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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/quic/quic_sent_packet_manager.h"
#include <algorithm>
#include "base/logging.h"
#include "base/stl_util.h"
#include "net/quic/congestion_control/pacing_sender.h"
#include "net/quic/crypto/crypto_protocol.h"
#include "net/quic/quic_ack_notifier_manager.h"
#include "net/quic/quic_connection_stats.h"
#include "net/quic/quic_flags.h"
#include "net/quic/quic_utils_chromium.h"
using std::make_pair;
using std::max;
using std::min;
namespace net {
namespace {
static const int kDefaultRetransmissionTimeMs = 500;
// TCP RFC calls for 1 second RTO however Linux differs from this default and
// define the minimum RTO to 200ms, we will use the same until we have data to
// support a higher or lower value.
static const int kMinRetransmissionTimeMs = 200;
static const int kMaxRetransmissionTimeMs = 60000;
static const size_t kMaxRetransmissions = 10;
// Only exponentially back off the handshake timer 5 times due to a timeout.
static const size_t kMaxHandshakeRetransmissionBackoffs = 5;
static const size_t kMinHandshakeTimeoutMs = 10;
// Sends up to two tail loss probes before firing an RTO,
// per draft RFC draft-dukkipati-tcpm-tcp-loss-probe.
static const size_t kDefaultMaxTailLossProbes = 2;
static const int64 kMinTailLossProbeTimeoutMs = 10;
bool HasCryptoHandshake(
const QuicUnackedPacketMap::TransmissionInfo& transmission_info) {
if (transmission_info.retransmittable_frames == NULL) {
return false;
}
return transmission_info.retransmittable_frames->HasCryptoHandshake() ==
IS_HANDSHAKE;
}
} // namespace
#define ENDPOINT (is_server_ ? "Server: " : " Client: ")
QuicSentPacketManager::QuicSentPacketManager(bool is_server,
const QuicClock* clock,
QuicConnectionStats* stats,
CongestionFeedbackType type,
LossDetectionType loss_type)
: unacked_packets_(),
is_server_(is_server),
clock_(clock),
stats_(stats),
send_algorithm_(
SendAlgorithmInterface::Create(clock, &rtt_stats_, type, stats)),
loss_algorithm_(LossDetectionInterface::Create(loss_type)),
largest_observed_(0),
consecutive_rto_count_(0),
consecutive_tlp_count_(0),
consecutive_crypto_retransmission_count_(0),
max_tail_loss_probes_(kDefaultMaxTailLossProbes),
using_pacing_(false) {
}
QuicSentPacketManager::~QuicSentPacketManager() {
}
void QuicSentPacketManager::SetFromConfig(const QuicConfig& config) {
if (config.HasReceivedInitialRoundTripTimeUs() &&
config.ReceivedInitialRoundTripTimeUs() > 0) {
rtt_stats_.set_initial_rtt_us(min(kMaxInitialRoundTripTimeUs,
config.ReceivedInitialRoundTripTimeUs()));
}
if (config.congestion_control() == kPACE) {
MaybeEnablePacing();
}
if (config.HasReceivedLossDetection() &&
config.ReceivedLossDetection() == kTIME) {
loss_algorithm_.reset(LossDetectionInterface::Create(kTime));
}
send_algorithm_->SetFromConfig(config, is_server_);
}
// TODO(ianswett): Combine this method with OnPacketSent once packets are always
// sent in order and the connection tracks RetransmittableFrames for longer.
void QuicSentPacketManager::OnSerializedPacket(
const SerializedPacket& serialized_packet) {
if (serialized_packet.retransmittable_frames) {
ack_notifier_manager_.OnSerializedPacket(serialized_packet);
}
unacked_packets_.AddPacket(serialized_packet);
}
void QuicSentPacketManager::OnRetransmittedPacket(
QuicPacketSequenceNumber old_sequence_number,
QuicPacketSequenceNumber new_sequence_number) {
DCHECK(ContainsKey(pending_retransmissions_, old_sequence_number));
pending_retransmissions_.erase(old_sequence_number);
// A notifier may be waiting to hear about ACKs for the original sequence
// number. Inform them that the sequence number has changed.
