blob: 1787d31ddf3b4ca74c4064d6e8a8ac47506be111 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host.h"
#include "base/basictypes.h"
#include "cc/layers/content_layer.h"
#include "cc/layers/heads_up_display_layer.h"
#include "cc/layers/io_surface_layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/picture_layer.h"
#include "cc/layers/scrollbar_layer.h"
#include "cc/layers/texture_layer.h"
#include "cc/layers/texture_layer_impl.h"
#include "cc/layers/video_layer.h"
#include "cc/layers/video_layer_impl.h"
#include "cc/output/filter_operations.h"
#include "cc/test/fake_content_layer.h"
#include "cc/test/fake_content_layer_client.h"
#include "cc/test/fake_content_layer_impl.h"
#include "cc/test/fake_context_provider.h"
#include "cc/test/fake_delegated_renderer_layer.h"
#include "cc/test/fake_delegated_renderer_layer_impl.h"
#include "cc/test/fake_layer_tree_host_client.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_scoped_ui_resource.h"
#include "cc/test/fake_scrollbar.h"
#include "cc/test/fake_scrollbar_layer.h"
#include "cc/test/fake_video_frame_provider.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "media/base/media.h"
using media::VideoFrame;
using WebKit::WebGraphicsContext3D;
namespace cc {
namespace {
// These tests deal with losing the 3d graphics context.
class LayerTreeHostContextTest : public LayerTreeTest {
public:
LayerTreeHostContextTest()
: LayerTreeTest(),
context3d_(NULL),
times_to_fail_create_(0),
times_to_fail_initialize_(0),
times_to_lose_on_create_(0),
times_to_lose_during_commit_(0),
times_to_lose_during_draw_(0),
times_to_fail_recreate_(0),
times_to_fail_reinitialize_(0),
times_to_lose_on_recreate_(0),
times_to_fail_create_offscreen_(0),
times_to_fail_recreate_offscreen_(0),
times_to_expect_create_failed_(0),
times_create_failed_(0),
times_offscreen_created_(0),
committed_at_least_once_(false),
context_should_support_io_surface_(false),
fallback_context_works_(false) {
media::InitializeMediaLibraryForTesting();
}
void LoseContext() {
context3d_->loseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB,
GL_INNOCENT_CONTEXT_RESET_ARB);
context3d_ = NULL;
}
virtual scoped_ptr<TestWebGraphicsContext3D> CreateContext3d() {
return TestWebGraphicsContext3D::Create();
}
virtual scoped_ptr<OutputSurface> CreateOutputSurface(bool fallback)
OVERRIDE {
if (times_to_fail_create_) {
--times_to_fail_create_;
ExpectCreateToFail();
return scoped_ptr<OutputSurface>();
}
scoped_ptr<TestWebGraphicsContext3D> context3d = CreateContext3d();
context3d_ = context3d.get();
if (context_should_support_io_surface_) {
context3d_->set_have_extension_io_surface(true);
context3d_->set_have_extension_egl_image(true);
}
if (times_to_fail_initialize_ && !(fallback && fallback_context_works_)) {
--times_to_fail_initialize_;
// Make the context get lost during reinitialization.
// The number of times MakeCurrent succeeds is not important, and
// can be changed if needed to make this pass with future changes.
context3d_->set_times_make_current_succeeds(2);
ExpectCreateToFail();
} else if (times_to_lose_on_create_) {
--times_to_lose_on_create_;
LoseContext();
ExpectCreateToFail();
}
if (delegating_renderer()) {
return FakeOutputSurface::CreateDelegating3d(
context3d.PassAs<WebGraphicsContext3D>()).PassAs<OutputSurface>();
}
return FakeOutputSurface::Create3d(
context3d.PassAs<WebGraphicsContext3D>()).PassAs<OutputSurface>();
}
scoped_ptr<TestWebGraphicsContext3D> CreateOffscreenContext3d() {
if (!context3d_)
return scoped_ptr<TestWebGraphicsContext3D>();
++times_offscreen_created_;
if (times_to_fail_create_offscreen_) {
--times_to_fail_create_offscreen_;
ExpectCreateToFail();
return scoped_ptr<TestWebGraphicsContext3D>();
}
scoped_ptr<TestWebGraphicsContext3D> offscreen_context3d =
TestWebGraphicsContext3D::Create().Pass();
DCHECK(offscreen_context3d);
context3d_->add_share_group_context(offscreen_context3d.get());
return offscreen_context3d.Pass();
}
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForMainThread() OVERRIDE {
DCHECK(!HasImplThread());
if (!offscreen_contexts_main_thread_.get() ||
offscreen_contexts_main_thread_->DestroyedOnMainThread()) {
offscreen_contexts_main_thread_ = FakeContextProvider::Create(
base::Bind(&LayerTreeHostContextTest::CreateOffscreenContext3d,
base::Unretained(this)));
if (offscreen_contexts_main_thread_.get() &&
!offscreen_contexts_main_thread_->BindToCurrentThread())
offscreen_contexts_main_thread_ = NULL;
}
return offscreen_contexts_main_thread_;
}
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForCompositorThread() OVERRIDE {
DCHECK(HasImplThread());
if (!offscreen_contexts_compositor_thread_.get() ||
offscreen_contexts_compositor_thread_->DestroyedOnMainThread()) {
offscreen_contexts_compositor_thread_ = FakeContextProvider::Create(
base::Bind(&LayerTreeHostContextTest::CreateOffscreenContext3d,
base::Unretained(this)));
}
return offscreen_contexts_compositor_thread_;
}
virtual bool PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
bool result) OVERRIDE {
EXPECT_TRUE(result);
if (!times_to_lose_during_draw_)
return result;
--times_to_lose_during_draw_;
context3d_->set_times_make_current_succeeds(0);
times_to_fail_create_ = times_to_fail_recreate_;
times_to_fail_recreate_ = 0;
times_to_fail_initialize_ = times_to_fail_reinitialize_;
times_to_fail_reinitialize_ = 0;
times_to_lose_on_create_ = times_to_lose_on_recreate_;
times_to_lose_on_recreate_ = 0;
times_to_fail_create_offscreen_ = times_to_fail_recreate_offscreen_;
times_to_fail_recreate_offscreen_ = 0;
return result;
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
committed_at_least_once_ = true;
if (!times_to_lose_during_commit_)
return;
--times_to_lose_during_commit_;
LoseContext();
times_to_fail_create_ = times_to_fail_recreate_;
times_to_fail_recreate_ = 0;
times_to_fail_initialize_ = times_to_fail_reinitialize_;
times_to_fail_reinitialize_ = 0;
times_to_lose_on_create_ = times_to_lose_on_recreate_;
times_to_lose_on_recreate_ = 0;
