blob: 6a175fa09506154477ab7ab90e4d6d60ae2e4b70 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/tabs/tab.h"
#include "chrome/browser/ui/views/tabs/tab_controller.h"
#include "base/strings/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/models/list_selection_model.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/widget/widget.h"
using views::Widget;
class FakeTabController : public TabController {
public:
FakeTabController() : immersive_style_(false) {
}
virtual ~FakeTabController() {}
void set_immersive_style(bool value) { immersive_style_ = value; }
virtual const ui::ListSelectionModel& GetSelectionModel() OVERRIDE {
return selection_model_;
}
virtual bool SupportsMultipleSelection() OVERRIDE { return false; }
virtual void SelectTab(Tab* tab) OVERRIDE {}
virtual void ExtendSelectionTo(Tab* tab) OVERRIDE {}
virtual void ToggleSelected(Tab* tab) OVERRIDE {}
virtual void AddSelectionFromAnchorTo(Tab* tab) OVERRIDE {}
virtual void CloseTab(Tab* tab, CloseTabSource source) OVERRIDE {}
virtual void ShowContextMenuForTab(Tab* tab,
const gfx::Point& p,
ui::MenuSourceType source_type) OVERRIDE {}
virtual bool IsActiveTab(const Tab* tab) const OVERRIDE { return false; }
virtual bool IsTabSelected(const Tab* tab) const OVERRIDE {
return false;
}
virtual bool IsTabPinned(const Tab* tab) const OVERRIDE { return false; }
virtual void MaybeStartDrag(
Tab* tab,
const ui::LocatedEvent& event,
const ui::ListSelectionModel& original_selection) OVERRIDE {}
virtual void ContinueDrag(views::View* view,
const ui::LocatedEvent& event) OVERRIDE {}
virtual bool EndDrag(EndDragReason reason) OVERRIDE { return false; }
virtual Tab* GetTabAt(Tab* tab,
const gfx::Point& tab_in_tab_coordinates) OVERRIDE {
return NULL;
}
virtual void OnMouseEventInTab(views::View* source,
const ui::MouseEvent& event) OVERRIDE {}
virtual bool ShouldPaintTab(const Tab* tab, gfx::Rect* clip) OVERRIDE {
return true;
}
virtual bool IsImmersiveStyle() const OVERRIDE { return immersive_style_; }
private:
ui::ListSelectionModel selection_model_;
bool immersive_style_;
DISALLOW_COPY_AND_ASSIGN(FakeTabController);
};
class TabTest : public views::ViewsTestBase {
public:
TabTest() {}
virtual ~TabTest() {}
static bool IconAnimationInvariant(const Tab& tab) {
bool capture_invariant =
tab.data().CaptureActive() == (tab.icon_animation_.get() != NULL);
bool audio_invariant =
!tab.data().AudioActive() || tab.tab_audio_indicator_->IsAnimating();
return capture_invariant && audio_invariant;
}
};
TEST_F(TabTest, HitTestTopPixel) {
Widget widget;
Widget::InitParams params(CreateParams(Widget::InitParams::TYPE_WINDOW));
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds.SetRect(10, 20, 300, 400);
widget.Init(params);
FakeTabController tab_controller;
Tab tab(&tab_controller);
widget.GetContentsView()->AddChildView(&tab);
tab.SetBoundsRect(gfx::Rect(gfx::Point(0, 0), Tab::GetStandardSize()));
// Tabs have some shadow in the top, so by default we don't hit the tab there.
int middle_x = tab.width() / 2;
EXPECT_FALSE(tab.HitTestPoint(gfx::Point(middle_x, 0)));
// Tabs are slanted, so a click halfway down the left edge won't hit it.
int middle_y = tab.height() / 2;
EXPECT_FALSE(tab.HitTestPoint(gfx::Point(0, middle_y)));
// If the window is maximized, however, we want clicks in the top edge to
// select the tab.
widget.Maximize();
EXPECT_TRUE(tab.HitTestPoint(gfx::Point(middle_x, 0)));
// But clicks in the area above the slanted sides should still miss.