ack_notifier_manager_.UpdateSequenceNumber(old_sequence_number,
new_sequence_number);
unacked_packets_.OnRetransmittedPacket(old_sequence_number,
new_sequence_number);
}
void QuicSentPacketManager::OnIncomingAck(
const ReceivedPacketInfo& received_info,
QuicTime ack_receive_time) {
// We rely on delta_time_largest_observed to compute an RTT estimate, so
// we only update rtt when the largest observed gets acked.
largest_observed_ = received_info.largest_observed;
bool largest_observed_acked = unacked_packets_.IsUnacked(largest_observed_);
MaybeUpdateRTT(received_info, ack_receive_time);
HandleAckForSentPackets(received_info);
MaybeRetransmitOnAckFrame(received_info, ack_receive_time);
// Anytime we are making forward progress and have a new RTT estimate, reset
// the backoff counters.
if (largest_observed_acked) {
// Reset all retransmit counters any time a new packet is acked.
consecutive_rto_count_ = 0;
consecutive_tlp_count_ = 0;
consecutive_crypto_retransmission_count_ = 0;
}
}
void QuicSentPacketManager::DiscardUnackedPacket(
QuicPacketSequenceNumber sequence_number) {
MarkPacketHandled(sequence_number, QuicTime::Delta::Zero(),
NOT_RECEIVED_BY_PEER);
}
void QuicSentPacketManager::HandleAckForSentPackets(
const ReceivedPacketInfo& received_info) {
// Go through the packets we have not received an ack for and see if this
// incoming_ack shows they've been seen by the peer.
QuicTime::Delta delta_largest_observed =
received_info.delta_time_largest_observed;
QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
while (it != unacked_packets_.end()) {
QuicPacketSequenceNumber sequence_number = it->first;
if (sequence_number > received_info.largest_observed) {
// These packets are still in flight.
break;
}
if (IsAwaitingPacket(received_info, sequence_number)) {
// Remove any packets not being tracked by the send algorithm, allowing
// the high water mark to be raised if necessary.
if (QuicUnackedPacketMap::IsSentAndNotPending(it->second)) {
it = MarkPacketHandled(sequence_number, delta_largest_observed,
NOT_RECEIVED_BY_PEER);
} else {
++it;
}
continue;
}
// Packet was acked, so remove it from our unacked packet list.
DVLOG(1) << ENDPOINT <<"Got an ack for packet " << sequence_number;
// If data is associated with the most recent transmission of this
// packet, then inform the caller.
it = MarkPacketHandled(sequence_number, delta_largest_observed,
RECEIVED_BY_PEER);
}
// Discard any retransmittable frames associated with revived packets.
for (SequenceNumberSet::const_iterator revived_it =
received_info.revived_packets.begin();
revived_it != received_info.revived_packets.end(); ++revived_it) {
MarkPacketRevived(*revived_it, delta_largest_observed);
}
// If we have received a truncated ack, then we need to
// clear out some previous transmissions to allow the peer
// to actually ACK new packets.
if (received_info.is_truncated) {
unacked_packets_.ClearPreviousRetransmissions(
received_info.missing_packets.size() / 2);
}
}
bool QuicSentPacketManager::HasRetransmittableFrames(
QuicPacketSequenceNumber sequence_number) const {
return unacked_packets_.HasRetransmittableFrames(sequence_number);
}
void QuicSentPacketManager::RetransmitUnackedPackets(
RetransmissionType retransmission_type) {
QuicUnackedPacketMap::const_iterator unacked_it = unacked_packets_.begin();
while (unacked_it != unacked_packets_.end()) {
const RetransmittableFrames* frames =
unacked_it->second.retransmittable_frames;
// Only mark it as handled if it can't be retransmitted and there are no
// pending retransmissions which would be cleared.