times_to_fail_create_offscreen_ = times_to_fail_recreate_offscreen_;
times_to_fail_recreate_offscreen_ = 0;
}
virtual void DidFailToInitializeOutputSurface() OVERRIDE {
++times_create_failed_;
}
virtual void TearDown() OVERRIDE {
LayerTreeTest::TearDown();
EXPECT_EQ(times_to_expect_create_failed_, times_create_failed_);
}
void ExpectCreateToFail() {
++times_to_expect_create_failed_;
}
protected:
TestWebGraphicsContext3D* context3d_;
int times_to_fail_create_;
int times_to_fail_initialize_;
int times_to_lose_on_create_;
int times_to_lose_during_commit_;
int times_to_lose_during_draw_;
int times_to_fail_recreate_;
int times_to_fail_reinitialize_;
int times_to_lose_on_recreate_;
int times_to_fail_create_offscreen_;
int times_to_fail_recreate_offscreen_;
int times_to_expect_create_failed_;
int times_create_failed_;
int times_offscreen_created_;
bool committed_at_least_once_;
bool context_should_support_io_surface_;
bool fallback_context_works_;
scoped_refptr<FakeContextProvider> offscreen_contexts_main_thread_;
scoped_refptr<FakeContextProvider> offscreen_contexts_compositor_thread_;
};
class LayerTreeHostContextTestLostContextSucceeds
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLostContextSucceeds()
: LayerTreeHostContextTest(),
test_case_(0),
num_losses_(0),
recovered_context_(true),
first_initialized_(false) {}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
EXPECT_TRUE(succeeded);
if (first_initialized_)
++num_losses_;
else
first_initialized_ = true;
recovered_context_ = true;
}
virtual void AfterTest() OVERRIDE {
EXPECT_EQ(11u, test_case_);
EXPECT_EQ(8 + 10 + 10 + 1, num_losses_);
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
// If the last frame had a context loss, then we'll commit again to
// recover.
if (!recovered_context_)
return;
if (times_to_lose_during_commit_)
return;
if (times_to_lose_during_draw_)
return;
recovered_context_ = false;
if (NextTestCase())
InvalidateAndSetNeedsCommit();
else
EndTest();
}
virtual void InvalidateAndSetNeedsCommit() {
// Cause damage so we try to draw.
layer_tree_host()->root_layer()->SetNeedsDisplay();
layer_tree_host()->SetNeedsCommit();
}
bool NextTestCase() {
static const TestCase kTests[] = {
// Losing the context and failing to recreate it (or losing it again
// immediately) a small number of times should succeed.
{ 1, // times_to_lose_during_commit
0, // times_to_lose_during_draw
3, // times_to_fail_reinitialize
0, // times_to_fail_recreate
0, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
3, // times_to_fail_reinitialize
0, // times_to_fail_recreate
0, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 1, // times_to_lose_during_commit
0, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
3, // times_to_fail_recreate
0, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
3, // times_to_fail_recreate
0, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 1, // times_to_lose_during_commit
0, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
0, // times_to_fail_recreate
3, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
0, // times_to_fail_recreate
3, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 1, // times_to_lose_during_commit
0, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
0, // times_to_fail_recreate
0, // times_to_lose_on_recreate
3, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
0, // times_to_fail_recreate
0, // times_to_lose_on_recreate
3, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
// Losing the context and recreating it any number of times should
// succeed.
{ 10, // times_to_lose_during_commit
0, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
0, // times_to_fail_recreate
0, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
{ 0, // times_to_lose_during_commit
10, // times_to_lose_during_draw
0, // times_to_fail_reinitialize
0, // times_to_fail_recreate
0, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
false, // fallback_context_works
},
// Losing the context, failing to reinitialize it, and making a fallback
// context should work.
{ 0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
10, // times_to_fail_reinitialize
0, // times_to_fail_recreate
0, // times_to_lose_on_recreate
0, // times_to_fail_recreate_offscreen
true, // fallback_context_works
},
};
if (test_case_ >= arraysize(kTests))
return false;
times_to_lose_during_commit_ =
kTests[test_case_].times_to_lose_during_commit;
times_to_lose_during_draw_ =
kTests[test_case_].times_to_lose_during_draw;
times_to_fail_reinitialize_ = kTests[test_case_].times_to_fail_reinitialize;
times_to_fail_recreate_ = kTests[test_case_].times_to_fail_recreate;
times_to_lose_on_recreate_ = kTests[test_case_].times_to_lose_on_recreate;
times_to_fail_recreate_offscreen_ =
kTests[test_case_].times_to_fail_recreate_offscreen;
fallback_context_works_ = kTests[test_case_].fallback_context_works;
++test_case_;
return true;
}
struct TestCase {
int times_to_lose_during_commit;
int times_to_lose_during_draw;
int times_to_fail_reinitialize;
int times_to_fail_recreate;
int times_to_lose_on_recreate;
int times_to_fail_recreate_offscreen;
bool fallback_context_works;
};
protected:
size_t test_case_;
int num_losses_;
bool recovered_context_;
bool first_initialized_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLostContextSucceeds);
class LayerTreeHostContextTestLostContextSucceedsWithContent
: public LayerTreeHostContextTestLostContextSucceeds {
public:
LayerTreeHostContextTestLostContextSucceedsWithContent()
: LayerTreeHostContextTestLostContextSucceeds() {}
virtual void SetupTree() OVERRIDE {
root_ = Layer::Create();
root_->SetBounds(gfx::Size(10, 10));
root_->SetAnchorPoint(gfx::PointF());
root_->SetIsDrawable(true);
content_ = FakeContentLayer::Create(&client_);
content_->SetBounds(gfx::Size(10, 10));
content_->SetAnchorPoint(gfx::PointF());
content_->SetIsDrawable(true);
if (use_surface_) {
content_->SetForceRenderSurface(true);
// Filters require us to create an offscreen context.
