| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/ui/gtk/titlebar_throb_animation.h" |
| #include "grit/theme_resources.h" |
| #include "third_party/skia/include/core/SkBitmap.h" |
| #include "ui/base/resource/resource_bundle.h" |
| #include "ui/gfx/skbitmap_operations.h" |
| |
| namespace { |
| |
| // We don't bother to clean up these or the pixbufs they contain when we exit. |
| std::vector<GdkPixbuf*>* g_throbber_frames = NULL; |
| std::vector<GdkPixbuf*>* g_throbber_waiting_frames = NULL; |
| |
| // Load |resource_id| from the ResourceBundle and split it into a series of |
| // square GdkPixbufs that get stored in |frames|. |
| void MakeThrobberFrames(int resource_id, std::vector<GdkPixbuf*>* frames) { |
| ui::ResourceBundle &rb = ui::ResourceBundle::GetSharedInstance(); |
| SkBitmap frame_strip = rb.GetImageNamed(resource_id).AsBitmap(); |
| |
| // Each frame of the animation is a square, so we use the height as the |
| // frame size. |
| int frame_size = frame_strip.height(); |
| size_t num_frames = frame_strip.width() / frame_size; |
| |
| // Make a separate GdkPixbuf for each frame of the animation. |
| for (size_t i = 0; i < num_frames; ++i) { |
| SkBitmap frame = SkBitmapOperations::CreateTiledBitmap(frame_strip, |
| i * frame_size, 0, frame_size, frame_size); |
| frames->push_back(gfx::GdkPixbufFromSkBitmap(frame)); |
| } |
| } |
| |
| } // namespace |
| |
| // TODO(tc): Handle anti-clockwise spinning when waiting for a connection. |
| |
| TitlebarThrobAnimation::TitlebarThrobAnimation() |
| : current_frame_(0), |
| current_waiting_frame_(0) { |
| } |
| |
| GdkPixbuf* TitlebarThrobAnimation::GetNextFrame(bool is_waiting) { |
| InitFrames(); |
| if (is_waiting) { |
| return (*g_throbber_waiting_frames)[current_waiting_frame_++ % |
| g_throbber_waiting_frames->size()]; |
| } else { |
| return (*g_throbber_frames)[current_frame_++ % g_throbber_frames->size()]; |
| } |
| } |
| |
| void TitlebarThrobAnimation::Reset() { |
| current_frame_ = 0; |
| current_waiting_frame_ = 0; |
| } |
| |
| // static |
| void TitlebarThrobAnimation::InitFrames() { |
| if (g_throbber_frames) |
| return; |
| |
| // We load the light version of the throbber since it'll be in the titlebar. |
| g_throbber_frames = new std::vector<GdkPixbuf*>; |
| MakeThrobberFrames(IDR_THROBBER_LIGHT, g_throbber_frames); |
| |
| g_throbber_waiting_frames = new std::vector<GdkPixbuf*>; |
| MakeThrobberFrames(IDR_THROBBER_WAITING_LIGHT, g_throbber_waiting_frames); |
| } |