if (frames == NULL && unacked_it->second.all_transmissions->size() == 1 &&
retransmission_type == ALL_PACKETS) {
unacked_it = MarkPacketHandled(unacked_it->first, QuicTime::Delta::Zero(),
NOT_RECEIVED_BY_PEER);
continue;
}
// If it had no other transmissions, we handle it above. If it has
// other transmissions, one of them must have retransmittable frames,
// so that gets resolved the same way as other retransmissions.
// TODO(ianswett): Consider adding a new retransmission type which removes
// all these old packets from unacked and retransmits them as new sequence
// numbers with no connection to the previous ones.
if (frames != NULL && (retransmission_type == ALL_PACKETS ||
frames->encryption_level() == ENCRYPTION_INITIAL)) {
OnPacketAbandoned(unacked_it->first);
MarkForRetransmission(unacked_it->first, ALL_UNACKED_RETRANSMISSION);
}
++unacked_it;
}
}
void QuicSentPacketManager::NeuterUnencryptedPackets() {
QuicUnackedPacketMap::const_iterator unacked_it = unacked_packets_.begin();
while (unacked_it != unacked_packets_.end()) {
const RetransmittableFrames* frames =
unacked_it->second.retransmittable_frames;
if (frames != NULL && frames->encryption_level() == ENCRYPTION_NONE) {
// Since once you're forward secure, no unencrypted packets will be sent,
// crypto or otherwise. Unencrypted packets are neutered and abandoned, to
// ensure they are not retransmitted or considered lost from a congestion
// control perspective.
pending_retransmissions_.erase(unacked_it->first);
unacked_packets_.NeuterPacket(unacked_it->first);
OnPacketAbandoned(unacked_it->first);
}
++unacked_it;
}
}
void QuicSentPacketManager::MarkForRetransmission(
QuicPacketSequenceNumber sequence_number,
TransmissionType transmission_type) {
const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
unacked_packets_.GetTransmissionInfo(sequence_number);
LOG_IF(DFATAL, transmission_info.retransmittable_frames == NULL);
// TODO(ianswett): Currently the RTO can fire while there are pending NACK
// retransmissions for the same data, which is not ideal.
if (ContainsKey(pending_retransmissions_, sequence_number)) {
return;
}
pending_retransmissions_[sequence_number] = transmission_type;
}
bool QuicSentPacketManager::HasPendingRetransmissions() const {
return !pending_retransmissions_.empty();
}
QuicSentPacketManager::PendingRetransmission
QuicSentPacketManager::NextPendingRetransmission() {
DCHECK(!pending_retransmissions_.empty());
QuicPacketSequenceNumber sequence_number =
pending_retransmissions_.begin()->first;
TransmissionType transmission_type = pending_retransmissions_.begin()->second;
if (unacked_packets_.HasPendingCryptoPackets()) {
// Ensure crypto packets are retransmitted before other packets.
PendingRetransmissionMap::const_iterator it =
pending_retransmissions_.begin();
do {
if (HasCryptoHandshake(
unacked_packets_.GetTransmissionInfo(it->first))) {
sequence_number = it->first;
transmission_type = it->second;
break;
}
++it;
} while (it != pending_retransmissions_.end());
}
DCHECK(unacked_packets_.IsUnacked(sequence_number));
const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
unacked_packets_.GetTransmissionInfo(sequence_number);
DCHECK(transmission_info.retransmittable_frames);
return PendingRetransmission(sequence_number,
transmission_type,
*transmission_info.retransmittable_frames,
transmission_info.sequence_number_length);
}
void QuicSentPacketManager::MarkPacketRevived(
QuicPacketSequenceNumber sequence_number,
QuicTime::Delta delta_largest_observed) {
if (!unacked_packets_.IsUnacked(sequence_number)) {
return;
}
// This packet has been revived at the receiver. If we were going to
// retransmit it, do not retransmit it anymore.