FilterOperations filters;
filters.Append(FilterOperation::CreateGrayscaleFilter(0.5f));
content_->SetFilters(filters);
content_->SetBackgroundFilters(filters);
}
root_->AddChild(content_);
layer_tree_host()->SetRootLayer(root_);
LayerTreeHostContextTest::SetupTree();
}
virtual void InvalidateAndSetNeedsCommit() OVERRIDE {
// Invalidate the render surface so we don't try to use a cached copy of the
// surface. We want to make sure to test the drawing paths for drawing to
// a child surface.
content_->SetNeedsDisplay();
LayerTreeHostContextTestLostContextSucceeds::InvalidateAndSetNeedsCommit();
}
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
FakeContentLayerImpl* content_impl = static_cast<FakeContentLayerImpl*>(
host_impl->active_tree()->root_layer()->children()[0]);
// Even though the context was lost, we should have a resource. The
// TestWebGraphicsContext3D ensures that this resource is created with
// the active context.
EXPECT_TRUE(content_impl->HaveResourceForTileAt(0, 0));
cc::ContextProvider* contexts =
host_impl->resource_provider()->offscreen_context_provider();
if (use_surface_) {
EXPECT_TRUE(contexts->Context3d());
// TODO(danakj): Make a fake GrContext.
// EXPECT_TRUE(contexts->GrContext());
} else {
EXPECT_FALSE(contexts);
}
}
virtual void AfterTest() OVERRIDE {
LayerTreeHostContextTestLostContextSucceeds::AfterTest();
if (use_surface_) {
// 1 create to start with +
// 6 from test cases that fail on initializing the renderer (after the
// offscreen context is created) +
// 6 from test cases that lose the offscreen context directly +
// 4 from test cases that create a fallback +
// All the test cases that recreate both contexts only once
// per time it is lost.
EXPECT_EQ(6 + 6 + 1 + 4 + num_losses_, times_offscreen_created_);
} else {
EXPECT_EQ(0, times_offscreen_created_);
}
}
protected:
bool use_surface_;
FakeContentLayerClient client_;
scoped_refptr<Layer> root_;
scoped_refptr<ContentLayer> content_;
};
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
NoSurface_SingleThread_DirectRenderer) {
use_surface_ = false;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
NoSurface_SingleThread_DelegatingRenderer) {
use_surface_ = false;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
NoSurface_MultiThread_DirectRenderer_MainThreadPaint) {
use_surface_ = false;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
NoSurface_MultiThread_DirectRenderer_ImplSidePaint) {
use_surface_ = false;
RunTest(true, false, true);
}
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
NoSurface_MultiThread_DelegatingRenderer_MainThreadPaint) {
use_surface_ = false;
RunTest(true, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
NoSurface_MultiThread_DelegatingRenderer_ImplSidePaint) {
use_surface_ = false;
RunTest(true, true, true);
}
// Surfaces don't exist with a delegating renderer.
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
WithSurface_SingleThread_DirectRenderer) {
use_surface_ = true;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
WithSurface_MultiThread_DirectRenderer_MainThreadPaint) {
use_surface_ = true;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent,
WithSurface_MultiThread_DirectRenderer_ImplSidePaint) {
use_surface_ = true;
RunTest(true, false, true);
}
class LayerTreeHostContextTestOffscreenContextFails
: public LayerTreeHostContextTest {
public:
virtual void SetupTree() OVERRIDE {
root_ = Layer::Create();
root_->SetBounds(gfx::Size(10, 10));
root_->SetAnchorPoint(gfx::PointF());
root_->SetIsDrawable(true);
content_ = FakeContentLayer::Create(&client_);
content_->SetBounds(gfx::Size(10, 10));
content_->SetAnchorPoint(gfx::PointF());
content_->SetIsDrawable(true);
content_->SetForceRenderSurface(true);
// Filters require us to create an offscreen context.
FilterOperations filters;
filters.Append(FilterOperation::CreateGrayscaleFilter(0.5f));
content_->SetFilters(filters);
content_->SetBackgroundFilters(filters);
root_->AddChild(content_);
layer_tree_host()->SetRootLayer(root_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE {
times_to_fail_create_offscreen_ = 1;
PostSetNeedsCommitToMainThread();
}
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
cc::ContextProvider* contexts =
host_impl->resource_provider()->offscreen_context_provider();
EXPECT_FALSE(contexts);
// This did not lead to create failure.
times_to_expect_create_failed_ = 0;
EndTest();
}
virtual void AfterTest() OVERRIDE {}
protected:
FakeContentLayerClient client_;
scoped_refptr<Layer> root_;
scoped_refptr<ContentLayer> content_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestOffscreenContextFails);
class LayerTreeHostContextTestLostContextFails
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLostContextFails()
: LayerTreeHostContextTest(),
num_commits_(0),
first_initialized_(false) {
times_to_lose_during_commit_ = 1;
}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
if (first_initialized_) {
EXPECT_FALSE(succeeded);
EndTest();
} else {
first_initialized_ = true;
}
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(host_impl);
++num_commits_;
if (num_commits_ == 1) {
// When the context is ok, we should have these things.
EXPECT_TRUE(host_impl->output_surface());
EXPECT_TRUE(host_impl->renderer());
EXPECT_TRUE(host_impl->resource_provider());
return;
}
// When context recreation fails we shouldn't be left with any of them.
