| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CHROME_BROWSER_UI_COCOA_PANELS_MOUSE_DRAG_CONTROLLER_H_ |
| #define CHROME_BROWSER_UI_COCOA_PANELS_MOUSE_DRAG_CONTROLLER_H_ |
| |
| #import <Cocoa/Cocoa.h> |
| |
| // When Drag is cancelled by hitting ESC key, we may still receive |
| // the mouseDragged events but should ignore them until the mouse button is |
| // released. Use these simple states to track this condition. |
| enum PanelDragState { |
| PANEL_DRAG_CAN_START, // Mouse key went down, drag may be started. |
| PANEL_DRAG_IN_PROGRESS, |
| PANEL_DRAG_SUPPRESSED // Ignore drag events until PANEL_DRAG_CAN_START. |
| }; |
| |
| @class MouseDragController; |
| |
| @protocol MouseDragControllerClient |
| // Called on initial mouseDown. Followed by dragStarted/dragProgress/dragEnded |
| // (which can be skipped if the drag didn't start) and then by cleanupAfterDrag. |
| - (void)prepareForDrag; |
| |
| // Called wehen drag threshold was exceeded and actual drag should start. |
| // Note that the drag is processed using a local nested message loop. |
| // |initialMouseLocation| is in containing NSWindow's coordinates. |
| - (void)dragStarted:(NSPoint)initialMouseLocation; |
| |
| // Called 0 to multiple times between dragStarted and dragEnded, to report |
| // current mouse location. |mouseLocation| is in window coordinates. |
| - (void)dragProgress:(NSPoint)mouseLocation; |
| |
| - (void)dragEnded:(BOOL)cancelled; |
| |
| // Always complements prepareForDrag. Clients which create a MouseDragController |
| // in their mouseDown may release it in this method. |
| - (void)cleanupAfterDrag; |
| @end |
| |
| // This class encapsulates the mouse drag start/progress/termination logic, |
| // including having a threashold before actually starting a drag and termination |
| // of the drag on ESC, mouseUp and other operations. It also hosts the nested |
| // message loop that is used during the drag operation. |
| // |
| // The client of the controller should be a NSView implementing |
| // MouseDragControllerClient protocol. The client simply delegates mouse events |
| // to the controller, and controller invokes higher-level |
| // dragStarted/dragProgress/dragEnded callbacks on the client. |
| // The controller can be created in initial mouseDown and then released in the |
| // cleanupAfterDrag callback, or it can be preallocated and used across multiple |
| // drag operations. |
| // |
| // The pattern of usage: |
| // Lets say MyView is a NSView <MouseDragControllerClient> |
| // |
| // First, create an instance of MouseDragController and init it: |
| // dragController_.reset([[MouseDragController alloc] initWithClient:self]); |
| // then delegate mouse messages to it: |
| // |
| // - (void)mouseDown:(NSEvent*)event { |
| // if (needToStartADrag(event)) |
| // [dragController_ mouseDown:event]; |
| // } |
| // |
| // - (void)mouseDragged:(NSEvent*)event { |
| // [dragController_ mouseDragged:event]; |
| // } |
| // |
| // - (void)mouseUp:(NSEvent*)event { |
| // [dragController_ mouseUp:event]; |
| // } |
| // |
| // That's it. When user starts a drag, the client's callbacks will be invoked. |
| |
| @interface MouseDragController : NSObject { |
| @private |
| NSPoint initialMouseLocation_; // In NSWindow's coordinate system. |
| PanelDragState dragState_; |
| NSView<MouseDragControllerClient>* client_; // Weak, owns this object. |
| }; |
| |
| - (MouseDragController*) |
| initWithClient:(NSView<MouseDragControllerClient>*)client; |
| |
| // Accessors. |
| - (NSView<MouseDragControllerClient>*)client; |
| - (NSPoint)initialMouseLocation; |
| |
| // These should be called from corresponding methods of hosting NSView. |
| - (void)mouseDown:(NSEvent*)event; |
| - (void)mouseDragged:(NSEvent*)event; |
| - (void)mouseUp:(NSEvent*)event; |
| @end |
| |
| #endif // CHROME_BROWSER_UI_COCOA_PANELS_MOUSE_DRAG_CONTROLLER_H_ |