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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/app_list/linux/app_list_linux.h"
#include "chrome/browser/ui/app_list/app_list_positioner.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/display.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
namespace {
const int kScreenWidth = 800;
const int kScreenHeight = 600;
const int kWindowWidth = 100;
const int kWindowHeight = 200;
// Size of the menu bar along the top of the screen.
const int kMenuBarSize = 22;
// Size of the normal (non-hidden) shelf.
const int kShelfSize = 30;
// A cursor position that is within the shelf. This must be < kShelfSize.
const int kCursorOnShelf = kShelfSize / 2;
// A cursor position that is within kWindowWidth pixels of the shelf.
const int kCursorNearShelfX = kShelfSize + kWindowWidth;
// A cursor position that is more than kWindowWidth pixels away from the shelf.
const int kCursorAwayFromShelfX = kCursorNearShelfX + 1;
// A cursor position that is within kWindowHeight pixels of the shelf.
const int kCursorNearShelfY = kShelfSize + kWindowHeight;
// A cursor position that is more than kWindowHeight pixels away from the shelf.
const int kCursorAwayFromShelfY = kCursorNearShelfY + 1;
// A position for the center of the window that causes the window to overlap the
// edge of the screen. This must be < kWindowWidth / 2 and < kWindowHeight / 2.
const int kWindowNearEdge = kWindowWidth / 4;
// A position for the center of the window that places the window away from all
// edges of the screen. This must be > kWindowWidth / 2, > kWindowHeight / 2, <
// kScreenWidth - kWindowWidth / 2 and < kScreenHeight - kWindowHeight / 2.
const int kWindowAwayFromEdge = 158;
} // namespace
class AppListLinuxUnitTest : public testing::Test {
public:
virtual void SetUp() OVERRIDE {
display_.set_bounds(gfx::Rect(0, 0, kScreenWidth, kScreenHeight));
display_.set_work_area(
gfx::Rect(0, kMenuBarSize, kScreenWidth, kScreenHeight - kMenuBarSize));
cursor_ = gfx::Point();
}
// Set the display work area.
void SetWorkArea(int x, int y, int width, int height) {
display_.set_work_area(gfx::Rect(x, y, width, height));
}
// Sets up the test environment with the shelf along a given edge of the
// work area.
void PlaceShelf(AppListPositioner::ScreenEdge edge) {
switch (edge) {
case AppListPositioner::SCREEN_EDGE_LEFT:
display_.set_work_area(gfx::Rect(kShelfSize,
kMenuBarSize,
kScreenWidth - kShelfSize,
kScreenHeight - kMenuBarSize));
break;
case AppListPositioner::SCREEN_EDGE_RIGHT:
display_.set_work_area(gfx::Rect(0,
kMenuBarSize,
kScreenWidth - kShelfSize,
kScreenHeight - kMenuBarSize));
break;
case AppListPositioner::SCREEN_EDGE_TOP:
display_.set_work_area(
gfx::Rect(0,
kMenuBarSize + kShelfSize,
kScreenWidth,
kScreenHeight - kMenuBarSize - kShelfSize));
break;
case AppListPositioner::SCREEN_EDGE_BOTTOM:
display_.set_work_area(
gfx::Rect(0,
kMenuBarSize,
kScreenWidth,
kScreenHeight - kMenuBarSize - kShelfSize));
break;
case AppListPositioner::SCREEN_EDGE_UNKNOWN:
NOTREACHED();
break;
}
}
// Set up the test mouse cursor in a given location.
void PlaceCursor(int x, int y) {
cursor_ = gfx::Point(x, y);
}
AppListPositioner::ScreenEdge ShelfEdge() const {
return AppListLinux::ShelfLocationInDisplay(display_);
}
gfx::Point DoFindAnchorPoint() const {
return AppListLinux::FindAnchorPoint(gfx::Size(kWindowWidth, kWindowHeight),
display_,
cursor_,
ShelfEdge());
}
private:
gfx::Display display_;
gfx::Point cursor_;
};
TEST_F(AppListLinuxUnitTest, ShelfLocationInDisplay) {
SetWorkArea(0, 0, kScreenWidth, kScreenHeight);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, ShelfEdge());
// The BOTTOM, LEFT and RIGHT tests test the case where there are two bars:
// one at the top and one at the bottom/left/right. The bigger one should be
// chosen, so TOP should not win in these cases.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_BOTTOM, ShelfEdge());
PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_TOP, ShelfEdge());
PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_LEFT, ShelfEdge());
PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_RIGHT, ShelfEdge());
// Bar at top and bottom, same size. Top should win.