EXPECT_FALSE(host_impl->output_surface());
EXPECT_FALSE(host_impl->renderer());
EXPECT_FALSE(host_impl->resource_provider());
}
virtual void AfterTest() OVERRIDE {}
private:
int num_commits_;
bool first_initialized_;
};
TEST_F(LayerTreeHostContextTestLostContextFails,
FailReinitialize100_SingleThread_DirectRenderer) {
times_to_fail_reinitialize_ = 100;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 0;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailReinitialize100_SingleThread_DelegatingRenderer) {
times_to_fail_reinitialize_ = 100;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 0;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailReinitialize100_MultiThread_DirectRenderer_MainThreadPaint) {
times_to_fail_reinitialize_ = 100;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 0;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailReinitialize100_MultiThread_DirectRenderer_ImplSidePaint) {
times_to_fail_reinitialize_ = 100;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 0;
RunTest(true, false, true);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailReinitialize100_MultiThread_DelegatingRenderer_MainThreadPaint) {
times_to_fail_reinitialize_ = 100;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 0;
RunTest(true, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailReinitialize100_MultiThread_DelegatingRenderer_ImplSidePaint) {
times_to_fail_reinitialize_ = 100;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 0;
RunTest(true, true, true);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailRecreate100_SingleThread_DirectRenderer) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 100;
times_to_lose_on_recreate_ = 0;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailRecreate100_SingleThread_DelegatingRenderer) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 100;
times_to_lose_on_recreate_ = 0;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailRecreate100_MultiThread_DirectRenderer_MainThreadPaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 100;
times_to_lose_on_recreate_ = 0;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailRecreate100_MultiThread_DirectRenderer_ImplSidePaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 100;
times_to_lose_on_recreate_ = 0;
RunTest(true, false, true);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailRecreate100_MultiThread_DelegatingRenderer_MainThreadPaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 100;
times_to_lose_on_recreate_ = 0;
RunTest(true, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
FailRecreate100_MultiThread_DelegatingRenderer_ImplSidePaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 100;
times_to_lose_on_recreate_ = 0;
RunTest(true, true, true);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
LoseOnRecreate100_SingleThread_DirectRenderer) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 100;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
LoseOnRecreate100_SingleThread_DelegatingRenderer) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 100;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
LoseOnRecreate100_MultiThread_DirectRenderer_MainThreadPaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 100;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
LoseOnRecreate100_MultiThread_DirectRenderer_ImplSidePaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 100;
RunTest(true, false, true);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
LoseOnRecreate100_MultiThread_DelegatingRenderer_MainThreadPaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 100;
RunTest(true, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextFails,
LoseOnRecreate100_MultiThread_DelegatingRenderer_ImplSidePaint) {
times_to_fail_reinitialize_ = 0;
times_to_fail_recreate_ = 0;
times_to_lose_on_recreate_ = 100;
RunTest(true, true, true);
}
class LayerTreeHostContextTestFinishAllRenderingAfterLoss
: public LayerTreeHostContextTest {
public:
virtual void BeginTest() OVERRIDE {
// Lose the context until the compositor gives up on it.
first_initialized_ = false;
times_to_lose_during_commit_ = 1;
times_to_fail_reinitialize_ = 10;
PostSetNeedsCommitToMainThread();
}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
if (first_initialized_) {
EXPECT_FALSE(succeeded);
layer_tree_host()->FinishAllRendering();
EndTest();
} else {
first_initialized_ = true;
}
}
virtual void AfterTest() OVERRIDE {}
private:
bool first_initialized_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestFinishAllRenderingAfterLoss);
class LayerTreeHostContextTestLostContextAndEvictTextures
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLostContextAndEvictTextures()
: LayerTreeHostContextTest(),
layer_(FakeContentLayer::Create(&client_)),
impl_host_(0),
num_commits_(0) {}
virtual void SetupTree() OVERRIDE {
layer_->SetBounds(gfx::Size(10, 20));
layer_tree_host()->SetRootLayer(layer_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
void PostEvictTextures() {
if (HasImplThread()) {
ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(
&LayerTreeHostContextTestLostContextAndEvictTextures::
EvictTexturesOnImplThread,
base::Unretained(this)));
} else {
DebugScopedSetImplThread impl(proxy());
EvictTexturesOnImplThread();
}
}
void EvictTexturesOnImplThread() {
impl_host_->EvictTexturesForTesting();
if (lose_after_evict_)
LoseContext();
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
if (num_commits_ > 1)
return;
EXPECT_TRUE(layer_->HaveBackingAt(0, 0));
PostEvictTextures();
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
if (num_commits_ > 1)
return;
++num_commits_;
if (!lose_after_evict_)
LoseContext();
impl_host_ = impl;
}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
EXPECT_TRUE(succeeded);
EndTest();
}
virtual void AfterTest() OVERRIDE {}
protected:
bool lose_after_evict_;
FakeContentLayerClient client_;
scoped_refptr<FakeContentLayer> layer_;
LayerTreeHostImpl* impl_host_;
int num_commits_;
};
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_SingleThread_DirectRenderer) {
lose_after_evict_ = true;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_SingleThread_DelegatingRenderer) {
lose_after_evict_ = true;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_MultiThread_DirectRenderer_MainThreadPaint) {
lose_after_evict_ = true;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_MultiThread_DirectRenderer_ImplSidePaint) {
lose_after_evict_ = true;
RunTest(true, false, true);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_MultiThread_DelegatingRenderer_MainThreadPaint) {
lose_after_evict_ = true;
RunTest(true, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_MultiThread_DelegatingRenderer_ImplSidePaint) {
lose_after_evict_ = true;
RunTest(true, true, true);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_SingleThread_DirectRenderer) {
lose_after_evict_ = false;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_SingleThread_DelegatingRenderer) {
lose_after_evict_ = false;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DirectRenderer_MainThreadPaint) {
lose_after_evict_ = false;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DirectRenderer_ImplSidePaint) {
lose_after_evict_ = false;
RunTest(true, false, true);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DelegatingRenderer_MainThreadPaint) {
lose_after_evict_ = false;
RunTest(true, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DelegatingRenderer_ImplSidePaint) {
lose_after_evict_ = false;
RunTest(true, true, true);
}
class LayerTreeHostContextTestLostContextWhileUpdatingResources
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLostContextWhileUpdatingResources()
: parent_(FakeContentLayer::Create(&client_)),
num_children_(50),
times_to_lose_on_end_query_(3) {}
virtual scoped_ptr<TestWebGraphicsContext3D> CreateContext3d() OVERRIDE {
scoped_ptr<TestWebGraphicsContext3D> context =
LayerTreeHostContextTest::CreateContext3d();
if (times_to_lose_on_end_query_) {
--times_to_lose_on_end_query_;
context->set_times_end_query_succeeds(5);
}
return context.Pass();
}
virtual void SetupTree() OVERRIDE {
parent_->SetBounds(gfx::Size(num_children_, 1));
for (int i = 0; i < num_children_; i++) {
scoped_refptr<FakeContentLayer> child =
FakeContentLayer::Create(&client_);
child->SetPosition(gfx::PointF(i, 0.f));
child->SetBounds(gfx::Size(1, 1));
parent_->AddChild(child);
}
layer_tree_host()->SetRootLayer(parent_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
EndTest();
}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
EXPECT_TRUE(succeeded);
}
virtual void AfterTest() OVERRIDE {
EXPECT_EQ(0, times_to_lose_on_end_query_);
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakeContentLayer> parent_;
int num_children_;
int times_to_lose_on_end_query_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestLostContextWhileUpdatingResources);
class LayerTreeHostContextTestLayersNotified
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLayersNotified()
: LayerTreeHostContextTest(),
num_commits_(0) {}
virtual void SetupTree() OVERRIDE {
root_ = FakeContentLayer::Create(&client_);
child_ = FakeContentLayer::Create(&client_);
grandchild_ = FakeContentLayer::Create(&client_);
root_->AddChild(child_);
child_->AddChild(grandchild_);
layer_tree_host()->SetRootLayer(root_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
LayerTreeHostContextTest::DidActivateTreeOnThread(host_impl);
FakeContentLayerImpl* root = static_cast<FakeContentLayerImpl*>(
host_impl->active_tree()->root_layer());
FakeContentLayerImpl* child = static_cast<FakeContentLayerImpl*>(
root->children()[0]);
FakeContentLayerImpl* grandchild = static_cast<FakeContentLayerImpl*>(
child->children()[0]);
++num_commits_;
switch (num_commits_) {
case 1:
EXPECT_EQ(0u, root->lost_output_surface_count());
EXPECT_EQ(0u, child->lost_output_surface_count());
EXPECT_EQ(0u, grandchild->lost_output_surface_count());
// Lose the context and struggle to recreate it.
