blob: 34df1efd879c8536508e5687b5a73ae11792bd16 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h"
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include "base/bind.h"
#include "base/message_loop/message_loop.h"
#include "base/run_loop.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/x/x11_util.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/keyboard_code_conversion_x.h"
#include "ui/events/platform/scoped_event_dispatcher.h"
#include "ui/events/platform/x11/x11_event_source.h"
namespace views {
// XGrabKey requires the modifier mask to explicitly be specified.
const unsigned int kModifiersMasks[] = {
0, // No additional modifier.
Mod2Mask, // Num lock
LockMask, // Caps lock
Mod5Mask, // Scroll lock
Mod2Mask | LockMask,
Mod2Mask | Mod5Mask,
LockMask | Mod5Mask,
Mod2Mask | LockMask | Mod5Mask
};
X11WholeScreenMoveLoop::X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate)
: delegate_(delegate),
in_move_loop_(false),
initial_cursor_(ui::kCursorNull),
should_reset_mouse_flags_(false),
grab_input_window_(None),
grabbed_pointer_(false),
canceled_(false),
weak_factory_(this) {
last_xmotion_.type = LASTEvent;
}
X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {}
void X11WholeScreenMoveLoop::DispatchMouseMovement() {
if (last_xmotion_.type == LASTEvent)
return;
DCHECK_EQ(MotionNotify, last_xmotion_.type);
delegate_->OnMouseMovement(&last_xmotion_);
last_xmotion_.type = LASTEvent;
}
////////////////////////////////////////////////////////////////////////////////
// DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation:
bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) {
return in_move_loop_;
}
uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) {
// This method processes all events while the move loop is active.
if (!in_move_loop_)
return ui::POST_DISPATCH_PERFORM_DEFAULT;
XEvent* xev = event;
switch (xev->type) {
case MotionNotify: {
bool dispatch_mouse_event = (last_xmotion_.type == LASTEvent);
last_xmotion_ = xev->xmotion;
if (dispatch_mouse_event) {
// Post a task to dispatch mouse movement event when control returns to
// the message loop. This allows smoother dragging since the events are
// dispatched without waiting for the drag widget updates.
base::MessageLoopForUI::current()->PostTask(
FROM_HERE,
base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement,
weak_factory_.GetWeakPtr()));
}
return ui::POST_DISPATCH_NONE;
}
case ButtonRelease: {
if (xev->xbutton.button == Button1) {
// Assume that drags are being done with the left mouse button. Only
// break the drag if the left mouse button was released.
DispatchMouseMovement();
delegate_->OnMouseReleased();
if (!grabbed_pointer_) {
// If the source widget had capture prior to the move loop starting,
// it may be relying on views::Widget getting the mouse release and
// releasing capture in Widget::OnMouseEvent().
return ui::POST_DISPATCH_PERFORM_DEFAULT;
}
}
return ui::POST_DISPATCH_NONE;
}
case KeyPress: {
if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) {
canceled_ = true;
EndMoveLoop();
return ui::POST_DISPATCH_NONE;
}
break;
}
case GenericEvent: {
ui::EventType type = ui::EventTypeFromNative(xev);
switch (type) {
case ui::ET_MOUSE_MOVED:
case ui::ET_MOUSE_DRAGGED:
case ui::ET_MOUSE_RELEASED: {
XEvent xevent = {0};
if (type == ui::ET_MOUSE_RELEASED) {
xevent.type = ButtonRelease;
xevent.xbutton.button = ui::EventButtonFromNative(xev);
} else {
xevent.type = MotionNotify;
}
xevent.xany.display = xev->xgeneric.display;
xevent.xany.window = grab_input_window_;
// The fields used below are in the same place for all of events
// above. Using xmotion from XEvent's unions to avoid repeating
// the code.
xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display);
xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds();
gfx::Point point(ui::EventSystemLocationFromNative(xev));
xevent.xmotion.x_root = point.x();
xevent.xmotion.y_root = point.y();
return DispatchEvent(&xevent);
}
default:
break;
}
}
}
return ui::POST_DISPATCH_PERFORM_DEFAULT;
}
bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source,
gfx::NativeCursor cursor) {
DCHECK(!in_move_loop_); // Can only handle one nested loop at a time.
// Query the mouse cursor prior to the move loop starting so that it can be
// restored when the move loop finishes.
initial_cursor_ = source->GetHost()->last_cursor();
grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay());
// Only grab mouse capture of |grab_input_window_| if |source| does not have
// capture.
// - The caller may intend to transfer capture to a different aura::Window
// when the move loop ends and not release capture.
