| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/scrollbar_layer_impl.h" |
| |
| #include <algorithm> |
| |
| #include "cc/animation/scrollbar_animation_controller.h" |
| #include "cc/layers/layer.h" |
| #include "cc/layers/quad_sink.h" |
| #include "cc/quads/solid_color_draw_quad.h" |
| #include "cc/quads/texture_draw_quad.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "cc/trees/layer_tree_settings.h" |
| #include "ui/gfx/rect_conversions.h" |
| |
| namespace cc { |
| |
| scoped_ptr<ScrollbarLayerImpl> ScrollbarLayerImpl::Create( |
| LayerTreeImpl* tree_impl, |
| int id, |
| ScrollbarOrientation orientation) { |
| return make_scoped_ptr(new ScrollbarLayerImpl(tree_impl, |
| id, |
| orientation)); |
| } |
| |
| ScrollbarLayerImpl::ScrollbarLayerImpl( |
| LayerTreeImpl* tree_impl, |
| int id, |
| ScrollbarOrientation orientation) |
| : LayerImpl(tree_impl, id), |
| track_resource_id_(0), |
| thumb_resource_id_(0), |
| current_pos_(0.f), |
| maximum_(0), |
| thumb_thickness_(0), |
| thumb_length_(0), |
| track_start_(0), |
| track_length_(0), |
| orientation_(orientation), |
| vertical_adjust_(0.f), |
| visible_to_total_length_ratio_(1.f), |
| scroll_layer_id_(Layer::INVALID_ID), |
| is_overlay_scrollbar_(false) {} |
| |
| ScrollbarLayerImpl::~ScrollbarLayerImpl() {} |
| |
| ScrollbarLayerImpl* ScrollbarLayerImpl::ToScrollbarLayer() { |
| return this; |
| } |
| |
| scoped_ptr<LayerImpl> ScrollbarLayerImpl::CreateLayerImpl( |
| LayerTreeImpl* tree_impl) { |
| return ScrollbarLayerImpl::Create(tree_impl, |
| id(), |
| orientation_).PassAs<LayerImpl>(); |
| } |
| |
| void ScrollbarLayerImpl::PushPropertiesTo(LayerImpl* layer) { |
| LayerImpl::PushPropertiesTo(layer); |
| |
| ScrollbarLayerImpl* scrollbar_layer = static_cast<ScrollbarLayerImpl*>(layer); |
| |
| scrollbar_layer->set_thumb_thickness(thumb_thickness_); |
| scrollbar_layer->set_thumb_length(thumb_length_); |
| scrollbar_layer->set_track_start(track_start_); |
| scrollbar_layer->set_track_length(track_length_); |
| scrollbar_layer->set_is_overlay_scrollbar(is_overlay_scrollbar_); |
| |
| scrollbar_layer->set_track_resource_id(track_resource_id_); |
| scrollbar_layer->set_thumb_resource_id(thumb_resource_id_); |
| } |
| |
| bool ScrollbarLayerImpl::WillDraw(DrawMode draw_mode, |
| ResourceProvider* resource_provider) { |
| if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE && |
| !layer_tree_impl()->settings().solid_color_scrollbars) |
| return false; |
| return LayerImpl::WillDraw(draw_mode, resource_provider); |
| } |
| |
| void ScrollbarLayerImpl::AppendQuads(QuadSink* quad_sink, |
| AppendQuadsData* append_quads_data) { |
| bool premultipled_alpha = true; |
| bool flipped = false; |
| gfx::PointF uv_top_left(0.f, 0.f); |
| gfx::PointF uv_bottom_right(1.f, 1.f); |
| gfx::Rect bounds_rect(bounds()); |
| gfx::Rect content_bounds_rect(content_bounds()); |
| |
| SharedQuadState* shared_quad_state = |
| quad_sink->UseSharedQuadState(CreateSharedQuadState()); |
| AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); |
| |
| gfx::Rect thumb_quad_rect = ComputeThumbQuadRect(); |
| |
| if (layer_tree_impl()->settings().solid_color_scrollbars) { |
| scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); |
| quad->SetNew(shared_quad_state, |
| thumb_quad_rect, |
| layer_tree_impl()->settings().solid_color_scrollbar_color, |
| false); |
| quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); |
| return; |
| } |
| |
| if (thumb_resource_id_ && !thumb_quad_rect.IsEmpty()) { |
| gfx::Rect opaque_rect; |
| const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
| quad->SetNew(shared_quad_state, |
| thumb_quad_rect, |
| opaque_rect, |
| thumb_resource_id_, |
| premultipled_alpha, |
| uv_top_left, |
| uv_bottom_right, |
| SK_ColorTRANSPARENT, |
| opacity, |
| flipped); |
| quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); |
| } |
| |
| if (!track_resource_id_) |
| return; |
| |
| // Order matters here: since the back track texture is being drawn to the |
| // entire contents rect, we must append it after the thumb and fore track |
| // quads. The back track texture contains (and displays) the buttons. |
| if (!content_bounds_rect.IsEmpty()) { |
| gfx::Rect quad_rect(content_bounds_rect); |
| gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect()); |
| const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
| quad->SetNew(shared_quad_state, |
| quad_rect, |
| opaque_rect, |
| track_resource_id_, |
| premultipled_alpha, |
| uv_top_left, |
| uv_bottom_right, |
| SK_ColorTRANSPARENT, |
| opacity, |
| flipped); |
| quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); |
| } |
| } |
| |
| ScrollbarOrientation ScrollbarLayerImpl::Orientation() const { |
| return orientation_; |
| } |
| |
| float ScrollbarLayerImpl::CurrentPos() const { |
| return current_pos_; |
| } |
| |
| int ScrollbarLayerImpl::Maximum() const { |
| return maximum_; |
| } |
| |
| gfx::Rect ScrollbarLayerImpl::ScrollbarLayerRectToContentRect( |
| gfx::RectF layer_rect) const { |
| // Don't intersect with the bounds as in layerRectToContentRect() because |
| // layer_rect here might be in coordinates of the containing layer. |
| gfx::RectF content_rect = gfx::ScaleRect(layer_rect, |
| contents_scale_x(), |
| contents_scale_y()); |
| return gfx::ToEnclosingRect(content_rect); |
| } |
| |
| gfx::Rect ScrollbarLayerImpl::ComputeThumbQuadRect() const { |
| // Thumb extent is the length of the thumb in the scrolling direction, thumb |
| // thickness is in the perpendicular direction. Here's an example of a |
| // horizontal scrollbar - inputs are above the scrollbar, computed values |
| // below: |
| // |
| // |<------------------- track_length_ ------------------->| |
| // |
| // |--| <-- start_offset |
| // |
| // +--+----------------------------+------------------+-------+--+ |
| // |<|| |##################| ||>| |
| // +--+----------------------------+------------------+-------+--+ |
| // |
| // |<- thumb_length ->| |
| // |
| // |<------- thumb_offset -------->| |
| // |
| // For painted, scrollbars, the length is fixed. For solid color scrollbars we |
| // have to compute it. The ratio of the thumb's length to the track's length |
| // is the same as that of the visible viewport to the total viewport, unless |
| // that would make the thumb's length less than its thickness. |
| // |
| // vertical_adjust_ is used when the layer geometry from the main thread is |
| // not in sync with what the user sees. For instance on Android scrolling the |
| // top bar controls out of view reveals more of the page content. We want the |
| // root layer scrollbars to reflect what the user sees even if we haven't |
| // received new layer geometry from the main thread. If the user has scrolled |
| // down by 50px and the initial viewport size was 950px the geometry would |
| // look something like this: |
| // |
| // vertical_adjust_ = 50, scroll position 0, visible ratios 99% |
| // Layer geometry: Desired thumb positions: |
| // +--------------------+-+ +----------------------+ <-- 0px |
| // | |v| | #| |
| // | |e| | #| |
| // | |r| | #| |
| // | |t| | #| |
| // | |i| | #| |
| // | |c| | #| |
| // | |a| | #| |
| // | |l| | #| |
| // | | | | #| |
| // | |l| | #| |
| // | |a| | #| |
| // | |y| | #| |
| // | |e| | #| |
| // | |r| | #| |
| // +--------------------+-+ | #| |
| // | horizontal layer | | | #| |
| // +--------------------+-+ | #| <-- 950px |
| // | | | #| |
| // | | |##################### | |
| // +----------------------+ +----------------------+ <-- 1000px |
| // |
| // The layer geometry is set up for a 950px tall viewport, but the user can |
| // actually see down to 1000px. Thus we have to move the quad for the |
| // horizontal scrollbar down by the vertical_adjust_ factor and lay the |
| // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This |
| // means the quads may extend outside the layer's bounds. |
| |
| int thumb_length = thumb_length_; |
| float track_length = track_length_; |
| if (orientation_ == VERTICAL) |
| track_length += vertical_adjust_; |
| |
| if (layer_tree_impl()->settings().solid_color_scrollbars) { |
| thumb_length = std::max( |
| static_cast<int>(visible_to_total_length_ratio_ * track_length), |
| thumb_thickness_); |
| } |
| |
| // With the length known, we can compute the thumb's position. |
| float clamped_current_pos = |
| std::min(std::max(current_pos_, 0.f), static_cast<float>(maximum_)); |
| float ratio = clamped_current_pos / maximum_; |
| float max_offset = track_length - thumb_length; |
| int thumb_offset = static_cast<int>(ratio * max_offset) + track_start_; |
| |
| gfx::RectF thumb_rect; |
| if (orientation_ == HORIZONTAL) { |
| thumb_rect = gfx::RectF(thumb_offset, vertical_adjust_, |
| thumb_length, thumb_thickness_); |
| } else { |
| thumb_rect = gfx::RectF(0.f, thumb_offset, |
| thumb_thickness_, thumb_length); |
| } |
| |
| return ScrollbarLayerRectToContentRect(thumb_rect); |
| } |
| |
| void ScrollbarLayerImpl::DidLoseOutputSurface() { |
| track_resource_id_ = 0; |
| thumb_resource_id_ = 0; |
| } |
| |
| const char* ScrollbarLayerImpl::LayerTypeAsString() const { |
| return "cc::ScrollbarLayerImpl"; |
| } |
| |
| } // namespace cc |