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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_TEST_BROWSER_TEST_BASE_H_
#define CONTENT_PUBLIC_TEST_BROWSER_TEST_BASE_H_
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/threading/thread.h"
#include "net/test/spawned_test_server/spawned_test_server.h"
#include "testing/gtest/include/gtest/gtest.h"
class CommandLine;
namespace base {
class FilePath;
}
namespace net {
namespace test_server {
class EmbeddedTestServer;
}
class RuleBasedHostResolverProc;
} // namespace net
namespace content {
class BrowserTestBase : public testing::Test {
public:
BrowserTestBase();
virtual ~BrowserTestBase();
// We do this so we can be used in a Task.
void AddRef() {}
void Release() {}
// Configures everything for an in process browser test, then invokes
// BrowserMain. BrowserMain ends up invoking RunTestOnMainThreadLoop.
virtual void SetUp() OVERRIDE;
// Restores state configured in SetUp.
virtual void TearDown() OVERRIDE;
// Override this to add any custom setup code that needs to be done on the
// main thread after the browser is created and just before calling
// RunTestOnMainThread().
virtual void SetUpOnMainThread() {}
// Override this to add any custom teardown code that needs to be done on the
// main thread right after RunTestOnMainThread().
virtual void TearDownOnMainThread() {}
// Override this to add command line flags specific to your test.
virtual void SetUpCommandLine(CommandLine* command_line) {}
// Returns the host resolver being used for the tests. Subclasses might want
// to configure it inside tests.
net::RuleBasedHostResolverProc* host_resolver() {
return rule_based_resolver_.get();
}
protected:
// We need these special methods because SetUp is the bottom of the stack
// that winds up calling your test method, so it is not always an option
// to do what you want by overriding it and calling the superclass version.
//
// Override this for things you would normally override SetUp for. It will be
// called before your individual test fixture method is run, but after most
// of the overhead initialization has occured.
virtual void SetUpInProcessBrowserTestFixture() {}
// Override this for things you would normally override TearDown for.
virtual void TearDownInProcessBrowserTestFixture() {}
// Override this rather than TestBody.
virtual void RunTestOnMainThread() = 0;
// This is invoked from main after browser_init/browser_main have completed.
// This prepares for the test by creating a new browser, runs the test
// (RunTestOnMainThread), quits the browsers and returns.
virtual void RunTestOnMainThreadLoop() = 0;
// Returns the testing server. Guaranteed to be non-NULL.
// TODO(phajdan.jr): Remove test_server accessor (http://crbug.com/96594).
const net::SpawnedTestServer* test_server() const {
return test_server_.get();
}
net::SpawnedTestServer* test_server() { return test_server_.get(); }
// Returns the embedded test server. Guaranteed to be non-NULL.
const net::test_server::EmbeddedTestServer* embedded_test_server() const {
return embedded_test_server_.get();
}
net::test_server::EmbeddedTestServer* embedded_test_server() {
return embedded_test_server_.get();
}
#if defined(OS_POSIX)
// This is only needed by a test that raises SIGTERM to ensure that a specific
// codepath is taken.
void DisableSIGTERMHandling() {
handle_sigterm_ = false;
}
#endif
// This function is meant only for classes that directly derive from this
// class to construct the test server in their constructor. They might need to
// call this after setting up the paths. Actual test cases should never call
// this.
// |test_server_base| is the path, relative to src, to give to the test HTTP
// server.
void CreateTestServer(const base::FilePath& test_server_base);
// When the test is running in --single-process mode, runs the given task on
// the in-process renderer thread. A nested message loop is run until it
// returns.
void PostTaskToInProcessRendererAndWait(const base::Closure& task);
// Call this before SetUp() to use real GL contexts in Compositor for the
// test.
void UseRealGLContexts() { allow_test_contexts_ = false; }
// Call this before SetUp() to use real GL drivers instead of OSMesa for the
// test.
void UseRealGLBindings() { allow_osmesa_ = false; }
private:
void ProxyRunTestOnMainThreadLoop();
// Testing server, started on demand.
scoped_ptr<net::SpawnedTestServer> test_server_;
// Embedded test server, cheap to create, started on demand.
base::Thread embedded_test_server_io_thread_;
scoped_ptr<net::test_server::EmbeddedTestServer> embedded_test_server_;
// Host resolver used during tests.
scoped_refptr<net::RuleBasedHostResolverProc> rule_based_resolver_;
// When false, the ui::Compositor will be forced to use real GL contexts for
// the test, so that it produces real pixel output.
bool allow_test_contexts_;
// When false, the GL backend will use a real GPU. When true, it uses OSMesa
// to run GL on the CPU in a way that works across all platforms.
bool allow_osmesa_;
#if defined(OS_POSIX)
bool handle_sigterm_;
#endif
};
} // namespace content
#endif // CONTENT_PUBLIC_TEST_BROWSER_TEST_BASE_H_