// - Releasing capture and X window destruction are both asynchronous. We drop
// events targeted at |grab_input_window_| in the time between the move
// loop ends and |grab_input_window_| loses capture.
grabbed_pointer_ = false;
if (!source->HasCapture()) {
aura::client::CaptureClient* capture_client =
aura::client::GetCaptureClient(source->GetRootWindow());
CHECK(capture_client->GetGlobalCaptureWindow() == NULL);
grabbed_pointer_ = GrabPointer(cursor);
if (!grabbed_pointer_) {
XDestroyWindow(gfx::GetXDisplay(), grab_input_window_);
return false;
}
}
GrabEscKey();
scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher =
nested_dispatcher_.Pass();
nested_dispatcher_ =
ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this);
// We are handling a mouse drag outside of the aura::Window system. We must
// manually make aura think that the mouse button is pressed so that we don't
// draw extraneous tooltips.
aura::Env* env = aura::Env::GetInstance();
if (!env->IsMouseButtonDown()) {
env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON);
should_reset_mouse_flags_ = true;
}
base::WeakPtr<X11WholeScreenMoveLoop> alive(weak_factory_.GetWeakPtr());
in_move_loop_ = true;
canceled_ = false;
base::MessageLoopForUI* loop = base::MessageLoopForUI::current();
base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop);
base::RunLoop run_loop;
quit_closure_ = run_loop.QuitClosure();
run_loop.Run();
if (!alive)
return false;
nested_dispatcher_ = old_dispatcher.Pass();
return !canceled_;
}
void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) {
if (in_move_loop_) {
// We cannot call GrabPointer() because we do not want to change the
// "owner_events" property of the active pointer grab.
XChangeActivePointerGrab(
gfx::GetXDisplay(),
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
cursor.platform(),
CurrentTime);
}
}
void X11WholeScreenMoveLoop::EndMoveLoop() {
if (!in_move_loop_)
return;
// Prevent DispatchMouseMovement from dispatching any posted motion event.
last_xmotion_.type = LASTEvent;
// We undo our emulated mouse click from RunMoveLoop();
if (should_reset_mouse_flags_) {
aura::Env::GetInstance()->set_mouse_button_flags(0);
should_reset_mouse_flags_ = false;
}
// TODO(erg): Is this ungrab the cause of having to click to give input focus
// on drawn out windows? Not ungrabbing here screws the X server until I kill
// the chrome process.
// Ungrab before we let go of the window.
XDisplay* display = gfx::GetXDisplay();
if (grabbed_pointer_)
XUngrabPointer(display, CurrentTime);
else
UpdateCursor(initial_cursor_);
unsigned int esc_keycode = XKeysymToKeycode(display, XK_Escape);
for (size_t i = 0; i < arraysize(kModifiersMasks); ++i) {
XUngrabKey(display, esc_keycode, kModifiersMasks[i], grab_input_window_);
}
// Restore the previous dispatcher.
nested_dispatcher_.reset();
delegate_->OnMoveLoopEnded();
XDestroyWindow(display, grab_input_window_);
grab_input_window_ = None;
in_move_loop_ = false;
quit_closure_.Run();
}
bool X11WholeScreenMoveLoop::GrabPointer(gfx::NativeCursor cursor) {
XDisplay* display = gfx::GetXDisplay();
XGrabServer(display);
// Pass "owner_events" as false so that X sends all mouse events to
// |grab_input_window_|.
int ret = XGrabPointer(
display,
grab_input_window_,
False, // owner_events
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
GrabModeAsync,
GrabModeAsync,
None,
cursor.platform(),
CurrentTime);
if (ret != GrabSuccess) {
DLOG(ERROR) << "Grabbing pointer for dragging failed: "
<< ui::GetX11ErrorString(display, ret);
}
XUngrabServer(display);
XFlush(display);
return ret == GrabSuccess;
}
void X11WholeScreenMoveLoop::GrabEscKey() {
XDisplay* display = gfx::GetXDisplay();
unsigned int esc_keycode = XKeysymToKeycode(display, XK_Escape);
for (size_t i = 0; i < arraysize(kModifiersMasks); ++i) {
XGrabKey(display, esc_keycode, kModifiersMasks[i], grab_input_window_,
False, GrabModeAsync, GrabModeAsync);
}
}
Window X11WholeScreenMoveLoop::CreateDragInputWindow(XDisplay* display) {
unsigned long attribute_mask = CWEventMask | CWOverrideRedirect;
XSetWindowAttributes swa;
memset(&swa, 0, sizeof(swa));
swa.event_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
KeyPressMask | KeyReleaseMask | StructureNotifyMask;
swa.override_redirect = True;
Window window = XCreateWindow(display,
DefaultRootWindow(display),
-100, -100, 10, 10,
0, CopyFromParent, InputOnly, CopyFromParent,
attribute_mask, &swa);
XMapRaised(display, window);
ui::X11EventSource::GetInstance()->BlockUntilWindowMapped(window);
return window;
}
} // namespace views