LoseContext();
times_to_fail_create_ = 1;
break;
case 2:
EXPECT_EQ(1u, root->lost_output_surface_count());
EXPECT_EQ(1u, child->lost_output_surface_count());
EXPECT_EQ(1u, grandchild->lost_output_surface_count());
// Lose the context and again during recreate.
LoseContext();
times_to_lose_on_create_ = 1;
break;
case 3:
EXPECT_EQ(3u, root->lost_output_surface_count());
EXPECT_EQ(3u, child->lost_output_surface_count());
EXPECT_EQ(3u, grandchild->lost_output_surface_count());
// Lose the context and again during reinitialization.
LoseContext();
times_to_fail_initialize_ = 1;
break;
case 4:
EXPECT_EQ(5u, root->lost_output_surface_count());
EXPECT_EQ(5u, child->lost_output_surface_count());
EXPECT_EQ(5u, grandchild->lost_output_surface_count());
EndTest();
break;
default:
NOTREACHED();
}
}
virtual void AfterTest() OVERRIDE {}
private:
int num_commits_;
FakeContentLayerClient client_;
scoped_refptr<FakeContentLayer> root_;
scoped_refptr<FakeContentLayer> child_;
scoped_refptr<FakeContentLayer> grandchild_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLayersNotified);
class LayerTreeHostContextTestDontUseLostResources
: public LayerTreeHostContextTest {
public:
virtual void SetupTree() OVERRIDE {
scoped_refptr<Layer> root_ = Layer::Create();
root_->SetBounds(gfx::Size(10, 10));
root_->SetAnchorPoint(gfx::PointF());
root_->SetIsDrawable(true);
scoped_refptr<FakeDelegatedRendererLayer> delegated_ =
FakeDelegatedRendererLayer::Create(NULL);
delegated_->SetBounds(gfx::Size(10, 10));
delegated_->SetAnchorPoint(gfx::PointF());
delegated_->SetIsDrawable(true);
root_->AddChild(delegated_);
scoped_refptr<ContentLayer> content_ = ContentLayer::Create(&client_);
content_->SetBounds(gfx::Size(10, 10));
content_->SetAnchorPoint(gfx::PointF());
content_->SetIsDrawable(true);
root_->AddChild(content_);
scoped_refptr<TextureLayer> texture_ = TextureLayer::Create(NULL);
texture_->SetBounds(gfx::Size(10, 10));
texture_->SetAnchorPoint(gfx::PointF());
texture_->SetIsDrawable(true);
root_->AddChild(texture_);
scoped_refptr<ContentLayer> mask_ = ContentLayer::Create(&client_);
mask_->SetBounds(gfx::Size(10, 10));
mask_->SetAnchorPoint(gfx::PointF());
scoped_refptr<ContentLayer> content_with_mask_ =
ContentLayer::Create(&client_);
content_with_mask_->SetBounds(gfx::Size(10, 10));
content_with_mask_->SetAnchorPoint(gfx::PointF());
content_with_mask_->SetIsDrawable(true);
content_with_mask_->SetMaskLayer(mask_.get());
root_->AddChild(content_with_mask_);
scoped_refptr<VideoLayer> video_color_ = VideoLayer::Create(
&color_frame_provider_);
video_color_->SetBounds(gfx::Size(10, 10));
video_color_->SetAnchorPoint(gfx::PointF());
video_color_->SetIsDrawable(true);
root_->AddChild(video_color_);
scoped_refptr<VideoLayer> video_hw_ = VideoLayer::Create(
&hw_frame_provider_);
video_hw_->SetBounds(gfx::Size(10, 10));
video_hw_->SetAnchorPoint(gfx::PointF());
video_hw_->SetIsDrawable(true);
root_->AddChild(video_hw_);
scoped_refptr<VideoLayer> video_scaled_hw_ = VideoLayer::Create(
&scaled_hw_frame_provider_);
video_scaled_hw_->SetBounds(gfx::Size(10, 10));
video_scaled_hw_->SetAnchorPoint(gfx::PointF());
video_scaled_hw_->SetIsDrawable(true);
root_->AddChild(video_scaled_hw_);
if (!delegating_renderer()) {
// TODO(danakj): IOSurface layer can not be transported. crbug.com/239335
scoped_refptr<IOSurfaceLayer> io_surface_ = IOSurfaceLayer::Create();
io_surface_->SetBounds(gfx::Size(10, 10));
io_surface_->SetAnchorPoint(gfx::PointF());
io_surface_->SetIsDrawable(true);
io_surface_->SetIOSurfaceProperties(1, gfx::Size(10, 10));
root_->AddChild(io_surface_);
}
// Enable the hud.
LayerTreeDebugState debug_state;
debug_state.show_property_changed_rects = true;
layer_tree_host()->SetDebugState(debug_state);
scoped_refptr<ScrollbarLayer> scrollbar_ = ScrollbarLayer::Create(
scoped_ptr<Scrollbar>(new FakeScrollbar).Pass(),
content_->id());
scrollbar_->SetBounds(gfx::Size(10, 10));
scrollbar_->SetAnchorPoint(gfx::PointF());
scrollbar_->SetIsDrawable(true);
root_->AddChild(scrollbar_);
layer_tree_host()->SetRootLayer(root_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE {
context_should_support_io_surface_ = true;
PostSetNeedsCommitToMainThread();
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(host_impl);
ResourceProvider* resource_provider = host_impl->resource_provider();
if (host_impl->active_tree()->source_frame_number() == 0) {
// Set up impl resources on the first commit.
scoped_ptr<TestRenderPass> pass_for_quad = TestRenderPass::Create();
pass_for_quad->SetNew(
// AppendOneOfEveryQuadType() makes a RenderPass quad with this id.
