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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_X_TOUCH_FACTORY_X11_H_
#define UI_EVENTS_X_TOUCH_FACTORY_X11_H_
#include <bitset>
#include <map>
#include <set>
#include <utility>
#include <vector>
#include "base/timer/timer.h"
#include "ui/events/events_base_export.h"
#include "ui/gfx/sequential_id_generator.h"
template <typename T> struct DefaultSingletonTraits;
typedef unsigned long Cursor;
typedef unsigned long Window;
typedef struct _XDisplay Display;
typedef union _XEvent XEvent;
namespace ui {
// Functions related to determining touch devices.
class EVENTS_BASE_EXPORT TouchFactory {
private:
TouchFactory();
~TouchFactory();
public:
// Returns the TouchFactory singleton.
static TouchFactory* GetInstance();
// Sets the touch devices from the command line.
static void SetTouchDeviceListFromCommandLine();
// Updates the list of devices.
void UpdateDeviceList(Display* display);
// Checks whether an XI2 event should be processed or not (i.e. if the event
// originated from a device we are interested in).
bool ShouldProcessXI2Event(XEvent* xevent);
// Setup an X Window for XInput2 events.
void SetupXI2ForXWindow(::Window xid);
// Keeps a list of touch devices so that it is possible to determine if a
// pointer event is a touch-event or a mouse-event. The list is reset each
// time this is called.
void SetTouchDeviceList(const std::vector<unsigned int>& devices);
// Is the device a touch-device?
bool IsTouchDevice(unsigned int deviceid) const;
// Is the device a real multi-touch-device? (see doc. for |touch_device_list_|
// below for more explanation.)
bool IsMultiTouchDevice(unsigned int deviceid) const;
// Tries to find an existing slot ID mapping to tracking ID. Returns true
// if the slot is found and it is saved in |slot|, false if no such slot
// can be found.
bool QuerySlotForTrackingID(uint32 tracking_id, int* slot);
// Tries to find an existing slot ID mapping to tracking ID. If there
// isn't one already, allocates a new slot ID and sets up the mapping.
int GetSlotForTrackingID(uint32 tracking_id);
// Releases the slot ID mapping to tracking ID.
void ReleaseSlotForTrackingID(uint32 tracking_id);
// Whether any touch device is currently present and enabled.
bool IsTouchDevicePresent();
// Pairs of <vendor id, product id> of external touch screens.
const std::set<std::pair<int, int> >& GetTouchscreenIds() const {
return touchscreen_ids_;
}
// Return maximum simultaneous touch points supported by device.
int GetMaxTouchPoints() const;
// Sets up the device id in the list |devices| as multi-touch capable
// devices and enables touch events processing. This function is only
// for test purpose, and it does not query from X server.
void SetTouchDeviceForTest(const std::vector<unsigned int>& devices);
// Sets up the device id in the list |devices| as pointer devices.
// This function is only for test purpose, and it does not query from
// X server.
void SetPointerDeviceForTest(const std::vector<unsigned int>& devices);
private:
// Requirement for Singleton
friend struct DefaultSingletonTraits<TouchFactory>;
void CacheTouchscreenIds(Display* display, int id);
// NOTE: To keep track of touch devices, we currently maintain a lookup table
// to quickly decide if a device is a touch device or not. We also maintain a
// list of the touch devices. Ideally, there will be only one touch device,
// and instead of having the lookup table and the list, there will be a single
// identifier for the touch device. This can be completed after enough testing
// on real touch devices.
static const int kMaxDeviceNum = 128;
// A quick lookup table for determining if events from the pointer device
// should be processed.
std::bitset<kMaxDeviceNum> pointer_device_lookup_;
// A quick lookup table for determining if a device is a touch device.
std::bitset<kMaxDeviceNum> touch_device_lookup_;
// Indicates whether a touch device is currently available or not.
bool touch_device_available_;
// Indicates whether touch events are explicitly disabled.
bool touch_events_disabled_;
// The list of touch devices. For testing/debugging purposes, a single-pointer
// device (mouse or touch screen without sufficient X/driver support for MT)
// can sometimes be treated as a touch device. The key in the map represents
// the device id, and the value represents if the device is multi-touch
// capable.
std::map<int, bool> touch_device_list_;
// Touch screen <vid, pid>s.
std::set<std::pair<int, int> > touchscreen_ids_;
// Maximum simultaneous touch points supported by device. In the case of
// devices with multiple digitizers (e.g. multiple touchscreens), the value
// is the maximum of the set of maximum supported contacts by each individual
// digitizer.
int max_touch_points_;
SequentialIDGenerator id_generator_;
DISALLOW_COPY_AND_ASSIGN(TouchFactory);
};
} // namespace ui
#endif // UI_EVENTS_X_TOUCH_FACTORY_X11_H_