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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FILTERS_VIDEO_RENDERER_BASE_H_
#define MEDIA_FILTERS_VIDEO_RENDERER_BASE_H_
#include <deque>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_vector.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/threading/platform_thread.h"
#include "media/base/decryptor.h"
#include "media/base/demuxer_stream.h"
#include "media/base/pipeline_status.h"
#include "media/base/video_decoder.h"
#include "media/base/video_frame.h"
#include "media/base/video_renderer.h"
#include "media/filters/video_frame_stream.h"
namespace base {
class MessageLoopProxy;
}
namespace media {
// VideoRendererBase creates its own thread for the sole purpose of timing frame
// presentation. It handles reading from the VideoFrameStream and stores the
// results in a queue of decoded frames and executing a callback when a frame is
// ready for rendering.
class MEDIA_EXPORT VideoRendererBase
: public VideoRenderer,
public base::PlatformThread::Delegate {
public:
typedef base::Callback<void(const scoped_refptr<VideoFrame>&)> PaintCB;
typedef base::Callback<void(bool)> SetOpaqueCB;
// Maximum duration of the last frame.
static base::TimeDelta kMaxLastFrameDuration();
// |decoders| contains the VideoDecoders to use when initializing.
//
// |paint_cb| is executed on the video frame timing thread whenever a new
// frame is available for painting.
//
// |set_opaque_cb| is executed when the renderer is initialized to inform
// the player whether the decoded output will be opaque or not.
//
// Implementors should avoid doing any sort of heavy work in this method and
// instead post a task to a common/worker thread to handle rendering. Slowing
// down the video thread may result in losing synchronization with audio.
//
// Setting |drop_frames_| to true causes the renderer to drop expired frames.
VideoRendererBase(const scoped_refptr<base::MessageLoopProxy>& message_loop,
ScopedVector<VideoDecoder> decoders,
const SetDecryptorReadyCB& set_decryptor_ready_cb,
const PaintCB& paint_cb,
const SetOpaqueCB& set_opaque_cb,
bool drop_frames);
virtual ~VideoRendererBase();
// VideoRenderer implementation.
virtual void Initialize(DemuxerStream* stream,
const PipelineStatusCB& init_cb,
const StatisticsCB& statistics_cb,
const TimeCB& max_time_cb,
const NaturalSizeChangedCB& size_changed_cb,
const base::Closure& ended_cb,
const PipelineStatusCB& error_cb,
const TimeDeltaCB& get_time_cb,
const TimeDeltaCB& get_duration_cb) OVERRIDE;
virtual void Play(const base::Closure& callback) OVERRIDE;
virtual void Pause(const base::Closure& callback) OVERRIDE;
virtual void Flush(const base::Closure& callback) OVERRIDE;
virtual void Preroll(base::TimeDelta time,
const PipelineStatusCB& cb) OVERRIDE;
virtual void Stop(const base::Closure& callback) OVERRIDE;
virtual void SetPlaybackRate(float playback_rate) OVERRIDE;
// PlatformThread::Delegate implementation.
virtual void ThreadMain() OVERRIDE;
private:
// Callback for |video_frame_stream_| initialization.
void OnVideoFrameStreamInitialized(bool success, bool has_alpha);
// Callback for |video_frame_stream_| to deliver decoded video frames and
// report video decoding status.
void FrameReady(VideoFrameStream::Status status,
const scoped_refptr<VideoFrame>& frame);
// Helper method for adding a frame to |ready_frames_|.
void AddReadyFrame_Locked(const scoped_refptr<VideoFrame>& frame);
// Helper method that schedules an asynchronous read from the
// |video_frame_stream_| as long as there isn't a pending read and we have
// capacity.
void AttemptRead();
void AttemptRead_Locked();
// Called when VideoFrameStream::Reset() completes.
void OnVideoFrameStreamResetDone();
// Calculates the duration to sleep for based on |last_timestamp_|,
// the next frame timestamp (may be NULL), and the provided playback rate.