RenderPass::Id(1, 1),
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
gfx::Transform());
scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
pass->SetNew(
RenderPass::Id(2, 1),
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
gfx::Transform());
pass->AppendOneOfEveryQuadType(resource_provider, RenderPass::Id(2, 1));
ScopedPtrVector<RenderPass> pass_list;
pass_list.push_back(pass_for_quad.PassAs<RenderPass>());
pass_list.push_back(pass.PassAs<RenderPass>());
// First child is the delegated layer.
FakeDelegatedRendererLayerImpl* delegated_impl =
static_cast<FakeDelegatedRendererLayerImpl*>(
host_impl->active_tree()->root_layer()->children()[0]);
delegated_impl->SetFrameDataForRenderPasses(&pass_list);
EXPECT_TRUE(pass_list.empty());
// Third child is the texture layer.
TextureLayerImpl* texture_impl =
static_cast<TextureLayerImpl*>(
host_impl->active_tree()->root_layer()->children()[2]);
texture_impl->set_texture_id(
resource_provider->GraphicsContext3D()->createTexture());
DCHECK(resource_provider->GraphicsContext3D());
ResourceProvider::ResourceId texture = resource_provider->CreateResource(
gfx::Size(4, 4),
resource_provider->default_resource_type(),
ResourceProvider::TextureUsageAny);
ResourceProvider::ScopedWriteLockGL lock(resource_provider, texture);
gpu::Mailbox mailbox;
resource_provider->GraphicsContext3D()->genMailboxCHROMIUM(mailbox.name);
unsigned sync_point =
resource_provider->GraphicsContext3D()->insertSyncPoint();
color_video_frame_ = VideoFrame::CreateColorFrame(
gfx::Size(4, 4), 0x80, 0x80, 0x80, base::TimeDelta());
hw_video_frame_ = VideoFrame::WrapNativeTexture(
new VideoFrame::MailboxHolder(
mailbox,
sync_point,
VideoFrame::MailboxHolder::TextureNoLongerNeededCallback()),
GL_TEXTURE_2D,
gfx::Size(4, 4), gfx::Rect(0, 0, 4, 4), gfx::Size(4, 4),
base::TimeDelta(),
VideoFrame::ReadPixelsCB(),
base::Closure());
scaled_hw_video_frame_ = VideoFrame::WrapNativeTexture(
new VideoFrame::MailboxHolder(
mailbox,
sync_point,
VideoFrame::MailboxHolder::TextureNoLongerNeededCallback()),
GL_TEXTURE_2D,
gfx::Size(4, 4), gfx::Rect(0, 0, 3, 2), gfx::Size(4, 4),
base::TimeDelta(),
VideoFrame::ReadPixelsCB(),
base::Closure());
color_frame_provider_.set_frame(color_video_frame_);
hw_frame_provider_.set_frame(hw_video_frame_);
scaled_hw_frame_provider_.set_frame(scaled_hw_video_frame_);
return;
}
if (host_impl->active_tree()->source_frame_number() == 3) {
// On the third commit we're recovering from context loss. Hardware
// video frames should not be reused by the VideoFrameProvider, but
// software frames can be.
hw_frame_provider_.set_frame(NULL);
scaled_hw_frame_provider_.set_frame(NULL);
}
}
virtual bool PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
bool result) OVERRIDE {
if (host_impl->active_tree()->source_frame_number() == 2) {
// Lose the context during draw on the second commit. This will cause
// a third commit to recover.
if (context3d_)
context3d_->set_times_bind_texture_succeeds(4);
}
return true;
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
ASSERT_TRUE(layer_tree_host()->hud_layer());
// End the test once we know the 3nd frame drew.
if (layer_tree_host()->source_frame_number() == 4)
EndTest();
else
layer_tree_host()->SetNeedsCommit();
}
virtual void AfterTest() OVERRIDE {}
private:
FakeContentLayerClient client_;
scoped_refptr<Layer> root_;
scoped_refptr<DelegatedRendererLayer> delegated_;
scoped_refptr<ContentLayer> content_;
scoped_refptr<TextureLayer> texture_;
scoped_refptr<ContentLayer> mask_;
scoped_refptr<ContentLayer> content_with_mask_;
scoped_refptr<VideoLayer> video_color_;
scoped_refptr<VideoLayer> video_hw_;
scoped_refptr<VideoLayer> video_scaled_hw_;
scoped_refptr<IOSurfaceLayer> io_surface_;
scoped_refptr<ScrollbarLayer> scrollbar_;
scoped_refptr<VideoFrame> color_video_frame_;
scoped_refptr<VideoFrame> hw_video_frame_;
scoped_refptr<VideoFrame> scaled_hw_video_frame_;
FakeVideoFrameProvider color_frame_provider_;
FakeVideoFrameProvider hw_frame_provider_;
FakeVideoFrameProvider scaled_hw_frame_provider_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestDontUseLostResources);
class LayerTreeHostContextTestLosesFirstOutputSurface
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLosesFirstOutputSurface() {
// Always fail. This needs to be set before LayerTreeHost is created.
times_to_lose_on_create_ = 1000;
}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
EXPECT_FALSE(succeeded);
// If we make it this far without crashing, we pass!
EndTest();
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
EXPECT_TRUE(false);
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestLosesFirstOutputSurface);
class LayerTreeHostContextTestRetriesFirstInitializationAndSucceeds
: public LayerTreeHostContextTest {
public:
virtual void AfterTest() OVERRIDE {}
virtual void BeginTest() OVERRIDE {
times_to_fail_initialize_ = 2;
PostSetNeedsCommitToMainThread();
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
EndTest();
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestRetriesFirstInitializationAndSucceeds);
class LayerTreeHostContextTestRetryWorksWithForcedInit
: public LayerTreeHostContextTestRetriesFirstInitializationAndSucceeds {
public:
virtual void DidFailToInitializeOutputSurface() OVERRIDE {
LayerTreeHostContextTestRetriesFirstInitializationAndSucceeds
::DidFailToInitializeOutputSurface();
if (times_create_failed_ == 1) {
// CompositeAndReadback force recreates the output surface, which should
// fail.
char pixels[4];
EXPECT_FALSE(layer_tree_host()->CompositeAndReadback(
&pixels, gfx::Rect(1, 1)));
}
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestRetryWorksWithForcedInit);
class LayerTreeHostContextTestCompositeAndReadbackBeforeOutputSurfaceInit
: public LayerTreeHostContextTest {
public:
virtual void BeginTest() OVERRIDE {
// This must be called immediately after creating LTH, before the first
// OutputSurface is initialized.
