blob: 3b723f500a509fe452e282d9a4757f6a722b3a43 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/frame_painter.h"
#include <vector>
#include "ash/ash_constants.h"
#include "ash/root_window_controller.h"
#include "ash/root_window_settings.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/property_util.h"
#include "ash/wm/window_settings.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/frame_caption_button_container_view.h"
#include "base/logging.h" // DCHECK
#include "grit/ash_resources.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/base/animation/slide_animation.h"
#include "ui/base/hit_test.h"
#include "ui/base/layout.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/base/theme_provider.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/font.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/skia_util.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
using aura::RootWindow;
using aura::Window;
using views::Widget;
namespace {
// TODO(jamescook): Border is specified to be a single pixel overlapping
// the web content and may need to be built into the shadow layers instead.
const int kBorderThickness = 0;
// Space between left edge of window and popup window icon.
const int kIconOffsetX = 9;
// Height and width of window icon.
const int kIconSize = 16;
// Space between the title text and the caption buttons.
const int kTitleLogoSpacing = 5;
// Space between window icon and title text.
const int kTitleIconOffsetX = 5;
// Space between window edge and title text, when there is no icon.
const int kTitleNoIconOffsetX = 8;
// Color for the non-maximized window title text.
const SkColor kNonMaximizedWindowTitleTextColor = SkColorSetRGB(40, 40, 40);
// Color for the maximized window title text.
const SkColor kMaximizedWindowTitleTextColor = SK_ColorWHITE;
// Size of header/content separator line below the header image.
const int kHeaderContentSeparatorSize = 1;
// Color of header bottom edge line.
const SkColor kHeaderContentSeparatorColor = SkColorSetRGB(128, 128, 128);
// In the pre-Ash era the web content area had a frame along the left edge, so
// user-generated theme images for the new tab page assume they are shifted
// right relative to the header. Now that we have removed the left edge frame
// we need to copy the theme image for the window header from a few pixels
// inset to preserve alignment with the NTP image, or else we'll break a bunch
// of existing themes. We do something similar on OS X for the same reason.
const int kThemeFrameImageInsetX = 5;
// Duration of crossfade animation for activating and deactivating frame.
const int kActivationCrossfadeDurationMs = 200;
// Alpha/opacity value for fully-opaque headers.
const int kFullyOpaque = 255;
// A flag to enable/disable solo window header.
bool solo_window_header_enabled = true;
// Tiles an image into an area, rounding the top corners. Samples |image|
// starting |image_inset_x| pixels from the left of the image.
void TileRoundRect(gfx::Canvas* canvas,
const gfx::ImageSkia& image,
const SkPaint& paint,
const gfx::Rect& bounds,
int top_left_corner_radius,
int top_right_corner_radius,
int image_inset_x) {
SkRect rect = gfx::RectToSkRect(bounds);
const SkScalar kTopLeftRadius = SkIntToScalar(top_left_corner_radius);
const SkScalar kTopRightRadius = SkIntToScalar(top_right_corner_radius);
SkScalar radii[8] = {
kTopLeftRadius, kTopLeftRadius, // top-left
kTopRightRadius, kTopRightRadius, // top-right
0, 0, // bottom-right
0, 0}; // bottom-left
SkPath path;
path.addRoundRect(rect, radii, SkPath::kCW_Direction);
canvas->DrawImageInPath(image, -image_inset_x, 0, path, paint);
}
// Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top
// corners.
void PaintFrameImagesInRoundRect(gfx::Canvas* canvas,
const gfx::ImageSkia* frame_image,
const gfx::ImageSkia* frame_overlay_image,
const SkPaint& paint,
const gfx::Rect& bounds,
int corner_radius,
int image_inset_x) {
SkXfermode::Mode normal_mode;
SkXfermode::AsMode(NULL, &normal_mode);
// If |paint| is using an unusual SkXfermode::Mode (this is the case while
// crossfading), we must create a new canvas to overlay |frame_image| and
// |frame_overlay_image| using |normal_mode| and then paint the result
// using the unusual mode. We try to avoid this because creating a new
// browser-width canvas is expensive.