pending_retransmissions_.erase(sequence_number);
const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
unacked_packets_.GetTransmissionInfo(sequence_number);
// The AckNotifierManager needs to be notified for revived packets,
// since it indicates the packet arrived from the appliction's perspective.
if (transmission_info.retransmittable_frames) {
ack_notifier_manager_.OnPacketAcked(
sequence_number, delta_largest_observed);
}
if (!transmission_info.pending) {
unacked_packets_.RemovePacket(sequence_number);
} else {
unacked_packets_.NeuterPacket(sequence_number);
}
}
QuicUnackedPacketMap::const_iterator QuicSentPacketManager::MarkPacketHandled(
QuicPacketSequenceNumber sequence_number,
QuicTime::Delta delta_largest_observed, ReceivedByPeer received_by_peer) {
if (!unacked_packets_.IsUnacked(sequence_number)) {
LOG(DFATAL) << "Packet is not unacked: " << sequence_number;
return unacked_packets_.end();
}
const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
unacked_packets_.GetTransmissionInfo(sequence_number);
// If this packet is pending, remove it and inform the send algorithm.
if (transmission_info.pending) {
if (received_by_peer == RECEIVED_BY_PEER) {
send_algorithm_->OnPacketAcked(sequence_number,
transmission_info.bytes_sent);
} else {
// It's been abandoned.
send_algorithm_->OnPacketAbandoned(sequence_number,
transmission_info.bytes_sent);
}
unacked_packets_.SetNotPending(sequence_number);
}
SequenceNumberSet all_transmissions = *transmission_info.all_transmissions;
SequenceNumberSet::reverse_iterator all_transmissions_it =
all_transmissions.rbegin();
QuicPacketSequenceNumber newest_transmission = *all_transmissions_it;
if (newest_transmission != sequence_number) {
stats_->bytes_spuriously_retransmitted += transmission_info.bytes_sent;
++stats_->packets_spuriously_retransmitted;
}
// The AckNotifierManager needs to be notified about the most recent
// transmission, since that's the one only one it tracks.
ack_notifier_manager_.OnPacketAcked(newest_transmission,
delta_largest_observed);
bool has_crypto_handshake = HasCryptoHandshake(
unacked_packets_.GetTransmissionInfo(newest_transmission));
while (all_transmissions_it != all_transmissions.rend()) {
QuicPacketSequenceNumber previous_transmission = *all_transmissions_it;
const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
unacked_packets_.GetTransmissionInfo(previous_transmission);
// If this packet was marked for retransmission, don't bother retransmitting
// it anymore.
pending_retransmissions_.erase(previous_transmission);
if (has_crypto_handshake) {
// If it's a crypto handshake packet, discard it and all retransmissions,
// since they won't be acked now that one has been processed.
if (transmission_info.pending) {
OnPacketAbandoned(previous_transmission);
}
unacked_packets_.SetNotPending(previous_transmission);
}
if (!transmission_info.pending) {
unacked_packets_.RemovePacket(previous_transmission);
} else {
unacked_packets_.NeuterPacket(previous_transmission);
}
++all_transmissions_it;
}
QuicUnackedPacketMap::const_iterator next_unacked = unacked_packets_.begin();
while (next_unacked != unacked_packets_.end() &&
next_unacked->first < sequence_number) {
++next_unacked;
}
return next_unacked;
}
bool QuicSentPacketManager::IsUnacked(
QuicPacketSequenceNumber sequence_number) const {
return unacked_packets_.IsUnacked(sequence_number);
}
bool QuicSentPacketManager::HasUnackedPackets() const {
return unacked_packets_.HasUnackedPackets();
}
QuicPacketSequenceNumber
QuicSentPacketManager::GetLeastUnackedSentPacket() const {
return unacked_packets_.GetLeastUnackedSentPacket();
}
bool QuicSentPacketManager::OnPacketSent(
QuicPacketSequenceNumber sequence_number,
QuicTime sent_time,
QuicByteCount bytes,
TransmissionType transmission_type,
HasRetransmittableData has_retransmittable_data) {
DCHECK_LT(0u, sequence_number);
LOG_IF(DFATAL, bytes == 0) << "Cannot send empty packets.";
// In rare circumstances, the packet could be serialized, sent, and then acked
// before OnPacketSent is called.
