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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VideoCaptureDevice is the abstract base class for realizing video capture
// device support in Chromium. It provides the interface for OS dependent
// implementations.
// The class is created and functions are invoked on a thread owned by
// VideoCaptureManager. Capturing is done on other threads, depending on the OS
// specific implementation.
#ifndef MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_
#define MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_
#include <list>
#include <string>
#include "base/logging.h"
#include "base/time/time.h"
#include "media/base/media_export.h"
#include "media/video/capture/video_capture_types.h"
namespace media {
class MEDIA_EXPORT VideoCaptureDevice {
public:
// Represents a capture device name and ID.
// You should not create an instance of this class directly by e.g. setting
// various properties directly. Instead use
// VideoCaptureDevice::GetDeviceNames to do this for you and if you need to
// cache your own copy of a name, you can do so via the copy constructor.
// The reason for this is that a device name might contain platform specific
// settings that are relevant only to the platform specific implementation of
// VideoCaptureDevice::Create.
class MEDIA_EXPORT Name {
public:
Name() {}
Name(const std::string& name, const std::string& id)
: device_name_(name), unique_id_(id) {}
#if defined(OS_WIN)
// Windows targets Capture Api type: it can only be set on construction.
enum CaptureApiType {
MEDIA_FOUNDATION,
DIRECT_SHOW,
API_TYPE_UNKNOWN
};
Name(const std::string& name,
const std::string& id,
const CaptureApiType api_type)
: device_name_(name), unique_id_(id), capture_api_class_(api_type) {}
#endif // if defined(OS_WIN)
~Name() {}
// Friendly name of a device
const std::string& name() const { return device_name_; }
// Unique name of a device. Even if there are multiple devices with the same
// friendly name connected to the computer this will be unique.
const std::string& id() const { return unique_id_; }
// The unique hardware model identifier of the capture device. Returns
// "[vid]:[pid]" when a USB device is detected, otherwise "".
// The implementation of this method is platform-dependent.
const std::string GetModel() const;
// Friendly name of a device, plus the model identifier in parentheses.
const std::string GetNameAndModel() const;
// These operators are needed due to storing the name in an STL container.
// In the shared build, all methods from the STL container will be exported
// so even though they're not used, they're still depended upon.
bool operator==(const Name& other) const {
return other.id() == unique_id_ && other.name() == device_name_;
}
bool operator<(const Name& other) const {
return unique_id_ < other.id();
}
#if defined(OS_WIN)
CaptureApiType capture_api_type() const {
return capture_api_class_.capture_api_type();
}
#endif // if defined(OS_WIN)
private:
std::string device_name_;
std::string unique_id_;
#if defined(OS_WIN)
// This class wraps the CaptureApiType, so it has a by default value if not
// inititalized, and I (mcasas) do a DCHECK on reading its value.
class CaptureApiClass{
public:
CaptureApiClass(): capture_api_type_(API_TYPE_UNKNOWN) {}
CaptureApiClass(const CaptureApiType api_type)
: capture_api_type_(api_type) {}
CaptureApiType capture_api_type() const {
DCHECK_NE(capture_api_type_, API_TYPE_UNKNOWN);
return capture_api_type_;
}
private:
CaptureApiType capture_api_type_;
};
CaptureApiClass capture_api_class_;
#endif // if defined(OS_WIN)
// Allow generated copy constructor and assignment.
};
// Manages a list of Name entries.
class MEDIA_EXPORT Names
: public NON_EXPORTED_BASE(std::list<Name>) {
public:
// Returns NULL if no entry was found by that ID.
Name* FindById(const std::string& id);
// Allow generated copy constructor and assignment.
};
class MEDIA_EXPORT EventHandler {
public:
// Reserve an output buffer into which a video frame can be captured
// directly. If all buffers are currently busy, returns NULL.
//
// The returned VideoFrames will always be allocated with a YV12 format. The
// size will match that specified by an earlier call to OnFrameInfo. It is
// the VideoCaptureDevice's responsibility to obey whatever stride and
// memory layout are indicated on the returned VideoFrame object.