bool fast_path = (!frame_overlay_image ||
SkXfermode::IsMode(paint.getXfermode(), normal_mode));
if (fast_path) {
TileRoundRect(canvas, *frame_image, paint, bounds, corner_radius,
corner_radius, image_inset_x);
if (frame_overlay_image) {
// Adjust |bounds| such that |frame_overlay_image| is not tiled.
gfx::Rect overlay_bounds = bounds;
overlay_bounds.Intersect(
gfx::Rect(bounds.origin(), frame_overlay_image->size()));
int top_left_corner_radius = corner_radius;
int top_right_corner_radius = corner_radius;
if (overlay_bounds.width() < bounds.width() - corner_radius)
top_right_corner_radius = 0;
TileRoundRect(canvas, *frame_overlay_image, paint, overlay_bounds,
top_left_corner_radius, top_right_corner_radius, 0);
}
} else {
gfx::Canvas temporary_canvas(bounds.size(), canvas->scale_factor(), false);
temporary_canvas.TileImageInt(*frame_image,
image_inset_x, 0,
0, 0,
bounds.width(), bounds.height());
temporary_canvas.DrawImageInt(*frame_overlay_image, 0, 0);
TileRoundRect(canvas, gfx::ImageSkia(temporary_canvas.ExtractImageRep()),
paint, bounds, corner_radius, corner_radius, 0);
}
}
// Returns true if |child| and all ancestors are visible. Useful to ensure that
// a window is individually visible and is not part of a hidden workspace.
bool IsVisibleToRoot(Window* child) {
for (Window* window = child; window; window = window->parent()) {
// We must use TargetVisibility() because windows animate in and out and
// IsVisible() also tracks the layer visibility state.
if (!window->TargetVisibility())
return false;
}
return true;
}
// Returns true if |window| is a "normal" window for purposes of solo window
// computations. Returns false for windows that are:
// * Not drawn (for example, DragDropTracker uses one for mouse capture)
// * Modal alerts (it looks odd for headers to change when an alert opens)
// * Constrained windows (ditto)
bool IsSoloWindowHeaderCandidate(aura::Window* window) {
return window &&
window->type() == aura::client::WINDOW_TYPE_NORMAL &&
window->layer() &&
window->layer()->type() != ui::LAYER_NOT_DRAWN &&
window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_NONE &&
!window->GetProperty(ash::kConstrainedWindowKey);
}
// Returns a list of windows in |root_window|| that potentially could have
// a transparent solo-window header.
std::vector<Window*> GetWindowsForSoloHeaderUpdate(RootWindow* root_window) {
std::vector<Window*> windows;
// During shutdown there may not be a workspace controller. In that case
// we don't care about updating any windows.
// Avoid memory allocations for typical window counts.
windows.reserve(16);
// Collect windows from the desktop.
Window* desktop = ash::Shell::GetContainer(
root_window, ash::internal::kShellWindowId_DefaultContainer);
windows.insert(windows.end(),
desktop->children().begin(),
desktop->children().end());
// Collect "always on top" windows.
Window* top_container =
ash::Shell::GetContainer(
root_window, ash::internal::kShellWindowId_AlwaysOnTopContainer);
windows.insert(windows.end(),
top_container->children().begin(),
top_container->children().end());
return windows;
}
} // namespace
namespace ash {
// static
int FramePainter::kActiveWindowOpacity = 255; // 1.0
int FramePainter::kInactiveWindowOpacity = 255; // 1.0
int FramePainter::kSoloWindowOpacity = 77; // 0.3
///////////////////////////////////////////////////////////////////////////////
// FramePainter, public:
FramePainter::FramePainter()
: frame_(NULL),
window_icon_(NULL),
caption_button_container_(NULL),
window_(NULL),
top_left_corner_(NULL),
top_edge_(NULL),
top_right_corner_(NULL),
header_left_edge_(NULL),
header_right_edge_(NULL),
previous_theme_frame_id_(0),
previous_theme_frame_overlay_id_(0),
previous_opacity_(0),
crossfade_theme_frame_id_(0),
crossfade_theme_frame_overlay_id_(0),
crossfade_opacity_(0) {}
FramePainter::~FramePainter() {
// Sometimes we are destroyed before the window closes, so ensure we clean up.