if (!unacked_packets_.IsUnacked(sequence_number)) {
return false;
}
// Only track packets as pending that the send algorithm wants us to track.
if (!send_algorithm_->OnPacketSent(sent_time, sequence_number, bytes,
has_retransmittable_data)) {
unacked_packets_.SetSent(sequence_number, sent_time, bytes, false);
// Do not reset the retransmission timer, since the packet isn't tracked.
return false;
}
const bool set_retransmission_timer = !unacked_packets_.HasPendingPackets();
unacked_packets_.SetSent(sequence_number, sent_time, bytes, true);
// Reset the retransmission timer anytime a packet is sent in tail loss probe
// mode or before the crypto handshake has completed.
return set_retransmission_timer || GetRetransmissionMode() != RTO_MODE;
}
void QuicSentPacketManager::OnRetransmissionTimeout() {
DCHECK(unacked_packets_.HasPendingPackets());
// Handshake retransmission, timer based loss detection, TLP, and RTO are
// implemented with a single alarm. The handshake alarm is set when the
// handshake has not completed, the loss alarm is set when the loss detection
// algorithm says to, and the TLP and RTO alarms are set after that.
// The TLP alarm is always set to run for under an RTO.
switch (GetRetransmissionMode()) {
case HANDSHAKE_MODE:
++stats_->crypto_retransmit_count;
RetransmitCryptoPackets();
return;
case LOSS_MODE:
++stats_->loss_timeout_count;
InvokeLossDetection(clock_->Now());
return;
case TLP_MODE:
// If no tail loss probe can be sent, because there are no retransmittable
// packets, execute a conventional RTO to abandon old packets.
++stats_->tlp_count;
RetransmitOldestPacket();
return;
case RTO_MODE:
++stats_->rto_count;
RetransmitAllPackets();
return;
}
}
void QuicSentPacketManager::RetransmitCryptoPackets() {
DCHECK_EQ(HANDSHAKE_MODE, GetRetransmissionMode());
// TODO(ianswett): Typical TCP implementations only retransmit 5 times.
consecutive_crypto_retransmission_count_ =
min(kMaxHandshakeRetransmissionBackoffs,
consecutive_crypto_retransmission_count_ + 1);
bool packet_retransmitted = false;
for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
it != unacked_packets_.end(); ++it) {
QuicPacketSequenceNumber sequence_number = it->first;
const RetransmittableFrames* frames = it->second.retransmittable_frames;
// Only retransmit frames which are pending, and therefore have been sent.
if (!it->second.pending || frames == NULL ||
frames->HasCryptoHandshake() != IS_HANDSHAKE) {
continue;
}
packet_retransmitted = true;
MarkForRetransmission(sequence_number, HANDSHAKE_RETRANSMISSION);
// Abandon all the crypto retransmissions now so they're not lost later.
