blob: 403d2961cd3c6f60f76fd5f1a14218ebae758f34 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/client/gpu_video_decode_accelerator_host.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/view_messages.h"
#include "ipc/ipc_message_macros.h"
#include "ipc/ipc_message_utils.h"
#if defined(OS_WIN)
#include "content/public/common/sandbox_init.h"
#endif // OS_WIN
using media::VideoDecodeAccelerator;
namespace content {
GpuVideoDecodeAcceleratorHost::GpuVideoDecodeAcceleratorHost(
GpuChannelHost* channel,
int32 decoder_route_id,
VideoDecodeAccelerator::Client* client,
CommandBufferProxyImpl* impl)
: channel_(channel),
decoder_route_id_(decoder_route_id),
client_(client),
impl_(impl) {
DCHECK(channel_);
DCHECK(client_);
channel_->AddRoute(decoder_route_id, base::AsWeakPtr(this));
impl_->AddDeletionObserver(this);
}
void GpuVideoDecodeAcceleratorHost::OnChannelError() {
DLOG(ERROR) << "GpuVideoDecodeAcceleratorHost::OnChannelError()";
if (channel_) {
channel_->RemoveRoute(decoder_route_id_);
channel_ = NULL;
}
// See OnErrorNotification for why this needs to be the last thing in this
// function.
OnErrorNotification(PLATFORM_FAILURE);
}
bool GpuVideoDecodeAcceleratorHost::OnMessageReceived(const IPC::Message& msg) {
DCHECK(CalledOnValidThread());
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAcceleratorHost, msg)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderHostMsg_BitstreamBufferProcessed,
OnBitstreamBufferProcessed)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderHostMsg_ProvidePictureBuffers,
OnProvidePictureBuffer)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderHostMsg_PictureReady,
OnPictureReady)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderHostMsg_FlushDone,
OnFlushDone)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderHostMsg_ResetDone,
OnResetDone)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderHostMsg_ErrorNotification,
OnErrorNotification)
IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderHostMsg_DismissPictureBuffer,
OnDismissPictureBuffer)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
DCHECK(handled);
// See OnErrorNotification for why |this| mustn't be used after
// OnErrorNotification might have been called above.
return handled;
}
bool GpuVideoDecodeAcceleratorHost::Initialize(
media::VideoCodecProfile profile) {
NOTREACHED();
return true;
}
void GpuVideoDecodeAcceleratorHost::Decode(
const media::BitstreamBuffer& bitstream_buffer) {
DCHECK(CalledOnValidThread());
// Can happen if a decode task was posted before an error was delivered.
if (!channel_)
return;
base::SharedMemoryHandle handle = channel_->ShareToGpuProcess(
bitstream_buffer.handle());
if (!base::SharedMemory::IsHandleValid(handle)) {
NOTREACHED() << "Failed to duplicate buffer handler";
return;
}
Send(new AcceleratedVideoDecoderMsg_Decode(
decoder_route_id_, handle, bitstream_buffer.id(),
bitstream_buffer.size()));
}
void GpuVideoDecodeAcceleratorHost::AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) {
DCHECK(CalledOnValidThread());
// Rearrange data for IPC command.
