blob: f7f4cf8240b79e1b539913c4d1eea618b75541be [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_output_controller.h"
#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "media/audio/audio_util.h"
#include "media/audio/shared_memory_util.h"
#include "media/base/scoped_histogram_timer.h"
using base::Time;
using base::TimeDelta;
namespace media {
// Time constant for AudioPowerMonitor. See AudioPowerMonitor ctor comments for
// semantics. This value was arbitrarily chosen, but seems to work well.
static const int kPowerMeasurementTimeConstantMillis = 10;
// Desired frequency of calls to EventHandler::OnPowerMeasured() for reporting
// power levels in the audio signal.
static const int kPowerMeasurementsPerSecond = 30;
// Polling-related constants.
const int AudioOutputController::kPollNumAttempts = 3;
const int AudioOutputController::kPollPauseInMilliseconds = 3;
AudioOutputController::AudioOutputController(AudioManager* audio_manager,
EventHandler* handler,
const AudioParameters& params,
const std::string& input_device_id,
SyncReader* sync_reader)
: audio_manager_(audio_manager),
params_(params),
handler_(handler),
input_device_id_(input_device_id),
stream_(NULL),
diverting_to_stream_(NULL),
volume_(1.0),
state_(kEmpty),
num_allowed_io_(0),
sync_reader_(sync_reader),
message_loop_(audio_manager->GetMessageLoop()),
number_polling_attempts_left_(0),
power_monitor_(
params.sample_rate(),
TimeDelta::FromMilliseconds(kPowerMeasurementTimeConstantMillis)) {
DCHECK(audio_manager);
DCHECK(handler_);
DCHECK(sync_reader_);
DCHECK(message_loop_.get());
}
AudioOutputController::~AudioOutputController() {
DCHECK_EQ(kClosed, state_);
}
// static
scoped_refptr<AudioOutputController> AudioOutputController::Create(
AudioManager* audio_manager,
EventHandler* event_handler,
const AudioParameters& params,
const std::string& input_device_id,
SyncReader* sync_reader) {
DCHECK(audio_manager);
DCHECK(sync_reader);
if (!params.IsValid() || !audio_manager)
return NULL;
scoped_refptr<AudioOutputController> controller(new AudioOutputController(
audio_manager, event_handler, params, input_device_id, sync_reader));
controller->message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoCreate, controller, false));
return controller;
}
void AudioOutputController::Play() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoPlay, this));
}
void AudioOutputController::Pause() {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoPause, this));
}
void AudioOutputController::Close(const base::Closure& closed_task) {
DCHECK(!closed_task.is_null());
message_loop_->PostTaskAndReply(FROM_HERE, base::Bind(
&AudioOutputController::DoClose, this), closed_task);
}
void AudioOutputController::SetVolume(double volume) {
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoSetVolume, this, volume));
}
void AudioOutputController::DoCreate(bool is_for_device_change) {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CreateTime");
// Close() can be called before DoCreate() is executed.
if (state_ == kClosed)
return;
DoStopCloseAndClearStream(); // Calls RemoveOutputDeviceChangeListener().
DCHECK_EQ(kEmpty, state_);
stream_ = diverting_to_stream_ ? diverting_to_stream_ :
audio_manager_->MakeAudioOutputStreamProxy(params_, input_device_id_);
if (!stream_) {
state_ = kError;
handler_->OnError();
return;
}
if (!stream_->Open()) {
DoStopCloseAndClearStream();
state_ = kError;
handler_->OnError();
return;
}
// Everything started okay, so re-register for state change callbacks if
// stream_ was created via AudioManager.
if (stream_ != diverting_to_stream_)
audio_manager_->AddOutputDeviceChangeListener(this);
// We have successfully opened the stream. Set the initial volume.
stream_->SetVolume(volume_);
// Finally set the state to kCreated.
state_ = kCreated;
// And then report we have been created if we haven't done so already.
if (!is_for_device_change)
handler_->OnCreated();
}
void AudioOutputController::DoPlay() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PlayTime");
// We can start from created or paused state.
if (state_ != kCreated && state_ != kPaused)
return;
// Ask for first packet.
sync_reader_->UpdatePendingBytes(0);
state_ = kPlaying;
power_monitor_.Reset();
power_poll_callback_.Reset(
base::Bind(&AudioOutputController::ReportPowerMeasurementPeriodically,
this));
// Run the callback to send an initial notification that we're starting in
// silence, and to schedule periodic callbacks.
power_poll_callback_.callback().Run();
// We start the AudioOutputStream lazily.
AllowEntryToOnMoreIOData();
stream_->Start(this);
handler_->OnPlaying();
}
void AudioOutputController::ReportPowerMeasurementPeriodically() {
DCHECK(message_loop_->BelongsToCurrentThread());
const std::pair<float, bool>& reading =
power_monitor_.ReadCurrentPowerAndClip();
handler_->OnPowerMeasured(reading.first, reading.second);
message_loop_->PostDelayedTask(
FROM_HERE, power_poll_callback_.callback(),
TimeDelta::FromSeconds(1) / kPowerMeasurementsPerSecond);
}
void AudioOutputController::StopStream() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kPlaying) {
stream_->Stop();
DisallowEntryToOnMoreIOData();
power_poll_callback_.Cancel();
state_ = kPaused;
}
}
void AudioOutputController::DoPause() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PauseTime");
StopStream();
if (state_ != kPaused)
return;
// Send a special pause mark to the low-latency audio thread.
sync_reader_->UpdatePendingBytes(kPauseMark);
// Paused means silence follows.