OnPacketAbandoned(sequence_number);
}
DCHECK(packet_retransmitted) << "No crypto packets found to retransmit.";
}
void QuicSentPacketManager::RetransmitOldestPacket() {
DCHECK_EQ(TLP_MODE, GetRetransmissionMode());
++consecutive_tlp_count_;
for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
it != unacked_packets_.end(); ++it) {
QuicPacketSequenceNumber sequence_number = it->first;
const RetransmittableFrames* frames = it->second.retransmittable_frames;
// Only retransmit frames which are pending, and therefore have been sent.
if (!it->second.pending || frames == NULL) {
continue;
}
DCHECK_NE(IS_HANDSHAKE, frames->HasCryptoHandshake());
MarkForRetransmission(sequence_number, TLP_RETRANSMISSION);
return;
}
DLOG(FATAL)
<< "No retransmittable packets, so RetransmitOldestPacket failed.";
}
void QuicSentPacketManager::RetransmitAllPackets() {
// Abandon all retransmittable packets and packets older than the
// retransmission delay.
DVLOG(1) << "OnRetransmissionTimeout() fired with "
<< unacked_packets_.GetNumUnackedPackets() << " unacked packets.";
// Request retransmission of all retransmittable packets when the RTO
// fires, and let the congestion manager decide how many to send
// immediately and the remaining packets will be queued.
// Abandon any non-retransmittable packets that are sufficiently old.
bool packets_retransmitted = false;
for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
it != unacked_packets_.end(); ++it) {
unacked_packets_.SetNotPending(it->first);
if (it->second.retransmittable_frames != NULL) {
packets_retransmitted = true;
MarkForRetransmission(it->first, RTO_RETRANSMISSION);
}
}
send_algorithm_->OnRetransmissionTimeout(packets_retransmitted);
if (packets_retransmitted) {
++consecutive_rto_count_;
}
}
QuicSentPacketManager::RetransmissionTimeoutMode
QuicSentPacketManager::GetRetransmissionMode() const {
DCHECK(unacked_packets_.HasPendingPackets());
if (unacked_packets_.HasPendingCryptoPackets()) {
return HANDSHAKE_MODE;
}
if (loss_algorithm_->GetLossTimeout() != QuicTime::Zero()) {
return LOSS_MODE;
}
if (consecutive_tlp_count_ < max_tail_loss_probes_) {
if (unacked_packets_.HasUnackedRetransmittableFrames()) {
return TLP_MODE;
}
}
return RTO_MODE;
}
void QuicSentPacketManager::OnPacketAbandoned(
QuicPacketSequenceNumber sequence_number) {
const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
unacked_packets_.GetTransmissionInfo(sequence_number);
if (transmission_info.pending) {
LOG_IF(DFATAL, transmission_info.bytes_sent == 0);
send_algorithm_->OnPacketAbandoned(sequence_number,
transmission_info.bytes_sent);
unacked_packets_.SetNotPending(sequence_number);
}
}
void QuicSentPacketManager::OnIncomingQuicCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& frame,
const QuicTime& feedback_receive_time) {
send_algorithm_->OnIncomingQuicCongestionFeedbackFrame(
frame, feedback_receive_time);
}
void QuicSentPacketManager::MaybeRetransmitOnAckFrame(
const ReceivedPacketInfo& received_info,
const QuicTime& ack_receive_time) {
// Go through all pending packets up to the largest observed and count nacks.
for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
it != unacked_packets_.end() &&
it->first <= received_info.largest_observed; ++it) {
if (!it->second.pending) {
continue;
}
QuicPacketSequenceNumber sequence_number = it->first;
DVLOG(1) << "still missing packet " << sequence_number;
// Acks must be handled previously, so ensure it's missing and not acked.
DCHECK(IsAwaitingPacket(received_info, sequence_number));
// Consider it multiple nacks when there is a gap between the missing packet
// and the largest observed, since the purpose of a nack threshold is to
// tolerate re-ordering. This handles both StretchAcks and Forward Acks.
