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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_DOCK_DOCK_WINDOW_RESIZER_H_
#define ASH_WM_DOCK_DOCK_WINDOW_RESIZER_H_
#include "ash/wm/dock/dock_types.h"
#include "ash/wm/window_resizer.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
namespace gfx {
class Point;
class Rect;
}
namespace aura {
class RootWindow;
}
namespace ash {
namespace internal {
class DockedWindowLayoutManager;
class PhantomWindowController;
// DockWindowResizer is used by ToplevelWindowEventFilter to handle dragging,
// moving or resizing of a window while it is docked to the side of a screen.
class ASH_EXPORT DockedWindowResizer : public WindowResizer {
public:
virtual ~DockedWindowResizer();
// Creates a new DockWindowResizer. The caller takes ownership of the
// returned object. The ownership of |next_window_resizer| is taken by the
// returned object. Returns NULL if not resizable.
static DockedWindowResizer* Create(WindowResizer* next_window_resizer,
aura::Window* window,
const gfx::Point& location,
int window_component,
aura::client::WindowMoveSource source);
// WindowResizer:
virtual void Drag(const gfx::Point& location, int event_flags) OVERRIDE;
virtual void CompleteDrag(int event_flags) OVERRIDE;
virtual void RevertDrag() OVERRIDE;
virtual aura::Window* GetTarget() OVERRIDE;
virtual const gfx::Point& GetInitialLocation() const OVERRIDE;
private:
// Creates DockWindowResizer that adds the ability to attach / detach
// windows to / from the dock. This object takes ownership of
// |next_window_resizer|.
DockedWindowResizer(WindowResizer* next_window_resizer,
const Details& details);
// Returns the side of the screen that the window should dock to or
// DOCKED_ALIGNMENT_NONE when the window is not on a side or when some other
// windows are already docked on the other side or when launcher (shelf) is
// aligned on the same side.
DockedAlignment GetDraggedWindowAlignment();
// Checks if the provided window bounds should snap to the side of a screen.
// If so the offset returned gives the necessary adjustment to snap.
bool MaybeSnapToEdge(const gfx::Rect& bounds, gfx::Point* offset);
// Tracks the window's initial position and attachment at the start of a drag
// and informs the DockLayoutManager that a drag has started if necessary.
void StartedDragging();
// Informs the DockLayoutManager that the drag is complete if it was informed
// of the drag start.
void FinishedDragging();
// Updates the bounds of the phantom window that is used as a docking hint.
void UpdateSnapPhantomWindow();
const Details details_;
gfx::Point last_location_;
// Wraps a window resizer and adds detaching / reattaching during drags.
scoped_ptr<WindowResizer> next_window_resizer_;
// Dock container window.
internal::DockedWindowLayoutManager* dock_layout_;
internal::DockedWindowLayoutManager* initial_dock_layout_;
// Set to true once Drag() is invoked and the bounds of the window change.
bool did_move_or_resize_;
// Gives a preview of where the the window will end up.
scoped_ptr<PhantomWindowController> snap_phantom_window_controller_;
// Set to true if the window that is being dragged was docked before drag.
bool was_docked_;
// True if the dragged window is docked during the drag.
bool is_docked_;
base::WeakPtrFactory<DockedWindowResizer> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(DockedWindowResizer);
};
} // namespace internal
} // namespace ash
#endif // ASH_WM_DOCK_DOCK_WINDOW_RESIZER_H_