if (window_) {
window_->RemoveObserver(this);
}
}
void FramePainter::Init(
views::Widget* frame,
views::View* window_icon,
FrameCaptionButtonContainerView* caption_button_container) {
DCHECK(frame);
// window_icon may be NULL.
DCHECK(caption_button_container);
frame_ = frame;
window_icon_ = window_icon;
caption_button_container_ = caption_button_container;
// Window frame image parts.
ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
top_left_corner_ =
rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_LEFT).ToImageSkia();
top_edge_ =
rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP).ToImageSkia();
top_right_corner_ =
rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_RIGHT).ToImageSkia();
header_left_edge_ =
rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_LEFT).ToImageSkia();
header_right_edge_ =
rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_RIGHT).ToImageSkia();
window_ = frame->GetNativeWindow();
gfx::Insets mouse_insets = gfx::Insets(-kResizeOutsideBoundsSize,
-kResizeOutsideBoundsSize,
-kResizeOutsideBoundsSize,
-kResizeOutsideBoundsSize);
gfx::Insets touch_insets = mouse_insets.Scale(
kResizeOutsideBoundsScaleForTouch);
// Ensure we get resize cursors for a few pixels outside our bounds.
window_->SetHitTestBoundsOverrideOuter(mouse_insets, touch_insets);
// Ensure we get resize cursors just inside our bounds as well.
window_->set_hit_test_bounds_override_inner(mouse_insets);
// Watch for maximize/restore/fullscreen state changes. Observer removes
// itself in OnWindowDestroying() below, or in the destructor if we go away
// before the window.
window_->AddObserver(this);
wm::GetWindowSettings(window_)->AddObserver(this);
// Solo-window header updates are handled by the workspace controller when
// this window is added to the desktop.
}
// static
void FramePainter::SetSoloWindowHeadersEnabled(bool enabled) {
solo_window_header_enabled = enabled;
}
// static
void FramePainter::UpdateSoloWindowHeader(RootWindow* root_window) {
// Use a separate function here so callers outside of FramePainter don't need
// to know about "ignorable_window".
UpdateSoloWindowInRoot(root_window, NULL /* ignorable_window */);
}
gfx::Rect FramePainter::GetBoundsForClientView(
int top_height,
const gfx::Rect& window_bounds) const {
return gfx::Rect(
kBorderThickness,
top_height,
std::max(0, window_bounds.width() - (2 * kBorderThickness)),
std::max(0, window_bounds.height() - top_height - kBorderThickness));
}
gfx::Rect FramePainter::GetWindowBoundsForClientBounds(
int top_height,
const gfx::Rect& client_bounds) const {
return gfx::Rect(std::max(0, client_bounds.x() - kBorderThickness),
std::max(0, client_bounds.y() - top_height),
client_bounds.width() + (2 * kBorderThickness),
client_bounds.height() + top_height + kBorderThickness);
}
int FramePainter::NonClientHitTest(views::NonClientFrameView* view,
const gfx::Point& point) {
gfx::Rect expanded_bounds = view->bounds();
int outside_bounds = kResizeOutsideBoundsSize;
if (aura::Env::GetInstance()->is_touch_down())
outside_bounds *= kResizeOutsideBoundsScaleForTouch;
expanded_bounds.Inset(-outside_bounds, -outside_bounds);
if (!expanded_bounds.Contains(point))
return HTNOWHERE;
// Check the frame first, as we allow a small area overlapping the contents
// to be used for resize handles.