// The nack count only increases when the largest observed increases.
size_t min_nacks = received_info.largest_observed - sequence_number;
// Truncated acks can nack the largest observed, so set the nack count to 1.
if (min_nacks == 0) {
min_nacks = 1;
}
unacked_packets_.NackPacket(sequence_number, min_nacks);
}
InvokeLossDetection(ack_receive_time);
}
void QuicSentPacketManager::InvokeLossDetection(QuicTime time) {
SequenceNumberSet lost_packets =
loss_algorithm_->DetectLostPackets(unacked_packets_,
time,
largest_observed_,
rtt_stats_);
for (SequenceNumberSet::const_iterator it = lost_packets.begin();
it != lost_packets.end(); ++it) {
QuicPacketSequenceNumber sequence_number = *it;
// TODO(ianswett): If it's expected the FEC packet may repair the loss, it
// should be recorded as a loss to the send algorithm, but not retransmitted
// until it's known whether the FEC packet arrived.
++stats_->packets_lost;
send_algorithm_->OnPacketLost(sequence_number, time);
OnPacketAbandoned(sequence_number);
if (unacked_packets_.HasRetransmittableFrames(sequence_number)) {
MarkForRetransmission(sequence_number, LOSS_RETRANSMISSION);
} else {
// Since we will not retransmit this, we need to remove it from
// unacked_packets_. This is either the current transmission of
// a packet whose previous transmission has been acked, or it
// is a packet that has been TLP retransmitted.
unacked_packets_.RemovePacket(sequence_number);
}
}
}
void QuicSentPacketManager::MaybeUpdateRTT(
const ReceivedPacketInfo& received_info,
const QuicTime& ack_receive_time) {
if (!unacked_packets_.IsUnacked(received_info.largest_observed)) {
return;
}
// We calculate the RTT based on the highest ACKed sequence number, the lower
// sequence numbers will include the ACK aggregation delay.
const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
unacked_packets_.GetTransmissionInfo(received_info.largest_observed);
// Don't update the RTT if it hasn't been sent.
if (transmission_info.sent_time == QuicTime::Zero()) {
return;
}
QuicTime::Delta send_delta =
ack_receive_time.Subtract(transmission_info.sent_time);
rtt_stats_.UpdateRtt(
send_delta, received_info.delta_time_largest_observed, ack_receive_time);
send_algorithm_->OnRttUpdated(received_info.largest_observed);
}
QuicTime::Delta QuicSentPacketManager::TimeUntilSend(
QuicTime now,
TransmissionType transmission_type,
HasRetransmittableData retransmittable) {
// The TLP logic is entirely contained within QuicSentPacketManager, so the
// send algorithm does not need to be consulted.
if (transmission_type == TLP_RETRANSMISSION) {
return QuicTime::Delta::Zero();
}
return send_algorithm_->TimeUntilSend(now, retransmittable);
}
// Ensures that the Delayed Ack timer is always set to a value lesser
// than the retransmission timer's minimum value (MinRTO). We want the
// delayed ack to get back to the QUIC peer before the sender's
// retransmission timer triggers. Since we do not know the
// reverse-path one-way delay, we assume equal delays for forward and
// reverse paths, and ensure that the timer is set to less than half
// of the MinRTO.
// There may be a value in making this delay adaptive with the help of
// the sender and a signaling mechanism -- if the sender uses a
// different MinRTO, we may get spurious retransmissions. May not have
// any benefits, but if the delayed ack becomes a significant source
// of (likely, tail) latency, then consider such a mechanism.
const QuicTime::Delta QuicSentPacketManager::DelayedAckTime() const {
return QuicTime::Delta::FromMilliseconds(kMinRetransmissionTimeMs/2);
}
const QuicTime QuicSentPacketManager::GetRetransmissionTime() const {
// Don't set the timer if there are no pending packets.
if (!unacked_packets_.HasPendingPackets()) {
return QuicTime::Zero();
}
switch (GetRetransmissionMode()) {
case HANDSHAKE_MODE:
return clock_->ApproximateNow().Add(GetCryptoRetransmissionDelay());
case LOSS_MODE:
return loss_algorithm_->GetLossTimeout();
case TLP_MODE: {
// TODO(ianswett): When CWND is available, it would be preferable to
// set the timer based on the earliest retransmittable packet.
