blob: 5286874cc6b12b138e35d72faece48f940ff383f [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/delegated_renderer_layer.h"
#include "cc/layers/delegated_renderer_layer_client.h"
#include "cc/layers/delegated_renderer_layer_impl.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/trees/layer_tree_host.h"
namespace cc {
scoped_refptr<DelegatedRendererLayer> DelegatedRendererLayer::Create(
DelegatedRendererLayerClient* client) {
return scoped_refptr<DelegatedRendererLayer>(
new DelegatedRendererLayer(client));
}
DelegatedRendererLayer::DelegatedRendererLayer(
DelegatedRendererLayerClient* client)
: Layer(),
client_(client),
needs_filter_context_(false) {}
DelegatedRendererLayer::~DelegatedRendererLayer() {}
scoped_ptr<LayerImpl> DelegatedRendererLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return DelegatedRendererLayerImpl::Create(
tree_impl, layer_id_).PassAs<LayerImpl>();
}
void DelegatedRendererLayer::SetLayerTreeHost(LayerTreeHost* host) {
if (layer_tree_host() == host) {
Layer::SetLayerTreeHost(host);
return;
}
if (!host) {
// The active frame needs to be removed from the active tree and resources
// returned before the commit is called complete.
// TODO(danakj): Don't need to do this if the last frame commited was empty
// or we never commited a frame with resources.
SetNextCommitWaitsForActivation();
} else {
if (needs_filter_context_)
host->set_needs_filter_context();
}
Layer::SetLayerTreeHost(host);
}
bool DelegatedRendererLayer::DrawsContent() const {
return Layer::DrawsContent() && !frame_size_.IsEmpty();
}
void DelegatedRendererLayer::PushPropertiesTo(LayerImpl* impl) {
Layer::PushPropertiesTo(impl);
DelegatedRendererLayerImpl* delegated_impl =
static_cast<DelegatedRendererLayerImpl*>(impl);
delegated_impl->SetDisplaySize(display_size_);
if (frame_data_)
delegated_impl->SetFrameData(frame_data_.Pass(), damage_in_frame_);
frame_data_.reset();
damage_in_frame_ = gfx::RectF();
delegated_impl->CollectUnusedResources(
&unused_resources_for_child_compositor_);
if (client_)
client_->DidCommitFrameData();
// TODO(danakj): TakeUnusedResourcesForChildCompositor requires a push
// properties to happen in order to collect unused resources returned
// from the parent compositor. crbug.com/259090
needs_push_properties_ = true;
}
void DelegatedRendererLayer::SetDisplaySize(gfx::Size size) {
if (display_size_ == size)
return;
display_size_ = size;
SetNeedsCommit();
}
void DelegatedRendererLayer::SetFrameData(
scoped_ptr<DelegatedFrameData> new_frame_data) {
if (frame_data_) {
// Copy the resources from the last provided frame into the unused resources
// list, as the new frame will provide its own resources.
TransferableResource::ReturnResources(
frame_data_->resource_list,
&unused_resources_for_child_compositor_);
}
frame_data_ = new_frame_data.Pass();
if (!frame_data_->render_pass_list.empty()) {
RenderPass* root_pass = frame_data_->render_pass_list.back();
damage_in_frame_.Union(root_pass->damage_rect);
frame_size_ = root_pass->output_rect.size();
} else {
frame_size_ = gfx::Size();
}
// If any RenderPassDrawQuad has a filter operation, then we need a filter
// context to draw this layer's content.
for (size_t i = 0;
!needs_filter_context_ && i < frame_data_->render_pass_list.size();
++i) {
const QuadList& quad_list = frame_data_->render_pass_list[i]->quad_list;
for (size_t j = 0; !needs_filter_context_ && j < quad_list.size(); ++j) {
if (quad_list[j]->material != DrawQuad::RENDER_PASS)
continue;
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(quad_list[j]);
if (!render_pass_quad->filters.IsEmpty() ||
!render_pass_quad->background_filters.IsEmpty())
needs_filter_context_ = true;
}
}
if (needs_filter_context_ && layer_tree_host())
layer_tree_host()->set_needs_filter_context();
SetNeedsCommit();
// The active frame needs to be replaced and resources returned before the
// commit is called complete.
SetNextCommitWaitsForActivation();
}
void DelegatedRendererLayer::TakeUnusedResourcesForChildCompositor(
ReturnedResourceArray* array) {
DCHECK(array->empty());
array->clear();
array->swap(unused_resources_for_child_compositor_);
}
} // namespace cc