ASSERT_TRUE(layer_tree_host()->output_surface_lost());
times_output_surface_created_ = 0;
char pixels[4];
bool result = layer_tree_host()->CompositeAndReadback(
&pixels, gfx::Rect(1, 1));
EXPECT_EQ(!delegating_renderer(), result);
EXPECT_EQ(1, times_output_surface_created_);
PostSetNeedsCommitToMainThread();
}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
EXPECT_TRUE(succeeded);
++times_output_surface_created_;
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
EndTest();
}
virtual void AfterTest() OVERRIDE {
// Should not try to create output surface again after successfully
// created by CompositeAndReadback.
EXPECT_EQ(1, times_output_surface_created_);
}
private:
int times_output_surface_created_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestCompositeAndReadbackBeforeOutputSurfaceInit);
class ImplSidePaintingLayerTreeHostContextTest
: public LayerTreeHostContextTest {
public:
virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE {
settings->impl_side_painting = true;
}
};
class LayerTreeHostContextTestImplSidePainting
: public ImplSidePaintingLayerTreeHostContextTest {
public:
virtual void SetupTree() OVERRIDE {
scoped_refptr<Layer> root = Layer::Create();
root->SetBounds(gfx::Size(10, 10));
root->SetAnchorPoint(gfx::PointF());
root->SetIsDrawable(true);
scoped_refptr<PictureLayer> picture = PictureLayer::Create(&client_);
picture->SetBounds(gfx::Size(10, 10));
picture->SetAnchorPoint(gfx::PointF());
picture->SetIsDrawable(true);
root->AddChild(picture);
layer_tree_host()->SetRootLayer(root);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE {
times_to_lose_during_commit_ = 1;
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE {
EXPECT_TRUE(succeeded);
EndTest();
}
private:
FakeContentLayerClient client_;
};
MULTI_THREAD_TEST_F(LayerTreeHostContextTestImplSidePainting);
class ScrollbarLayerLostContext : public LayerTreeHostContextTest {
public:
ScrollbarLayerLostContext() : commits_(0) {}
virtual void BeginTest() OVERRIDE {
scoped_refptr<Layer> scroll_layer = Layer::Create();
scrollbar_layer_ = FakeScrollbarLayer::Create(
false, true, scroll_layer->id());
scrollbar_layer_->SetBounds(gfx::Size(10, 100));
layer_tree_host()->root_layer()->AddChild(scrollbar_layer_);
layer_tree_host()->root_layer()->AddChild(scroll_layer);
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
++commits_;
switch (commits_) {
case 1:
// First (regular) update, we should upload 2 resources (thumb, and
// backtrack).
EXPECT_EQ(1, scrollbar_layer_->update_count());
LoseContext();
break;
case 2:
// Second update, after the lost context, we should still upload 2
// resources even if the contents haven't changed.
EXPECT_EQ(2, scrollbar_layer_->update_count());
EndTest();
break;
default:
NOTREACHED();
}
}
private:
int commits_;
scoped_refptr<FakeScrollbarLayer> scrollbar_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(ScrollbarLayerLostContext);
class LayerTreeHostContextTestFailsToCreateSurface
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestFailsToCreateSurface()
: LayerTreeHostContextTest(),
failure_count_(0) {
times_to_lose_on_create_ = 10;
}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual void DidInitializeOutputSurface(bool success) OVERRIDE {
EXPECT_FALSE(success);
EXPECT_EQ(0, failure_count_);
times_to_lose_on_create_ = 0;
failure_count_++;
// Normally, the embedder should stop trying to use the compositor at
// this point, but let's force it back into action when we shouldn't.
char pixels[4];
EXPECT_FALSE(
layer_tree_host()->CompositeAndReadback(pixels, gfx::Rect(1, 1)));
// If we've made it this far without crashing, we've succeeded.
EndTest();
}
private:
int failure_count_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestFailsToCreateSurface);
// Not reusing LayerTreeTest because it expects creating LTH to always succeed.
class LayerTreeHostTestCannotCreateIfCannotCreateOutputSurface
: public testing::Test,
public FakeLayerTreeHostClient {
public:
LayerTreeHostTestCannotCreateIfCannotCreateOutputSurface()
: FakeLayerTreeHostClient(FakeLayerTreeHostClient::DIRECT_3D) {}
// FakeLayerTreeHostClient implementation.
virtual scoped_ptr<OutputSurface> CreateOutputSurface(bool fallback)
OVERRIDE {
return scoped_ptr<OutputSurface>();
}
void RunTest(bool threaded,
bool delegating_renderer,
bool impl_side_painting) {
scoped_ptr<base::Thread> impl_thread;
if (threaded) {
impl_thread.reset(new base::Thread("LayerTreeTest"));
ASSERT_TRUE(impl_thread->Start());
ASSERT_TRUE(impl_thread->message_loop_proxy().get());
}
LayerTreeSettings settings;
settings.impl_side_painting = impl_side_painting;
scoped_ptr<LayerTreeHost> layer_tree_host = LayerTreeHost::Create(
this,
settings,
impl_thread ? impl_thread->message_loop_proxy() : NULL);
EXPECT_FALSE(layer_tree_host);
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTestCannotCreateIfCannotCreateOutputSurface);
class UIResourceLostTest : public LayerTreeHostContextTest {
public:
UIResourceLostTest() : time_step_(0) {}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
virtual void AfterTest() OVERRIDE {}
protected:
int time_step_;
scoped_ptr<FakeScopedUIResource> ui_resource_;
};
// Losing context after an UI resource has been created.
class UIResourceLostAfterCommit : public UIResourceLostTest {
public:
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (time_step_) {
case 0:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
// Expects a valid UIResourceId.