std::vector<int32> buffer_ids;
std::vector<uint32> texture_ids;
for (uint32 i = 0; i < buffers.size(); i++) {
const media::PictureBuffer& buffer = buffers[i];
if (buffer.size() != picture_buffer_dimensions_) {
OnErrorNotification(INVALID_ARGUMENT);
return;
}
texture_ids.push_back(buffer.texture_id());
buffer_ids.push_back(buffer.id());
}
Send(new AcceleratedVideoDecoderMsg_AssignPictureBuffers(
decoder_route_id_, buffer_ids, texture_ids));
}
void GpuVideoDecodeAcceleratorHost::ReusePictureBuffer(
int32 picture_buffer_id) {
DCHECK(CalledOnValidThread());
Send(new AcceleratedVideoDecoderMsg_ReusePictureBuffer(
decoder_route_id_, picture_buffer_id));
}
void GpuVideoDecodeAcceleratorHost::Flush() {
DCHECK(CalledOnValidThread());
Send(new AcceleratedVideoDecoderMsg_Flush(decoder_route_id_));
}
void GpuVideoDecodeAcceleratorHost::Reset() {
DCHECK(CalledOnValidThread());
Send(new AcceleratedVideoDecoderMsg_Reset(decoder_route_id_));
}
void GpuVideoDecodeAcceleratorHost::Destroy() {
DCHECK(CalledOnValidThread());
client_ = NULL;
Send(new AcceleratedVideoDecoderMsg_Destroy(decoder_route_id_));
delete this;
}
void GpuVideoDecodeAcceleratorHost::OnWillDeleteImpl() {
impl_ = NULL;
// The CommandBufferProxyImpl is going away; error out this VDA.
OnChannelError();
}
GpuVideoDecodeAcceleratorHost::~GpuVideoDecodeAcceleratorHost() {
DCHECK(CalledOnValidThread());
DCHECK(!client_) << "destructor called without Destroy being called!";
if (channel_)
channel_->RemoveRoute(decoder_route_id_);
if (impl_)
impl_->RemoveDeletionObserver(this);
}
void GpuVideoDecodeAcceleratorHost::Send(IPC::Message* message) {
// After OnChannelError is called, the client should no longer send
// messages to the gpu channel through this object. But queued posted tasks
// can still be draining, so we're forgiving and simply ignore them.
bool error = false;
uint32 message_type = message->type();
if (!channel_) {
delete message;
DLOG(ERROR) << "Send(" << message_type << ") after error ignored";
error = true;
} else if (!channel_->Send(message)) {
DLOG(ERROR) << "Send(" << message_type << ") failed";
error = true;
}
// See OnErrorNotification for why this needs to be the last thing in this
// function.
if (error)
OnErrorNotification(PLATFORM_FAILURE);
}
void GpuVideoDecodeAcceleratorHost::OnBitstreamBufferProcessed(
int32 bitstream_buffer_id) {
DCHECK(CalledOnValidThread());
if (client_)
client_->NotifyEndOfBitstreamBuffer(bitstream_buffer_id);
}
void GpuVideoDecodeAcceleratorHost::OnProvidePictureBuffer(
uint32 num_requested_buffers,
const gfx::Size& dimensions,
uint32 texture_target) {
DCHECK(CalledOnValidThread());
picture_buffer_dimensions_ = dimensions;
if (client_) {
client_->ProvidePictureBuffers(
num_requested_buffers, dimensions, texture_target);
}
}
void GpuVideoDecodeAcceleratorHost::OnDismissPictureBuffer(
int32 picture_buffer_id) {
DCHECK(CalledOnValidThread());
if (client_)
client_->DismissPictureBuffer(picture_buffer_id);
}
void GpuVideoDecodeAcceleratorHost::OnPictureReady(
int32 picture_buffer_id, int32 bitstream_buffer_id) {
DCHECK(CalledOnValidThread());
if (!client_)
return;
media::Picture picture(picture_buffer_id, bitstream_buffer_id);
client_->PictureReady(picture);
}
void GpuVideoDecodeAcceleratorHost::OnFlushDone() {
DCHECK(CalledOnValidThread());
if (client_)
client_->NotifyFlushDone();
}
void GpuVideoDecodeAcceleratorHost::OnResetDone() {
DCHECK(CalledOnValidThread());
if (client_)
client_->NotifyResetDone();
}
void GpuVideoDecodeAcceleratorHost::OnErrorNotification(uint32 error) {
DCHECK(CalledOnValidThread());
if (!client_)
return;
// Client::NotifyError() may Destroy() |this|, so calling it needs to be the
// last thing done on this stack!
media::VideoDecodeAccelerator::Client* client = NULL;
std::swap(client, client_);
client->NotifyError(
static_cast<media::VideoDecodeAccelerator::Error>(error));
}
} // namespace content