EXPECT_FALSE(tab.HitTestPoint(gfx::Point(0, 0)));
EXPECT_FALSE(tab.HitTestPoint(gfx::Point(tab.width() - 1, 0)));
}
// Regression test for http://crbug.com/226253. Calling Layout() more than once
// shouldn't change the insets of the close button.
TEST_F(TabTest, CloseButtonLayout) {
FakeTabController tab_controller;
Tab tab(&tab_controller);
tab.SetBounds(0, 0, 100, 50);
tab.Layout();
gfx::Insets close_button_insets = tab.close_button_->GetInsets();
tab.Layout();
gfx::Insets close_button_insets_2 = tab.close_button_->GetInsets();
EXPECT_EQ(close_button_insets.top(), close_button_insets_2.top());
EXPECT_EQ(close_button_insets.left(), close_button_insets_2.left());
EXPECT_EQ(close_button_insets.bottom(), close_button_insets_2.bottom());
EXPECT_EQ(close_button_insets.right(), close_button_insets_2.right());
// Also make sure the close button is sized as large as the tab.
EXPECT_EQ(50, tab.close_button_->bounds().height());
}
TEST_F(TabTest, ActivityIndicators) {
FakeTabController controller;
Tab tab(&controller);
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, 16, 16);
bitmap.allocPixels();
TabRendererData data;
data.favicon = gfx::ImageSkia::CreateFrom1xBitmap(bitmap);
tab.SetData(data);
// Audio starts and stops.
data.audio_state = TabRendererData::AUDIO_STATE_PLAYING;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_PLAYING, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_NONE, tab.data().capture_state);
data.audio_state = TabRendererData::AUDIO_STATE_NONE;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_NONE, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_NONE, tab.data().capture_state);
EXPECT_TRUE(IconAnimationInvariant(tab));
// Capture starts and stops.
data.capture_state = TabRendererData::CAPTURE_STATE_RECORDING;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_NONE, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_RECORDING, tab.data().capture_state);
data.capture_state = TabRendererData::CAPTURE_STATE_NONE;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_NONE, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_NONE, tab.data().capture_state);
EXPECT_TRUE(IconAnimationInvariant(tab));
// Audio starts then capture starts, then audio stops then capture stops.
data.audio_state = TabRendererData::AUDIO_STATE_PLAYING;
tab.SetData(data);
data.capture_state = TabRendererData::CAPTURE_STATE_RECORDING;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_PLAYING, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_RECORDING, tab.data().capture_state);
data.title = ASCIIToUTF16("test X");
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
data.audio_state = TabRendererData::AUDIO_STATE_NONE;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::CAPTURE_STATE_RECORDING, tab.data().capture_state);
data.capture_state = TabRendererData::CAPTURE_STATE_NONE;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_NONE, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_NONE, tab.data().capture_state);
// Audio starts then capture starts, then capture stops then audio stops.
data.audio_state = TabRendererData::AUDIO_STATE_PLAYING;
tab.SetData(data);
data.capture_state = TabRendererData::CAPTURE_STATE_RECORDING;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_PLAYING, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_RECORDING, tab.data().capture_state);
data.title = ASCIIToUTF16("test Y");
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
data.capture_state = TabRendererData::CAPTURE_STATE_NONE;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::CAPTURE_STATE_NONE, tab.data().capture_state);
data.audio_state = TabRendererData::AUDIO_STATE_NONE;
tab.SetData(data);
EXPECT_TRUE(IconAnimationInvariant(tab));
EXPECT_EQ(TabRendererData::AUDIO_STATE_NONE, tab.data().audio_state);
EXPECT_EQ(TabRendererData::CAPTURE_STATE_NONE, tab.data().capture_state);
EXPECT_TRUE(IconAnimationInvariant(tab));
}