// Base the updated timer on the send time of the last packet.
const QuicTime sent_time = unacked_packets_.GetLastPacketSentTime();
const QuicTime tlp_time = sent_time.Add(GetTailLossProbeDelay());
// Ensure the tlp timer never gets set to a time in the past.
return QuicTime::Max(clock_->ApproximateNow(), tlp_time);
}
case RTO_MODE: {
// The RTO is based on the first pending packet.
const QuicTime sent_time =
unacked_packets_.GetFirstPendingPacketSentTime();
QuicTime rto_timeout = sent_time.Add(GetRetransmissionDelay());
// Always wait at least 1.5 * RTT from now.
QuicTime min_timeout = clock_->ApproximateNow().Add(
rtt_stats_.SmoothedRtt().Multiply(1.5));
return QuicTime::Max(min_timeout, rto_timeout);
}
}
DCHECK(false);
return QuicTime::Zero();
}
const QuicTime::Delta QuicSentPacketManager::GetCryptoRetransmissionDelay()
const {
// This is equivalent to the TailLossProbeDelay, but slightly more aggressive
// because crypto handshake messages don't incur a delayed ack time.
int64 delay_ms = max<int64>(kMinHandshakeTimeoutMs,
1.5 * rtt_stats_.SmoothedRtt().ToMilliseconds());
return QuicTime::Delta::FromMilliseconds(
delay_ms << consecutive_crypto_retransmission_count_);
}
const QuicTime::Delta QuicSentPacketManager::GetTailLossProbeDelay() const {
QuicTime::Delta srtt = rtt_stats_.SmoothedRtt();
if (!unacked_packets_.HasMultiplePendingPackets()) {
return QuicTime::Delta::Max(
srtt.Multiply(1.5).Add(DelayedAckTime()), srtt.Multiply(2));
}
return QuicTime::Delta::FromMilliseconds(
max(kMinTailLossProbeTimeoutMs,
static_cast<int64>(2 * srtt.ToMilliseconds())));
}
const QuicTime::Delta QuicSentPacketManager::GetRetransmissionDelay() const {
QuicTime::Delta retransmission_delay = send_algorithm_->RetransmissionDelay();
// TODO(rch): This code should move to |send_algorithm_|.
if (retransmission_delay.IsZero()) {
// We are in the initial state, use default timeout values.
retransmission_delay =
QuicTime::Delta::FromMilliseconds(kDefaultRetransmissionTimeMs);
} else if (retransmission_delay.ToMilliseconds() < kMinRetransmissionTimeMs) {
retransmission_delay =
QuicTime::Delta::FromMilliseconds(kMinRetransmissionTimeMs);
}
// Calculate exponential back off.
retransmission_delay = retransmission_delay.Multiply(
1 << min<size_t>(consecutive_rto_count_, kMaxRetransmissions));
if (retransmission_delay.ToMilliseconds() > kMaxRetransmissionTimeMs) {
return QuicTime::Delta::FromMilliseconds(kMaxRetransmissionTimeMs);
}
return retransmission_delay;
}
const RttStats* QuicSentPacketManager::GetRttStats() const {
return &rtt_stats_;
}
QuicBandwidth QuicSentPacketManager::BandwidthEstimate() const {
return send_algorithm_->BandwidthEstimate();
}
QuicByteCount QuicSentPacketManager::GetCongestionWindow() const {
return send_algorithm_->GetCongestionWindow();
}
void QuicSentPacketManager::MaybeEnablePacing() {
if (!FLAGS_enable_quic_pacing) {
return;
}
if (using_pacing_) {
return;
}
using_pacing_ = true;
send_algorithm_.reset(
new PacingSender(send_algorithm_.release(),
QuicTime::Delta::FromMicroseconds(1)));
}
} // namespace net