bool can_ever_resize = frame_->widget_delegate() ?
frame_->widget_delegate()->CanResize() :
false;
// Don't allow overlapping resize handles when the window is maximized or
// fullscreen, as it can't be resized in those states.
int resize_border =
frame_->IsMaximized() || frame_->IsFullscreen() ? 0 :
kResizeInsideBoundsSize;
int frame_component = view->GetHTComponentForFrame(point,
resize_border,
resize_border,
kResizeAreaCornerSize,
kResizeAreaCornerSize,
can_ever_resize);
if (frame_component != HTNOWHERE)
return frame_component;
int client_component = frame_->client_view()->NonClientHitTest(point);
if (client_component != HTNOWHERE)
return client_component;
if (caption_button_container_->visible()) {
gfx::Point point_in_caption_button_container(point);
views::View::ConvertPointToTarget(view, caption_button_container_,
&point_in_caption_button_container);
client_component = caption_button_container_->NonClientHitTest(
point_in_caption_button_container);
if (client_component != HTNOWHERE)
return client_component;
}
// Caption is a safe default.
return HTCAPTION;
}
gfx::Size FramePainter::GetMinimumSize(views::NonClientFrameView* view) {
gfx::Size min_size = frame_->client_view()->GetMinimumSize();
// Ensure we can display the top of the caption area.
gfx::Rect client_bounds = view->GetBoundsForClientView();
min_size.Enlarge(0, client_bounds.y());
// Ensure we have enough space for the window icon and buttons. We allow
// the title string to collapse to zero width.
int title_width = GetTitleOffsetX() +
caption_button_container_->GetMinimumSize().width();
if (title_width > min_size.width())
min_size.set_width(title_width);
return min_size;
}
gfx::Size FramePainter::GetMaximumSize(views::NonClientFrameView* view) {
return frame_->client_view()->GetMaximumSize();
}
int FramePainter::GetRightInset() const {
return caption_button_container_->GetPreferredSize().width();
}
int FramePainter::GetThemeBackgroundXInset() const {
return kThemeFrameImageInsetX;
}
bool FramePainter::ShouldUseMinimalHeaderStyle(Themed header_themed) const {
// Use the minimalistic header style whenever |frame_| is maximized or
// fullscreen EXCEPT:
// - If the user has installed a theme with custom images for the header.
// - For windows which are not tracked by the workspace code (which are used
// for tab dragging).
return (frame_->IsMaximized() || frame_->IsFullscreen()) &&
header_themed == THEMED_NO &&
wm::GetWindowSettings(frame_->GetNativeWindow())->tracked_by_workspace();
}
void FramePainter::PaintHeader(views::NonClientFrameView* view,
gfx::Canvas* canvas,
HeaderMode header_mode,
int theme_frame_id,
int theme_frame_overlay_id) {
bool initial_paint = (previous_theme_frame_id_ == 0);
if (!initial_paint &&
(previous_theme_frame_id_ != theme_frame_id ||
previous_theme_frame_overlay_id_ != theme_frame_overlay_id)) {
aura::Window* parent = frame_->GetNativeWindow()->parent();
// Don't animate the header if the parent (a workspace) is already
// animating. Doing so results in continually painting during the animation
// and gives a slower frame rate.