//
// The output buffer stays reserved for use by the calling
// VideoCaptureDevice until either the last reference to the VideoFrame is
// released, or until the buffer is passed back to the EventHandler's
// OnIncomingCapturedFrame() method.
//
// Threading note: After VideoCaptureDevice::DeAllocate() occurs, the
// VideoCaptureDevice is not permitted to make any additional calls through
// its EventHandler. However, any VideoFrames returned from the EventHandler
// DO remain valid after DeAllocate(). The VideoCaptureDevice must still
// eventually release them, but it may do so later -- e.g., after a queued
// capture operation completes.
virtual scoped_refptr<media::VideoFrame> ReserveOutputBuffer() = 0;
// Captured a new video frame as a raw buffer. The size, color format, and
// layout are taken from the parameters specified by an earlier call to
// OnFrameInfo(). |data| must be packed, with no padding between rows and/or
// color planes.
//
// This method will try to reserve an output buffer and copy from |data|
// into the output buffer. If no output buffer is available, the frame will
// be silently dropped.
virtual void OnIncomingCapturedFrame(const uint8* data,
int length,
base::Time timestamp,
int rotation, // Clockwise.
bool flip_vert,
bool flip_horiz) = 0;
// Captured a new video frame, held in a VideoFrame container.
//
// If |frame| was created via the ReserveOutputBuffer() mechanism, then the
// frame delivery is guaranteed (it will not be silently dropped), and
// delivery will require no additional copies in the browser process. For
// such frames, the VideoCaptureDevice's reservation on the output buffer
// ends immediately. The VideoCaptureDevice may not read or write the
// underlying memory afterwards, and it should release its references to
// |frame| as soon as possible, to allow buffer reuse.
//
// If |frame| was NOT created via ReserveOutputBuffer(), then this method
// will try to reserve an output buffer and copy from |frame| into the
// output buffer. If no output buffer is available, the frame will be
// silently dropped. |frame| must be allocated as RGB32, YV12 or I420, and
// the size must match that specified by an earlier call to OnFrameInfo().
virtual void OnIncomingCapturedVideoFrame(
const scoped_refptr<media::VideoFrame>& frame,
base::Time timestamp) = 0;
// An error has occurred that cannot be handled and VideoCaptureDevice must
// be DeAllocate()-ed.
virtual void OnError() = 0;
// Called when VideoCaptureDevice::Allocate() has been called to inform of
// the resulting frame size.
virtual void OnFrameInfo(const VideoCaptureCapability& info) = 0;
// Called when the native resolution of VideoCaptureDevice has been changed
// and it needs to inform its client of the new frame size.
virtual void OnFrameInfoChanged(const VideoCaptureCapability& info) {};
protected:
virtual ~EventHandler() {}
};
// Creates a VideoCaptureDevice object.
// Return NULL if the hardware is not available.
static VideoCaptureDevice* Create(const Name& device_name);
virtual ~VideoCaptureDevice() {}
// Gets the names of all video capture devices connected to this computer.
static void GetDeviceNames(Names* device_names);
// Prepare the camera for use. After this function has been called no other
// applications can use the camera. On completion EventHandler::OnFrameInfo()
// is called informing of the resulting resolution and frame rate.
// DeAllocate() must be called before this function can be called again and
// before the object is deleted.
virtual void Allocate(int width,
int height,
int frame_rate,
EventHandler* observer) = 0;
// Start capturing video frames. Allocate must be called before this function.
virtual void Start() = 0;
// Stop capturing video frames.
virtual void Stop() = 0;
// Deallocates the camera. This means other applications can use it. After
// this function has been called the capture device is reset to the state it
// was when created. After DeAllocate() is called, the VideoCaptureDevice is
// not permitted to make any additional calls to its EventHandler.
virtual void DeAllocate() = 0;
// Get the name of the capture device.
virtual const Name& device_name() = 0;
};
} // namespace media
#endif // MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_