handler_->OnPowerMeasured(AudioPowerMonitor::zero_power(), false);
handler_->OnPaused();
}
void AudioOutputController::DoClose() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CloseTime");
if (state_ != kClosed) {
DoStopCloseAndClearStream();
sync_reader_->Close();
state_ = kClosed;
}
}
void AudioOutputController::DoSetVolume(double volume) {
DCHECK(message_loop_->BelongsToCurrentThread());
// Saves the volume to a member first. We may not be able to set the volume
// right away but when the stream is created we'll set the volume.
volume_ = volume;
switch (state_) {
case kCreated:
case kPlaying:
case kPaused:
stream_->SetVolume(volume_);
break;
default:
return;
}
}
void AudioOutputController::DoReportError() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ != kClosed)
handler_->OnError();
}
int AudioOutputController::OnMoreData(AudioBus* dest,
AudioBuffersState buffers_state) {
return OnMoreIOData(NULL, dest, buffers_state);
}
int AudioOutputController::OnMoreIOData(AudioBus* source,
AudioBus* dest,
AudioBuffersState buffers_state) {
DisallowEntryToOnMoreIOData();
TRACE_EVENT0("audio", "AudioOutputController::OnMoreIOData");
// The OS level audio APIs on Linux and Windows all have problems requesting
// data on a fixed interval. Sometimes they will issue calls back to back
// which can cause glitching, so wait until the renderer is ready.
//
// We also need to wait when diverting since the virtual stream will call this
// multiple times without waiting.
//
// NEVER wait on OSX unless a virtual stream is connected, otherwise we can
// end up hanging the entire OS.
//
// See many bugs for context behind this decision: http://crbug.com/170498,
// http://crbug.com/171651, http://crbug.com/174985, and more.
#if defined(OS_WIN) || defined(OS_LINUX)
const bool kShouldBlock = true;
#else
const bool kShouldBlock = diverting_to_stream_ != NULL;
#endif
const int frames = sync_reader_->Read(kShouldBlock, source, dest);
DCHECK_LE(0, frames);
sync_reader_->UpdatePendingBytes(
buffers_state.total_bytes() + frames * params_.GetBytesPerFrame());
power_monitor_.Scan(*dest, frames);
AllowEntryToOnMoreIOData();
return frames;
}
void AudioOutputController::OnError(AudioOutputStream* stream) {
// Handle error on the audio controller thread.
message_loop_->PostTask(FROM_HERE, base::Bind(
&AudioOutputController::DoReportError, this));
}
void AudioOutputController::DoStopCloseAndClearStream() {
DCHECK(message_loop_->BelongsToCurrentThread());
// Allow calling unconditionally and bail if we don't have a stream_ to close.
if (stream_) {
// De-register from state change callbacks if stream_ was created via
// AudioManager.
if (stream_ != diverting_to_stream_)
audio_manager_->RemoveOutputDeviceChangeListener(this);
StopStream();
stream_->Close();
if (stream_ == diverting_to_stream_)
diverting_to_stream_ = NULL;
stream_ = NULL;
}
state_ = kEmpty;
}
void AudioOutputController::OnDeviceChange() {
DCHECK(message_loop_->BelongsToCurrentThread());
SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.DeviceChangeTime");
// TODO(dalecurtis): Notify the renderer side that a device change has
// occurred. Currently querying the hardware information here will lead to
// crashes on OSX. See http://crbug.com/158170.
// Recreate the stream (DoCreate() will first shut down an existing stream).
// Exit if we ran into an error.
const State original_state = state_;
DoCreate(true);
if (!stream_ || state_ == kError)
return;
// Get us back to the original state or an equivalent state.
switch (original_state) {
case kPlaying:
DoPlay();
return;
case kCreated:
case kPaused:
// From the outside these two states are equivalent.
return;
default:
NOTREACHED() << "Invalid original state.";
}
}
const AudioParameters& AudioOutputController::GetAudioParameters() {
return params_;
}
void AudioOutputController::StartDiverting(AudioOutputStream* to_stream) {
message_loop_->PostTask(
FROM_HERE,
base::Bind(&AudioOutputController::DoStartDiverting, this, to_stream));
}
void AudioOutputController::StopDiverting() {
message_loop_->PostTask(
FROM_HERE, base::Bind(&AudioOutputController::DoStopDiverting, this));
}
void AudioOutputController::DoStartDiverting(AudioOutputStream* to_stream) {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kClosed)
return;
DCHECK(!diverting_to_stream_);
diverting_to_stream_ = to_stream;
// Note: OnDeviceChange() will engage the "re-create" process, which will
// detect and use the alternate AudioOutputStream rather than create a new one
// via AudioManager.
OnDeviceChange();
}
void AudioOutputController::DoStopDiverting() {
DCHECK(message_loop_->BelongsToCurrentThread());
if (state_ == kClosed)
return;
// Note: OnDeviceChange() will cause the existing stream (the consumer of the
// diverted audio data) to be closed, and diverting_to_stream_ will be set
// back to NULL.
OnDeviceChange();
DCHECK(!diverting_to_stream_);
}
void AudioOutputController::AllowEntryToOnMoreIOData() {
DCHECK(base::AtomicRefCountIsZero(&num_allowed_io_));
base::AtomicRefCountInc(&num_allowed_io_);
}
void AudioOutputController::DisallowEntryToOnMoreIOData() {
const bool is_zero = !base::AtomicRefCountDec(&num_allowed_io_);
DCHECK(is_zero);
}
} // namespace media