//
// We don't use |playback_rate_| to avoid locking.
base::TimeDelta CalculateSleepDuration(
const scoped_refptr<VideoFrame>& next_frame,
float playback_rate);
// Helper function that flushes the buffers when a Stop() or error occurs.
void DoStopOrError_Locked();
// Runs |paint_cb_| with the next frame from |ready_frames_|, updating
// |last_natural_size_| and running |size_changed_cb_| if the natural size
// changes.
//
// A read is scheduled to replace the frame.
void PaintNextReadyFrame_Locked();
// Drops the next frame from |ready_frames_| and runs |statistics_cb_|.
//
// A read is scheduled to replace the frame.
void DropNextReadyFrame_Locked();
void TransitionToPrerolled_Locked();
scoped_refptr<base::MessageLoopProxy> message_loop_;
base::WeakPtrFactory<VideoRendererBase> weak_factory_;
base::WeakPtr<VideoRendererBase> weak_this_;
// Used for accessing data members.
base::Lock lock_;
// Provides video frames to VideoRendererBase.
VideoFrameStream video_frame_stream_;
// Queue of incoming frames yet to be painted.
typedef std::deque<scoped_refptr<VideoFrame> > VideoFrameQueue;
VideoFrameQueue ready_frames_;
// Keeps track of whether we received the end of stream buffer.
bool received_end_of_stream_;
// Used to signal |thread_| as frames are added to |frames_|. Rule of thumb:
// always check |state_| to see if it was set to STOPPED after waking up!
base::ConditionVariable frame_available_;
// State transition Diagram of this class:
// [kUninitialized] -------> [kError]
// |
// | Initialize()
// [kInitializing]
// |
// V
// +------[kFlushed]<---------------OnVideoFrameStreamResetDone()
// | | Preroll() or upon ^
// | V got first frame [kFlushing]
// | [kPrerolling] ^
// | | | Flush()
// | V Got enough frames |
// | [kPrerolled]---------------------->[kPaused]
// | | Pause() ^
// | V Play() |
// | [kPlaying]---------------------------|
// | | Pause() ^
// | V Receive EOF frame. | Pause()
// | [kEnded]-----------------------------+
// | ^
// | |
// +-----> [kStopped] [Any state other than]
// [kUninitialized/kError]
// Simple state tracking variable.
enum State {
kUninitialized,
kInitializing,
kPrerolled,
kPaused,
kFlushing,
kFlushed,
kPrerolling,
kPlaying,
kEnded,
kStopped,
kError,
};
State state_;
// Video thread handle.
base::PlatformThreadHandle thread_;
// Keep track of the outstanding read on the VideoFrameStream. Flushing can
// only complete once the read has completed.
bool pending_read_;
bool drop_frames_;
float playback_rate_;
// Playback operation callbacks.
base::Closure flush_cb_;
PipelineStatusCB preroll_cb_;
// Event callbacks.
PipelineStatusCB init_cb_;
StatisticsCB statistics_cb_;
TimeCB max_time_cb_;
NaturalSizeChangedCB size_changed_cb_;
base::Closure ended_cb_;
PipelineStatusCB error_cb_;
TimeDeltaCB get_time_cb_;
TimeDeltaCB get_duration_cb_;
base::TimeDelta preroll_timestamp_;
// Embedder callback for notifying a new frame is available for painting.
PaintCB paint_cb_;
// Callback to execute to inform the player if the decoded output is opaque.
SetOpaqueCB set_opaque_cb_;
// The last natural size |size_changed_cb_| was called with.
//
// TODO(scherkus): WebMediaPlayerImpl should track this instead of plumbing
// this through Pipeline. The one tricky bit might be guaranteeing we deliver
// the size information before we reach HAVE_METADATA.
gfx::Size last_natural_size_;
// The timestamp of the last frame removed from the |ready_frames_| queue,
// either for calling |paint_cb_| or for dropping. Set to kNoTimestamp()
// during flushing.
base::TimeDelta last_timestamp_;
DISALLOW_COPY_AND_ASSIGN(VideoRendererBase);
};
} // namespace media
#endif // MEDIA_FILTERS_VIDEO_RENDERER_BASE_H_