// TODO(sky): expose a better way to determine this rather than assuming
// the parent is a workspace.
bool parent_animating = parent &&
(parent->layer()->GetAnimator()->IsAnimatingProperty(
ui::LayerAnimationElement::OPACITY) ||
parent->layer()->GetAnimator()->IsAnimatingProperty(
ui::LayerAnimationElement::VISIBILITY));
if (!parent_animating) {
crossfade_animation_.reset(new ui::SlideAnimation(this));
crossfade_theme_frame_id_ = previous_theme_frame_id_;
crossfade_theme_frame_overlay_id_ = previous_theme_frame_overlay_id_;
crossfade_opacity_ = previous_opacity_;
crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs);
crossfade_animation_->Show();
} else {
crossfade_animation_.reset();
}
}
int opacity =
GetHeaderOpacity(header_mode, theme_frame_id, theme_frame_overlay_id);
ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
gfx::ImageSkia* theme_frame = theme_provider->GetImageSkiaNamed(
theme_frame_id);
gfx::ImageSkia* theme_frame_overlay = NULL;
if (theme_frame_overlay_id != 0) {
theme_frame_overlay = theme_provider->GetImageSkiaNamed(
theme_frame_overlay_id);
}
header_frame_bounds_ = gfx::Rect(0, 0, view->width(), theme_frame->height());
int corner_radius = GetHeaderCornerRadius();
SkPaint paint;
if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
gfx::ImageSkia* crossfade_theme_frame =
theme_provider->GetImageSkiaNamed(crossfade_theme_frame_id_);
gfx::ImageSkia* crossfade_theme_frame_overlay = NULL;
if (crossfade_theme_frame_overlay_id_ != 0) {
crossfade_theme_frame_overlay = theme_provider->GetImageSkiaNamed(
crossfade_theme_frame_overlay_id_);
}
if (!crossfade_theme_frame ||
(crossfade_theme_frame_overlay_id_ != 0 &&
!crossfade_theme_frame_overlay)) {
// Reset the animation. This case occurs when the user switches the theme
// that they are using.
crossfade_animation_.reset();
paint.setAlpha(opacity);
} else {
double current_value = crossfade_animation_->GetCurrentValue();
int old_alpha = (1 - current_value) * crossfade_opacity_;
int new_alpha = current_value * opacity;
// Draw the old header background, clipping the corners to be rounded.
paint.setAlpha(old_alpha);
paint.setXfermodeMode(SkXfermode::kPlus_Mode);
PaintFrameImagesInRoundRect(canvas,
crossfade_theme_frame,
crossfade_theme_frame_overlay,
paint,
header_frame_bounds_,
corner_radius,
GetThemeBackgroundXInset());
paint.setAlpha(new_alpha);
}
} else {
paint.setAlpha(opacity);
}
// Draw the header background, clipping the corners to be rounded.
PaintFrameImagesInRoundRect(canvas,
theme_frame,
theme_frame_overlay,
paint,
header_frame_bounds_,
corner_radius,
GetThemeBackgroundXInset());
previous_theme_frame_id_ = theme_frame_id;
previous_theme_frame_overlay_id_ = theme_frame_overlay_id;
previous_opacity_ = opacity;
// We don't need the extra lightness in the edges when we're at the top edge
// of the screen or when the header's corners are not rounded.
//
// TODO(sky): this isn't quite right. What we really want is a method that
// returns bounds ignoring transforms on certain windows (such as workspaces)
// and is relative to the root.
if (frame_->GetNativeWindow()->bounds().y() == 0 || corner_radius == 0)
return;
// Draw the top corners and edge.
int top_left_height = top_left_corner_->height();
canvas->DrawImageInt(*top_left_corner_,
0, 0, top_left_corner_->width(), top_left_height,
0, 0, top_left_corner_->width(), top_left_height,
false);
canvas->TileImageInt(*top_edge_,
top_left_corner_->width(),
0,
view->width() - top_left_corner_->width() - top_right_corner_->width(),
top_edge_->height());
int top_right_height = top_right_corner_->height();
canvas->DrawImageInt(*top_right_corner_,
0, 0,
top_right_corner_->width(), top_right_height,
view->width() - top_right_corner_->width(), 0,
top_right_corner_->width(), top_right_height,
false);
// Header left edge.
int header_left_height = theme_frame->height() - top_left_height;
canvas->TileImageInt(*header_left_edge_,
0, top_left_height,
header_left_edge_->width(), header_left_height);
// Header right edge.
int header_right_height = theme_frame->height() - top_right_height;
canvas->TileImageInt(*header_right_edge_,
view->width() - header_right_edge_->width(),
top_right_height,
header_right_edge_->width(),
header_right_height);
// We don't draw edges around the content area. Web content goes flush
// to the edge of the window.
