| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/views/corewm/window_animations.h" |
| |
| #include "base/time/time.h" |
| #include "ui/aura/client/animation_host.h" |
| #include "ui/aura/test/aura_test_base.h" |
| #include "ui/aura/test/test_windows.h" |
| #include "ui/aura/window.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| #include "ui/gfx/animation/animation_container_element.h" |
| #include "ui/gfx/vector2d.h" |
| |
| using aura::Window; |
| using ui::Layer; |
| |
| namespace views { |
| namespace corewm { |
| |
| class WindowAnimationsTest : public aura::test::AuraTestBase { |
| public: |
| WindowAnimationsTest() {} |
| |
| virtual void TearDown() OVERRIDE { |
| AuraTestBase::TearDown(); |
| } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(WindowAnimationsTest); |
| }; |
| |
| TEST_F(WindowAnimationsTest, LayerTargetVisibility) { |
| scoped_ptr<aura::Window> window( |
| aura::test::CreateTestWindowWithId(0, NULL)); |
| |
| // Layer target visibility changes according to Show/Hide. |
| window->Show(); |
| EXPECT_TRUE(window->layer()->GetTargetVisibility()); |
| window->Hide(); |
| EXPECT_FALSE(window->layer()->GetTargetVisibility()); |
| window->Show(); |
| EXPECT_TRUE(window->layer()->GetTargetVisibility()); |
| } |
| |
| TEST_F(WindowAnimationsTest, LayerTargetVisibility_AnimateShow) { |
| // Tests if opacity and transform are reset when only show animation is |
| // enabled. See also LayerTargetVisibility_AnimateHide. |
| // Since the window is not visible after Hide() is called, opacity and |
| // transform shouldn't matter in case of ANIMATE_SHOW, but we reset them |
| // to keep consistency. |
| |
| scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL)); |
| SetWindowVisibilityAnimationTransition(window.get(), ANIMATE_SHOW); |
| |
| // Layer target visibility and opacity change according to Show/Hide. |
| window->Show(); |
| AnimateOnChildWindowVisibilityChanged(window.get(), true); |
| EXPECT_TRUE(window->layer()->GetTargetVisibility()); |
| EXPECT_EQ(1, window->layer()->opacity()); |
| |
| window->Hide(); |
| AnimateOnChildWindowVisibilityChanged(window.get(), false); |
| EXPECT_FALSE(window->layer()->GetTargetVisibility()); |
| EXPECT_EQ(0, window->layer()->opacity()); |
| EXPECT_EQ(gfx::Transform(), window->layer()->transform()); |
| |
| window->Show(); |
| AnimateOnChildWindowVisibilityChanged(window.get(), true); |
| EXPECT_TRUE(window->layer()->GetTargetVisibility()); |
| EXPECT_EQ(1, window->layer()->opacity()); |
| } |
| |
| TEST_F(WindowAnimationsTest, LayerTargetVisibility_AnimateHide) { |
| // Tests if opacity and transform are reset when only hide animation is |
| // enabled. Hide animation changes opacity and transform in addition to |
| // visibility, so we need to reset not only visibility but also opacity |
| // and transform to show the window. |
| |
| scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL)); |
| SetWindowVisibilityAnimationTransition(window.get(), ANIMATE_HIDE); |
| |
| // Layer target visibility and opacity change according to Show/Hide. |
| window->Show(); |
| AnimateOnChildWindowVisibilityChanged(window.get(), true); |
| EXPECT_TRUE(window->layer()->GetTargetVisibility()); |
| EXPECT_EQ(1, window->layer()->opacity()); |
| EXPECT_EQ(gfx::Transform(), window->layer()->transform()); |
| |
| window->Hide(); |
| AnimateOnChildWindowVisibilityChanged(window.get(), false); |
| EXPECT_FALSE(window->layer()->GetTargetVisibility()); |
| EXPECT_EQ(0, window->layer()->opacity()); |
| |
| window->Show(); |
| AnimateOnChildWindowVisibilityChanged(window.get(), true); |
| EXPECT_TRUE(window->layer()->GetTargetVisibility()); |
| EXPECT_EQ(1, window->layer()->opacity()); |
| EXPECT_EQ(gfx::Transform(), window->layer()->transform()); |
| } |
| |
| // A simple AnimationHost implementation for the NotifyHideCompleted test. |
| class NotifyHideCompletedAnimationHost : public aura::client::AnimationHost { |
| public: |
| NotifyHideCompletedAnimationHost() : hide_completed_(false) {} |
| virtual ~NotifyHideCompletedAnimationHost() {} |
| |
| // Overridden from TestWindowDelegate: |
| virtual void OnWindowHidingAnimationCompleted() OVERRIDE { |
| hide_completed_ = true; |
| } |
| |
| virtual void SetHostTransitionOffsets( |
| const gfx::Vector2d& top_left, |
| const gfx::Vector2d& bottom_right) OVERRIDE {} |
| |
| bool hide_completed() const { return hide_completed_; } |
| |
| private: |
| bool hide_completed_; |
| |
| DISALLOW_COPY_AND_ASSIGN(NotifyHideCompletedAnimationHost); |
| }; |
| |
| TEST_F(WindowAnimationsTest, NotifyHideCompleted) { |
| NotifyHideCompletedAnimationHost animation_host; |
| scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithId(0, NULL)); |
| aura::client::SetAnimationHost(window.get(), &animation_host); |
| views::corewm::SetWindowVisibilityAnimationType( |
| window.get(), WINDOW_VISIBILITY_ANIMATION_TYPE_FADE); |
| AnimateOnChildWindowVisibilityChanged(window.get(), true); |
| EXPECT_TRUE(window->layer()->visible()); |
| |
| EXPECT_FALSE(animation_host.hide_completed()); |
| AnimateOnChildWindowVisibilityChanged(window.get(), false); |
| EXPECT_TRUE(animation_host.hide_completed()); |
| } |
| |
| } // namespace corewm |
| } // namespace views |