning to resourceless software mode. |
| layer->ReleaseResources(); |
| |
| // Should skip resourceless software draw and not crash in UpdateHudTexture. |
| CheckDrawLayer(layer.get(), |
| host_impl.resource_provider(), |
| DRAW_MODE_RESOURCELESS_SOFTWARE); |
| } |
| |
| } // namespace |
| } // namespace cc |