}
void FramePainter::PaintHeaderContentSeparator(views::NonClientFrameView* view,
gfx::Canvas* canvas) {
// Paint the line just above the content area.
gfx::Rect client_bounds = view->GetBoundsForClientView();
canvas->FillRect(gfx::Rect(client_bounds.x(),
client_bounds.y() - kHeaderContentSeparatorSize,
client_bounds.width(),
kHeaderContentSeparatorSize),
kHeaderContentSeparatorColor);
}
int FramePainter::HeaderContentSeparatorSize() const {
return kHeaderContentSeparatorSize;
}
void FramePainter::PaintTitleBar(views::NonClientFrameView* view,
gfx::Canvas* canvas,
const gfx::Font& title_font) {
// The window icon is painted by its own views::View.
views::WidgetDelegate* delegate = frame_->widget_delegate();
if (delegate && delegate->ShouldShowWindowTitle()) {
gfx::Rect title_bounds = GetTitleBounds(title_font);
SkColor title_color = frame_->IsMaximized() ?
kMaximizedWindowTitleTextColor : kNonMaximizedWindowTitleTextColor;
canvas->DrawStringInt(delegate->GetWindowTitle(),
title_font,
title_color,
view->GetMirroredXForRect(title_bounds),
title_bounds.y(),
title_bounds.width(),
title_bounds.height(),
gfx::Canvas::NO_SUBPIXEL_RENDERING);
}
}
void FramePainter::LayoutHeader(views::NonClientFrameView* view,
bool shorter_layout) {
caption_button_container_->set_header_style(shorter_layout ?
FrameCaptionButtonContainerView::HEADER_STYLE_SHORT :
FrameCaptionButtonContainerView::HEADER_STYLE_TALL);
caption_button_container_->Layout();
gfx::Size caption_button_container_size =
caption_button_container_->GetPreferredSize();
caption_button_container_->SetBounds(
view->width() - caption_button_container_size.width(),
0,
caption_button_container_size.width(),
caption_button_container_size.height());
if (window_icon_) {
// Vertically center the window icon with respect to the caption button
// container.
int icon_offset_y =
GetCaptionButtonContainerCenterY() - window_icon_->height() / 2;
window_icon_->SetBounds(kIconOffsetX, icon_offset_y, kIconSize, kIconSize);
}
}
void FramePainter::SchedulePaintForTitle(const gfx::Font& title_font) {
frame_->non_client_view()->SchedulePaintInRect(GetTitleBounds(title_font));
}
void FramePainter::OnThemeChanged() {
// We do not cache the images for |previous_theme_frame_id_| and
// |previous_theme_frame_overlay_id_|. Changing the theme changes the images
// returned from ui::ThemeProvider for |previous_theme_frame_id_|
// and |previous_theme_frame_overlay_id_|. Reset the image ids to prevent
// starting a crossfade animation with these images.
previous_theme_frame_id_ = 0;
previous_theme_frame_overlay_id_ = 0;
if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
crossfade_animation_.reset();
frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_);
}
}
///////////////////////////////////////////////////////////////////////////////
// WindowSettings::jObserver overrides:
void FramePainter::OnTrackedByWorkspaceChanged(aura::Window* window,
bool old) {
// When 'TrackedByWorkspace' changes, we are going to paint the header
// differently. Schedule a paint to ensure everything is updated correctly.
