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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_
#define GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "gles2_impl_export.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gpu_preference.h"
namespace gfx {
class Size;
}
namespace gpu {
namespace gles2 {
class GLES2Implementation;
}
class GpuMemoryBufferFactory;
class GLES2_IMPL_EXPORT GLInProcessContext {
public:
virtual ~GLInProcessContext() {}
// Must be called before any GLInProcessContext instances are created.
static void SetGpuMemoryBufferFactory(GpuMemoryBufferFactory* factory);
// Must be called before any GLInProcessContext instances are created.
// Default value is false.
static void EnableVirtualizedContext();
// GLInProcessContext configuration attributes. These are the same as used by
// EGL. Attributes are matched using a closest fit algorithm.
enum Attribute {
ALPHA_SIZE = 0x3021,
BLUE_SIZE = 0x3022,
GREEN_SIZE = 0x3023,
RED_SIZE = 0x3024,
DEPTH_SIZE = 0x3025,
STENCIL_SIZE = 0x3026,
SAMPLES = 0x3031,
SAMPLE_BUFFERS = 0x3032,
NONE = 0x3038 // Attrib list = terminator
};
// Create a GLInProcessContext, if |is_offscreen| is true, renders to an
// offscreen context. |attrib_list| must be NULL or a NONE-terminated list
// of attribute/value pairs.
static GLInProcessContext* CreateContext(
bool is_offscreen,
gfx::AcceleratedWidget window,
const gfx::Size& size,
bool share_resources,
const char* allowed_extensions,
const int32* attrib_list,
gfx::GpuPreference gpu_preference,
const base::Closure& callback);
virtual void SignalSyncPoint(unsigned sync_point,
const base::Closure& callback) = 0;
virtual void SignalQuery(unsigned query, const base::Closure& callback) = 0;
// Allows direct access to the GLES2 implementation so a GLInProcessContext
// can be used without making it current.
virtual gles2::GLES2Implementation* GetImplementation() = 0;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_GL_IN_PROCESS_CONTEXT_H_