EXPECT_NE(0, ui_resource_->id());
PostSetNeedsCommitToMainThread();
break;
case 1:
// The resource should have been created on LTHI after the commit.
if (!layer_tree_host()->settings().impl_side_painting)
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
PostSetNeedsCommitToMainThread();
break;
case 2:
LoseContext();
break;
case 3:
// The resources should have been recreated. The bitmap callback should
// have been called once with the resource_lost flag set to true.
EXPECT_EQ(1, ui_resource_->lost_resource_count);
// Resource Id on the impl-side have been recreated as well. Note
// that the same UIResourceId persists after the context lost.
if (!layer_tree_host()->settings().impl_side_painting)
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
PostSetNeedsCommitToMainThread();
break;
case 4:
// Release resource before ending test.
ui_resource_.reset();
EndTest();
break;
}
}
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::DidActivateTreeOnThread(impl);
switch (time_step_) {
case 1:
if (layer_tree_host()->settings().impl_side_painting)
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
break;
case 3:
if (layer_tree_host()->settings().impl_side_painting)
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
break;
}
++time_step_;
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostAfterCommit);
// Losing context before UI resource requests can be commited. Three sequences
// of creation/deletion are considered:
// 1. Create one resource -> Context Lost => Expect the resource to have been
// created.
// 2. Delete an exisiting resource (test_id0_) -> create a second resource
// (test_id1_) -> Context Lost => Expect the test_id0_ to be removed and
// test_id1_ to have been created.
// 3. Create one resource -> Delete that same resource -> Context Lost => Expect
// the resource to not exist in the manager.
class UIResourceLostBeforeCommit : public UIResourceLostTest {
public:
UIResourceLostBeforeCommit()
: test_id0_(0),
test_id1_(0) {}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (time_step_) {
case 0:
// Sequence 1:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
LoseContext();
// Resource Id on the impl-side should no longer be valid after
// context is lost.
EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
break;
case 1:
// The resources should have been recreated.
EXPECT_EQ(2, ui_resource_->resource_create_count);
// "resource lost" callback was called once for the resource in the
// resource map.
EXPECT_EQ(1, ui_resource_->lost_resource_count);
// Resource Id on the impl-side have been recreated as well. Note
// that the same UIResourceId persists after the context lost.
if (!layer_tree_host()->settings().impl_side_painting)
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
PostSetNeedsCommitToMainThread();
break;
case 2:
// Sequence 2:
// Currently one resource has been created.
test_id0_ = ui_resource_->id();
// Delete this resource.
ui_resource_.reset();
// Create another resource.
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
test_id1_ = ui_resource_->id();
// Sanity check that two resource creations return different ids.
EXPECT_NE(test_id0_, test_id1_);
// Lose the context before commit.
LoseContext();
break;
case 3:
if (!layer_tree_host()->settings().impl_side_painting) {
// The previous resource should have been deleted.
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_));
// The second resource should have been created.
EXPECT_NE(0u, impl->ResourceIdForUIResource(test_id1_));
}
// The second resource called the resource callback once and since the
// context is lost, a "resource lost" callback was also issued.
EXPECT_EQ(2, ui_resource_->resource_create_count);
EXPECT_EQ(1, ui_resource_->lost_resource_count);
// Clear the manager of resources.
ui_resource_.reset();
PostSetNeedsCommitToMainThread();
break;
case 4:
// Sequence 3:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
test_id0_ = ui_resource_->id();
// Sanity check the UIResourceId should not be 0.
EXPECT_NE(0, test_id0_);
// Usually ScopedUIResource are deleted from the manager in their
// destructor (so usually ui_resource_.reset()). But here we need
// ui_resource_ for the next step, so call DeleteUIResource directly.
layer_tree_host()->DeleteUIResource(test_id0_);
LoseContext();
break;
case 5:
// Expect the resource callback to have been called once.
EXPECT_EQ(1, ui_resource_->resource_create_count);
// No "resource lost" callbacks.
EXPECT_EQ(0, ui_resource_->lost_resource_count);
if (!layer_tree_host()->settings().impl_side_painting) {
// The UI resource id should not be valid
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_));
}
PostSetNeedsCommitToMainThread();
break;
case 6:
ui_resource_.reset();
EndTest();
break;
}
}
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::DidActivateTreeOnThread(impl);
switch (time_step_) {
case 1:
if (layer_tree_host()->settings().impl_side_painting)
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
break;
case 3:
if (layer_tree_host()->settings().impl_side_painting) {
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_));
EXPECT_NE(0u, impl->ResourceIdForUIResource(test_id1_));
}
break;
case 5:
if (layer_tree_host()->settings().impl_side_painting)
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_));
break;
}
++time_step_;
}
private:
UIResourceId test_id0_;
UIResourceId test_id1_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostBeforeCommit);
// Losing UI resource before the pending trees is activated but after the
// commit. Impl-side-painting only.
class UIResourceLostBeforeActivateTree : public UIResourceLostTest {
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (time_step_) {
case 0:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
PostSetNeedsCommitToMainThread();
break;
case 2:
PostSetNeedsCommitToMainThread();
break;
case 3:
test_id_ = ui_resource_->id();
ui_resource_.reset();
PostSetNeedsCommitToMainThread();
break;
case 4:
PostSetNeedsCommitToMainThread();
break;
case 5:
EndTest();
break;
}
}
virtual void WillActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE {
switch (time_step_) {
case 0:
break;
case 1:
// The resource creation callback has been called.
EXPECT_EQ(1, ui_resource_->resource_create_count);
// The resource is not yet lost (sanity check).
EXPECT_EQ(0, ui_resource_->lost_resource_count);
// The resource should not have been created yet on the impl-side.
EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
LoseContext();
break;
case 3:
LoseContext();
break;
}
}
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::DidActivateTreeOnThread(impl);
switch (time_step_) {
case 1:
// The pending requests on the impl-side should have been processed.
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
break;
case 2:
// The "lost resource" callback should have been called once.
EXPECT_EQ(1, ui_resource_->lost_resource_count);
break;
case 4:
// The resource is deleted and should not be in the manager. Use
// test_id_ since ui_resource_ has been deleted.
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id_));
break;
}
++time_step_;
}
private:
UIResourceId test_id_;
};
TEST_F(UIResourceLostBeforeActivateTree,
RunMultiThread_DirectRenderer_ImplSidePaint) {
RunTest(true, false, true);
}
TEST_F(UIResourceLostBeforeActivateTree,
RunMultiThread_DelegatingRenderer_ImplSidePaint) {
RunTest(true, true, true);
}
} // namespace
} // namespace cc