SetWorkArea(0,
kMenuBarSize,
kScreenWidth,
kScreenHeight - kMenuBarSize - kMenuBarSize);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_TOP, ShelfEdge());
}
TEST_F(AppListLinuxUnitTest, FindAnchorPointNoShelf) {
// Position the app list when there is no shelf on the display.
PlaceCursor(0, 0);
// Expect the app list to be in the top-left corner.
EXPECT_EQ(gfx::Point(kWindowWidth / 2, kMenuBarSize + kWindowHeight / 2),
DoFindAnchorPoint());
}
TEST_F(AppListLinuxUnitTest, FindAnchorPointMouseOffShelf) {
// Position the app list when the mouse is away from the shelf.
// Bottom shelf. Expect the app list to be in the bottom-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kWindowAwayFromEdge, kScreenHeight - kCursorAwayFromShelfY);
EXPECT_EQ(gfx::Point(kWindowWidth / 2,
kScreenHeight - kShelfSize - kWindowHeight / 2),
DoFindAnchorPoint());
// Top shelf. Expect the app list to be in the top-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
PlaceCursor(kWindowAwayFromEdge, kMenuBarSize + kCursorAwayFromShelfY);
EXPECT_EQ(gfx::Point(kWindowWidth / 2,
kMenuBarSize + kShelfSize + kWindowHeight / 2),
DoFindAnchorPoint());
// Left shelf. Expect the app list to be in the top-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
PlaceCursor(kCursorAwayFromShelfX, kWindowAwayFromEdge);
EXPECT_EQ(gfx::Point(kShelfSize + kWindowWidth / 2,
kMenuBarSize + kWindowHeight / 2),
DoFindAnchorPoint());
// Right shelf. Expect the app list to be in the top-right corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
PlaceCursor(kScreenWidth - kCursorAwayFromShelfX, kWindowAwayFromEdge);
EXPECT_EQ(gfx::Point(kScreenWidth - kShelfSize - kWindowWidth / 2,
kMenuBarSize + kWindowHeight / 2),
DoFindAnchorPoint());
}
TEST_F(AppListLinuxUnitTest, FindAnchorPointMouseOnShelf) {
// Position the app list when the mouse is over the shelf.
// Bottom shelf (mouse well within shelf). Expect the app list to be at
// the bottom centered on the mouse X coordinate.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kWindowAwayFromEdge, kScreenHeight - kCursorOnShelf);
EXPECT_EQ(gfx::Point(kWindowAwayFromEdge,
kScreenHeight - kShelfSize - kWindowHeight / 2),
DoFindAnchorPoint());
// Bottom shelf (outside the shelf but still close enough).
// Expect the app list to be at the bottom centered on the mouse X coordinate.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kWindowAwayFromEdge, kScreenHeight - kCursorNearShelfY);
EXPECT_EQ(gfx::Point(kWindowAwayFromEdge,
kScreenHeight - kShelfSize - kWindowHeight / 2),
DoFindAnchorPoint());
// Top shelf. Expect the app list to be at the top centered on the
// mouse X coordinate.
PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
PlaceCursor(kWindowAwayFromEdge, kMenuBarSize + kCursorNearShelfY);
EXPECT_EQ(gfx::Point(kWindowAwayFromEdge,
kMenuBarSize + kShelfSize + kWindowHeight / 2),
DoFindAnchorPoint());
// Left shelf. Expect the app list to be at the left centered on the
// mouse Y coordinate.
PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
PlaceCursor(kCursorNearShelfX, kWindowAwayFromEdge);
EXPECT_EQ(gfx::Point(kShelfSize + kWindowWidth / 2, kWindowAwayFromEdge),
DoFindAnchorPoint());
// Right shelf. Expect the app list to be at the right centered on the
// mouse Y coordinate.
PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
PlaceCursor(kScreenWidth - kCursorNearShelfX, kWindowAwayFromEdge);
EXPECT_EQ(gfx::Point(kScreenWidth - kShelfSize - kWindowWidth / 2,
kWindowAwayFromEdge),
DoFindAnchorPoint());
// Bottom shelf. Mouse near left edge. App list must not go off screen.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kWindowNearEdge, kScreenHeight - kCursorOnShelf);
EXPECT_EQ(gfx::Point(kWindowWidth / 2,
kScreenHeight - kShelfSize - kWindowHeight / 2),
DoFindAnchorPoint());
// Bottom shelf. Mouse near right edge. App list must not go off screen.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kScreenWidth - kWindowNearEdge, kScreenHeight - kCursorOnShelf);
EXPECT_EQ(gfx::Point(kScreenWidth - kWindowWidth / 2,
kScreenHeight - kShelfSize - kWindowHeight / 2),
DoFindAnchorPoint());
}