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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/nine_patch_layer_impl.h"
#include "base/strings/stringprintf.h"
#include "base/values.h"
#include "cc/layers/quad_sink.h"
#include "cc/quads/texture_draw_quad.h"
#include "ui/gfx/rect_f.h"
namespace cc {
NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id),
resource_id_(0) {}
NinePatchLayerImpl::~NinePatchLayerImpl() {}
ResourceProvider::ResourceId NinePatchLayerImpl::ContentsResourceId() const {
return 0;
}
scoped_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return NinePatchLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
}
void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) {
LayerImpl::PushPropertiesTo(layer);
NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer);
if (!resource_id_)
return;
layer_impl->SetResourceId(resource_id_);
layer_impl->SetLayout(image_bounds_, image_aperture_);
}
static gfx::RectF NormalizedRect(float x,
float y,
float width,
float height,
float total_width,
float total_height) {
return gfx::RectF(x / total_width,
y / total_height,
width / total_width,
height / total_height);
}
void NinePatchLayerImpl::SetLayout(gfx::Size image_bounds, gfx::Rect aperture) {
image_bounds_ = image_bounds;
image_aperture_ = aperture;
}
bool NinePatchLayerImpl::WillDraw(DrawMode draw_mode,
ResourceProvider* resource_provider) {
if (!resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
return false;
return LayerImpl::WillDraw(draw_mode, resource_provider);
}
void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink,
AppendQuadsData* append_quads_data) {
DCHECK(resource_id_);
SharedQuadState* shared_quad_state =
quad_sink->UseSharedQuadState(CreateSharedQuadState());
AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
static const bool flipped = false;
static const bool premultiplied_alpha = true;
DCHECK(!bounds().IsEmpty());
// NinePatch border widths in bitmap pixel space
int left_width = image_aperture_.x();
int top_height = image_aperture_.y();
int right_width = image_bounds_.width() - image_aperture_.right();
int bottom_height = image_bounds_.height() - image_aperture_.bottom();
// If layer can't fit the corners, clip to show the outer edges of the
// image.
int corner_total_width = left_width + right_width;
int middle_width = bounds().width() - corner_total_width;
if (middle_width < 0) {
float left_width_proportion =
static_cast<float>(left_width) / corner_total_width;
int left_width_crop = middle_width * left_width_proportion;
left_width += left_width_crop;
right_width = bounds().width() - left_width;
middle_width = 0;
}
int corner_total_height = top_height + bottom_height;
int middle_height = bounds().height() - corner_total_height;
if (middle_height < 0) {
float top_height_proportion =
static_cast<float>(top_height) / corner_total_height;
int top_height_crop = middle_height * top_height_proportion;
top_height += top_height_crop;
bottom_height = bounds().height() - top_height;
middle_height = 0;
}
// Patch positions in layer space
gfx::Rect top_left(0, 0, left_width, top_height);
gfx::Rect top_right(
bounds().width() - right_width, 0, right_width, top_height);
gfx::Rect bottom_left(
0, bounds().height() - bottom_height, left_width, bottom_height);
gfx::Rect bottom_right(
top_right.x(), bottom_left.y(), right_width, bottom_height);
gfx::Rect top(top_left.right(), 0, middle_width, top_height);
gfx::Rect left(0, top_left.bottom(), left_width, middle_height);
gfx::Rect right(top_right.x(),
top_right.bottom(),
right_width,
left.height());
gfx::Rect bottom(top.x(), bottom_left.y(), top.width(), bottom_height);
float img_width = image_bounds_.width();
float img_height = image_bounds_.height();
// Patch positions in bitmap UV space (from zero to one)
gfx::RectF uv_top_left = NormalizedRect(0,
0,
left_width,
top_height,
img_width,
img_height);
gfx::RectF uv_top_right = NormalizedRect(img_width - right_width,
0,
right_width,
top_height,
img_width,
img_height);
gfx::RectF uv_bottom_left = NormalizedRect(0,
img_height - bottom_height,
left_width,
bottom_height,
img_width,
img_height);
gfx::RectF uv_bottom_right = NormalizedRect(img_width - right_width,
img_height - bottom_height,
right_width,
bottom_height,
img_width,
img_height);
gfx::RectF uv_top(uv_top_left.right(),
0,
(img_width - left_width - right_width) / img_width,
(top_height) / img_height);
gfx::RectF uv_left(0,
uv_top_left.bottom(),
left_width / img_width,
(img_height - top_height - bottom_height) / img_height);
gfx::RectF uv_right(uv_top_right.x(),
uv_top_right.bottom(),
right_width / img_width,
uv_left.height());
gfx::RectF uv_bottom(uv_top.x(),
uv_bottom_left.y(),
uv_top.width(),
bottom_height / img_height);
// Nothing is opaque here.
// TODO(danakj): Should we look at the SkBitmaps to determine opaqueness?
gfx::Rect opaque_rect;
const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
scoped_ptr<TextureDrawQuad> quad;
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
top_left,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_top_left.origin(),
uv_top_left.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
top_right,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_top_right.origin(),
uv_top_right.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
bottom_left,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_bottom_left.origin(),
uv_bottom_left.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
bottom_right,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_bottom_right.origin(),
uv_bottom_right.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
top,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_top.origin(),
uv_top.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
left,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_left.origin(),
uv_left.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
right,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_right.origin(),
uv_right.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
quad = TextureDrawQuad::Create();
quad->SetNew(shared_quad_state,
bottom,
opaque_rect,
resource_id_,
premultiplied_alpha,
uv_bottom.origin(),
uv_bottom.bottom_right(),
SK_ColorTRANSPARENT,
vertex_opacity,
flipped);
quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
}
void NinePatchLayerImpl::DidLoseOutputSurface() {
resource_id_ = 0;
}
const char* NinePatchLayerImpl::LayerTypeAsString() const {
return "cc::NinePatchLayerImpl";
}
base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const {
base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
base::ListValue* list = new base::ListValue;
list->AppendInteger(image_aperture_.origin().x());
list->AppendInteger(image_aperture_.origin().y());
list->AppendInteger(image_aperture_.size().width());
list->AppendInteger(image_aperture_.size().height());
result->Set("ImageAperture", list);
list = new base::ListValue;
list->AppendInteger(image_bounds_.width());
list->AppendInteger(image_bounds_.height());
result->Set("ImageBounds", list);
return result;
}
} // namespace cc