if (wm::GetWindowSettings(window)->tracked_by_workspace())
frame_->non_client_view()->SchedulePaint();
}
///////////////////////////////////////////////////////////////////////////////
// aura::WindowObserver overrides:
void FramePainter::OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) {
if (key != aura::client::kShowStateKey)
return;
// Maximized and fullscreen windows don't want resize handles overlapping the
// content area, because when the user moves the cursor to the right screen
// edge we want them to be able to hit the scroll bar.
if (ash::wm::IsWindowMaximized(window) ||
ash::wm::IsWindowFullscreen(window)) {
window->set_hit_test_bounds_override_inner(gfx::Insets());
} else {
window->set_hit_test_bounds_override_inner(
gfx::Insets(kResizeInsideBoundsSize, kResizeInsideBoundsSize,
kResizeInsideBoundsSize, kResizeInsideBoundsSize));
}
}
void FramePainter::OnWindowVisibilityChanged(aura::Window* window,
bool visible) {
// OnWindowVisibilityChanged can be called for the child windows of |window_|.
if (window != window_)
return;
// Window visibility change may trigger the change of window solo-ness in a
// different window.
UpdateSoloWindowInRoot(window_->GetRootWindow(), visible ? NULL : window_);
}
void FramePainter::OnWindowDestroying(aura::Window* destroying) {
DCHECK_EQ(window_, destroying);
// Must be removed here and not in the destructor, as the aura::Window is
// already destroyed when our destructor runs.
window_->RemoveObserver(this);
wm::GetWindowSettings(window_)->RemoveObserver(this);
// If we have two or more windows open and we close this one, we might trigger
// the solo window appearance for another window.
UpdateSoloWindowInRoot(window_->GetRootWindow(), window_);
window_ = NULL;
}
void FramePainter::OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
// TODO(sky): this isn't quite right. What we really want is a method that
// returns bounds ignoring transforms on certain windows (such as workspaces).
if ((!frame_->IsMaximized() && !frame_->IsFullscreen()) &&
((old_bounds.y() == 0 && new_bounds.y() != 0) ||
(old_bounds.y() != 0 && new_bounds.y() == 0))) {
SchedulePaintForHeader();
}
}
void FramePainter::OnWindowAddedToRootWindow(aura::Window* window) {
// Needs to trigger the window appearance change if the window moves across
// root windows and a solo window is already in the new root.
UpdateSoloWindowInRoot(window->GetRootWindow(), NULL /* ignore_window */);
}
void FramePainter::OnWindowRemovingFromRootWindow(aura::Window* window) {
// Needs to trigger the window appearance change if the window moves across
// root windows and only one window is left in the previous root. Because
// |window| is not yet moved, |window| has to be ignored.
UpdateSoloWindowInRoot(window->GetRootWindow(), window);
}
///////////////////////////////////////////////////////////////////////////////
// ui::AnimationDelegate overrides:
void FramePainter::AnimationProgressed(const ui::Animation* animation) {
frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_);
}
///////////////////////////////////////////////////////////////////////////////
// FramePainter, private:
int FramePainter::GetTitleOffsetX() const {
return window_icon_ ?
window_icon_->bounds().right() + kTitleIconOffsetX :
kTitleNoIconOffsetX;
}
int FramePainter::GetCaptionButtonContainerCenterY() const {
return caption_button_container_->y() +
caption_button_container_->height() / 2;
}
int FramePainter::GetHeaderCornerRadius() const {
// Use square corners for maximized and fullscreen windows when they are
// tracked by the workspace code. (Windows which are not tracked by the
// workspace code are used for tab dragging.)
bool square_corners = ((frame_->IsMaximized() || frame_->IsFullscreen())) &&
wm::GetWindowSettings(frame_->GetNativeWindow())->tracked_by_workspace();
const int kCornerRadius = 2;
return square_corners ? 0 : kCornerRadius;
}
int FramePainter::GetHeaderOpacity(
HeaderMode header_mode,
int theme_frame_id,
int theme_frame_overlay_id) const {
// User-provided themes are painted fully opaque.
ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
if (theme_provider->HasCustomImage(theme_frame_id) ||
(theme_frame_overlay_id != 0 &&
theme_provider->HasCustomImage(theme_frame_overlay_id))) {
return kFullyOpaque;
}
// The header is fully opaque when using the minimalistic header style.
if (ShouldUseMinimalHeaderStyle(THEMED_NO))
return kFullyOpaque;
// Single browser window is very transparent.
if (UseSoloWindowHeader())
return kSoloWindowOpacity;
// Otherwise, change transparency based on window activation status.
if (header_mode == ACTIVE)
return kActiveWindowOpacity;
return kInactiveWindowOpacity;
}
bool FramePainter::UseSoloWindowHeader() const {
if (!solo_window_header_enabled)
return false;
// Don't use transparent headers for panels, pop-ups, etc.
if (!IsSoloWindowHeaderCandidate(window_))
return false;
aura::RootWindow* root = window_->GetRootWindow();
// Don't recompute every time, as it would require many window property
// lookups.
return internal::GetRootWindowSettings(root)->solo_window_header;
}
// static
bool FramePainter::UseSoloWindowHeaderInRoot(RootWindow* root_window,
Window* ignore_window) {
int visible_window_count = 0;
std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root_window);
for (std::vector<Window*>::const_iterator it = windows.begin();
it != windows.end();
++it) {
Window* window = *it;
// Various sorts of windows "don't count" for this computation.
if (ignore_window == window ||
!IsSoloWindowHeaderCandidate(window) ||
!IsVisibleToRoot(window))
continue;
if (wm::IsWindowMaximized(window))
return false;
++visible_window_count;
if (visible_window_count > 1)
return false;
}
// Count must be tested because all windows might be "don't count" windows
// in the loop above.
return visible_window_count == 1;
}
// static
void FramePainter::UpdateSoloWindowInRoot(RootWindow* root,
Window* ignore_window) {
#if defined(OS_WIN)
// Non-Ash Windows doesn't do solo-window counting for transparency effects,
// as the desktop background and window frames are managed by the OS.
if (!ash::Shell::HasInstance())
return;
#endif
if (!root)
return;
internal::RootWindowSettings* root_window_settings =
internal::GetRootWindowSettings(root);
bool old_solo_header = root_window_settings->solo_window_header;
bool new_solo_header = UseSoloWindowHeaderInRoot(root, ignore_window);
if (old_solo_header == new_solo_header)
return;
root_window_settings->solo_window_header = new_solo_header;
// Invalidate all the window frames in the desktop. There should only be
// a few.
std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root);
for (std::vector<Window*>::const_iterator it = windows.begin();
it != windows.end();
++it) {
Widget* widget = Widget::GetWidgetForNativeWindow(*it);
if (widget && widget->non_client_view())
widget->non_client_view()->SchedulePaint();
}
}
void FramePainter::SchedulePaintForHeader() {
int top_left_height = top_left_corner_->height();
int top_right_height = top_right_corner_->height();
frame_->non_client_view()->SchedulePaintInRect(
gfx::Rect(0, 0, frame_->non_client_view()->width(),
std::max(top_left_height, top_right_height)));
}
gfx::Rect FramePainter::GetTitleBounds(const gfx::Font& title_font) {
int title_x = GetTitleOffsetX();
// Center the text with respect to the caption button container. This way it
// adapts to the caption button height and aligns exactly with the window
// icon. Don't use |window_icon_| for this computation as it may be NULL.
int title_y = GetCaptionButtonContainerCenterY() - title_font.GetHeight() / 2;
return gfx::Rect(
title_x,
std::max(0, title_y),
std::max(0, caption_button_container_->x() - kTitleLogoSpacing - title_x),
title_font.GetHeight());
}
} // namespace ash