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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#define CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/waitable_event.h"
#include "content/child/thread_safe_sender.h"
#include "content/common/content_export.h"
#include "media/filters/gpu_video_accelerator_factories.h"
#include "ui/gfx/size.h"
namespace base {
class WaitableEvent;
}
namespace content {
class ContextProviderCommandBuffer;
class GpuChannelHost;
class WebGraphicsContext3DCommandBufferImpl;
// Glue code to expose functionality needed by media::GpuVideoAccelerator to
// RenderViewImpl. This class is entirely an implementation detail of
// RenderViewImpl and only has its own header to allow extraction of its
// implementation from render_view_impl.cc which is already far too large.
//
// The RendererGpuVideoAcceleratorFactories can be constructed on any thread,
// but subsequent calls to all public methods of the class must be called from
// the |message_loop_proxy_|, as provided during construction.
class CONTENT_EXPORT RendererGpuVideoAcceleratorFactories
: public media::GpuVideoAcceleratorFactories {
public:
// Takes a ref on |gpu_channel_host| and tests |context| for loss before each
// use. Safe to call from any thread.
static scoped_refptr<RendererGpuVideoAcceleratorFactories> Create(
GpuChannelHost* gpu_channel_host,
const scoped_refptr<base::MessageLoopProxy>& message_loop_proxy,
const scoped_refptr<ContextProviderCommandBuffer>& context_provider);
// media::GpuVideoAcceleratorFactories implementation.
virtual scoped_ptr<media::VideoDecodeAccelerator>
CreateVideoDecodeAccelerator() OVERRIDE;
virtual scoped_ptr<media::VideoEncodeAccelerator>
CreateVideoEncodeAccelerator() OVERRIDE;
// Creates textures and produces them into mailboxes. Returns true on success
// or false on failure.
virtual bool CreateTextures(int32 count,
const gfx::Size& size,
std::vector<uint32>* texture_ids,
std::vector<gpu::Mailbox>* texture_mailboxes,
uint32 texture_target) OVERRIDE;
virtual void DeleteTexture(uint32 texture_id) OVERRIDE;
virtual void WaitSyncPoint(uint32 sync_point) OVERRIDE;
virtual void ReadPixels(uint32 texture_id,
const gfx::Rect& visible_rect,
const SkBitmap& pixels) OVERRIDE;
virtual base::SharedMemory* CreateSharedMemory(size_t size) OVERRIDE;
virtual scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner() OVERRIDE;
private:
friend class base::RefCountedThreadSafe<RendererGpuVideoAcceleratorFactories>;
RendererGpuVideoAcceleratorFactories(
GpuChannelHost* gpu_channel_host,
const scoped_refptr<base::MessageLoopProxy>& message_loop_proxy,
const scoped_refptr<ContextProviderCommandBuffer>& context_provider);
virtual ~RendererGpuVideoAcceleratorFactories();
// Helper to bind |context_provider| to the |task_runner_| thread after
// construction.
void BindContext();
// Helper to get a pointer to the WebGraphicsContext3DCommandBufferImpl,
// if it has not been lost yet.
WebGraphicsContext3DCommandBufferImpl* GetContext3d();
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
scoped_refptr<GpuChannelHost> gpu_channel_host_;
scoped_refptr<ContextProviderCommandBuffer> context_provider_;
// For sending requests to allocate shared memory in the Browser process.
scoped_refptr<ThreadSafeSender> thread_safe_sender_;
DISALLOW_COPY_AND_ASSIGN(RendererGpuVideoAcceleratorFactories);
};
} // namespace content
#endif // CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_